mirror of https://github.com/AxioDL/metaforce.git
423 lines
17 KiB
C++
423 lines
17 KiB
C++
#include "SplashScreen.hpp"
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#include "version.h"
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namespace RUDE
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{
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#define SPLASH_WIDTH 555
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#define SPLASH_HEIGHT 300
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#define WIRE_START 0
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#define WIRE_FRAMES 60
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#define SOLID_START 40
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#define SOLID_FRAMES 40
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#define TEXT_START 80
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#define TEXT_FRAMES 40
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#define LINE_WIDTH 2
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#define TEXT_MARGIN 10
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void SplashScreen::setLineVerts(int width, int height, float pf, float t)
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{
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std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
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float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
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float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
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float lineLeft = 0;
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float lineRight = pf*LINE_WIDTH;
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float lineTop = height-margin.second;
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float lineBottom = margin.second;
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m_verts.lineVerts[0].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[1].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t1);
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m_verts.lineVerts[2].m_pos.assign(lineRight, lineTop, 0);
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m_verts.lineVerts[3].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t1);
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m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
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lineLeft = margin.first;
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lineRight = width-margin.first;
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lineTop = height;
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lineBottom = height-pf*LINE_WIDTH;
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m_verts.lineVerts[5].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
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m_verts.lineVerts[7].m_pos.assign(lineLeft, lineBottom, 0);
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m_verts.lineVerts[8].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t1);
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m_verts.lineVerts[9].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t1);
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m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
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lineLeft = width-pf*LINE_WIDTH;
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lineRight = width;
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lineTop = height-margin.second;
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lineBottom = margin.second;
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m_verts.lineVerts[11].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
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m_verts.lineVerts[13].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t2);
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m_verts.lineVerts[14].m_pos.assign(lineRight, lineTop, 0);
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m_verts.lineVerts[15].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t2);
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m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
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lineLeft = margin.first;
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lineRight = width-margin.first;
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lineTop = pf*LINE_WIDTH;
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lineBottom = 0;
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m_verts.lineVerts[17].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
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m_verts.lineVerts[19].m_pos.assign(lineLeft, lineBottom, 0);
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m_verts.lineVerts[20].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t2);
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m_verts.lineVerts[21].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t2);
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}
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void SplashScreen::setLineColors(float t)
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{
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float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
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float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
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float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
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Zeus::CColor c1 = Zeus::CColor::lerp(m_splash1, m_splash2, t1);
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Zeus::CColor c2 = Zeus::CColor::lerp(m_splash1, m_splash2, t2);
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Zeus::CColor c3 = Zeus::CColor::lerp(m_splash1, m_splash2, t3);
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m_cornersOutline[0]->colorGlyphs(c1);
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if (t < 0.5)
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{
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m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
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m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
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m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
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}
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else if (t < 1.0)
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{
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m_cornersOutline[1]->colorGlyphs(c2);
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m_cornersOutline[3]->colorGlyphs(c2);
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}
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else
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{
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m_cornersOutline[1]->colorGlyphs(c2);
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m_cornersOutline[2]->colorGlyphs(c3);
