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metaforce/specter/include/specter/ScrollView.hpp
2018-12-07 19:24:02 -10:00

81 lines
2.7 KiB
C++

#pragma once
#include "Button.hpp"
#include "IViewManager.hpp"
namespace specter {
class ViewResources;
class Button;
class ScrollView : public View {
public:
enum class Style { Plain, ThinIndicator, SideButtons };
private:
Style m_style;
ScissorViewChild<View*> m_contentView;
int m_scroll[2] = {};
int m_targetScroll[2] = {};
size_t m_consecutiveIdx = 0;
double m_consecutiveScroll[16][2] = {};
bool m_drawInd = false;
bool m_drawSideButtons = false;
SolidShaderVert m_verts[4];
VertexBufferBindingSolid m_vertsBinding;
enum class SideButtonState { None, ScrollLeft, ScrollRight } m_sideButtonState = SideButtonState::None;
struct SideButtonBinding : IButtonBinding {
ScrollView& m_sv;
std::string m_leftName, m_rightName;
SideButtonBinding(ScrollView& sv, IViewManager& vm)
: m_sv(sv)
, m_leftName(vm.translateOr("scroll_left", "Scroll Left"))
, m_rightName(vm.translateOr("scroll_right", "Scroll Right")) {}
std::string_view name(const Control* control) const {
return (control == reinterpret_cast<Control*>(m_sv.m_sideButtons[0].m_view.get())) ? m_leftName.c_str()
: m_rightName.c_str();
}
void down(const Button* button, const boo::SWindowCoord& coord) {
if (button == m_sv.m_sideButtons[0].m_view.get())
m_sv.m_sideButtonState = SideButtonState::ScrollRight;
else
m_sv.m_sideButtonState = SideButtonState::ScrollLeft;
}
void up(const Button* button, const boo::SWindowCoord& coord) { m_sv.m_sideButtonState = SideButtonState::None; }
} m_sideButtonBind;
ViewChild<std::unique_ptr<Button>> m_sideButtons[2];
bool _scroll(const boo::SScrollDelta& scroll);
int scrollAreaWidth() const;
public:
ScrollView(ViewResources& res, View& parentView, Style style);
void setContentView(View* v) {
m_contentView.m_view = v;
updateSize();
}
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll);
int getScrollX() const { return m_scroll[0]; }
int getScrollY() const { return m_scroll[1]; }
int nominalWidth() const { return subRect().size[0]; }
int nominalHeight() const { return subRect().size[1]; }
void setMultiplyColor(const zeus::CColor& color);
void think();
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
} // namespace specter