metaforce/Runtime/World/CPatterned.cpp

1912 lines
68 KiB
C++

#include "CPatterned.hpp"
#include "Runtime/CStateManager.hpp"
#include "CPatternedInfo.hpp"
#include "TCastTo.hpp"
#include "CActorParameters.hpp"
#include "Character/CPASAnimParmData.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CPlayer.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "Character/CAnimData.hpp"
#include "TCastTo.hpp"
#include "MP1/World/CSpacePirate.hpp"
#include "MP1/World/CMetroid.hpp"
#include "World/CStateMachine.hpp"
#include "CExplosion.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "CPathFindSearch.hpp"
#include "Camera/CFirstPersonCamera.hpp"
#include "World/CScriptWaypoint.hpp"
#include "World/CScriptActorKeyframe.hpp"
#include "Weapon/CEnergyProjectile.hpp"
namespace urde
{
const zeus::CColor CPatterned::skDamageColor(0.5f, 0.f, 0.f);
CMaterialList gkPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Orbit, EMaterialTypes::GroundCollider,
EMaterialTypes::Target);
CMaterialList gkPatternedFlyerMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Orbit, EMaterialTypes::Target);
CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor,
const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
const CPatternedInfo& pInfo, CPatterned::EMovementType moveType,
CPatterned::EColliderType colliderType, EBodyType bodyType, const CActorParameters& actorParms,
EKnockBackVariant kbVariant)
: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
pInfo.xcc_bodyOrigin +
zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, pInfo.xc8_height}),
pInfo.x0_mass, pInfo.x54_healthInfo, pInfo.x5c_damageVulnerability,
moveType == EMovementType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList,
pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_stepUpHeight, 0.8f),
x2fc_minAttackRange(pInfo.x18_minAttackRange),
x300_maxAttackRange(pInfo.x1c_maxAttackRange),
x304_averageAttackTime(pInfo.x20_averageAttackTime),
x308_attackTimeVariation(pInfo.x24_attackTimeVariation),
x34c_character(character),
x388_anim(pInfo.GetAnimationParameters().GetInitialAnimation()),
x3b4_speed(pInfo.x4_speed),
x3b8_turnSpeed(pInfo.x8_turnSpeed),
x3bc_detectionRange(pInfo.xc_detectionRange),
x3c0_detectionHeightRange(pInfo.x10_detectionHeightRange),
x3c4_detectionAngle(std::cos(zeus::degToRad(pInfo.x14_dectectionAngle))),
x3c8_leashRadius(pInfo.x28_leashRadius),
x3cc_playerLeashRadius(pInfo.x2c_playerLeashRadius),
x3d0_playerLeashTime(pInfo.x30_playerLeashTime),
x3d8_xDamageThreshold(pInfo.xdc_xDamage),
x3dc_frozenXDamageThreshold(pInfo.xe0_frozenXDamage),
x3e0_xDamageDelay(pInfo.xe4_xDamageDelay),
x3fc_flavor(flavor),
x460_knockBackController(kbVariant)
{
x328_25_verticalMovement = moveType == EMovementType::Flyer;
x328_27_onGround = moveType != EMovementType::Flyer;
x328_28_prevOnGround = true;
x328_30_lookAtDeathDir = true;
x329_24_ = true;
x400_25_alive = true;
x400_31_isFlyer = moveType == CPatterned::EMovementType::Flyer;
x402_29_drawParticles = true;
x402_30_updateThermalFrozenState = x402_31_thawed = actorParms.HasThermalHeat();
x403_25_enableStateMachine = true;
x403_26_stateControlledMassiveDeath = true;
x404_contactDamage = pInfo.x34_contactDamageInfo;
x424_damageWaitTime = pInfo.x50_damageWaitTime;
x454_deathSfx = pInfo.xe8_deathSfx;
x458_iceShatterSfx = pInfo.x134_iceShatterSfx;
x4f4_intoFreezeDur = pInfo.x100_intoFreezeDur;
x4f8_outofFreezeDur = pInfo.x104_outofFreezeDur;
x4fc_ = pInfo.x108_;
x508_colliderType = colliderType;
x50c_baseDamageMag = actorParms.GetThermalMag();
x514_deathExplosionOffset = pInfo.x110_particle1Scale;
x540_iceDeathExplosionOffset = pInfo.x124_particle2Scale;
if (pInfo.x11c_particle1.IsValid())
x520_deathExplosionParticle = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x11c_particle1})};
if (pInfo.x120_electric.IsValid())
x530_deathExplosionElectric = { g_SimplePool->GetObj({FOURCC('ELSC'), pInfo.x120_electric})};
if (pInfo.x130_particle2.IsValid())
x54c_iceDeathExplosionParticle = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x130_particle2})};
if (x404_contactDamage.GetRadius() > 0.f)
x404_contactDamage.SetRadius(0.f);
xe6_29_renderParticleDBInside = false;
x402_27_noXrayModel = !x64_modelData->HasModel(CModelData::EWhichModel::XRay);
BuildBodyController(bodyType);
}
void CPatterned::Accept(urde::IVisitor& visitor)
{
visitor.Visit(this);
}
void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
CAi::AcceptScriptMsg(msg, uid, mgr);
switch (msg)
{
case EScriptObjectMessage::Registered:
{
if (x508_colliderType != EColliderType::One)
{
CMaterialList include = GetMaterialFilter().GetIncludeList();
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
include.Remove(EMaterialTypes::Character);
exclude.Add(EMaterialTypes::Character);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
}
if (HasModelData() && GetModelData()->HasAnimData() && GetModelData()->GetAnimationData()->GetIceModel())
{
const auto& baseAABB = GetBaseBoundingBox();
float diagExtent = (baseAABB.max - baseAABB.min).magnitude() * 0.5f;
x510_vertexMorph = std::make_shared<CVertexMorphEffect>(zeus::CVector3f::skRight,
zeus::CVector3f{}, diagExtent, 0.f, *mgr.GetActiveRandom());
}
xf8_25_angularEnabled = true;
break;
}
case EScriptObjectMessage::OnFloor:
{
if (!x328_25_verticalMovement)
{
x150_momentum = {};
AddMaterial(EMaterialTypes::GroundCollider, mgr);
}
x328_27_onGround = true;
break;
}
case EScriptObjectMessage::Falling:
{
if (!x328_25_verticalMovement)
{
if (x450_bodyController->GetPercentageFrozen() == 0.f)
{
x150_momentum = {0.f, 0.f, -GetWeight()};
RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
}
}
x328_27_onGround = false;
break;
}
case EScriptObjectMessage::Activate:
x3a0_latestLeashPosition = GetTranslation();
break;
case EScriptObjectMessage::Deleted:
if (x330_stateMachineState.GetActorState() != nullptr)
x330_stateMachineState.GetActorState()->CallFunc(mgr, *this, EStateMsg::Deactivate, 0.f);
break;
case EScriptObjectMessage::Damage:
{
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid))
{
const CDamageInfo& info = proj->GetDamageInfo();
if (info.GetWeaponMode().GetType() == EWeaponType::Wave)
{
if (x460_knockBackController.x81_26_enableShock && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
{
x401_31_nextPendingShock = true;
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Radius, false,
info.GetKnockBackPower());
x460_knockBackController.DeferKnockBack(EWeaponType::Wave);
}
}
else if (info.GetWeaponMode().GetType() == EWeaponType::Plasma)
{
if (x460_knockBackController.x81_27_enableBurn && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
{
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Radius,
false, info.GetKnockBackPower());
x460_knockBackController.DeferKnockBack(EWeaponType::Plasma);
}
}
if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId())
