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metaforce/Runtime/Weapon/CPlasmaBeam.cpp
2017-08-24 20:18:09 -10:00

22 lines
538 B
C++

#include "CPlasmaBeam.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
{
x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1");
x22c_24 = false;
x22c_25 = false;
}
void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
{
}
}