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m_cornersOutline[3]->colorGlyphs(c2);
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}
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m_verts.lineVerts[0].m_color = c1;
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m_verts.lineVerts[1].m_color = c2;
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m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
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m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
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m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
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m_verts.lineVerts[5].m_color = c1;
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m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
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m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
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m_verts.lineVerts[8].m_color = c2;
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m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
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m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
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m_verts.lineVerts[11].m_color = c2;
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m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
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m_verts.lineVerts[13].m_color = c3;
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m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
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m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
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m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
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m_verts.lineVerts[17].m_color = c2;
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m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
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m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
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m_verts.lineVerts[20].m_color = c3;
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m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
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}
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void SplashScreen::setFillVerts(int width, int height, float pf)
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{
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std::pair<int,int> margin = m_cornersFilled[0]->queryGlyphDimensions(0);
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float fillLeft = pf*LINE_WIDTH;
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float fillRight = width-pf*LINE_WIDTH;
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float fillTop = height-margin.second;
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float fillBottom = margin.second;
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m_verts.fillVerts[0].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[1].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[2].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[3].m_pos.assign(fillRight, fillBottom, 0);
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m_verts.fillVerts[4].m_pos = m_verts.fillVerts[3].m_pos;
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fillLeft = margin.first;
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fillRight = width-margin.first;
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fillTop = height-pf*LINE_WIDTH;
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fillBottom = height-margin.second;
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m_verts.fillVerts[5].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[6].m_pos = m_verts.fillVerts[5].m_pos;
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m_verts.fillVerts[7].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[8].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[9].m_pos.assign(fillRight, fillBottom, 0);
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m_verts.fillVerts[10].m_pos = m_verts.fillVerts[9].m_pos;
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fillLeft = margin.first;
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fillRight = width-margin.first;
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fillTop = margin.second;
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fillBottom = pf*LINE_WIDTH;
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m_verts.fillVerts[11].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[12].m_pos = m_verts.fillVerts[11].m_pos;
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m_verts.fillVerts[13].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[14].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[15].m_pos.assign(fillRight, fillBottom, 0);
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}
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void SplashScreen::setFillColors(float t)
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{
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t = Zeus::Math::clamp(0.f, t, 1.f);
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Zeus::CColor color = Zeus::CColor::lerp(m_splashBgClear, m_splashBg, t);
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for (int i=0 ; i<16 ; ++i)
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m_verts.fillVerts[i].m_color = color;
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for (int i=0 ; i<4 ; ++i)
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m_cornersFilled[i]->colorGlyphs(color);
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}
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SplashScreen::SplashScreen(ViewManager& vm, Specter::ViewResources& res)
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: View(res, vm.rootView()), m_vm(vm),
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m_splashBg(res.themeData().splashBackground()),
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m_splashBgClear(m_splashBg),
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m_splash1(res.themeData().splash1()),
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m_splash2(res.themeData().splash2()),
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m_textColor(res.themeData().uiText()),
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m_textColorClear(m_textColor)
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{
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m_splashBgClear[3] = 0.0;
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m_textColorClear[3] = 0.0;
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m_viewBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 38);
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if (!res.m_viewRes.m_solidVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vertsVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
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m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vertsVtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
