metaforce/Runtime/World/CPlayer.cpp

4415 lines
167 KiB
C++

#include "CPlayer.hpp"
#include "CActorParameters.hpp"
#include "CMorphBall.hpp"
#include "Weapon/CPlayerGun.hpp"
#include "CStateManager.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "Particle/CGenDescription.hpp"
#include "Camera/CFirstPersonCamera.hpp"
#include "Camera/CBallCamera.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "TCastTo.hpp"
#include "CScriptGrapplePoint.hpp"
#include "CPatterned.hpp"
#include "CScriptWater.hpp"
#include "CDependencyGroup.hpp"
#include "Character/CSteeringBehaviors.hpp"
#include "Weapon/CEnergyProjectile.hpp"
#include "MP1/World/CThardusRockProjectile.hpp"
#include "MP1/World/CMetroidBeta.hpp"
#include "Collision/CMetroidAreaCollider.hpp"
#include "Collision/CGameCollision.hpp"
#include "Input/ControlMapper.hpp"
#include "CGameState.hpp"
#include "MP1/CSamusHud.hpp"
#include "CHUDBillboardEffect.hpp"
namespace urde
{
static const CMaterialFilter SolidMaterialFilter =
CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Solid));
static const CMaterialFilter LineOfSightFilter =
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
{EMaterialTypes::ProjectilePassthrough,
EMaterialTypes::ScanPassthrough,
EMaterialTypes::Player});
static const CMaterialFilter OccluderFilter =
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Occluder},
{EMaterialTypes::ProjectilePassthrough, EMaterialTypes::ScanPassthrough, EMaterialTypes::Player});
static CModelData MakePlayerAnimRes(ResId resId, const zeus::CVector3f& scale)
{
return {CAnimRes(resId, 0, scale, 0, true), 1};
}
CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, ResId resId,
const zeus::CVector3f& playerScale, float mass, float stepUp, float stepDown, float f4,
const CMaterialList& ml)
: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf,
MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(mass), CActorParameters::None(), stepUp,
stepDown), x7d0_animRes(resId, 0, playerScale, 0, true)
{
x490_gun.reset(new CPlayerGun(uid));
x49c_gunHolsterRemTime = g_tweakPlayerGun->GetGunNotFiringTime();
x4a0_failsafeTest.reset(new CFailsafeTest());
x76c_cameraBob.reset(new CPlayerCameraBob(CPlayerCameraBob::ECameraBobType::One,
zeus::CVector2f{CPlayerCameraBob::kCameraBobExtentX,
CPlayerCameraBob::kCameraBobExtentY},
CPlayerCameraBob::kCameraBobPeriod));
x9c4_26_ = true;
x9c4_27_canEnterMorphBall = true;
x9c4_28_canLeaveMorphBall = true;
x9c5_31_ = true;
ResId beamId = g_tweakPlayerRes->GetBeamBallTransitionModel(x7ec_beam);
x7f0_ballTransitionBeamModel = std::make_unique<CModelData>(CStaticRes(beamId, playerScale));
x730_transitionModels.reserve(3);
x768_morphball.reset(new CMorphBall(*this, f4));
SetInertiaTensorScalar(xe8_mass);
x1f4_lastNonCollidingState = GetMotionState();
x490_gun->SetTransform(x34_transform);
x490_gun->GetGrappleArm().SetTransform(x34_transform);
InitializeBallTransition();
zeus::CAABox ballTransAABB = x64_modelData->GetBounds();
x2f0_ballTransHeight = ballTransAABB.max.z - ballTransAABB.min.z;
SetCalculateLighting(true);
x90_actorLights->SetCastShadows(true);
x50c_moveDir.z = 0.f;
if (x50c_moveDir.canBeNormalized())
x50c_moveDir.normalize();
x2b4_.push_back(20.f);
x2b4_.push_back(80.f);
x2b4_.push_back(80.f);
x2b4_.push_back(270.f);
SetMaximumCollisionVelocity(25.f);
x354_onScreenOrbitObjects.reserve(64);
x344_nearbyOrbitObjects.reserve(64);
x364_offScreenOrbitObjects.reserve(64);
x64_modelData->SetScale(playerScale);
x7f0_ballTransitionBeamModel->SetScale(playerScale);
LoadAnimationTokens();
}
void CPlayer::InitializeBallTransition()
{
if (x64_modelData && x64_modelData->HasAnimData())
