mirror of https://github.com/AxioDL/metaforce.git
174 lines
6.4 KiB
C++
174 lines
6.4 KiB
C++
#include "CCameraShakeData.hpp"
|
|
#include "CRandom16.hpp"
|
|
#include "World/ScriptLoader.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
SCameraShakePoint SCameraShakePoint::LoadCameraShakePoint(CInputStream& in)
|
|
{
|
|
u32 flags = ScriptLoader::LoadParameterFlags(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
return {flags, f1, f2, f3, f4};
|
|
}
|
|
|
|
CCameraShakerComponent CCameraShakerComponent::LoadNewCameraShakerComponent(CInputStream& in)
|
|
{
|
|
u32 flags = ScriptLoader::LoadParameterFlags(in);
|
|
SCameraShakePoint sp1 = SCameraShakePoint::LoadCameraShakePoint(in);
|
|
SCameraShakePoint sp2 = SCameraShakePoint::LoadCameraShakePoint(in);
|
|
return {flags, sp1, sp2};
|
|
}
|
|
|
|
CCameraShakeData::CCameraShakeData(float duration, float sfxDist, u32 w1, const zeus::CVector3f& sfxPos,
|
|
const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
|
|
const CCameraShakerComponent& shaker3)
|
|
: x0_duration(duration), x8_shaker1(shaker1), x44_shaker2(shaker2), x80_shaker3(shaker3),
|
|
xc0_flags(w1), xc4_sfxPos(sfxPos), xd0_sfxDist(sfxDist)
|
|
{}
|
|
|
|
CCameraShakeData::CCameraShakeData(float duration, float magnitude)
|
|
: CCameraShakeData(duration, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent{}, CCameraShakerComponent{},
|
|
CCameraShakerComponent{1,
|
|
SCameraShakePoint{0, 0.25f * duration, 0.f, 0.75f * duration, magnitude},
|
|
SCameraShakePoint{1, 0.f, 0.f, 0.5f * duration, 2.f}})
|
|
{}
|
|
|
|
CCameraShakeData CCameraShakeData::BuildLandingCameraShakeData(float duration, float magnitude)
|
|
{
|
|
return {duration, 100.f, 0, zeus::CVector3f::skZero,
|
|
CCameraShakerComponent(1,
|
|
SCameraShakePoint(0, 0.15f * duration, 0.f, 0.85f * duration, magnitude),
|
|
SCameraShakePoint(1, 0.f, 0.f, 0.4f * duration, 1.5f)),
|
|
CCameraShakerComponent(),
|
|
CCameraShakerComponent(1,
|
|
SCameraShakePoint(0, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
|
|
SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 2.f))};
|
|
}
|
|
|
|
CCameraShakeData CCameraShakeData::BuildProjectileCameraShake(float duration, float magnitude)
|
|
{
|
|
return {duration, 100.f, 0, zeus::CVector3f::skZero,
|
|
CCameraShakerComponent(1,
|
|
SCameraShakePoint(0, 0.f, 0.f, duration, magnitude),
|
|
SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 3.f)),
|
|
CCameraShakerComponent(),
|
|
CCameraShakerComponent()};
|
|
}
|
|
|
|
CCameraShakeData CCameraShakeData::BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
|
|
const zeus::CVector3f& sfxPos)
|
|
{
|
|
CCameraShakeData ret(duration, magnitude);
|
|
ret.SetSfxPositionAndDistance(sfxPos, sfxDistance);
|
|
return ret;
|
|
}
|
|
|
|
CCameraShakeData CCameraShakeData::BuildPhazonCameraShakeData(float duration, float magnitude)
|
|
{
|
|
return {duration, 100.f, 0, zeus::CVector3f::skZero,
|
|
CCameraShakerComponent(1,
|
|
SCameraShakePoint(0, 0.15f * duration, 0.f, 0.25f * duration, magnitude),
|
|
SCameraShakePoint(1, 0.f, 0.f, 0.4f * duration, 0.3f)),