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m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_solidVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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commitResources(res);
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for (int i=0 ; i<4 ; ++i)
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{
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m_cornersOutline[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
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m_cornersFilled[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
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}
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m_cornersOutline[0]->typesetGlyphs(L"\xF4F0");
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m_cornersFilled[0]->typesetGlyphs(L"\xF4F1", res.themeData().splashBackground());
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m_cornersOutline[1]->typesetGlyphs(L"\xF4F2");
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m_cornersFilled[1]->typesetGlyphs(L"\xF4F3", res.themeData().splashBackground());
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m_cornersOutline[2]->typesetGlyphs(L"\xF4F4");
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m_cornersFilled[2]->typesetGlyphs(L"\xF4F5", res.themeData().splashBackground());
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m_cornersOutline[3]->typesetGlyphs(L"\xF4F6");
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m_cornersFilled[3]->typesetGlyphs(L"\xF4F7", res.themeData().splashBackground());
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float pf = res.pixelFactor();
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setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, 0.0);
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setFillVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf);
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setLineColors(0.0);
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setFillColors(0.0);
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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}
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static float CubicEase(float t)
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{
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t *= 2.f;
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if (t < 1) return 1.f/2.f*t*t*t;
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t -= 2.f;
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return 1.f/2.f*(t*t*t + 2.f);
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}
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void SplashScreen::think()
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{
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Specter::ViewResources& res = rootView().viewRes();
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float pf = res.pixelFactor();
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if (!m_title && res.m_fcacheReady)
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{
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m_title.reset(new Specter::TextView(res, *this, res.m_titleFont));
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Zeus::CColor clearColor = res.themeData().uiText();
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clearColor[3] = 0.0;
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m_title->typesetGlyphs("RUDE", clearColor);
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m_buildInfo.reset(new Specter::MultiLineTextView(res, *this, res.m_mainFont, Specter::TextView::Alignment::Right));
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m_buildInfo->typesetGlyphs(HECL::Format("Branch: %s\nCommit: %s\nDate: %s",
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GIT_BRANCH, GIT_COMMIT_HASH, GIT_COMMIT_DATE),
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clearColor);
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m_newButt.m_button.reset(new Specter::Button(res, *this, &m_newProjBind, "New Project", Specter::Button::Style::Text));
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m_openButt.m_button.reset(new Specter::Button(res, *this, &m_openProjBind, "Open Project", Specter::Button::Style::Text));
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m_extractButt.m_button.reset(new Specter::Button(res, *this, &m_extractProjBind, "Extract Game", Specter::Button::Style::Text));
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updateSize();
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}
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bool loadVerts = false;
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if (m_frame > WIRE_START)
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{
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float wt = (m_frame-WIRE_START) / float(WIRE_FRAMES);
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wt = Zeus::Math::clamp(0.f, wt, 2.f);
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setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, CubicEase(wt));
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setLineColors(wt);
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loadVerts = true;
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}
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if (m_frame > SOLID_START)
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{
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float ft = (m_frame-SOLID_START) / float(SOLID_FRAMES);
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ft = Zeus::Math::clamp(0.f, ft, 2.f);
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setFillColors(ft);
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loadVerts = true;
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}
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if (m_title && m_frame > TEXT_START)
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{
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if (!m_textStartFrame)
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m_textStartFrame = m_frame;
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float tt = (m_frame-m_textStartFrame) / float(TEXT_FRAMES);
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tt = Zeus::Math::clamp(0.f, tt, 1.f);
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Zeus::CColor clearColor = res.themeData().uiText();
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clearColor[3] = 0.0;
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Zeus::CColor color = Zeus::CColor::lerp(clearColor, res.themeData().uiText(), tt);
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m_title->colorGlyphs(color);
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m_buildInfo->colorGlyphs(color);
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m_newButt.m_button->colorGlyphs(color);
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m_openButt.m_button->colorGlyphs(color);
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m_extractButt.m_button->colorGlyphs(color);
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}
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if (loadVerts)
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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++m_frame;