x400_24_hitByPlayerProjectile = true;
}
break;
}
case EScriptObjectMessage::InvulnDamage:
{
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid))
{
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
x400_24_hitByPlayerProjectile = true;
}
break;
}
default: break;
}
}
void CPatterned::UpdateThermalFrozenState(bool thawed)
{
x402_31_thawed = thawed;
if (x403_24_keepThermalVisorState)
return;
xe6_27_thermalVisorFlags = u8(thawed ? 2 : 1);
}
void CPatterned::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (x402_30_updateThermalFrozenState)
UpdateThermalFrozenState(x450_bodyController->GetPercentageFrozen() == 0.f);
if (x64_modelData->GetAnimationData()->GetIceModel())
x510_vertexMorph->Update(dt);
if (x402_26_dieIf80PercFrozen)
{
float froz = x450_bodyController->GetPercentageFrozen();
if (froz > 0.8f)
x400_29_pendingMassiveFrozenDeath = true;
}
if (!x400_25_alive)
{
if ((x400_28_pendingMassiveDeath || x400_29_pendingMassiveFrozenDeath) && x3e0_xDamageDelay <= 0.f)
{
if (x400_29_pendingMassiveFrozenDeath)
{
SendScriptMsgs(EScriptObjectState::AboutToMassivelyDie, mgr, EScriptObjectMessage::None);
MassiveFrozenDeath(mgr);
}
else
{
SendScriptMsgs(EScriptObjectState::AboutToMassivelyDie, mgr, EScriptObjectMessage::None);
MassiveDeath(mgr);
}
}
else
{
x3e0_xDamageDelay -= dt;
if (x403_26_stateControlledMassiveDeath && x330_stateMachineState.GetName())
{
bool isDead = x330_stateMachineState.GetName() == "Dead"sv;
if (isDead && x330_stateMachineState.x8_time > 15.f)
MassiveDeath(mgr);
}
}
}
UpdateAlphaDelta(dt, mgr);
x3e4_lastHP = HealthInfo(mgr)->GetHP();
if (!x330_stateMachineState.x4_state)
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Start"sv);
zeus::CVector3f diffVec = x4e4_latestPredictedTranslation - GetTranslation();
if (!x328_25_verticalMovement)
diffVec.z = 0.f;
if (diffVec.magSquared() > (0.1f * dt))
x4f0_predictedLeashTime += dt;
else
x4f0_predictedLeashTime = 0.f;
if (x460_knockBackController.x81_26_enableShock)
{
/* Shock on logical falling edge */
if (!x401_31_nextPendingShock && x402_24_pendingShock)
Shock(0.5f + mgr.GetActiveRandom()->Range(0.f, 0.5f), 0.2f);
x402_24_pendingShock = x401_31_nextPendingShock;
x401_31_nextPendingShock = false;
if (x450_bodyController->IsElectrocuting())
{
mgr.GetActorModelParticles()->StartElectric(*this);
if (x3f0_pendingShockDamage > 0.f && x400_25_alive)
{
CDamageInfo dInfo({{EWeaponType::Wave}, x3f0_pendingShockDamage, 0.f, 0.f}, dt);
mgr.ApplyDamage(kInvalidUniqueId, GetUniqueId(), kInvalidUniqueId, dInfo,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
}
}
else
{
if (x3f0_pendingShockDamage != 0.f)
{
x450_bodyController->StopElectrocution();
mgr.GetActorModelParticles()->StopElectric(*this);
}
}
}
if (x450_bodyController->IsOnFire())
{
if (x400_25_alive)
{
mgr.GetActorModelParticles()->LightDudeOnFire(*this);
CDamageInfo dInfo({{EWeaponType::Plasma}, x3ec_pendingFireDamage, 0.f, 0.f}, dt);
mgr.ApplyDamage(kInvalidUniqueId, GetUniqueId(), kInvalidUniqueId, dInfo,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
}
}
else
{
if (x3ec_pendingFireDamage > 0.f)
x3ec_pendingFireDamage = 0.f;
if (x450_bodyController->IsFrozen())
mgr.GetActorModelParticles()->StopThermalHotParticles(*this);
}
if (x401_27_phazingOut || x401_28_burning)
x3e8_alphaDelta = -0.33333334f;
if (x401_30_pendingDeath)
{
x401_30_pendingDeath = false;
Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle);
}
float thinkDt = (x400_25_alive ? dt : dt * CalcDyingThinkRate());
x450_bodyController->Update(thinkDt, mgr);
x450_bodyController->MultiplyPlaybackRate(x3b4_speed);
SAdvancementDeltas deltas = UpdateAnimation(thinkDt, mgr, !x450_bodyController->IsFrozen());
x434_posDelta = deltas.x0_posDelta;
x440_rotDelta = deltas.xc_rotDelta;
if (x403_25_enableStateMachine && x450_bodyController->GetPercentageFrozen() < 1.f)
x330_stateMachineState.Update(mgr, *this, thinkDt);
ThinkAboutMove(thinkDt);
x460_knockBackController.Update(thinkDt, mgr, *this);
x4e4_latestPredictedTranslation = GetTranslation() + PredictMotion(thinkDt).x0_translation;
x328_26_longJump = false;
if (x420_curDamageRemTime > 0.f)
x420_curDamageRemTime -= dt;
if (x401_28_burning && x3f4_burnThinkRateTimer > dt)
x3f4_burnThinkRateTimer -= dt;
xd0_damageMag = x50c_baseDamageMag;
UpdateDamageColor(dt);
if (!x450_bodyController->IsFrozen())
{
if (x3a0_latestLeashPosition == zeus::CVector3f())
x3a0_latestLeashPosition = GetTranslation();
if (x3cc_playerLeashRadius != 0.f)
{
zeus::CVector3f diffVec = (GetTranslation() - mgr.GetPlayer().GetTranslation());
if (diffVec.magSquared() > x3cc_playerLeashRadius)
x3d4_curPlayerLeashTime += dt;
else
x3d4_curPlayerLeashTime = 0.f;
}
}
else
{
RemoveEmitter();
}
if (x2f8_waypointPauseRemTime > 0.f)
x2f8_waypointPauseRemTime -= dt;
}
void CPatterned::Touch(CActor& act, CStateManager& mgr)
{
if (!x400_25_alive)
return;
if (TCastToPtr<CGameProjectile> proj = act)
{
if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId())
x400_24_hitByPlayerProjectile = true;
}
}
std::experimental::optional<zeus::CAABox> CPatterned::GetTouchBounds() const
{
return GetBoundingBox();
}
bool CPatterned::CanRenderUnsorted(const urde::CStateManager& mgr) const
{
return x64_modelData->GetAnimationData()->GetParticleDB().AreAnySystemsDrawnWithModel() ? false :
CActor::CanRenderUnsorted(mgr);
}
zeus::CVector3f CPatterned::GetAimPosition(const urde::CStateManager& mgr, float dt) const
{
zeus::CVector3f offset;
if (dt > 0.f)
offset = PredictMotion(dt).x0_translation;
CSegId segId = GetModelData()->GetAnimationData()->GetLocatorSegId("lockon_target_LCTR"sv);
if (segId != 0xFF)
{
zeus::CTransform xf = GetModelData()->GetAnimationData()->GetLocatorTransform(segId, nullptr);
zeus::CVector3f scaledOrigin = GetModelData()->GetScale() * xf.origin;
if (GetTouchBounds())
return offset + GetTouchBounds()->clampToBox(x34_transform * scaledOrigin);
zeus::CAABox aabox = GetBaseBoundingBox();
zeus::CAABox primBox(aabox.min + GetPrimitiveOffset(), aabox.max + GetPrimitiveOffset());
return offset + (x34_transform * primBox.clampToBox(scaledOrigin));
}
return offset + GetBoundingBox().center();
}
zeus::CTransform CPatterned::GetLctrTransform(std::string_view name) const
{
return x34_transform * GetScaledLocatorTransform(name);
}
zeus::CTransform CPatterned::GetLctrTransform(CSegId id) const
{
zeus::CTransform xf = x64_modelData->GetAnimationData()->GetLocatorTransform(id, nullptr);
return x34_transform * zeus::CTransform(xf.buildMatrix3f(), x64_modelData->GetScale() * xf.origin);
}
void CPatterned::DeathDelete(CStateManager& mgr)
{
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
if (x450_bodyController->IsElectrocuting())
{
x3f0_pendingShockDamage = 0.f;
x450_bodyController->StopElectrocution();
mgr.GetActorModelParticles()->StopElectric(*this);
}
mgr.FreeScriptObject(GetUniqueId());
}
