mirror of https://github.com/AxioDL/metaforce.git
262 lines
6.9 KiB
C++
262 lines
6.9 KiB
C++
#include "CGuiWidget.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
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{
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static logvisor::Module Log("urde::CGuiWidget");
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CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
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: x70_selfId(parms.x6_selfId), x72_parentId(parms.x8_parentId),
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xa4_color(parms.x10_color), xa8_color2(parms.x10_color),
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xac_drawFlags(parms.x14_drawFlags), xb0_frame(parms.x0_frame),
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xb6_24_pg(parms.xd_g), xb6_25_isVisible(parms.xa_defaultVisible),
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xb6_26_isActive(parms.xb_defaultActive),
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xb6_27_isSelectable(true), xb6_28_eventLock(false),
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xb6_29_cullFaces(parms.xc_cullFaces), xb6_30_(false),
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xb6_31_depthTest(true), xb7_24_depthWrite(false), xb7_25_(true)
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{
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RecalcWidgetColor(ETraversalMode::Single);
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}
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CGuiWidget::CGuiWidgetParms
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CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in)
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{
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std::string name = in.readString(-1);
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s16 selfId = frame->GetWidgetIdDB().AddWidget(name);
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std::string parent = in.readString(-1);
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s16 parentId = frame->GetWidgetIdDB().AddWidget(parent);
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bool useAnimController = in.readBool();
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bool defaultVis = in.readBool();
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bool defaultActive = in.readBool();
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bool cullFaces = in.readBool();
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zeus::CColor color;
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color.readRGBABig(in);
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EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
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return CGuiWidget::CGuiWidgetParms(frame, useAnimController, selfId,
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parentId, defaultVis, defaultActive,
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cullFaces, color, df, true, false);
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}
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std::shared_ptr<CGuiWidget> CGuiWidget::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
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std::shared_ptr<CGuiWidget> ret = std::make_shared<CGuiWidget>(parms);
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ret->ParseBaseInfo(frame, in, parms);
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return ret;
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}
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void CGuiWidget::Initialize()
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{
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}
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void CGuiWidget::ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms)
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{
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CGuiWidget* parent = frame->FindWidget(parms.x8_parentId);
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bool isWorker = in.readBool();
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if (isWorker)
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xb4_workerId = in.readInt16Big();
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zeus::CVector3f trans = zeus::CVector3f::ReadBig(in);
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zeus::CMatrix3f orient = zeus::CMatrix3f::ReadBig(in);
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x74_transform = zeus::CTransform(orient, trans);
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ReapplyXform();
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zeus::CVector3f::ReadBig(in);
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in.readUint32Big();
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in.readUint16Big();
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if (isWorker)
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{
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if (!parent->AddWorkerWidget(this))
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{
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Log.report(logvisor::Warning,
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"Warning: Discarding useless worker id. Parent is not a compound widget.");
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xb4_workerId = -1;
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}
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}
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parent->AddChildWidget(this, false, true);
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}
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void CGuiWidget::Update(float dt)
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{
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CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
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if (ch)
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ch->Update(dt);
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CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
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if (sib)
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sib->Update(dt);
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}
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void CGuiWidget::Draw(const CGuiWidgetDrawParms&) const {}
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void CGuiWidget::ProcessUserInput(const CFinalInput& input) {}
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void CGuiWidget::Touch() const {}
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bool CGuiWidget::GetIsVisible() const
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{
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return xb6_25_isVisible;
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}
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bool CGuiWidget::GetIsActive() const
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{
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return xb6_26_isActive;
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}
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void CGuiWidget::InitializeRGBAFactor()
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{
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CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
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if (child)
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child->InitializeRGBAFactor();
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CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
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if (nextSib)
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nextSib->InitializeRGBAFactor();
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}
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bool CGuiWidget::GetIsFinishedLoadingWidgetSpecific() const
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{
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return true;
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}
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void CGuiWidget::SetTransform(const zeus::CTransform& xf)
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{
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x74_transform = xf;
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ReapplyXform();
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}
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void CGuiWidget::SetIdlePosition(const zeus::CVector3f& pos, bool reapply)
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{
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x74_transform.origin = pos;
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if (reapply)
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ReapplyXform();
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}
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void CGuiWidget::ReapplyXform()
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{
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RotateReset();
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SetLocalPosition(zeus::CVector3f::skZero);
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MultiplyO2P(x74_transform);
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}
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void CGuiWidget::AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd)
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{
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AddChildObject(widget, makeWorldLocal, atEnd);
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}
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bool CGuiWidget::AddWorkerWidget(CGuiWidget* worker)
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{
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return false;
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}
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void CGuiWidget::SetVisibility(bool vis, ETraversalMode mode)
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{
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switch (mode)
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{
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case ETraversalMode::Children:
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{
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CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
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if (child)
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child->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
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break;
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}
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case ETraversalMode::ChildrenAndSiblings:
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{
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CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
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if (child)
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child->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
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CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
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if (nextSib)
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nextSib->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
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break;
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}
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default: break;
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}
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SetIsVisible(vis);
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}
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void CGuiWidget::RecalcWidgetColor(ETraversalMode mode)
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{
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CGuiWidget* parent = static_cast<CGuiWidget*>(GetParent());
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if (parent)
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xa8_color2 = xa4_color * parent->xa8_color2;
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else
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xa8_color2 = xa4_color;
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switch (mode)
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{
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case ETraversalMode::ChildrenAndSiblings:
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{
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CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
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if (nextSib)
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nextSib->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
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}
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case ETraversalMode::Children:
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{
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CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
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if (child)
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child->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
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}
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default: break;
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}
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}
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CGuiWidget* CGuiWidget::FindWidget(s16 id)
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{
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if (x70_selfId == id)
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return this;
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CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
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if (child)
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{
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CGuiWidget* found = child->FindWidget(id);
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if (found)
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return found;
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}
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CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
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if (nextSib)
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{
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CGuiWidget* found = nextSib->FindWidget(id);
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if (found)
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return found;
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}
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return nullptr;
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}
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bool CGuiWidget::GetIsFinishedLoading() const
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{
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return GetIsFinishedLoadingWidgetSpecific();
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}
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void CGuiWidget::DispatchInitialize()
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{
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Initialize();
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CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
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if (ch)
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ch->DispatchInitialize();
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CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
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if (sib)
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sib->DispatchInitialize();
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}
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void CGuiWidget::SetColor(const zeus::CColor& color)
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{
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xa4_color = color;
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RecalcWidgetColor(ETraversalMode::Children);
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}
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void CGuiWidget::OnActiveChange() {}
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void CGuiWidget::OnVisibleChange() {}
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void CGuiWidget::SetIsVisible(bool vis)
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{
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xb6_25_isVisible = vis;
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OnVisibleChange();
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}
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void CGuiWidget::SetIsActive(bool a)
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{
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if (a != xb6_26_isActive)
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{
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xb6_26_isActive = a;
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OnActiveChange();
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}
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}
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}
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