x64_modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(2, -1, 1.f, true), false);
}
bool CPlayer::IsTransparent() const { return x588_alpha < 1.f; }
void CPlayer::Update(float dt, CStateManager& mgr) {}
void CPlayer::PostUpdate(float dt, CStateManager& mgr)
{
}
bool CPlayer::StartSamusVoiceSfx(u16 sfx, float vol, int prio)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
return false;
bool started = true;
if (x77c_samusVoiceSfx)
{
if (CSfxManager::IsPlaying(x77c_samusVoiceSfx))
{
started = false;
if (prio > x780_samusVoicePriority)
{
CSfxManager::SfxStop(x77c_samusVoiceSfx);
started = true;
}
}
if (started)
{
x77c_samusVoiceSfx = CSfxManager::SfxStart(sfx, vol, 0.f, false, 0x7f, false, kInvalidAreaId);
x780_samusVoicePriority = prio;
}
}
return started;
}
bool CPlayer::IsPlayerDeadEnough() const
{
if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Unmorphed)
return x9f4_deathTime > 2.5f;
else if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Morphed)
return x9f4_deathTime > 6.f;
return false;
}
void CPlayer::AsyncLoadSuit(CStateManager& mgr) { x490_gun->AsyncLoadSuit(mgr); }
void CPlayer::LoadAnimationTokens()
{
TLockedToken<CDependencyGroup> transGroup = g_SimplePool->GetObj("BallTransition_DGRP");
CDependencyGroup& group = *transGroup;
x25c_ballTransitionsRes.reserve(group.GetObjectTagVector().size());
for (const SObjectTag& tag : group.GetObjectTagVector())
{
if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('CSKR') || tag.type == FOURCC('TXTR'))
continue;
x25c_ballTransitionsRes.push_back(g_SimplePool->GetObj(tag));
}
}
bool CPlayer::HasTransitionBeamModel() const
{
return x7f0_ballTransitionBeamModel && !x7f0_ballTransitionBeamModel->IsNull();
}
bool CPlayer::CanRenderUnsorted(CStateManager& mgr) const { return false; }
const CDamageVulnerability* CPlayer::GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CDamageInfo& info) const
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed && x570_ > 0.f && !info.GetX18())
return &CDamageVulnerability::ImmuneVulnerabilty();
return &CDamageVulnerability::NormalVulnerabilty();
}
const CDamageVulnerability* CPlayer::GetDamageVulnerability() const
{
CDamageInfo info(CWeaponMode(EWeaponType::Power, false, false, false), 0.f, 0.f, 0.f);
return GetDamageVulnerability(zeus::CVector3f::skZero, zeus::CVector3f::skUp, info);
}
zeus::CVector3f CPlayer::GetHomingPosition(CStateManager& mgr, float dt) const
{
if (dt > 0.f)
return x34_transform.origin + PredictMotion(dt).x0_translation;
return x34_transform.origin;
}
zeus::CVector3f CPlayer::GetAimPosition(CStateManager& mgr, float dt) const
{
zeus::CVector3f ret = x34_transform.origin;
if (dt > 0.f)
{
if (x304_orbitState == EPlayerOrbitState::Zero)
ret += PredictMotion(dt).x0_translation;
else
ret = CSteeringBehaviors::ProjectOrbitalPosition(ret, x138_velocity, x314_orbitPoint, dt);
}
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
ret.z += g_tweakPlayer->GetPlayerBallHalfExtent();
else
ret.z += GetEyeHeight();
return ret;
}
void CPlayer::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
x768_morphball->FluidFXThink(state, water, mgr);
if (state == EFluidState::One)
x9c5_30_ = true;
}
else if (x2f8_morphTransState != EPlayerMorphBallState::Unmorphed)
{
if (mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(x8_uid) >= 0.2f)
{
zeus::CVector3f position(x34_transform.origin);
position.z = water.GetTriggerBoundsWR().max.z;
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, position, 0.1f,
state == EFluidState::Zero);
}
}
else
{
if (mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(x8_uid) >= 0.2f)
{