void CPatterned::Death(CStateManager& mgr, const zeus::CVector3f& dir, EScriptObjectState state)
{
if (x400_25_alive)
{
if (!x450_bodyController->IsOnFire())
{
x402_25_lostMassiveFrozenHP = (x3e4_lastHP - HealthInfo(mgr)->GetHP()) >=
x3dc_frozenXDamageThreshold;
if (x402_25_lostMassiveFrozenHP && x54c_iceDeathExplosionParticle &&
x450_bodyController->GetPercentageFrozen() > 0.8f)
{
x400_29_pendingMassiveFrozenDeath = true;
}
else if ((x3e4_lastHP - HealthInfo(mgr)->GetHP()) >= x3d8_xDamageThreshold)
{
x400_28_pendingMassiveDeath = true;
}
}
if (x400_28_pendingMassiveDeath || x400_29_pendingMassiveFrozenDeath)
{
if (x328_30_lookAtDeathDir && x3e0_xDamageDelay <= 0.f && dir != zeus::CVector3f::skZero)
{
SetTransform(zeus::lookAt(GetTranslation(), GetTranslation() - dir) *
zeus::CTransform::RotateX(zeus::degToRad(45.f)));
}
}
else
{
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Dead"sv);
RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
x328_25_verticalMovement = false;
}
x400_25_alive = false;
if (x450_bodyController->HasBodyState(pas::EAnimationState::Hurled) &&
x450_bodyController->GetBodyType() == EBodyType::Flyer)
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCHurledCmd(-dir, zeus::CVector3f::skZero));
}
else if (x450_bodyController->HasBodyState(pas::EAnimationState::Fall))
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockDownCmd(-dir, pas::ESeverity::One));
}
if (state != EScriptObjectState::Any)
{
SendScriptMsgs(state, mgr, EScriptObjectMessage::None);
}
}
}
void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude)
{
CHealthInfo* hInfo = HealthInfo(mgr);
if (!x401_27_phazingOut && !x401_28_burning && hInfo)
{
x460_knockBackController.KnockBack(backVec, mgr, *this, info, type, magnitude);
if (x450_bodyController->IsFrozen() && x460_knockBackController.GetActiveParms().xc_intoFreezeDur >= 0.f)
x450_bodyController->FrozenBreakout();
switch (x460_knockBackController.GetActiveParms().x4_animFollowup)
{
case EKnockBackAnimationFollowUp::Freeze:
Freeze(mgr, zeus::CVector3f::skZero, zeus::CUnitVector3f(x34_transform.transposeRotate(backVec)),
x460_knockBackController.GetActiveParms().x8_followupDuration);
break;
case EKnockBackAnimationFollowUp::PhazeOut:
PhazeOut(mgr);
break;
case EKnockBackAnimationFollowUp::Shock:
Shock(x460_knockBackController.GetActiveParms().x8_followupDuration, -1.f);
break;
case EKnockBackAnimationFollowUp::Burn:
Burn(x460_knockBackController.GetActiveParms().x8_followupDuration, 0.25f);
break;
case EKnockBackAnimationFollowUp::LaggedBurnDeath:
x401_29_laggedBurnDeath = true;
case EKnockBackAnimationFollowUp::BurnDeath:
Burn(x460_knockBackController.GetActiveParms().x8_followupDuration, -1.f);
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
x400_28_pendingMassiveDeath = x400_29_pendingMassiveFrozenDeath = false;
x400_27_fadeToDeath = x401_28_burning = true;
x3f4_burnThinkRateTimer = 1.5f;
x402_29_drawParticles = false;
x450_bodyController->DouseFlames();
mgr.GetActorModelParticles()->StopThermalHotParticles(*this);
mgr.GetActorModelParticles()->StartBurnDeath(*this);
if (!x401_29_laggedBurnDeath)
{
mgr.GetActorModelParticles()->EnsureFirePopLoaded(*this);
mgr.GetActorModelParticles()->EnsureIceBreakLoaded(*this);
}
break;
case EKnockBackAnimationFollowUp::Death:
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
break;
case EKnockBackAnimationFollowUp::ExplodeDeath:
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
if (GetDeathExplosionParticle() || x530_deathExplosionElectric)
MassiveDeath(mgr);
else if (x450_bodyController->IsFrozen())
x450_bodyController->FrozenBreakout();
break;
case EKnockBackAnimationFollowUp::IceDeath:
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
if (x54c_iceDeathExplosionParticle)
MassiveFrozenDeath(mgr);
else if (x450_bodyController->IsFrozen())
x450_bodyController->FrozenBreakout();
default:
break;
}
}
}
void CPatterned::TakeDamage(const zeus::CVector3f&, float arg)
{
x428_damageCooldownTimer = 0.33f;
}
bool CPatterned::FixedRandom(CStateManager&, float arg)
{
return x330_stateMachineState.GetRandom() < x330_stateMachineState.x14_;
}
bool CPatterned::Random(CStateManager&, float arg)
{
return x330_stateMachineState.GetRandom() < arg;
}
bool CPatterned::CodeTrigger(CStateManager&, float arg)
{
return x330_stateMachineState.x18_24_codeTrigger;
}
bool CPatterned::FixedDelay(CStateManager&, float arg)
{
return x330_stateMachineState.GetTime() > x330_stateMachineState.GetDelay();
}
bool CPatterned::RandomDelay(CStateManager&, float arg)
{
return x330_stateMachineState.GetTime() > arg * x330_stateMachineState.GetRandom();
}
bool CPatterned::Delay(CStateManager&, float arg)
{
return x330_stateMachineState.GetTime() > arg;
}
bool CPatterned::PatrolPathOver(CStateManager&, float arg)
{
return x2dc_destObj == kInvalidUniqueId;
}
bool CPatterned::Stuck(CStateManager&, float arg)
{
return x4f0_predictedLeashTime > 0.2f;
}
bool CPatterned::AnimOver(CStateManager&, float arg)
{
return x32c_animState == EAnimState::Over;
}
bool CPatterned::InPosition(CStateManager&, float arg)
{
return x328_24_inPosition;
}
bool CPatterned::HasPatrolPath(CStateManager& mgr, float arg)
{
return GetWaypointForState(mgr, EScriptObjectState::Patrol,
EScriptObjectMessage::Follow) != kInvalidUniqueId;
}
bool CPatterned::Attacked(CStateManager&, float arg)
{
return x400_24_hitByPlayerProjectile;
}
bool CPatterned::PatternShagged(CStateManager&, float arg)
{
return x400_30_patternShagged;
}
bool CPatterned::PatternOver(CStateManager&, float arg)
{
return x38c_patterns.size() <= x39c_curPattern;
}
bool CPatterned::HasRetreatPattern(CStateManager& mgr, float arg)
{
return GetWaypointForState(mgr, EScriptObjectState::Retreat,
EScriptObjectMessage::Follow) != kInvalidUniqueId;
}
bool CPatterned::HasAttackPattern(CStateManager& mgr, float arg)
{
return GetWaypointForState(mgr, EScriptObjectState::Attack,
EScriptObjectMessage::Follow) != kInvalidUniqueId;
}
bool CPatterned::NoPathNodes(CStateManager&, float arg)
{
if (CPathFindSearch* search = GetSearchPath())
return search->OnPath(GetTranslation()) != CPathFindSearch::EResult::Success;
return true;
}
static const float skActorApproachDistance = 3.f;
bool CPatterned::PathShagged(CStateManager&, float arg)
{
if (CPathFindSearch* search = GetSearchPath())
{
if (search->IsShagged())
return true;
if (search->GetCurrentWaypoint() > 0 && x401_24_pathOverCount == 0)
{
zeus::CVector3f origPoint = GetTranslation() + 0.3f * zeus::CVector3f::skUp;
zeus::CVector3f point = origPoint;
search->GetSplinePoint(point, GetTranslation());
return (point - origPoint).magSquared() > 4.f *
skActorApproachDistance * skActorApproachDistance;
}
}
return false;
}
bool CPatterned::PathFound(CStateManager&, float arg)
{
if (CPathFindSearch* search = GetSearchPath())
if (!search->IsShagged())
return true;
return false;
}
