mirror of https://github.com/AxioDL/metaforce.git
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#include "CCollisionPrimitive.hpp"
|
|
#include "CInternalRayCastStructure.hpp"
|
|
#include "CMaterialFilter.hpp"
|
|
#include "InternalColliders.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
std::unique_ptr<std::vector<CCollisionPrimitive::Type>> CCollisionPrimitive::sCollisionTypeList;
|
|
bool CCollisionPrimitive::sTypesAdding = false;
|
|
CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list)
|
|
: x8_material(list)
|
|
{
|
|
}
|
|
|
|
void CCollisionPrimitive::SetMaterial(const CMaterialList& material)
|
|
{
|
|
x8_material = material;
|
|
}
|
|
|
|
const CMaterialList& CCollisionPrimitive::GetMaterial() const
|
|
{
|
|
return x8_material;
|
|
|
|
}
|
|
|
|
CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const
|
|
CMaterialFilter& filter, const zeus::CTransform& xf) const
|
|
{
|
|
return CastRayInternal(CInternalRayCastStructure(start, end, d, xf, filter));
|
|
}
|
|
|
|
void CCollisionPrimitive::InitBeginTypes()
|
|
{
|
|
sCollisionTypeList.reset(new std::vector<CCollisionPrimitive::Type>());
|
|
sCollisionTypeList->reserve(3);
|
|
sTypesAdding = true;
|
|
InternalColliders::AddTypes();
|
|
}
|
|
|
|
void CCollisionPrimitive::InitAddType(const CCollisionPrimitive::Type& tp)
|
|
{
|
|
tp.GetSetter()(sCollisionTypeList->size());
|
|
|
|
sCollisionTypeList->reserve(sCollisionTypeList->size() + 1);
|
|
sCollisionTypeList->push_back(tp);
|
|
}
|
|
|
|
void CCollisionPrimitive::InitEndTypes()
|
|
{
|
|
sTypesAdding = false;
|
|
}
|
|
|
|
CCollisionPrimitive::Type::Type(const std::function<void(u32)>& setter, const char *info)
|
|
: x0_setter(setter),
|
|
x4_info(info)
|
|
{
|
|
}
|
|
|
|
const char *CCollisionPrimitive::Type::GetInfo() const
|
|
{
|
|
return x4_info;
|
|
}
|
|
|
|
std::function<void (u32)> CCollisionPrimitive::Type::GetSetter() const
|
|
{
|
|
return x0_setter;
|
|
}
|
|
|
|
}
|