mirror of https://github.com/AxioDL/metaforce.git
207 lines
7.7 KiB
C++
207 lines
7.7 KiB
C++
#pragma once
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#include <array>
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#include <string_view>
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#include <vector>
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#include "Runtime/CWorldSaveGameInfo.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Audio/CAudioSys.hpp"
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namespace metaforce {
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struct CFinalInput;
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class CStateManager;
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/** Options presented in UI */
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enum class EGameOption {
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VisorOpacity,
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HelmetOpacity,
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HUDLag,
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HintSystem,
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ScreenBrightness,
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ScreenOffsetX,
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ScreenOffsetY,
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ScreenStretch,
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SFXVolume,
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MusicVolume,
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SoundMode,
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ReverseYAxis,
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Rumble,
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SwapBeamControls,
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RestoreDefaults
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};
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/** Option UI type */
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enum class EOptionType { Float, DoubleEnum, TripleEnum, RestoreDefaults };
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/** Option UI presentation information */
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struct SGameOption {
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EGameOption option;
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u32 stringId;
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float minVal, maxVal, increment;
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EOptionType type;
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};
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/** Static registry of Option UI presentation information */
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extern const std::array<std::pair<size_t, const SGameOption*>, 5> GameOptionsRegistry;
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extern const std::array<std::pair<size_t, const SGameOption*>, 5> GameOptionsRegistryNew;
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/** Options tracked persistently between game sessions */
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class CPersistentOptions {
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friend class CGameState;
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std::array<u8, 98> x0_nesState{};
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std::array<bool, 64> x68_{};
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std::vector<std::pair<CAssetId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
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u32 xbc_autoMapperKeyState = 0;
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u32 xc0_frozenFpsCount = 0;
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u32 xc4_frozenBallCount = 0;
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u32 xc8_powerBombAmmoCount = 0;
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u32 xcc_logScanPercent = 0;
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bool xd0_24_fusionLinked : 1 = false;
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bool xd0_25_normalModeBeat : 1 = false;
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bool xd0_26_hardModeBeat : 1 = false;
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bool xd0_27_fusionBeat : 1 = false;
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bool xd0_28_fusionSuitActive : 1 = false;
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bool xd0_29_allItemsCollected : 1 = false;
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public:
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CPersistentOptions() = default;
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explicit CPersistentOptions(CInputStream& stream);
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bool GetCinematicState(CAssetId mlvlId, TEditorId cineId) const;
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void SetCinematicState(CAssetId mlvlId, TEditorId cineId, bool state);
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u32 GetAutoMapperKeyState() const { return xbc_autoMapperKeyState; }
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void SetAutoMapperKeyState(u32 state) { xbc_autoMapperKeyState = state; }
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bool GetPlayerLinkedFusion() const { return xd0_24_fusionLinked; }
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void SetPlayerLinkedFusion(bool fusionLinked) { xd0_24_fusionLinked = fusionLinked; }
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bool GetPlayerBeatNormalMode() const { return xd0_25_normalModeBeat; }
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void SetPlayerBeatNormalMode(bool normalModeBeat) { xd0_25_normalModeBeat = normalModeBeat; }
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bool GetPlayerBeatHardMode() const { return xd0_26_hardModeBeat; }
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void SetPlayerBeatHardMode(bool hardModeBeat) { xd0_26_hardModeBeat = hardModeBeat; }
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bool GetPlayerBeatFusion() const { return xd0_27_fusionBeat; }
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void SetPlayerBeatFusion(bool fusionBeat) { xd0_27_fusionBeat = fusionBeat; }
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bool GetPlayerFusionSuitActive() const { return xd0_28_fusionSuitActive; }
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void SetPlayerFusionSuitActive(bool fusionSuitActive) { xd0_28_fusionSuitActive = fusionSuitActive; }
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bool GetAllItemsCollected() const { return xd0_29_allItemsCollected; }
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void SetAllItemsCollected(bool allItemsCollected) { xd0_29_allItemsCollected = allItemsCollected; }
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u32 GetLogScanPercent() const { return xcc_logScanPercent; }
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void SetLogScanPercent(u32 percent) { xcc_logScanPercent = percent; }
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void IncrementFrozenFpsCount() { xc0_frozenFpsCount = std::min(int(xc0_frozenFpsCount + 1), 3); }
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bool GetShowFrozenFpsMessage() const { return xc0_frozenFpsCount != 3; }
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void IncrementFrozenBallCount() { xc4_frozenBallCount = std::min(int(xc4_frozenBallCount + 1), 3); }
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bool GetShowFrozenBallMessage() const { return xc4_frozenBallCount != 3; }
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bool GetShowPowerBombAmmoMessage() const { return xc8_powerBombAmmoCount != 1; }
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void IncrementPowerBombAmmoCount() { xc8_powerBombAmmoCount = std::min<u32>(1, xc8_powerBombAmmoCount + 1); }
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void PutTo(COutputStream& w) const;
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u8* GetNESState() { return x0_nesState.data(); }
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const u8* GetNESState() const { return x0_nesState.data(); }
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};
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/** Options tracked per game session */
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class CGameOptions {
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std::array<u8, 64> x0_{};