|
|
CCameraShakerComponent(),
|
|
CCameraShakerComponent(1,
|
|
SCameraShakePoint(0, 0.25f * duration, 0.f, 0.25f * duration, magnitude),
|
|
SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 0.5f))};
|
|
}
|
|
|
|
void CCameraShakeData::Update(float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
zeus::CVector3f CCameraShakeData::GetPoint() const
|
|
{
|
|
return {x8_shaker1.x38_value, x44_shaker2.x38_value, x80_shaker3.x38_value};
|
|
}
|
|
|
|
float CCameraShakeData::GetSomething() const
|
|
{
|
|
float ret = 0.f;
|
|
if (x8_shaker1.x4_w1)
|
|
ret = x8_shaker1.x8_sp1.GetSomething();
|
|
if (x44_shaker2.x4_w1)
|
|
ret = std::max(ret, x44_shaker2.x8_sp1.GetSomething());
|
|
if (x80_shaker3.x4_w1)
|
|
ret = std::max(ret, x80_shaker3.x8_sp1.GetSomething());
|
|
return ret;
|
|
}
|
|
|
|
float CCameraShakeData::GetSomething2() const
|
|
{
|
|
float ret = 0.f;
|
|
if (x8_shaker1.x4_w1)
|
|
ret = x8_shaker1.x20_sp2.GetSomething();
|
|
if (x44_shaker2.x4_w1)
|
|
ret = std::max(ret, x44_shaker2.x20_sp2.GetSomething());
|
|
if (x80_shaker3.x4_w1)
|
|
ret = std::max(ret, x80_shaker3.x20_sp2.GetSomething());
|
|
return ret;
|
|
}
|
|
|
|
#if 0
|
|
zeus::CVector3f CCameraShakeData::GeneratePoint(float dt, CRandom16& r)
|
|
{
|
|
x3c_cycleTimeLeft -= dt;
|
|
if (x3c_cycleTimeLeft <= 0.f)
|
|
{
|
|
x3c_cycleTimeLeft = r.Range(1.f / 60.f, 0.1f);
|
|
float zVal = r.Range(-1.f, 1.f);
|
|
float yVal = 0.f;
|
|
if (x40_shakeY)
|
|
yVal = r.Range(-1.f, 1.f);
|
|
float xVal = r.Range(-1.f, 1.f);
|
|
zeus::CVector3f shakeVec(xVal, yVal, zVal);
|
|
if (!shakeVec.canBeNormalized())
|
|
shakeVec = {0.f, 0.f, 1.f};
|
|
else
|
|
shakeVec.normalize();
|
|
x30_velocity = (shakeVec - x24_position) / x3c_cycleTimeLeft;
|
|
}
|
|
|
|
x24_position += x30_velocity * dt;
|
|
float interp = zeus::clamp(0.f, 1.f - (x18_duration - x1c_curTime) / x18_duration, 1.f);
|
|
|
|
x1c_curTime += dt;
|
|
return x24_position * zeus::CVector3f::lerp(x0_pointA, xc_pointB, interp);
|
|
}
|
|
#endif
|
|
|
|
CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in)
|
|
{
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
float duration = in.readFloatBig();
|
|
|
|
SCameraShakePoint sp1(0, 0.f, 0.f, duration, 2.f * f1);
|
|
SCameraShakePoint sp2(0, 0.f, 0.f, duration, 2.f * f3);
|
|
SCameraShakePoint sp3(0, 0.f, 0.f, duration, 2.f * f5);
|
|
SCameraShakePoint sp4(0, 0.f, 0.f, 0.5f * duration, 3.f);
|
|
SCameraShakePoint sp5(0, 0.f, 0.f, 0.5f * duration, 0.f);
|
|
SCameraShakePoint sp6(0, 0.f, 0.f, 0.5f * duration, 3.f);
|
|
|
|
CCameraShakerComponent shaker1(1, sp1, sp4);
|
|
CCameraShakerComponent shaker2;
|
|
CCameraShakerComponent shaker3(1, sp3, sp6);
|
|
|
|
return {duration, 100.f, 0, zeus::CVector3f::skZero, shaker1, shaker2, shaker3};
|
|
}
|
|
|
|
const CCameraShakeData CCameraShakeData::skChargedShotCameraShakeData =
|
|
{0.3f, 100.f, 0, zeus::CVector3f::skZero, CCameraShakerComponent(),
|
|
CCameraShakerComponent(1, {0, 0.f, 0.f, 0.3f, -1.f}, {1, 0.f, 0.f, 0.05f, 0.3f}),
|
|
CCameraShakerComponent()};
|
|
|
|
}
|