mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-05-16 19:11:22 +00:00
91 lines
1.4 KiB
C++
91 lines
1.4 KiB
C++
#include "CGrappleArm.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
CGrappleArm::CGrappleArm(const zeus::CVector3f& vec)
|
|
{
|
|
}
|
|
|
|
void CGrappleArm::AsyncLoadSuit(CStateManager& mgr)
|
|
{
|
|
}
|
|
|
|
void CGrappleArm::SetAnimState(EArmState state)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::Activate(bool)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::GrappleBeamDisconnected()
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::GrappleBeamConnected()
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::RenderGrappleBeam(const CStateManager& mgr, const zeus::CVector3f& pos)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::TouchModel(const CStateManager& mgr) const
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::Update(float grappleSwingT, float dt, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::PreRender(const CStateManager& mgr, const zeus::CFrustum& frustum, const zeus::CVector3f& camPos)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::Render(const CStateManager& mgr, const zeus::CVector3f& pos,
|
|
const CModelFlags& flags, const CActorLights* lights) const
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::EnterStruck(CStateManager& mgr, float angle, bool attack, bool b2)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::EnterIdle(CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::EnterFidget(CStateManager& mgr, SamusGun::EFidgetType type, s32 gunId, s32 parm2)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::EnterFreeLook(s32 gunId, s32 setId, CStateManager& mgr)
|
|
{
|
|
|
|
}
|
|
|
|
void CGrappleArm::ReturnToDefault(CStateManager& mgr, float f1, bool b1)
|
|
{
|
|
|
|
}
|
|
|
|
}
|