bool CPatterned::PathOver(CStateManager&, float arg)
{
if (CPathFindSearch* search = GetSearchPath())
if (x328_25_verticalMovement || x328_27_onGround)
if (!search->IsShagged() && search->IsOver())
return true;
return false;
}
bool CPatterned::Landed(CStateManager&, float arg)
{
bool ret = x328_27_onGround && !x328_28_prevOnGround;
x328_28_prevOnGround = x328_27_onGround;
return ret;
}
bool CPatterned::PlayerSpot(CStateManager& mgr, float arg)
{
if (mgr.GetPlayer().GetMorphballTransitionState() ==
CPlayer::EPlayerMorphBallState::Unmorphed)
{
zeus::CVector3f aimPosition = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
zeus::CVector3f center = GetBoundingBox().center();
zeus::CVector3f aimToCenter = center - aimPosition;
float aimToCenterMag = aimToCenter.magnitude();
zeus::CVector3f aimToCenterNorm = aimToCenter * (1.f / aimToCenterMag);
zeus::CVector3f screenSpace = mgr.GetCameraManager()->
GetFirstPersonCamera()->ConvertToScreenSpace(center);
if (screenSpace.z > 0.f &&
screenSpace.x * screenSpace.x < 1.f &&
screenSpace.y * screenSpace.y < 1.f)
{
CRayCastResult res =
mgr.RayStaticIntersection(aimPosition, aimToCenterNorm, aimToCenterMag,
CMaterialFilter::MakeInclude(EMaterialTypes::Solid));
return res.IsInvalid();
}
}
return false;
}
bool CPatterned::SpotPlayer(CStateManager& mgr, float arg)
{
zeus::CVector3f gunToPlayer = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetGunEyePos();
float lookDot = gunToPlayer.dot(x34_transform.basis[1]);
if (lookDot > 0.f)
return lookDot * lookDot > gunToPlayer.magSquared() * x3c4_detectionAngle;
return false;
}
bool CPatterned::Leash(CStateManager&, float arg)
{
bool ret = x3d4_curPlayerLeashTime > x3d0_playerLeashTime;
if (ret)
{
float posToLeashMagSq = (x3a0_latestLeashPosition - GetTranslation()).magSquared();
if (posToLeashMagSq > x3c8_leashRadius * x3c8_leashRadius)
return true;
}
return ret;
}
bool CPatterned::InDetectionRange(CStateManager& mgr, float arg)
{
zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - GetTranslation();
if (delta.magSquared() < x3bc_detectionRange * x3bc_detectionRange)
{
if (x3c0_detectionHeightRange > 0.f)
return delta.z * delta.z < x3c0_detectionHeightRange * x3c0_detectionHeightRange;
return true;
}
return false;
}
bool CPatterned::InMaxRange(CStateManager& mgr, float arg)
{
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() <
x300_maxAttackRange * x300_maxAttackRange;
}
bool CPatterned::TooClose(CStateManager& mgr, float arg)
{
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() <
x2fc_minAttackRange * x2fc_minAttackRange;
}
bool CPatterned::InRange(CStateManager& mgr, float arg)
{
float range = 0.5f * (x2fc_minAttackRange + x300_maxAttackRange);
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < range * range;
}
bool CPatterned::OffLine(CStateManager&, float arg)
{
zeus::CVector3f curLine = GetTranslation() - x2ec_reflectedDestPos;
zeus::CVector3f pathLine = x2e0_destPos - x2ec_reflectedDestPos;
float distSq;
if (curLine.dot(pathLine) <= 0.f)
{
distSq = curLine.magSquared();
}
else
{
pathLine.normalize();
distSq = (curLine - pathLine.dot(curLine) * pathLine).magSquared();
zeus::CVector3f delta = GetTranslation() - x2e0_destPos;
if (pathLine.dot(delta) > 0.f)
distSq = delta.magSquared();
}
return distSq > arg * arg;
}
void CPatterned::PathFind(CStateManager& mgr, EStateMsg msg, float dt)
{
if (CPathFindSearch* search = GetSearchPath())
{
u32 curWp = search->GetCurrentWaypoint();
const auto& waypoints = search->GetWaypoints();
switch (msg)
{
case EStateMsg::Activate:
{
if (search->Search(GetTranslation(), x2e0_destPos) == CPathFindSearch::EResult::Success)
{
x2ec_reflectedDestPos = GetTranslation();
zeus::CVector3f destPos;
if (curWp + 1 < waypoints.size())
destPos = waypoints[curWp + 1];
else
destPos = waypoints[curWp];
SetDestPos(destPos);
x328_24_inPosition = false;
ApproachDest(mgr);
}
break;
}
case EStateMsg::Update:
{
if (curWp < waypoints.size() - 1)
{
if (x328_24_inPosition || x328_27_onGround)
x401_24_pathOverCount += 1;
zeus::CVector3f biasedPos = GetTranslation() + 0.3f * zeus::CVector3f::skUp;
x2ec_reflectedDestPos = biasedPos - (x2e0_destPos - biasedPos);
ApproachDest(mgr);
zeus::CVector3f biasedForward = x34_transform.basis[1] * x64_modelData->GetScale().y + biasedPos;
search->GetSplinePointWithLookahead(biasedForward, biasedPos, 3.f * x64_modelData->GetScale().y);
SetDestPos(biasedForward);
if (search->SegmentOver(biasedPos))
search->SetCurrentWaypoint(search->GetCurrentWaypoint() + 1);
}
break;
}
default:
break;
}
}
}
void CPatterned::Dead(CStateManager& mgr, EStateMsg msg, float dt)
{
switch (msg)
{
case EStateMsg::Activate:
x31c_faceVec = zeus::CVector3f::skZero;
break;
case EStateMsg::Update:
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::Die));
if (!x400_27_fadeToDeath)
{
if (x450_bodyController->GetBodyStateInfo().GetCurrentState()->IsDead())
{
x400_27_fadeToDeath = true;
x3e8_alphaDelta = -0.333333f;
RemoveMaterial(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
}
}
break;
default:
break;
}
}
void CPatterned::TargetPlayer(CStateManager& mgr, EStateMsg msg, float dt)
{
if (msg == EStateMsg::Activate)
{
x2dc_destObj = mgr.GetPlayer().GetUniqueId();
SetDestPos(mgr.GetPlayer().GetTranslation());
x2ec_reflectedDestPos = GetTranslation();
x328_24_inPosition = false;
}
}
void CPatterned::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt)
{
if (msg == EStateMsg::Activate)
{
x2dc_destObj = GetWaypointForState(mgr, EScriptObjectState::Patrol, EScriptObjectMessage::Follow);
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(x2dc_destObj))
SetDestPos(act->GetTranslation());
x2ec_reflectedDestPos = GetTranslation();
x328_24_inPosition = false;
}
}
void CPatterned::FollowPattern(CStateManager& mgr, EStateMsg msg, float dt)
{
switch (msg)
{
case EStateMsg::Activate:
SetupPattern(mgr);
if (x328_29_noPatternShagging || !IsPatternObstructed(mgr, GetTranslation(), x2e0_destPos))
{
ApproachDest(mgr);
}
else
{
x39c_curPattern = x38c_patterns.size();
x400_30_patternShagged = true;
}
break;
case EStateMsg::Update:
if (x328_24_inPosition)
{
x39c_curPattern += 1;
UpdatePatternDestPos(mgr);
if (!x328_29_noPatternShagging && IsPatternObstructed(mgr, GetTranslation(), x2e0_destPos))
{
x39c_curPattern = x38c_patterns.size();
x400_30_patternShagged = true;
}
else if (x39c_curPattern < x38c_patterns.size())
{
x2ec_reflectedDestPos = GetTranslation();
x328_24_inPosition = false;
x3b0_moveSpeed = x38c_patterns[x39c_curPattern].GetSpeed();
x380_behaviour = EBehaviour(x38c_patterns[x39c_curPattern].GetBehaviour());
x30c_behaviourOrient = EBehaviourOrient(x38c_patterns[x39c_curPattern].GetBehaviourOrient());
x384_behaviourModifiers = EBehaviourModifiers(x38c_patterns[x39c_curPattern].GetBehaviourModifiers());
}
}
else
{
UpdatePatternDestPos(mgr);
}
ApproachDest(mgr);
break;
case EStateMsg::Deactivate:
