mirror of https://github.com/AxioDL/metaforce.git
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#ifndef __URDE_CPAUSESCREEN_HPP__
|
|
#define __URDE_CPAUSESCREEN_HPP__
|
|
|
|
#include "CInGameGuiManager.hpp"
|
|
#include "Editor/ProjectResourceFactoryBase.hpp"
|
|
#include "CPauseScreenBase.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
class CDependencyGroup;
|
|
|
|
namespace MP1
|
|
{
|
|
|
|
class CPauseScreen
|
|
{
|
|
public:
|
|
enum class ESubScreen
|
|
{
|
|
LogBook,
|
|
Options,
|
|
Inventory,
|
|
ToGame,
|
|
ToMap
|
|
};
|
|
|
|
private:
|
|
ESubScreen x0_initialSubScreen;
|
|
u32 x4_ = 2;
|
|
ESubScreen x8_curSubscreen = ESubScreen::ToGame;
|
|
ESubScreen xc_nextSubscreen = ESubScreen::ToGame;
|
|
float x10_alphaInterp = 0.f;
|
|
TLockedToken<CStringTable> x14_strgPauseScreen;
|
|
const CDependencyGroup& x20_suitDgrp;
|
|
const CDependencyGroup& x24_ballDgrp;
|
|
TLockedToken<CGuiFrame> x28_pauseScreenInstructions;
|
|
CGuiFrame* x34_loadedPauseScreenInstructions = nullptr;
|
|
CGuiTextPane* x38_textpane_l1 = nullptr;
|
|
CGuiTextPane* x3c_textpane_r = nullptr;
|
|
CGuiTextPane* x40_textpane_a = nullptr;
|
|
CGuiTextPane* x44_textpane_b = nullptr;
|
|
CGuiTextPane* x48_textpane_return = nullptr;
|
|
CGuiTextPane* x4c_textpane_next = nullptr;
|
|
CGuiTextPane* x50_textpane_back = nullptr;
|
|
ResId x54_frmePauseScreenId;
|
|
u32 x58_frmePauseScreenBufSz;
|
|
std::unique_ptr<u8[]> x5c_frmePauseScreenBuf;
|
|
std::shared_ptr<ProjectResourceFactoryBase::AsyncTask> x60_loadTok;
|
|
rstl::reserved_vector<std::unique_ptr<CGuiFrame>, 2> x64_frameInsts;
|
|
u32 x78_activeIdx = 0;
|
|
rstl::reserved_vector<std::unique_ptr<CPauseScreenBase>, 2> x7c_screens;
|
|
bool x90_resourcesLoaded = false;
|
|
bool x91_initialTransition = true;
|
|
|
|
std::unique_ptr<CPauseScreenBase> BuildPauseSubScreen(ESubScreen subscreen,
|
|
const CStateManager& mgr,
|
|
CGuiFrame& frame) const;
|
|
void StartTransition(float time, const CStateManager& mgr, ESubScreen subscreen, int);
|
|
bool CheckLoadComplete(const CStateManager& mgr);
|
|
void InitializeFrameGlue();
|
|
bool InputEnabled() const;
|
|
static ESubScreen GetPreviousSubscreen(ESubScreen screen);
|
|
static ESubScreen GetNextSubscreen(ESubScreen screen);
|
|
void TransitionComplete();
|
|
public:
|
|
CPauseScreen(ESubScreen subscreen, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
|
|
void ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input);
|
|
void Update(float dt, const CStateManager& mgr, CRandom16& rand, CArchitectureQueue& archQueue);
|
|
void PreDraw();
|
|
void Draw();
|
|
bool IsLoaded() const { return x90_resourcesLoaded; }
|
|
bool ShouldSwitchToMapScreen() const;
|
|
bool ShouldSwitchToInGame() const;
|
|
bool IsTransitioning() const { return x8_curSubscreen != xc_nextSubscreen; }
|
|
float GetHelmetCamYOff() const;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif // __URDE_CPAUSESCREEN_HPP__
|