metaforce/Runtime/Graphics/CSkinnedModel.cpp

62 lines
2.7 KiB
C++

#include "CSkinnedModel.hpp"
#include "Character/CSkinRules.hpp"
#include "CVertexMorphEffect.hpp"
namespace urde {
static logvisor::Module Log("urde::CSkinnedModel");
CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx, int drawInsts)
: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo) {
if (!model)
Log.report(logvisor::Fatal, "bad model token provided to CSkinnedModel");
if (!skinRules)
Log.report(logvisor::Fatal, "bad skin token provided to CSkinnedModel");
if (!layoutInfo)
Log.report(logvisor::Fatal, "bad character layout token provided to CSkinnedModel");
m_modelInst = model->MakeNewInstance(shaderIdx, drawInsts);
}
CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo,
int shaderIdx, int drawInsts)
: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}), store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}), shaderIdx, drawInsts) {}
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes) {
if (morphEffect || g_PointGenFunc) {
if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr)) {
x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
if (morphEffect)
morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);
if (g_PointGenFunc)
g_PointGenFunc(g_PointGenCtx, m_vertWorkspace);
x4_model->ApplyVerticesCPU(vertBuf, m_vertWorkspace);
m_modifiedVBO = true;
}
} else {
if (boo::ObjToken<boo::IGraphicsBufferD> vertBuf =
m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose)) {
if (m_modifiedVBO) {
x4_model->RestoreVerticesCPU(vertBuf);
m_modifiedVBO = false;
}
}
}
}
void CSkinnedModel::Draw(const CModelFlags& drawFlags) const {
if (m_modelInst->TryLockTextures())
m_modelInst->DrawSurfaces(drawFlags);
}
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules,
CAssetId layoutInfo, int shaderIdx, int drawInsts)
: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx, drawInsts) {}
CSkinnedModel::FPointGenerator CSkinnedModel::g_PointGenFunc = nullptr;
void* CSkinnedModel::g_PointGenCtx = nullptr;
} // namespace urde