x38c_patterns.clear();
x400_30_patternShagged = false;
}
}
void CPatterned::Patrol(CStateManager& mgr, EStateMsg msg, float dt)
{
switch (msg)
{
case EStateMsg::Activate:
if (x3ac_lastPatrolDest == kInvalidUniqueId)
{
x2dc_destObj = GetWaypointForState(mgr, EScriptObjectState::Patrol, EScriptObjectMessage::Follow);
x30c_behaviourOrient = EBehaviourOrient::MoveDir;
x3b0_moveSpeed = 1.f;
if (x2dc_destObj != kInvalidUniqueId)
{
if (TCastToConstPtr<CScriptWaypoint> wp = mgr.GetObjectById(x2dc_destObj))
{
x30c_behaviourOrient = EBehaviourOrient(wp->GetBehaviourOrient());
x3b0_moveSpeed = wp->GetSpeed();
}
}
}
else
{
x2dc_destObj = x3ac_lastPatrolDest;
}
x2ec_reflectedDestPos = GetTranslation();
x328_24_inPosition = false;
x2d8_patrolState = EPatrolState::Patrol;
x2f8_waypointPauseRemTime = 0.f;
break;
case EStateMsg::Update:
switch (x2d8_patrolState)
{
case EPatrolState::Patrol:
if (x328_24_inPosition && x2dc_destObj != kInvalidUniqueId)
{
if (TCastToConstPtr<CScriptWaypoint> wp = mgr.GetObjectById(x2dc_destObj))
{
if (wp->GetPause() > 0.f)
{
x2f8_waypointPauseRemTime = wp->GetPause();
x2d8_patrolState = EPatrolState::Pause;
}
}
}
if (x2dc_destObj == kInvalidUniqueId)
x2d8_patrolState = EPatrolState::Done;
UpdateDest(mgr);
ApproachDest(mgr);
break;
case EPatrolState::Pause:
if (x2f8_waypointPauseRemTime <= 0.f)
x2d8_patrolState = EPatrolState::Patrol;
break;
case EPatrolState::Done:
if (x2dc_destObj != kInvalidUniqueId)
x2d8_patrolState = EPatrolState::Patrol;
break;
default:
break;
}
break;
case EStateMsg::Deactivate:
x3ac_lastPatrolDest = x2dc_destObj;
x2d8_patrolState = EPatrolState::Invalid;
break;
default:
break;
}
}
void CPatterned::TryCommand(CStateManager& mgr, pas::EAnimationState state,
CPatternedTryFunc func, int arg)
{
if (state == x450_bodyController->GetCurrentStateId())
x32c_animState = EAnimState::Repeat;
else if (x32c_animState == EAnimState::One)
(this->*func)(mgr, arg);
else
x32c_animState = EAnimState::Over;
}
void CPatterned::TryLoopReaction(CStateManager& mgr, int arg)
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopReactionCmd(pas::EReactionType(arg)));
}
void CPatterned::BuildBodyController(EBodyType bodyType)
{
if (x450_bodyController)
return;
x450_bodyController.reset(new CBodyController(*this, x3b8_turnSpeed, bodyType));
auto anim = x450_bodyController->GetPASDatabase().FindBestAnimation(CPASAnimParmData(24,
CPASAnimParm::FromEnum(0)), -1);
x460_knockBackController.x81_26_enableShock = anim.first > 0.f;
}
void CPatterned::GenerateDeathExplosion(CStateManager& mgr)
{
if (auto particle = GetDeathExplosionParticle())
{
zeus::CTransform xf(GetTransform());
xf.origin = GetTransform() * (x64_modelData->GetScale() * x514_deathExplosionOffset);
CExplosion* explo = new CExplosion(*particle, mgr.AllocateUniqueId(), true,
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "", xf, 1,
zeus::CVector3f::skOne, zeus::CColor::skWhite);
mgr.AddObject(explo);
}
else if (x530_deathExplosionElectric)
{
zeus::CTransform xf(GetTransform());
xf.origin = GetTransform() * (x64_modelData->GetScale() * x514_deathExplosionOffset);
CExplosion* explo = new CExplosion(*x530_deathExplosionElectric, mgr.AllocateUniqueId(), true,
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "", xf, 1,
zeus::CVector3f::skOne, zeus::CColor::skWhite);
mgr.AddObject(explo);
}
}
void CPatterned::MassiveDeath(CStateManager& mgr)
{
CSfxManager::AddEmitter(x454_deathSfx, GetTranslation(), zeus::CVector3f::skZero,
true, false, 0x7f, kInvalidAreaId);
if (!x401_28_burning)
{
SendScriptMsgs(EScriptObjectState::MassiveDeath, mgr, EScriptObjectMessage::None);
GenerateDeathExplosion(mgr);
}
DeathDelete(mgr);
x400_28_pendingMassiveDeath = x400_29_pendingMassiveFrozenDeath = false;
}
void CPatterned::GenerateIceDeathExplosion(CStateManager& mgr)
{
if (x54c_iceDeathExplosionParticle)
{
zeus::CTransform xf(GetTransform());
xf.origin = GetTransform() * (x64_modelData->GetScale() * x540_iceDeathExplosionOffset);
CExplosion* explo = new CExplosion(*x54c_iceDeathExplosionParticle, mgr.AllocateUniqueId(), true,
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "", xf, 1,
zeus::CVector3f::skOne, zeus::CColor::skWhite);
mgr.AddObject(explo);
}
}
void CPatterned::MassiveFrozenDeath(CStateManager& mgr)
{
if (x458_iceShatterSfx == 0xffff)
x458_iceShatterSfx = x454_deathSfx;
CSfxManager::AddEmitter(x458_iceShatterSfx, GetTranslation(), zeus::CVector3f::skZero,
true, false, 0x7f, kInvalidAreaId);
SendScriptMsgs(EScriptObjectState::MassiveFrozenDeath, mgr, EScriptObjectMessage::None);
GenerateIceDeathExplosion(mgr);
float toPlayerDist = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude();
if (toPlayerDist < 40.f)
mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData::BuildPatternedExplodeShakeData(
GetTranslation(), 0.25f, 0.3f, 40.f), true);
DeathDelete(mgr);
x400_28_pendingMassiveDeath = x400_29_pendingMassiveFrozenDeath = false;
}
void CPatterned::Burn(float duration, float damage)
{
switch (GetDamageVulnerability()->GetVulnerability(CWeaponMode(EWeaponType::Plasma), false))
{
case EVulnerability::Weak:
x450_bodyController->SetOnFire(1.5f * duration);
x3ec_pendingFireDamage = 1.5f * damage;
break;
case EVulnerability::Normal:
x450_bodyController->SetOnFire(duration);
x3ec_pendingFireDamage = damage;
break;
default:
break;
}
}
void CPatterned::Shock(float duration, float damage)
{
switch (GetDamageVulnerability()->GetVulnerability(CWeaponMode(EWeaponType::Wave), false))
{
case EVulnerability::Weak:
x450_bodyController->SetElectrocuting(1.5f * duration);
x3f0_pendingShockDamage = 1.5f * damage;
break;
case EVulnerability::Normal:
x450_bodyController->SetElectrocuting(duration);
x3f0_pendingShockDamage = damage;
break;
default:
break;
}
}
void CPatterned::Freeze(CStateManager& mgr, const zeus::CVector3f& pos,
const zeus::CUnitVector3f& dir, float frozenDur)
{
if (x402_25_lostMassiveFrozenHP)
x402_26_dieIf80PercFrozen = true;
bool playSfx = false;
if (x450_bodyController->IsFrozen())
{
x450_bodyController->Freeze(x460_knockBackController.GetActiveParms().xc_intoFreezeDur,
frozenDur, x4f8_outofFreezeDur);
mgr.GetActorModelParticles()->EnsureElectricLoaded(*this);
playSfx = true;
}
else if (!x450_bodyController->IsElectrocuting() &&
!x450_bodyController->IsOnFire())
{
x450_bodyController->Freeze(x4f4_intoFreezeDur, frozenDur, x4f8_outofFreezeDur);
if (x510_vertexMorph)
x510_vertexMorph->Reset(dir, pos, x4f4_intoFreezeDur);
playSfx = true;
}
if (playSfx)
{
u16 sfx;
if (x460_knockBackController.GetVariant() != EKnockBackVariant::Small &&
CPatterned::CastTo<MP1::CMetroid>(mgr.GetObjectById(GetUniqueId())))
sfx = SFXsfx0701;
else
sfx = SFXsfx0708;
CSfxManager::AddEmitter(sfx, GetTranslation(), zeus::CVector3f::skZero,
true, false, 0x7f, kInvalidAreaId);
}
}
zeus::CVector3f CPatterned::GetGunEyePos() const
{