zeus::CVector3f posOffset = x50c_moveDir;
if (posOffset.canBeNormalized())
posOffset = posOffset.normalized() * zeus::CVector3f(1.2f, 1.2f, 0.f);
switch (state)
{
case EFluidState::Zero:
{
bool doSplash = true;
if (x4fc_ > 12.5f)
{
zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
zeus::CVector3f dcVel = GetDampedClampedVelocityWR();
dcVel.z = 0.f;
if (lookDir.dot(dcVel.normalized()) > 0.75f)
doSplash = false;
}
if (doSplash)
{
zeus::CVector3f position = x34_transform.origin + posOffset;
position.z = water.GetTriggerBoundsWR().max.z;
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, position, 0.3f, true);
if (water.GetFluidPlane().GetFluidType() == CFluidPlane::EFluidType::NormalWater)
{
float velMag = mgr.GetPlayer().GetVelocity().magnitude() / 10.f;
mgr.GetEnvFxManager()->SetXB54(10.f * std::max(1.f, velMag));
}
}
break;
}
case EFluidState::One:
{
if (x138_velocity.magnitude() > 1.f &&
mgr.GetFluidPlaneManager()->GetLastRippleDeltaTime(x8_uid) >= 0.2f)
{
zeus::CVector3f position(x34_transform.origin);
position.z = water.GetTriggerBoundsWR().max.z;
water.GetFluidPlane().Ripple(0.5f, x8_uid, position, water, mgr);
}
break;
}
case EFluidState::Two:
{
zeus::CVector3f position = x34_transform.origin + posOffset;
position.z = water.GetTriggerBoundsWR().max.z;
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, position, 0.15f, true);
break;
}
default: break;
}
}
}
}
void CPlayer::TakeDamage(bool significant, const zeus::CVector3f& location,
float dam, EWeaponType type, CStateManager& mgr)
{
if (!significant)
return;
if (dam >= 0.f)
{
x570_ = 0.5f;
x55c_damageAmt = dam;
x560_prevDamageAmt = (type == EWeaponType::AI && dam == 0.00002f) ? 10.f : dam;
x564_damageLocation = location;
x558_wasDamaged = true;
bool doRumble = false;
u16 suitDamageSfx = 0, damageLoopSfx = 0, damageSamusVoiceSfx = 0;
switch (type)
{
case EWeaponType::Phazon:
case EWeaponType::Unused2:
damageLoopSfx = 3114;
damageSamusVoiceSfx = 1653;
break;
case EWeaponType::PoisonWater:
damageLoopSfx = 1486;
damageSamusVoiceSfx = 1633;
break;
case EWeaponType::Lava:
damageLoopSfx = 657;
case EWeaponType::Hot:
damageSamusVoiceSfx = 1656;
break;
default:
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphed)
{
if (dam > 30.f)
damageSamusVoiceSfx = 1512;
else if (dam > 15.f)
damageSamusVoiceSfx = 1511;
else
damageSamusVoiceSfx = 1489;
suitDamageSfx = 1467;
}
else
{
if (dam > 30.f)
suitDamageSfx = 1514;
else if (dam > 15.f)
suitDamageSfx = 1513;
else
suitDamageSfx = 1491;
}
break;
}
if (damageSamusVoiceSfx && x774_samusVoiceTimeout <= 0.f)
{
StartSamusVoiceSfx(damageSamusVoiceSfx, 1.f, 8);
x774_samusVoiceTimeout = mgr.GetActiveRandom()->Range(3.f, 4.f);
doRumble = true;
}
if (damageLoopSfx && !x9c7_24_ && x2ac_surfaceRestraint >= ESurfaceRestraints::Ice)
{
if (!x770_damageLoopSfx || x788_damageLoopSfxId != damageLoopSfx)
{
if (x770_damageLoopSfx && x788_damageLoopSfxId != damageLoopSfx)
CSfxManager::SfxStop(x770_damageLoopSfx);
x770_damageLoopSfx = CSfxManager::SfxStart(damageLoopSfx, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
x788_damageLoopSfxId = damageLoopSfx;
}
x784_ = 0.5f;
}
if (suitDamageSfx)
{
if (x770_damageLoopSfx)
{
CSfxManager::SfxStop(x770_damageLoopSfx);
x770_damageLoopSfx.reset();
}
x770_damageLoopSfx = CSfxManager::SfxStart(suitDamageSfx, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
x788_damageLoopSfxId = suitDamageSfx;
xa2c_ = 0;
doRumble = true;
}
if (doRumble)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphed)
x490_gun->DamageRumble(location, dam, mgr);
float tmp = x55c_damageAmt / 25.f;
if (std::fabs(tmp) > 1.f)
