mirror of https://github.com/AxioDL/metaforce.git
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
#include "CGuiSys.hpp"
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#include "CGuiWidget.hpp"
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#include "CGuiHeadWidget.hpp"
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#include "CGuiLight.hpp"
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#include "CGuiCamera.hpp"
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#include "CGuiGroup.hpp"
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#include "CGuiPane.hpp"
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#include "CAuiImagePane.hpp"
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#include "CAuiMeter.hpp"
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#include "CGuiModel.hpp"
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#include "CGuiTableGroup.hpp"
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#include "CGuiSliderGroup.hpp"
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#include "CGuiTextPane.hpp"
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#include "CAuiEnergyBarT01.hpp"
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#include "CTextParser.hpp"
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#include "CSimplePool.hpp"
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#include "CTextExecuteBuffer.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
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{
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CGuiSys* g_GuiSys = nullptr;
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CTextExecuteBuffer* g_TextExecuteBuf = nullptr;
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CTextParser* g_TextParser = nullptr;
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std::shared_ptr<CGuiWidget> CGuiSys::CreateWidgetInGame(FourCC type, CInputStream& in,
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CGuiFrame* frame, CSimplePool* sp)
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{
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switch (type)
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{
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case SBIG('BWIG'):
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return CGuiWidget::Create(frame, in, sp);
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case SBIG('HWIG'):
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return CGuiHeadWidget::Create(frame, in, sp);
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case SBIG('LITE'):
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return CGuiLight::Create(frame, in, sp);
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case SBIG('CAMR'):
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return CGuiCamera::Create(frame, in, sp);
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case SBIG('GRUP'):
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return CGuiGroup::Create(frame, in, sp);
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case SBIG('PANE'):
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return CGuiPane::Create(frame, in, sp);
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case SBIG('IMGP'):
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return CAuiImagePane::Create(frame, in, sp);
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case SBIG('METR'):
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return CAuiMeter::Create(frame, in, sp);
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case SBIG('MODL'):
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return CGuiModel::Create(frame, in, sp);
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case SBIG('TBGP'):
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return CGuiTableGroup::Create(frame, in, sp);
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case SBIG('SLGP'):
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return CGuiSliderGroup::Create(frame, in, sp);
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case SBIG('TXPN'):
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return CGuiTextPane::Create(frame, in, sp);
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case SBIG('ENRG'):
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return CAuiEnergyBarT01::Create(frame, in, sp);
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default: break;
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}
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return {};
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}
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CGuiSys::CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode)
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: x0_resFactory(resFactory), x4_resStore(resStore), x8_mode(mode),
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xc_textExecuteBuf(new CTextExecuteBuffer()),
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x10_textParser(new CTextParser(resStore))
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{
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g_TextExecuteBuf = xc_textExecuteBuf.get();
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g_TextParser = x10_textParser.get();
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}
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void CGuiSys::OnViewportResize()
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{
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for (CGuiFrame* frame : m_registeredFrames)
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ViewportResizeFrame(frame);
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}
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void CGuiSys::ViewportResizeFrame(CGuiFrame* frame)
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{
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float vpAspectRatio = g_Viewport.x8_width / float(g_Viewport.xc_height);
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if (frame->m_aspectConstraint > 0.f)
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{
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float hPad, vPad;
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if (vpAspectRatio >= frame->m_aspectConstraint)
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{
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hPad = frame->m_aspectConstraint / vpAspectRatio;
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vPad = frame->m_aspectConstraint / 1.38f;
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}
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else
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{
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hPad = 1.f;
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vPad = vpAspectRatio / 1.38f;
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}
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frame->m_aspectTransform = zeus::CTransform::Scale({hPad, 1.f, vPad});
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}
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}
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}
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