zeus::CVector3f origin = GetTranslation();
zeus::CAABox baseBox = GetBaseBoundingBox();
origin.z = 0.6f * (baseBox.max.z - baseBox.min.z) + origin.z;
return origin;
}
void CPatterned::SetupPlayerCollision(bool v)
{
CMaterialList include = GetMaterialFilter().GetIncludeList();
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList* modList = (v ? &exclude : &include);
modList->Add(EMaterialTypes::Player);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
}
void CPatterned::LaunchProjectile(
const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed, EProjectileAttrib attrib,
bool playerHoming, const std::experimental::optional<TLockedToken<CGenDescription>>& visorParticle,
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale)
{
CProjectileInfo* pInfo = GetProjectileInfo();
if (pInfo->Token().IsLoaded())
{
if (mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, maxAllowed))
{
TUniqueId homingId = playerHoming ? mgr.GetPlayer().GetUniqueId() : kInvalidUniqueId;
CEnergyProjectile* newProjectile = new CEnergyProjectile(true, pInfo->Token(), EWeaponType::AI,
gunXf, EMaterialTypes::Character, pInfo->GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(),
GetUniqueId(), homingId, attrib, false, scale, visorParticle, visorSfx, sendCollideMsg);
mgr.AddObject(newProjectile);
}
}
}
void CPatterned::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt)
{
switch (type)
{
case EUserEventType::Projectile:
{
zeus::CTransform lctrXf = GetLctrTransform(node.GetLocatorName());
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
if ((aimPos - lctrXf.origin).normalized().dot(lctrXf.basis[1]) > 0.f)
{
zeus::CTransform gunXf = zeus::lookAt(lctrXf.origin, aimPos);
LaunchProjectile(gunXf, mgr, 1, EProjectileAttrib::None, false, {}, 0xffff, false, zeus::CVector3f::skOne);
}
else
{
LaunchProjectile(lctrXf, mgr, 1, EProjectileAttrib::None, false, {}, 0xffff, false, zeus::CVector3f::skOne);
}
break;
}
case EUserEventType::DamageOn:
{
zeus::CTransform lctrXf = GetLctrTransform(node.GetLocatorName());
zeus::CVector3f xfOrigin = x34_transform * (x64_modelData->GetScale() * lctrXf.origin);
zeus::CVector3f margin = zeus::CVector3f(1.f, 1.f, 0.5f) * x64_modelData->GetScale();
if (zeus::CAABox(xfOrigin - margin, xfOrigin + margin).intersects(mgr.GetPlayer().GetBoundingBox()))
{
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(),
GetContactDamage(), CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}),
zeus::CVector3f::skZero);
}
break;
}
case EUserEventType::Delete:
{
if (!x400_25_alive)
{
if (!x400_27_fadeToDeath)
{
x3e8_alphaDelta = -0.333333f;
x400_27_fadeToDeath = true;
}
RemoveMaterial(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
}
else
{
DeathDelete(mgr);
}
break;
}
case EUserEventType::BreakLockOn:
{
RemoveMaterial(EMaterialTypes::Character,
EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
break;
}
case EUserEventType::BecomeShootThrough:
{
AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
break;
}
case EUserEventType::RemoveCollision:
{
RemoveMaterial(EMaterialTypes::Solid, mgr);
break;
}
default:
break;
}
CActor::DoUserAnimEvent(mgr, node, type, dt);
}
void CPatterned::UpdateAlphaDelta(float dt, CStateManager& mgr)
{
if (x3e8_alphaDelta == 0.f)
return;
float alpha = dt * x3e8_alphaDelta + x42c_color.a;
if (alpha > 1.f)
{
alpha = 1.f;
x3e8_alphaDelta = 0.f;
}
else if (alpha < 0.f)
{
alpha = 0.f;
x3e8_alphaDelta = 0.f;
if (x400_27_fadeToDeath)
DeathDelete(mgr);
}
x94_simpleShadow->SetUserAlpha(alpha);
SetModelAlpha(alpha);
x64_modelData->AnimationData()->GetParticleDB().
SetModulationColorAllActiveEffects(zeus::CColor(1.f, alpha));
}
float CPatterned::CalcDyingThinkRate()
{
float f0 = (x401_28_burning ? (x3f4_burnThinkRateTimer / 1.5f) : 1.f);
return zeus::max(0.1f, f0);
}
void CPatterned::UpdateDamageColor(float dt)
{
if (x428_damageCooldownTimer > 0.f)
{
x428_damageCooldownTimer = std::max(0.f, x428_damageCooldownTimer - dt);
float alpha = x42c_color.a;
x42c_color = zeus::CColor::lerp(zeus::CColor::skBlack, x430_damageColor,
std::min(x428_damageCooldownTimer / 0.33f, 1.f));
x42c_color.a = alpha;
if (!x450_bodyController->IsFrozen())
xd0_damageMag = x50c_baseDamageMag + x428_damageCooldownTimer;
}
}
TUniqueId CPatterned::GetWaypointForState(CStateManager& mgr, EScriptObjectState state,
EScriptObjectMessage msg) const
{
rstl::reserved_vector<TUniqueId, 12> ids;
for (const auto& conn : GetConnectionList())
{
if (conn.x0_state == state && conn.x4_msg == msg)
{
TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
if (const CEntity* ent = mgr.GetObjectById(id))
if (ent->GetActive())
ids.push_back(id);
}
}
if (!ids.empty())
return ids[mgr.GetActiveRandom()->Next() % ids.size()];
return kInvalidUniqueId;
}
void CPatterned::UpdateActorKeyframe(CStateManager& mgr) const
{
if (TCastToConstPtr<CScriptWaypoint> wp = mgr.GetObjectById(x2dc_destObj))
for (const auto& conn : wp->GetConnectionList())
if (conn.x0_state == EScriptObjectState::Arrived && conn.x4_msg == EScriptObjectMessage::Action)
if (TCastToPtr<CScriptActorKeyframe> kf = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId)))
if (kf->GetActive() && kf->IsPassive())
kf->UpdateEntity(GetUniqueId(), mgr);
}
pas::EStepDirection CPatterned::GetStepDirection(const zeus::CVector3f& moveVec) const
{
zeus::CVector3f localMove = x34_transform.transposeRotate(moveVec);
float angle = zeus::CVector3f::getAngleDiff(localMove, zeus::CVector3f::skForward);
if (angle < zeus::degToRad(45.f))
return pas::EStepDirection::Forward;
else if (angle > zeus::degToRad(135.f))
return pas::EStepDirection::Backward;
else if (localMove.dot(zeus::CVector3f::skRight) > 0.f)
return pas::EStepDirection::Right;
else
return pas::EStepDirection::Left;
}
bool CPatterned::IsPatternObstructed(CStateManager& mgr,
const zeus::CVector3f& p0, const zeus::CVector3f& p1) const
{
CMaterialFilter filter = CMaterialFilter::MakeInclude(EMaterialTypes::Character);
zeus::CVector3f delta = p1 - p0;
rstl::reserved_vector<TUniqueId, 1024> nearList;
bool ret = false;
if (delta.canBeNormalized())
{
zeus::CVector3f deltaNorm = delta.normalized();
float deltaMag = delta.magnitude();
mgr.BuildNearList(nearList, p0, deltaNorm, deltaMag, filter, this);
TUniqueId bestId = kInvalidUniqueId;
CRayCastResult res =
mgr.RayWorldIntersection(bestId, p0, deltaNorm, deltaMag,
CMaterialFilter::MakeInclude(EMaterialTypes::Solid), nearList);
ret = res.IsValid();
}
return ret;
}
void CPatterned::UpdateDest(CStateManager& mgr)
{
if (x328_24_inPosition && x2dc_destObj != kInvalidUniqueId)
{
if (TCastToPtr<CScriptWaypoint> wp = mgr.ObjectById(x2dc_destObj))
{
UpdateActorKeyframe(mgr);
x2dc_destObj = wp->NextWaypoint(mgr);
if (x2dc_destObj != kInvalidUniqueId)
{
x2ec_reflectedDestPos = GetTranslation();
x328_24_inPosition = false;
if (TCastToConstPtr<CScriptWaypoint> wp2 = mgr.GetObjectById(x2dc_destObj))