tmp = tmp > 0.f ? 1.f : -1.f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Eleven, ERumblePriority::One);
}
if (x2f8_morphTransState != EPlayerMorphBallState::Unmorphed)
{
x768_morphball->TakeDamage(x55c_damageAmt);
x768_morphball->SetDamageTimer(0.4f);
}
}
if (x3b8_grappleState != EGrappleState::None)
BreakGrapple(EPlayerOrbitRequest::Eleven, mgr);
}
void CPlayer::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
CHealthInfo* CPlayer::HealthInfo(const CStateManager& mgr) { return &mgr.GetPlayerState()->HealthInfo(); }
bool CPlayer::IsUnderBetaMetroidAttack(CStateManager& mgr) const
{
if (x274_energyDrain.GetEnergyDrainIntensity() > 0.f)
{
for (const CEnergyDrainSource& source : x274_energyDrain.GetEnergyDrainSources())
if (CPatterned::CastTo<MP1::CMetroidBeta>(mgr.GetObjectById(source.GetEnergyDrainSourceId())))
return true;
}
return false;
}
rstl::optional_object<zeus::CAABox> CPlayer::GetTouchBounds() const
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
float ballTouchRad = x768_morphball->GetBallTouchRadius();
zeus::CVector3f ballCenter =
GetTranslation() + zeus::CVector3f(0.f, 0.f, x768_morphball->GetBallRadius());
return zeus::CAABox(ballCenter - ballTouchRad, ballCenter + ballTouchRad);
}
return GetBoundingBox();
}
void CPlayer::DoPreThink(float dt, CStateManager& mgr)
{
PreThink(dt, mgr);
if (CEntity* ent = mgr.ObjectById(xa00_))
ent->PreThink(dt, mgr);
}
void CPlayer::DoThink(float dt, CStateManager& mgr)
{
Think(dt, mgr);
if (CEntity* ent = mgr.ObjectById(xa00_))
ent->Think(dt, mgr);
}
void CPlayer::UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float dt)
{
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan)
{
SetScanningState(EPlayerScanState::NotScanning, mgr);
return;
}
if (x3a8_scanState != EPlayerScanState::NotScanning && x3b4_scanningObject != x310_orbitTargetId &&
x310_orbitTargetId != kInvalidUniqueId)
SetScanningState(EPlayerScanState::NotScanning, mgr);
switch (x3a8_scanState)
{
case EPlayerScanState::NotScanning:
if (ValidateScanning(input, mgr))
{
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
{
const CScannableObjectInfo* scanInfo = act->GetScannableObjectInfo();
float scanTime = mgr.GetPlayerState()->GetScanTime(scanInfo->GetScannableObjectId());
if (scanTime >= 1.f)
{
x9c6_30_newScanScanning = false;
scanTime = 0.f;
}
else
{
x9c6_30_newScanScanning = true;
}
SetScanningState(EPlayerScanState::Scanning, mgr);
x3ac_scanningTime = scanTime * scanInfo->GetTotalDownloadTime();
x3b0_curScanTime = 0.f;
}
}
break;
case EPlayerScanState::Scanning:
if (ValidateScanning(input, mgr))
{
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
{
if (const CScannableObjectInfo* scanInfo = act->GetScannableObjectInfo())
{
x3ac_scanningTime = std::min(scanInfo->GetTotalDownloadTime(), x3ac_scanningTime + dt);
x3b0_curScanTime += dt;
mgr.GetPlayerState()->SetScanTime(scanInfo->GetScannableObjectId(),
x3ac_scanningTime / scanInfo->GetTotalDownloadTime());
if (x3ac_scanningTime >= scanInfo->GetTotalDownloadTime() &&
x3b0_curScanTime >= g_tweakGui->GetScanSidesStartTime())
SetScanningState(EPlayerScanState::ScanComplete, mgr);
}
}
else
{
SetScanningState(EPlayerScanState::NotScanning, mgr);
}
}
else
{
SetScanningState(EPlayerScanState::NotScanning, mgr);
}
break;
case EPlayerScanState::ScanComplete:
if (!ValidateScanning(input, mgr))
SetScanningState(EPlayerScanState::NotScanning, mgr);
break;
}
}
bool CPlayer::ValidateScanning(const CFinalInput& input, CStateManager& mgr)
{
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::ScanItem, input))
{
if (x304_orbitState == EPlayerOrbitState::One)
{
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
