metaforce/Runtime/World/CActorModelParticles.hpp

100 lines
3.1 KiB
C++

#ifndef __URDE_CACTORMODELPARTICLES_HPP__
#define __URDE_CACTORMODELPARTICLES_HPP__
#include <list>
#include "Audio/CSfxManager.hpp"
#include "CToken.hpp"
#include "zeus/CTransform.hpp"
#include "Particle/CParticleElectric.hpp"
#include "Particle/CParticleSwoosh.hpp"
namespace urde
{
class CStateManager;
class CEntity;
class CElementGen;
class CTexture;
class CGenDescription;
class CActor;
class CActorModelParticles
{
public:
class CItem
{
friend class CActorModelParticles;
TUniqueId x0_id;
TAreaId x4_areaId;
rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_;
float x6c_ = 0.f;
bool x70_ = false;
CSfxHandle x74_sfx;
std::unique_ptr<CElementGen> x78_;
u32 x80_ = 0;
u32 x84_ = -1;
u32 x88_seed1 = 99;
rstl::prereserved_vector<std::unique_ptr<CElementGen>, 4> x8c_;
s32 xb0_ = -1;
u32 xb4_seed2 = 99;
std::unique_ptr<CElementGen> xb8_;
std::unique_ptr<CParticleElectric> xc0_particleElectric;
u32 xc8_ = 0;
u32 xcc_seed3 = 99;
zeus::CColor xd0_;
std::unique_ptr<u32> xd4_;
TToken<CTexture> xdc_ashy;
std::unique_ptr<CElementGen> xe4_;
zeus::CVector3f xec_ = zeus::CVector3f::skOne;
zeus::CTransform xf8_;
CActorModelParticles& x128_parent;
union
{
struct
{
bool x12c_24_ : 1;
bool x12c_25_ : 1;
};
u16 _dummy = 0;
};
float x130_ = 10.f;
u8 x134_bits = 0;
public:
CItem(const CEntity& ent, CActorModelParticles& parent);
void GeneratePoints(const zeus::CVector3f* v1, const zeus::CVector3f* v2, int w1);
void Update(float, CStateManager&);
};
private:
std::list<CItem> x0_items;
TToken<CGenDescription> x18_onFire;
TToken<CGenDescription> x20_ash;
TToken<CGenDescription> x28_iceBreak;
TToken<CGenDescription> x30_firePop;
TToken<CGenDescription> x38_icePop;
TToken<CElectricDescription> x40_electric;
TToken<CTexture> x48_ashy;
rstl::reserved_vector<std::pair<std::vector<CToken>, bool>, 6> x50_dgrps;
std::pair<std::vector<CToken>, bool> GetParticleDGRPTokens(const char* name);
void LoadParticleDGRPs();
std::unique_ptr<CElementGen> MakeOnFireGen() const;
std::unique_ptr<CElementGen> MakeAshGen() const;
std::unique_ptr<CElementGen> MakeIceGen() const;
std::unique_ptr<CElementGen> MakeFirePopGen() const;
std::unique_ptr<CElementGen> MakeIcePopGen() const;
std::unique_ptr<CParticleElectric> MakeElectricGen() const;
public:
CActorModelParticles();
static void PointGenerator(void* item, const zeus::CVector3f* v1, const zeus::CVector3f* v2, int w1);
void AddStragglersToRenderer(const CStateManager& mgr);
void Update(float dt, CStateManager& mgr);
void SetupHook(TUniqueId uid);
std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
void StartIce(CActor& actor, CStateManager& mgr);
};
}
#endif // __URDE_CACTORMODELPARTICLES_HPP__