{
x3b0_moveSpeed = wp->GetSpeed();
x30c_behaviourOrient = EBehaviourOrient(wp->GetBehaviourOrient());
if (wp->GetBehaviourModifiers() & 0x2)
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCJumpCmd(wp2->GetTranslation(), pas::EJumpType::Normal));
}
else if (wp->GetBehaviourModifiers() & 0x4)
{
TUniqueId wp3Id = wp2->NextWaypoint(mgr);
if (wp3Id != kInvalidUniqueId)
{
if (TCastToConstPtr<CScriptWaypoint> wp3 = mgr.GetObjectById(wp3Id))
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCJumpCmd(wp2->GetTranslation(), wp3->GetTranslation(),
pas::EJumpType::Normal));
}
}
}
}
}
mgr.SendScriptMsg(wp.GetPtr(), GetUniqueId(), EScriptObjectMessage::Arrived);
}
}
if (x2dc_destObj != kInvalidUniqueId)
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(x2dc_destObj))
SetDestPos(act->GetTranslation());
}
void CPatterned::ApproachDest(CStateManager& mgr)
{
zeus::CVector3f faceVec = mgr.GetPlayer().GetTranslation() - GetTranslation();
zeus::CVector3f moveVec = x2e0_destPos - GetTranslation();
if (!x328_25_verticalMovement)
moveVec.z = 0.f;
zeus::CVector3f pathLine = x2e0_destPos - x2ec_reflectedDestPos;
if (pathLine.dot(moveVec) <= 0.f)
x328_24_inPosition = true;
else if (moveVec.magSquared() < 3.f * 3.f)
moveVec = pathLine;
if (!x328_24_inPosition)
{
if (moveVec.canBeNormalized())
moveVec.normalize();
switch (x30c_behaviourOrient)
{
case EBehaviourOrient::MoveDir:
faceVec = moveVec;
break;
case EBehaviourOrient::Destination:
if (x39c_curPattern && x39c_curPattern < x38c_patterns.size())
{
faceVec = x38c_patterns[x39c_curPattern].GetForward();
}
else if (x2dc_destObj != kInvalidUniqueId)
{
if (TCastToConstPtr<CScriptWaypoint> wp = mgr.GetObjectById(x2dc_destObj))
faceVec = wp->GetTransform().basis[1];
}
break;
default:
break;
}
x31c_faceVec = faceVec;
x310_moveVec = x3b0_moveSpeed * moveVec;
pas::EStepDirection stepDir;
if (!KnockbackWhenFrozen())
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(x310_moveVec, x31c_faceVec, 1.f));
}
else if (x30c_behaviourOrient == EBehaviourOrient::MoveDir ||
!x450_bodyController->HasBodyState(pas::EAnimationState::Step))
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(x310_moveVec, zeus::CVector3f::skZero, 1.f));
}
else if ((stepDir = GetStepDirection(x310_moveVec)) != pas::EStepDirection::Forward)
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCStepCmd(stepDir, pas::EStepType::Normal));
}
else
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(x310_moveVec, zeus::CVector3f::skZero, 1.f));
}
x450_bodyController->GetCommandMgr().DeliverTargetVector(x31c_faceVec);
}
else if (x450_bodyController->GetBodyStateInfo().GetMaxSpeed() > FLT_EPSILON)
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(
(x138_velocity.magnitude() / x450_bodyController->GetBodyStateInfo().GetMaxSpeed()) *
x34_transform.basis[1], zeus::CVector3f::skZero, 1.f));
}
}
std::pair<CScriptWaypoint*, CScriptWaypoint*> CPatterned::GetDestWaypoints(CStateManager& mgr) const
{
std::pair<CScriptWaypoint*, CScriptWaypoint*> ret {};
if (TCastToPtr<CScriptWaypoint> wp = mgr.ObjectById(x2dc_destObj))
{
ret.first = wp.GetPtr();
ret.second = TCastToPtr<CScriptWaypoint>(mgr.ObjectById(wp->FollowWaypoint(mgr))).GetPtr();
}
return ret;
}
zeus::CQuaternion CPatterned::FindPatternRotation(const zeus::CVector3f& dir) const
{
zeus::CVector3f wpDeltaFlat = x368_destWPDelta;
wpDeltaFlat.z = 0.f;
wpDeltaFlat.normalize();
zeus::CVector3f dirFlat = dir;
dirFlat.z = 0.f;
dirFlat.normalize();
zeus::CQuaternion q;
if ((wpDeltaFlat - dirFlat).magSquared() > 3.99f)
q.rotateZ(zeus::degToRad(180.f));
else
q = zeus::CQuaternion::shortestRotationArc(wpDeltaFlat, dirFlat);
if (x328_25_verticalMovement)
{
q = zeus::CQuaternion::shortestRotationArc(
(q * zeus::CQuaternion(0.f, x368_destWPDelta) * q.inverse()).getImaginary().normalized(),
dir.normalized()) * q;
}
return q;
}
zeus::CVector3f CPatterned::FindPatternDir(CStateManager& mgr) const
{
zeus::CVector3f ret;
switch (x378_patternOrient)
{
case EPatternOrient::StartToPlayerStart:
ret = x35c_patternStartPlayerPos - x350_patternStartPos;
break;
case EPatternOrient::StartToPlayer:
ret = mgr.GetPlayer().GetTranslation() - x350_patternStartPos;
break;
case EPatternOrient::ReversePlayerForward:
ret = -mgr.GetPlayer().GetTransform().basis[1];
break;
case EPatternOrient::Forward:
ret = GetTransform().basis[1];
break;
default:
break;
}
return ret;
}
void CPatterned::UpdatePatternDestPos(CStateManager& mgr)
{
if (x39c_curPattern < x38c_patterns.size())
{
if (x368_destWPDelta != zeus::CVector3f::skZero)
{
zeus::CVector3f patternDir = FindPatternDir(mgr);
SetDestPos(FindPatternRotation(patternDir).transform(x38c_patterns[x39c_curPattern].GetPos()));
if (x37c_patternFit == EPatternFit::Zero)
{
float magSq;
if (x328_25_verticalMovement)
magSq = patternDir.magSquared() / x368_destWPDelta.magSquared();
else
magSq = patternDir.toVec2f().magSquared() / x368_destWPDelta.toVec2f().magSquared();
SetDestPos(std::sqrt(magSq) * x2e0_destPos);
}
}
else
{
SetDestPos(x38c_patterns[x39c_curPattern].GetPos());
}
}
switch (x374_patternTranslate)
{
case EPatternTranslate::RelativeStart:
SetDestPos(x2e0_destPos + x350_patternStartPos);
break;
case EPatternTranslate::RelativePlayerStart:
SetDestPos(x2e0_destPos + x35c_patternStartPlayerPos);
break;
case EPatternTranslate::RelativePlayer:
SetDestPos(x2e0_destPos + mgr.GetPlayer().GetTranslation());
break;
default:
break;
}
}
void CPatterned::SetupPattern(CStateManager& mgr)
{
EScriptObjectState state = GetDesiredAttackState(mgr);
x2dc_destObj = GetWaypointForState(mgr, state, EScriptObjectMessage::Follow);
if (x2dc_destObj == kInvalidUniqueId && state != EScriptObjectState::Attack)
x2dc_destObj = GetWaypointForState(mgr, EScriptObjectState::Attack, EScriptObjectMessage::Follow);
x38c_patterns.clear();
if (x2dc_destObj != kInvalidUniqueId)
{
x350_patternStartPos = GetTranslation();
x35c_patternStartPlayerPos = mgr.GetPlayer().GetTranslation();
auto destWPs = GetDestWaypoints(mgr);
if (destWPs.first)
{
x374_patternTranslate = EPatternTranslate(destWPs.first->GetPatternTranslate());
x378_patternOrient = EPatternOrient(destWPs.first->GetPatternOrient());
x37c_patternFit = EPatternFit(destWPs.first->GetPatternFit());
if (destWPs.second)
x368_destWPDelta = destWPs.second->GetTranslation() - destWPs.first->GetTranslation();
else
x368_destWPDelta = zeus::CVector3f::skZero;
int numPatterns = 0;
CScriptWaypoint* curWp = destWPs.first;
do
{
++numPatterns;
curWp = TCastToPtr<CScriptWaypoint>(mgr.ObjectById(curWp->NextWaypoint(mgr))).GetPtr();
if (!curWp)
break;
} while (curWp->GetUniqueId() != destWPs.first->GetUniqueId());
x38c_patterns.reserve(numPatterns);
zeus::CVector3f basePos;
switch (x374_patternTranslate)
{
case EPatternTranslate::RelativePlayerStart:
if (destWPs.second)
basePos = destWPs.second->GetTranslation();
break;
