mirror of https://github.com/AxioDL/metaforce.git
246 lines
8.6 KiB
C++
246 lines
8.6 KiB
C++
#pragma once
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#include "../DNAMP1/DeafBabe.hpp"
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namespace DataSpec::DNAMP2 {
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struct DeafBabe : BigDNA {
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AT_DECL_DNA
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using BspNodeType = DataSpec::BspNodeType;
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struct Material : BigDNA {
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AT_DECL_DNA
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Value<atUint64> material = 0;
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bool unknown() const { return material & 1; }
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void setUnknown(bool v) {
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material &= ~1;
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material |= atUint64(v);
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}
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bool surfaceStone() const { return (material >> 1ull) & 1; }
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void setSurfaceStone(bool v) {
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material &= ~(1ull << 1ull);
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material |= (atUint64(v) << 1ull);
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}
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bool surfaceMetal() const { return (material >> 2) & 1; }
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void setSurfaceMetal(bool v) {
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material &= ~(1ull << 2ull);
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material |= (atUint64(v) << 2ull);
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}
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bool surfaceGrass() const { return (material >> 3) & 1; }
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void setSurfaceGrass(bool v) {
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material &= ~(1ull << 3ull);
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material |= (atUint64(v) << 3ull);
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}
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bool surfaceIce() const { return (material >> 4ull) & 1; }
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void setSurfaceIce(bool v) {
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material &= ~(1ull << 4ull);
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material |= (atUint64(v) << 4ull);
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}
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bool pillar() const { return (material >> 5ull) & 1; }
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void setPillar(bool v) {
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material &= ~(1ull << 5ull);
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material |= (atUint64(v) << 5ull);
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}
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bool surfaceMetalGrating() const { return (material >> 6ull) & 1; }
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void setSurfaceMetalGrating(bool v) {
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material &= ~(1ull << 6ull);
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material |= (atUint64(v) << 6ull);
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}
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bool surfacePhazon() const { return (material >> 7ull) & 1; }
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void setSurfacePhazon(bool v) {
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material &= ~(1ull << 7ull);
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material |= (atUint64(v) << 7ull);
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}
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bool surfaceDirt() const { return (material >> 8ull) & 1; }
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void setSurfaceDirt(bool v) {
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material &= ~(1ull << 8);
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material |= (atUint64(v) << 8ull);
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}
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bool surfaceSPMetal() const { return (material >> 9ull) & 1; }
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void setSurfaceSPMetal(bool v) {
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material &= ~(1ull << 9ull);
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material |= (atUint64(v) << 9ull);
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}
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bool surfaceGlass() const { return (material >> 10ull) & 1; }
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void setSurfaceGlass(bool v) {
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material &= ~(1ull << 10ull);
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material |= (atUint64(v) << 10ull);
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}
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bool surfaceSnow() const { return (material >> 11ull) & 1; }
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void setSurfaceSnow(bool v) {
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material &= ~(1ull << 11ull);
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material |= (atUint64(v) << 11ull);
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}
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bool surfaceFabric() const { return (material >> 12ull) & 1; }
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void setSurfaceFabric(bool v) {
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material &= ~(1ull << 12ull);
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material |= (atUint64(v) << 12ull);
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}
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bool halfPipe() const { return (material >> 13ull) & 1; }
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void setHalfPipe(bool v) {
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material &= ~(1ull << 13ull);
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material |= (atUint64(v) << 13ull);
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}
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bool unused3() const { return (material >> 14ull) & 1; }
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void setUnused3(bool v) {
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material &= ~(1ull << 14ull);
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material |= (atUint64(v) << 14ull);
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}
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bool unused4() const { return (material >> 15ull) & 1; }
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void setUnused4(bool v) {
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material &= ~(1ull << 15ull);
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material |= (atUint64(v) << 15ull);
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}
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bool surfaceShield() const { return (material >> 16ull) & 1; }
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void setSurfaceShield(bool v) {
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material &= ~(1ull << 16);
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material |= (atUint64(v) << 16ull);
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}
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bool surfaceSand() const { return (material >> 17ull) & 1; }
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void setSurfaceSand(bool v) {
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material &= ~(1ull << 17ull);
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material |= (atUint64(v) << 17ull);
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}
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bool surfaceMothOrSeedOrganics() const { return (material >> 18) & 1; }
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void setSurfaceMothOrSeedOrganics(bool v) {
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material &= ~(1ull << 18);
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material |= (atUint64(v) << 18ull);
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}
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bool surfaceWeb() const { return (material >> 19ull) & 1; }
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void setSurfaceWeb(bool v) {
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material &= ~(1ull << 19ull);
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material |= (atUint64(v) << 19ull);
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}
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bool projectilePassthrough() const { return (material >> 20ull) & 1; }
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void setProjectilePassthrough(bool v) {
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material &= ~(1ull << 20ull);
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material |= (atUint64(v) << 20ull);
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}
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bool cameraPassthrough() const { return (material >> 21ull) & 1; }
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void setCameraPassthrough(bool v) {
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material &= ~(1ull << 21ull);
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material |= (atUint64(v) << 21ull);
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}
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bool surfaceWood() const { return (material >> 22ull) & 1; }