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CAudioSys::ESurroundModes x44_soundMode = CAudioSys::ESurroundModes::Stereo;
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u32 x48_screenBrightness = 4;
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s32 x4c_screenXOffset = 0;
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s32 x50_screenYOffset = 0;
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s32 x54_screenStretch = 0;
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u32 x58_sfxVol = 0x7f;
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u32 x5c_musicVol = 0x7f;
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u32 x60_hudAlpha = 0xff;
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u32 x64_helmetAlpha = 0xff;
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bool x68_24_hudLag : 1;
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bool x68_25_invertY : 1;
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bool x68_26_rumble : 1;
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bool x68_27_swapBeamsControls : 1;
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bool x68_28_hintSystem : 1;
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std::vector<std::pair<CAssetId, CAssetId>> x6c_controlTxtrMap;
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s32 m_gamma = 0;
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public:
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CGameOptions();
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explicit CGameOptions(CInputStream& stream);
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void ResetToDefaults();
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void InitSoundMode();
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void EnsureSettings();
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void PutTo(COutputStream& writer) const;
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float TuneScreenBrightness() const;
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void SetScreenBrightness(s32 value, bool apply);
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s32 GetScreenBrightness() const { return x48_screenBrightness; }
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void ApplyGamma();
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void SetGamma(s32 value, bool apply);
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s32 GetGamma() const { return m_gamma; }
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void SetScreenPositionX(s32 position, bool apply);
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s32 GetScreenPositionX() const { return x4c_screenXOffset; }
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void SetScreenPositionY(s32 position, bool apply);
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s32 GetScreenPositionY() const { return x50_screenYOffset; }
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void SetScreenStretch(s32 stretch, bool apply);
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s32 GetScreenStretch() const { return x54_screenStretch; }
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void SetSfxVolume(s32 volume, bool apply);
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s32 GetSfxVolume() const { return x58_sfxVol; }
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void SetMusicVolume(s32 volume, bool apply);
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s32 GetMusicVolume() const { return x5c_musicVol; }
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void SetHUDAlpha(u32 alpha);
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u32 GetHUDAlpha() const { return x60_hudAlpha; }
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void SetHelmetAlpha(u32 alpha);
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u32 GetHelmetAlpha() const { return x64_helmetAlpha; }
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void SetHUDLag(bool lag);
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bool GetHUDLag() const { return x68_24_hudLag; }
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void SetSurroundMode(int mode, bool apply);
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CAudioSys::ESurroundModes GetSurroundMode() const;
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void SetInvertYAxis(bool invert);
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bool GetInvertYAxis() const { return x68_25_invertY; }
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void SetIsRumbleEnabled(bool rumble);
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bool GetIsRumbleEnabled() const { return x68_26_rumble; }
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void SetSwapBeamControls(bool swap);
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bool GetSwapBeamControls() const { return x68_27_swapBeamsControls; }
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void SetIsHintSystemEnabled(bool hints);
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bool GetIsHintSystemEnabled() const { return x68_28_hintSystem; }
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void SetControls(int controls);
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void ResetControllerAssets(int controls);
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const std::vector<std::pair<CAssetId, CAssetId>>& GetControlTXTRMap() const { return x6c_controlTxtrMap; }
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static void TryRestoreDefaults(const CFinalInput& input, int category, int option, bool frontend, bool forceRestore);
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static void SetOption(EGameOption option, int value);
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static int GetOption(EGameOption option);
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};
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class CHintOptions {
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public:
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enum class EHintState { Zero, Waiting, Displaying, Delayed };
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struct SHintState {
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EHintState x0_state = EHintState::Zero;
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float x4_time = 0.f;
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bool x8_dismissed = false;
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SHintState() = default;
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SHintState(EHintState state, float time, bool flag) : x0_state(state), x4_time(time), x8_dismissed(flag) {}
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bool CanContinue() const { return x4_time / 3.f <= 1.f; }
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};
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private:
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std::vector<SHintState> x0_hintStates;
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u32 x10_nextHintIdx = -1;
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public:
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CHintOptions() = default;
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explicit CHintOptions(CInputStream& stream);
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void PutTo(COutputStream& writer) const;
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void SetNextHintTime();
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void InitializeMemoryState();
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const SHintState* GetCurrentDisplayedHint() const;
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void DelayHint(std::string_view name);
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void ActivateImmediateHintTimer(std::string_view name);
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void ActivateContinueDelayHintTimer(std::string_view name);
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void DismissDisplayedHint();
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u32 GetNextHintIdx() const;
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const std::vector<SHintState>& GetHintStates() const { return x0_hintStates; }
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void Update(float dt, const CStateManager& stateMgr);
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};
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} // namespace metaforce
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