metaforce/Runtime/Collision/CCollidableAABox.cpp

149 lines
4.9 KiB
C++

#include "CCollidableAABox.hpp"
#include "CollisionUtil.hpp"
#include "CCollidableSphere.hpp"
#include "CCollisionInfo.hpp"
#include "CInternalRayCastStructure.hpp"
namespace urde
{
const CCollisionPrimitive::Type CCollidableAABox::sType(CCollidableAABox::SetStaticTableIndex, "CCollidableAABox");
u32 CCollidableAABox::sTableIndex = -1;
CCollidableAABox::CCollidableAABox()
{
}
CCollidableAABox::CCollidableAABox(const zeus::CAABox& aabox, const CMaterialList& list)
: CCollisionPrimitive(list)
, x10_aabox(aabox)
{
}
zeus::CAABox CCollidableAABox::Transform(const zeus::CTransform& xf) const
{
return {xf.origin + x10_aabox.min, xf.origin + x10_aabox.max};
}
u32 CCollidableAABox::GetTableIndex() const
{
return sTableIndex;
}
zeus::CAABox CCollidableAABox::CalculateAABox(const zeus::CTransform& xf) const
{
return Transform(xf);
}
zeus::CAABox CCollidableAABox::CalculateLocalAABox() const
{
return x10_aabox;
}
FourCC CCollidableAABox::GetPrimType() const
{
return SBIG('AABX');
}
CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure& rayCast) const
{
if (!rayCast.GetFilter().Passes(GetMaterial()))
return {};
zeus::CTransform rayCastXfInv = rayCast.GetTransform().inverse();
zeus::CVector3f localRayStart = rayCastXfInv * rayCast.GetRay().start;
zeus::CVector3f localRayDir = rayCastXfInv.rotate(rayCast.GetRay().dir);
float tMin, tMax;
int axis;
bool sign;
if (!CollisionUtil::BoxLineTest(x10_aabox, localRayStart, localRayDir, tMin, tMax, axis, sign) ||
tMin < 0.f || (rayCast.GetMaxTime() > 0.f && tMin > rayCast.GetMaxTime()))
return {};
zeus::CVector3f planeNormal;
planeNormal[axis] = sign ? 1.f : -1.f;
float planeD = axis ? x10_aabox.min[axis] : -x10_aabox.max[axis];
CRayCastResult result(tMin, localRayStart + tMin * localRayDir, zeus::CPlane(planeNormal, planeD), GetMaterial());
result.Transform(rayCast.GetTransform());
return result;
}
const CCollisionPrimitive::Type& CCollidableAABox::GetType()
{
return sType;
}
void CCollidableAABox::SetStaticTableIndex(u32 index)
{
sTableIndex = index;
}
bool CCollidableAABox::CollideMovingAABox(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut)
{
const CCollidableAABox& p0 = static_cast<const CCollidableAABox&>(collision.GetLeft().GetPrim());
const CCollidableAABox& p1 = static_cast<const CCollidableAABox&>(collision.GetRight().GetPrim());
zeus::CAABox b0 = p0.Transform(collision.GetLeft().GetTransform());
zeus::CAABox b1 = p1.Transform(collision.GetRight().GetTransform());
double d;
zeus::CVector3f point, normal;
if (CollisionUtil::AABox_AABox_Moving(b0, b1, dir, d, point, normal) && d > 0.0 && d < dOut)
{
dOut = d;
infoOut = CCollisionInfo(point, p0.GetMaterial(), p1.GetMaterial(), normal, -normal);
return true;
}
return false;
}
bool CCollidableAABox::CollideMovingSphere(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut)
{
const CCollidableAABox& p0 = static_cast<const CCollidableAABox&>(collision.GetLeft().GetPrim());
const CCollidableSphere& p1 = static_cast<const CCollidableSphere&>(collision.GetRight().GetPrim());
zeus::CAABox b0 = p0.CalculateAABox(collision.GetLeft().GetTransform());
zeus::CSphere s1 = p1.Transform(collision.GetRight().GetTransform());
double d = dOut;
zeus::CVector3f point, normal;
if (CollisionUtil::MovingSphereAABox(s1, b0, -dir, d, point, normal) && d < dOut)
{
point = s1.position - s1.radius * normal;
dOut = d;
infoOut = CCollisionInfo(point, p0.GetMaterial(), p1.GetMaterial(), -normal);
return true;
}
return false;
}
namespace Collide
{
bool AABox_AABox(const CInternalCollisionStructure& collision, CCollisionInfoList& list)
{
const CCollidableAABox& box0 = static_cast<const CCollidableAABox&>(collision.GetLeft().GetPrim());
const CCollidableAABox& box1 = static_cast<const CCollidableAABox&>(collision.GetRight().GetPrim());
zeus::CAABox aabb0 = box0.Transform(collision.GetLeft().GetTransform());
zeus::CAABox aabb1 = box1.Transform(collision.GetRight().GetTransform());
return CollisionUtil::AABoxAABoxIntersection(aabb0, box0.GetMaterial(), aabb1, box1.GetMaterial(), list);
}
bool AABox_AABox_Bool(const CInternalCollisionStructure& collision)
{
const CCollidableAABox& box0 = static_cast<const CCollidableAABox&>(collision.GetLeft().GetPrim());
const CCollidableAABox& box1 = static_cast<const CCollidableAABox&>(collision.GetRight().GetPrim());
zeus::CAABox aabb0 = box0.Transform(collision.GetLeft().GetTransform());
zeus::CAABox aabb1 = box1.Transform(collision.GetRight().GetTransform());
return CollisionUtil::AABoxAABoxIntersection(aabb0, aabb1);
}
}
}