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void setSurfaceWood(bool v) {
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material &= ~(1ull << 22ull);
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material |= (atUint64(v) << 22ull);
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}
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bool surfaceOrganic() const { return (material >> 23ull) & 1; }
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void setSurfaceOrganic(bool v) {
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material &= ~(1ull << 23ull);
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material |= (atUint64(v) << 23ull);
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}
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bool flipFace() const { return (material >> 24ull) & 1; }
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void setFlipFace(bool v) {
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material &= ~(1ull << 24ull);
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material |= (atUint64(v) << 24ull);
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}
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bool surfaceRubber() const { return (material >> 25) & 1; }
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void setSurfaceRubber(bool v) {
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material &= ~(1ull << 25ull);
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material |= (atUint64(v) << 25ull);
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}
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bool seeThrough() const { return (material >> 26ull) & 1; }
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void setSeeThrough(bool v) {
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material &= ~(1ull << 26ull);
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material |= (atUint64(v) << 26ull);
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}
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bool scanPassthrough() const { return (material >> 27ull) & 1; }
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void setScanPassthrough(bool v) {
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material &= ~(1ull << 27ull);
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material |= (atUint64(v) << 27ull);
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}
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bool aiPassthrough() const { return (material >> 28) & 1; }
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void setAiPassthrough(bool v) {
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material &= ~(1ull << 28ull);
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material |= (atUint64(v) << 28ull);
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}
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bool ceiling() const { return (material >> 29ull) & 1; }
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void setCeiling(bool v) {
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material &= ~(1ull << 29ull);
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material |= (atUint64(v) << 29ull);
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}
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bool wall() const { return (material >> 30ull) & 1; }
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void setWall(bool v) {
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material &= ~(1ull << 30ull);
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material |= (atUint64(v) << 30ull);
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}
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bool floor() const { return (material >> 31ull) & 1; }
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void setFloor(bool v) {
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material &= ~(1ull << 31ull);
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material |= (atUint64(v) << 31ull);
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}
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bool aiBlock() const { return (material >> 48ull) & 1; }
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void setAiBlock(bool v) {
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material &= ~(1ull << 48ull);
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material |= (atUint64(v) << 48ull);
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}
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bool jumpNotAllowed() const { return (material >> 58ull) & 1; }
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void setJumpNotAllowed(bool v) {
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material &= ~(1ull << 58ull);
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material |= (atUint64(v) << 58ull);
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}
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bool spiderBall() const { return (material >> 61ull) & 1; }
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void setSpiderBall(bool v) {
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material &= ~(1ull << 61ull);
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material |= (atUint64(v) << 61ull);
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}
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bool screwAttackWallJump() const { return (material >> 62ull) & 1; }
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void setScrewAttackWallJump(bool v) {
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material &= ~(1ull << 62ull);
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material |= (atUint64(v) << 62ull);
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}
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/* Dummies for MP1*/
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bool surfaceLava() const { return false; }
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void setSurfaceLava(bool v) {}
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bool surfaceMudSlow() const { return false; }
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void setSurfaceMudSlow(bool v) {}
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bool surfaceMud() const { return false; }
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void setSurfaceMud(bool v) {}
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bool surfaceStoneRock() const { return false; }
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void setSurfaceLavaStone(bool v) {}
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bool solid() const { return false; }
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void setSolid(bool v) {}
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bool noPlatformCollision() const { return false; }
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void setNoPlatformCollision(bool v) {}
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bool noEdgeCollision() const { return false; }
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void setNoEdgeCollision(bool v) {}
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};
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using Edge = DNAMP1::DeafBabe::Edge;
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using Triangle = DNAMP1::DeafBabe::Triangle;
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Value<atUint32> unk1;
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Value<atUint32> length;
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Value<atUint32> magic;
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Value<atUint32> version;
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Value<atVec3f> aabb[2];
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Value<BspNodeType> rootNodeType;
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Value<atUint32> bspSize;
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Buffer<AT_DNA_COUNT(bspSize)> bspTree;
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Value<atUint32> materialCount;
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Vector<Material, AT_DNA_COUNT(materialCount)> materials;
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Value<atUint32> vertMatsCount;
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Vector<atUint8, AT_DNA_COUNT(vertMatsCount)> vertMats;
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Value<atUint32> edgeMatsCount;
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Vector<atUint8, AT_DNA_COUNT(edgeMatsCount)> edgeMats;
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Value<atUint32> triMatsCount;
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Vector<atUint8, AT_DNA_COUNT(triMatsCount)> triMats;
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Value<atUint32> edgeVertsCount;
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Vector<Edge, AT_DNA_COUNT(edgeVertsCount)> edgeVertConnections;
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Value<atUint32> triangleEdgesCount;
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Vector<Triangle, AT_DNA_COUNT(triangleEdgesCount / 3)> triangleEdgeConnections;
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Value<atUint32> noClimbEdgeCount;
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Vector<atInt16, AT_DNA_COUNT(noClimbEdgeCount)> noClimbEdges;
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Value<atUint32> vertCount;
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Vector<atVec3f, AT_DNA_COUNT(vertCount)> verts;
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static void BlenderInit(hecl::blender::PyOutStream& os);
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void insertNoClimb(hecl::blender::PyOutStream& os) const;
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void sendToBlender(hecl::blender::PyOutStream& os) const { DeafBabeSendToBlender(os, *this); }
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};
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} // namespace DataSpec::DNAMP2
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