metaforce/Editor/GameMode.hpp

77 lines
1.5 KiB
C++

#ifndef URDE_GAMEMODE_HPP
#define URDE_GAMEMODE_HPP
#include "Space.hpp"
#include "ViewManager.hpp"
#include "Runtime/IMain.hpp"
namespace urde
{
class GameMode : public ViewerSpace
{
std::shared_ptr<IMain> m_main;
struct State : Space::State
{
DECL_YAML
Value<bool> showToolbar = true;
} m_state;
const Space::State& spaceState() const { return m_state; }
struct View : specter::View
{
GameMode& m_gMode;
View(GameMode& gMode, specter::ViewResources& res)
: specter::View(res, gMode.m_vm.rootView()), m_gMode(gMode) {}
void draw(boo::IGraphicsCommandQueue *gfxQ);
};
std::unique_ptr<View> m_view;
public:
GameMode(ViewManager& vm, Space* parent)
: ViewerSpace(vm, Class::GameMode, parent)
{
reloadState();
}
GameMode(ViewManager& vm, Space* parent, const GameMode& other)
: GameMode(vm, parent)
{
m_state = other.m_state;
reloadState();
}
GameMode(ViewManager& vm, Space* parent, ConfigReader& r)
: GameMode(vm, parent)
{
m_state.read(r);
reloadState();
}
void reloadState()
{
}
virtual specter::View* buildContentView(specter::ViewResources &res)
{
m_view.reset(new View(*this, res));
return m_view.get();
}
void think();
Space* copy(Space *parent) const
{
return new GameMode(m_vm, parent, *this);
}
bool usesToolbar() const { return m_state.showToolbar; }
};
}
#endif // URDE_GAMEMODE_HPP