mirror of https://github.com/AxioDL/metaforce.git
73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
#ifndef SPECBASE_HPP
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#define SPECBASE_HPP
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#include <functional>
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#include <HECL/Database.hpp>
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#include <NOD/NOD.hpp>
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#include "BlenderConnection.hpp"
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namespace Retro
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{
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struct SpecBase : HECL::Database::IDataSpec
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{
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/* HECL Adaptors */
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bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
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void doExtract(const ExtractPassInfo& info, FProgress progress);
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bool canCook(const HECL::ProjectPath& path);
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void doCook(const HECL::ProjectPath& path, const HECL::ProjectPath& cookedPath);
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bool canPackage(const PackagePassInfo& info);
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void gatherDependencies(const PackagePassInfo& info,
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std::unordered_set<HECL::ProjectPath>& implicitsOut);
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void doPackage(const PackagePassInfo& info);
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/* Extract handlers */
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virtual bool checkStandaloneID(const char* id) const=0;
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virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc,
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const HECL::SystemString& regstr,
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const std::vector<HECL::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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virtual bool checkFromTrilogyDisc(NOD::DiscBase& disc,
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const HECL::SystemString& regstr,
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const std::vector<HECL::SystemString>& args,
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std::vector<ExtractReport>& reps)=0;
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virtual bool extractFromDisc(NOD::DiscBase& disc, bool force,
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FProgress progress)=0;
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/* Basic path check (game directory matching) */
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virtual bool checkPathPrefix(const HECL::ProjectPath& path)=0;
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/* Pre-cook handlers */
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virtual bool validateYAMLDNAType(FILE* fp) const=0;
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/* Cook handlers */
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using BlendStream = HECL::BlenderConnection::DataStream;
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using Mesh = BlendStream::Mesh;
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virtual void cookMesh(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds) const=0;
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virtual void cookActor(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds) const=0;
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virtual void cookArea(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds) const=0;
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virtual void cookYAML(const HECL::ProjectPath& out, const HECL::ProjectPath& in, FILE* fin) const=0;
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const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
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SpecBase(HECL::Database::Project& project)
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: m_project(project),
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m_masterShader(project.getProjectWorkingPath(), ".hecl/RetroMasterShader.blend") {}
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protected:
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HECL::Database::Project& m_project;
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HECL::ProjectPath m_masterShader;
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private:
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std::unique_ptr<NOD::DiscBase> m_disc;
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bool m_isWii;
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bool m_standalone;
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};
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}
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#endif // SPECBASE_HPP
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