mirror of https://github.com/AxioDL/metaforce.git
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
#ifndef _DNAMP1_CTWEAKGAME_HPP_
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#define _DNAMP1_CTWEAKGAME_HPP_
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#include "../../DNACommon/Tweaks/ITweakGame.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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struct CTweakGame : ITweakGame
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{
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DECL_YAML
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String<-1> x4_worldPrefix;
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String<-1> x14_ruinsArea; // ????
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Value<float> x24_fov;
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Value<bool> x28_unknown1;
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Value<bool> x29_unknown2;
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Value<bool> x2a_unknown3;
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Value<bool> x2b_splashScreensDisabled;
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Value<float> x2c_unknown5;
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Value<float> x30_pressStartDelay;
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Value<float> x34_wavecapIntensityNormal;
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Value<float> x38_wavecapIntensityPoison;
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Value<float> x3c_wavecapIntensityLava;
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Value<float> x40_unknown10;
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Value<float> x44_unknown11;
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Value<float> x48_unknown12;
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Value<float> x4c_fluidEnvBumpScale;
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Value<float> x50_unknown14;
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Value<float> x54_unknown15;
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Value<float> x58_unknown16;
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Value<float> x5c_unknown17;
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
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bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const { return x24_fov; }
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float GetPressStartDelay() const { return x30_pressStartDelay; }
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float GetWavecapIntensityNormal() const { return x34_wavecapIntensityNormal; }
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float GetWavecapIntensityPoison() const { return x38_wavecapIntensityPoison; }
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float GetWavecapIntensityLava() const { return x3c_wavecapIntensityLava; }
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float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in)
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{
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this->read(in);
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x2b_splashScreensDisabled = false;
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}
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};
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}
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}
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#endif
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