mirror of https://github.com/AxioDL/metaforce.git
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#pragma once
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/World/CRippleManager.hpp"
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namespace metaforce {
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class CStateManager;
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class CScriptWater;
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class CFluidPlaneManager {
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class CSplashRecord {
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float x0_time = 0.f;
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TUniqueId x4_id;
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public:
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CSplashRecord(float time, TUniqueId id) : x0_time(time), x4_id(id) {}
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void SetTime(float t) { x0_time = t; }
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float GetTime() const { return x0_time; }
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void SetUniqueId(TUniqueId id) { x4_id = id; }
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TUniqueId GetUniqueId() const { return x4_id; }
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};
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CRippleManager x0_rippleManager;
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rstl::reserved_vector<CSplashRecord, 32> x18_splashes;
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float x11c_uvT = 0.f;
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bool x120_ = false;
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bool x121_ = false;
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class CFluidProfile {
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float x0_ = 0.f;
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float x4_ = 0.f;
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float x8_ = 0.f;
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float xc_ = 0.f;
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float x10_ = 0.f;
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public:
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void Clear();
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};
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static CFluidProfile sProfile;
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static void SetupRippleMap();
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public:
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static std::array<std::array<u8, 64>, 64> RippleValues;
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static std::array<u8, 64> RippleMins;
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static std::array<u8, 64> RippleMaxs;
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static std::shared_ptr<aurora::gfx::TextureHandle> RippleMapTex;
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CFluidPlaneManager();
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void StartFrame(bool);
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void EndFrame() { x121_ = false; }
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void Update(float dt);
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float GetUVT() const { return x11c_uvT; }
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float GetLastRippleDeltaTime(TUniqueId rippler) const;
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float GetLastSplashDeltaTime(TUniqueId splasher) const;
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void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const zeus::CVector3f& pos,
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float factor, bool sfx);
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rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
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const CRippleManager& GetRippleManager() const { return x0_rippleManager; }
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CRippleManager& RippleManager() { return x0_rippleManager; }
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};
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} // namespace metaforce
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