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}
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void SplashScreen::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_newButt.mouseDown(coord, button, mod);
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m_openButt.mouseDown(coord, button, mod);
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m_extractButt.mouseDown(coord, button, mod);
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}
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void SplashScreen::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_newButt.mouseUp(coord, button, mod);
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m_openButt.mouseUp(coord, button, mod);
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m_extractButt.mouseUp(coord, button, mod);
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}
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void SplashScreen::mouseMove(const boo::SWindowCoord& coord)
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{
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m_newButt.mouseMove(coord);
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m_openButt.mouseMove(coord);
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m_extractButt.mouseMove(coord);
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}
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void SplashScreen::mouseEnter(const boo::SWindowCoord& coord)
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{
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m_newButt.mouseEnter(coord);
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m_openButt.mouseEnter(coord);
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m_extractButt.mouseEnter(coord);
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}
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void SplashScreen::mouseLeave(const boo::SWindowCoord& coord)
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{
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m_newButt.mouseLeave(coord);
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m_openButt.mouseLeave(coord);
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m_extractButt.mouseLeave(coord);
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}
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void SplashScreen::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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float pf = rootView().viewRes().pixelFactor();
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boo::SWindowRect centerRect = sub;
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centerRect.location[0] = root.size[0] / 2 - (SPLASH_WIDTH * pf / 2.0);
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centerRect.location[1] = root.size[1] / 2 - (SPLASH_HEIGHT * pf / 2.0);
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View::resized(root, centerRect);
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m_viewBlock.setViewRect(root, centerRect);
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m_viewBlockBuf->load(&m_viewBlock, sizeof(m_viewBlock));
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boo::SWindowRect textRect = centerRect;
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textRect.location[0] += TEXT_MARGIN * pf;
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textRect.location[1] += (SPLASH_HEIGHT - 36) * pf;
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if (m_title)
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{
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m_title->resized(root, textRect);
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textRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - TEXT_MARGIN) * pf;
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textRect.location[1] -= 5 * pf;
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m_buildInfo->resized(root, textRect);
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textRect.size[0] = m_newButt.m_button->nominalWidth();
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textRect.size[1] = m_newButt.m_button->nominalHeight();
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textRect.location[1] = centerRect.location[1] + 20 * pf;
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textRect.location[0] = centerRect.location[0] + SPLASH_WIDTH / 4 * pf - m_newButt.m_button->nominalWidth() / 2;
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m_newButt.m_button->resized(root, textRect);
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textRect.size[0] = m_openButt.m_button->nominalWidth();
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textRect.size[1] = m_openButt.m_button->nominalHeight();
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textRect.location[1] = centerRect.location[1] + 20 * pf;
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textRect.location[0] = centerRect.location[0] + SPLASH_WIDTH * 2 / 4 * pf - m_openButt.m_button->nominalWidth() / 2;
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m_openButt.m_button->resized(root, textRect);
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textRect.size[0] = m_extractButt.m_button->nominalWidth();
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textRect.size[1] = m_extractButt.m_button->nominalHeight();
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textRect.location[1] = centerRect.location[1] + 20 * pf;
|
|
textRect.location[0] = centerRect.location[0] + SPLASH_WIDTH * 3 / 4 * pf - m_extractButt.m_button->nominalWidth() / 2;
|
|
m_extractButt.m_button->resized(root, textRect);
|
|
}
|
|
|
|
|
|
boo::SWindowRect cornerRect = centerRect;
|
|
cornerRect.size[0] = cornerRect.size[1] = 8 * pf;
|
|
cornerRect.location[1] = centerRect.location[1] + (SPLASH_HEIGHT - 8) * pf;
|
|
m_cornersOutline[0]->resized(root, cornerRect);
|
|
m_cornersFilled[0]->resized(root, cornerRect);
|
|
cornerRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - 8) * pf;
|
|
m_cornersOutline[1]->resized(root, cornerRect);
|
|
m_cornersFilled[1]->resized(root, cornerRect);
|
|
cornerRect.location[1] = centerRect.location[1];
|
|
m_cornersOutline[2]->resized(root, cornerRect);
|
|
m_cornersFilled[2]->resized(root, cornerRect);
|
|
cornerRect.location[0] = centerRect.location[0];
|
|
m_cornersOutline[3]->resized(root, cornerRect);
|
|
m_cornersFilled[3]->resized(root, cornerRect);
|
|
}
|
|
|
|
void SplashScreen::draw(boo::IGraphicsCommandQueue* gfxQ)
|
|
{
|
|
gfxQ->setShaderDataBinding(m_vertsShaderBinding);
|
|
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
|
|
if (m_frame > WIRE_START)
|
|
gfxQ->draw(0, 22);
|
|
if (m_frame > SOLID_START)
|
|
gfxQ->draw(22, 16);
|
|
if (m_title && m_textStartFrame && m_frame > m_textStartFrame)
|
|
{
|
|
m_title->draw(gfxQ);
|
|
m_buildInfo->draw(gfxQ);
|
|
m_newButt.m_button->draw(gfxQ);
|
|
m_openButt.m_button->draw(gfxQ);
|
|
m_extractButt.m_button->draw(gfxQ);
|
|
}
|
|
|
|
m_cornersFilled[0]->draw(gfxQ);
|
|
m_cornersFilled[1]->draw(gfxQ);
|
|
m_cornersFilled[2]->draw(gfxQ);
|
|
m_cornersFilled[3]->draw(gfxQ);
|
|
|
|
m_cornersOutline[0]->draw(gfxQ);
|
|
m_cornersOutline[1]->draw(gfxQ);
|
|
m_cornersOutline[2]->draw(gfxQ);
|
|
m_cornersOutline[3]->draw(gfxQ);
|
|
}
|
|
|
|
}
|