case EPatternTranslate::Absolute:
break;
default:
basePos = destWPs.first->GetTranslation();
break;
}
curWp = destWPs.first;
do
{
zeus::CVector3f wpForward = curWp->GetTransform().basis[1];
if (x368_destWPDelta != zeus::CVector3f::skZero)
wpForward = FindPatternRotation(FindPatternDir(mgr)).transform(wpForward);
x38c_patterns.emplace_back(curWp->GetTranslation() - basePos, wpForward,
curWp->GetSpeed(), curWp->GetBehaviour(),
curWp->GetBehaviourOrient(), curWp->GetBehaviourModifiers(),
curWp->GetAnimation());
curWp = TCastToPtr<CScriptWaypoint>(mgr.ObjectById(curWp->NextWaypoint(mgr))).GetPtr();
if (!curWp)
break;
} while (curWp->GetUniqueId() != destWPs.first->GetUniqueId());
}
}
x400_30_patternShagged = false;
x39c_curPattern = 0;
x328_24_inPosition = false;
x2ec_reflectedDestPos = GetTranslation();
if (!x38c_patterns.empty())
{
x3b0_moveSpeed = x38c_patterns.front().GetSpeed();
x380_behaviour = EBehaviour(x38c_patterns.front().GetBehaviour());
x30c_behaviourOrient = EBehaviourOrient(x38c_patterns.front().GetBehaviourOrient());
x384_behaviourModifiers = EBehaviourModifiers(x38c_patterns.front().GetBehaviourModifiers());
}
}
EScriptObjectState CPatterned::GetDesiredAttackState(CStateManager& mgr) const
{
float deltaMagSq = (GetTranslation() - mgr.GetPlayer().GetTranslation()).magSquared();
if (deltaMagSq < x2fc_minAttackRange * x2fc_minAttackRange)
return EScriptObjectState::Retreat;
else if (deltaMagSq > x300_maxAttackRange * x300_maxAttackRange)
return EScriptObjectState::CloseIn;
else
return EScriptObjectState::Attack;
}
float CPatterned::GetAnimationDistance(const CPASAnimParmData& data) const
{
auto bestAnim =
x64_modelData->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(data, -1);
float dist = 1.f;
if (bestAnim.first > FLT_EPSILON)
{
dist = x64_modelData->GetAnimationData()->GetAnimationDuration(bestAnim.second) *
x64_modelData->GetAnimationData()->GetAverageVelocity(bestAnim.second);
}
return dist;
}
void CPatterned::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
{
SetCalculateLighting(false);
x90_actorLights->BuildConstantAmbientLighting(zeus::CColor::skWhite);
}
else
SetCalculateLighting(true);
zeus::CColor col = x42c_color;
u8 alpha = GetModelAlphau8(mgr);
if (x402_27_noXrayModel && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay)
alpha = 76;
if (alpha < 255)
{
if (col.r == 0.f && col.g == 0.f && col.b == 0.f)
col = zeus::CColor::skWhite; /* Not being damaged */
if (x401_29_laggedBurnDeath)
{
int stripedAlpha = 255;
if (alpha > 127)
stripedAlpha = (alpha - 128) * 2;
xb4_drawFlags = CModelFlags(3, 0, 3, zeus::CColor(0.f, (stripedAlpha * stripedAlpha) / 65025.f));
}
else if (x401_28_burning)
{
xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor(0.f, 1.f));
}
else
{
zeus::CColor col2 = col;
col2.a = alpha / 255.f;
xb4_drawFlags = CModelFlags(5, 0, 3, col2);
}
}
else
{
if (col.r != 0.f || col.g != 0.f || col.b != 0.f)
{
/* Being damaged */
zeus::CColor col2 = col;
col2.a = alpha / 255.f;
xb4_drawFlags = CModelFlags(2, 0, 3, col2);
}
else
{
xb4_drawFlags = CModelFlags(0, 0, 3, zeus::CColor::skWhite);
}
}
CActor::PreRender(mgr, frustum);
}
void CPatterned::RenderIceModelWithFlags(const CModelFlags& flags) const
{
CModelFlags useFlags = flags;
useFlags.x1_matSetIdx = 0;
CAnimData* animData = x64_modelData->AnimationData();
if (CMorphableSkinnedModel* iceModel = animData->IceModel().GetObj())
animData->Render(*iceModel, useFlags, {*x510_vertexMorph}, iceModel->GetMorphMagnitudes());
}
void CPatterned::Render(const CStateManager& mgr) const
{
int mask = 0;
int target = 0;
if (x402_29_drawParticles)
{
mgr.GetCharacterRenderMaskAndTarget(x402_31_thawed, mask, target);
x64_modelData->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirstMasked(mask, target);
}
if ((mgr.GetThermalDrawFlag() == EThermalDrawFlag::Cold && !x402_31_thawed) ||
(mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && x402_31_thawed) ||
mgr.GetThermalDrawFlag() == EThermalDrawFlag::Bypass)
{
if (x401_28_burning)
{
const CTexture* ashy = mgr.GetActorModelParticles()->GetAshyTexture(*this);
u8 alpha = GetModelAlphau8(mgr);
if (ashy && ((!x401_29_laggedBurnDeath && alpha <= 255) || alpha <= 127))
{
if (xe5_31_pointGeneratorParticles)
mgr.SetupParticleHook(*this);
zeus::CColor addColor;
if (x401_29_laggedBurnDeath)
{
addColor = zeus::CColor::skClear;
}
else
{
addColor = mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot ?
zeus::CColor::skWhite : zeus::CColor::skBlack;
}
x64_modelData->DisintegrateDraw(mgr, GetTransform(), *ashy, addColor,
alpha * (x401_29_laggedBurnDeath ? 0.00787402f : 0.00392157f));
if (xe5_31_pointGeneratorParticles)
{
CSkinnedModel::ClearPointGeneratorFunc();
mgr.GetActorModelParticles()->Render(*this);
}
}
else
{
CPhysicsActor::Render(mgr);
}
}
else
{
CPhysicsActor::Render(mgr);
}
if (x450_bodyController->IsFrozen() && !x401_28_burning)
{
RenderIceModelWithFlags(CModelFlags(0, 0, 3, zeus::CColor::skWhite));
}
}
if (x402_29_drawParticles)
{
x64_modelData->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLastMasked(mask, target);
}
}
void CPatterned::ThinkAboutMove(float dt)
{
bool doMove = true;
if (!x328_25_verticalMovement && !x328_27_onGround)
{
x310_moveVec.zeroOut();
doMove = false;
}
if (doMove && x39c_curPattern < x38c_patterns.size())
{
zeus::CVector3f frontVec = GetTransform().frontVector();
zeus::CVector3f x31cCpy = x31c_faceVec;
if (x31c_faceVec.magSquared() > 0.1f)
x31cCpy.normalize();
float mag = frontVec.dot(x31cCpy);
switch (x3f8_moveState)
{
case EMoveState::Zero:
if (!x328_26_longJump)
break;
case EMoveState::One:
doMove = false;
if (mag > 0.85f)
{
doMove = true;
x3f8_moveState = EMoveState::Two;
break;
}
x3f8_moveState = EMoveState::One;
break;
case EMoveState::Two:
x3f8_moveState = EMoveState::Three;
case EMoveState::Three:
doMove = true;
if (!x328_26_longJump)
{
x3f8_moveState = EMoveState::Zero;
break;
}
if (mag > 0.9f)
x3f8_moveState = EMoveState::Four;
break;
case EMoveState::Four:
x328_24_inPosition = true;
doMove = false;
x3f8_moveState = EMoveState::Zero;
break;
default:
break;
}
}
if (!x401_26_disableMove && doMove)
{
const CBodyState* state = x450_bodyController->GetBodyStateInfo().GetCurrentState();
if (state->ApplyAnimationDeltas() && !zeus::close_enough(x2e0_destPos - GetTranslation(), {}))
MoveToOR((x64_modelData->GetScale() * x434_posDelta) * x55c_moveScale, dt);
}
RotateToOR(x440_rotDelta, dt);
}
void CPatterned::PhazeOut(CStateManager& mgr)
{
if (!x400_27_fadeToDeath)
SendScriptMsgs(EScriptObjectState::DeathRattle, mgr, EScriptObjectMessage::None);
x401_27_phazingOut = true;
x450_bodyController->SetPlaybackRate(0.f);
x64_modelData->AnimationData()->GetParticleDB().SetUpdatesEnabled(false);
}
bool CPatterned::ApplyBoneTracking() const
{
if (x400_25_alive)
return x460_knockBackController.GetFlinchRemTime() <= 0.f;
return false;
}
}