{
if (act->GetMaterialList().HasMaterial(EMaterialTypes::Scannable))
{
zeus::CVector3f targetToPlayer = GetTranslation() - act->GetTranslation();
if (targetToPlayer.canBeNormalized() &&
targetToPlayer.magnitude() < g_tweakPlayer->GetScanningRange())
return true;
}
}
}
}
return false;
}
static bool IsDataLoreResearchScan(ResId id)
{
auto it = g_MemoryCardSys->LookupScanState(id);
if (it == g_MemoryCardSys->GetScanStates().cend())
return false;
switch (it->second)
{
case CSaveWorld::EScanCategory::Data:
case CSaveWorld::EScanCategory::Lore:
case CSaveWorld::EScanCategory::Research:
return true;
default:
return false;
}
}
static const char* UnlockMessageResBases[] =
{
"STRG_SlideShow_Unlock1_",
"STRG_SlideShow_Unlock2_"
};
static ResId UpdatePersistentScanPercent(u32 prevLogScans, u32 logScans, u32 totalLogScans)
{
if (prevLogScans == logScans)
return -1;
float scanPercent = logScans / float(totalLogScans) * 100.f;
float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
if (firstTime)
g_GameState->SystemOptions().SetLogScanPercent(u32(scanPercent));
if (scanPercentProgStep > prevScanPercentProgStep)
{
auto message =
std::string(UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)]) + (firstTime ? '1' : '2');
auto id = g_ResFactory->GetResourceIdByName(message.c_str());
if (id)
return id->id;
}
return -1;
}
void CPlayer::FinishNewScan(CStateManager& mgr)
{
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
if (act->GetMaterialList().HasMaterial(EMaterialTypes::Scannable))
if (auto scanInfo = act->GetScannableObjectInfo())
if (mgr.GetPlayerState()->GetScanTime(scanInfo->GetScannableObjectId()) >= 1.f)
if (IsDataLoreResearchScan(scanInfo->GetScannableObjectId()))
{
auto scanCompletion = mgr.CalculateScanCompletionRate();
ResId message = UpdatePersistentScanPercent(mgr.GetPlayerState()->GetLogScans(),
scanCompletion.first, scanCompletion.second);
if (message != -1)
mgr.ShowPausedHUDMemo(message, 0.f);
mgr.GetPlayerState()->SetScanCompletionRate(scanCompletion);
}
}
void CPlayer::SetScanningState(EPlayerScanState state, CStateManager& mgr)
{
if (x3a8_scanState == state)
return;
mgr.SetGameState(CStateManager::EGameState::Running);
if (x3a8_scanState == EPlayerScanState::ScanComplete)
if (TCastToPtr<CActor> act = mgr.ObjectById(x3b4_scanningObject))
act->OnScanStateChanged(EScanState::Done, mgr);
switch (state)
{
case EPlayerScanState::NotScanning:
if (x3a8_scanState == EPlayerScanState::Scanning || x3a8_scanState == EPlayerScanState::ScanComplete)
if (x9c6_30_newScanScanning)
FinishNewScan(mgr);
x3ac_scanningTime = 0.f;
x3b0_curScanTime = 0.f;
if (!g_tweakPlayer->GetScanRetention())
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
if (act->GetMaterialList().HasMaterial(EMaterialTypes::Scannable))
if (auto scanInfo = act->GetScannableObjectInfo())
if (mgr.GetPlayerState()->GetScanTime(scanInfo->GetScannableObjectId()) < 1.f)
mgr.GetPlayerState()->SetScanTime(scanInfo->GetScannableObjectId(), 0.f);
x3b4_scanningObject = kInvalidUniqueId;
break;
case EPlayerScanState::Scanning:
x3b4_scanningObject = x310_orbitTargetId;
break;
case EPlayerScanState::ScanComplete:
if (g_tweakPlayer->GetScanFreezesGame())
mgr.SetGameState(CStateManager::EGameState::SoftPaused);
x3b4_scanningObject = x310_orbitTargetId;
break;
}
x3a8_scanState = state;
}
bool CPlayer::GetExplorationMode() const
{
switch (x498_gunHolsterState)
{
case EGunHolsterState::Holstering:
case EGunHolsterState::Holstered:
return true;
default:
return false;
}
}
bool CPlayer::GetCombatMode() const
{
switch (x498_gunHolsterState)
{
case EGunHolsterState::Drawing:
case EGunHolsterState::Drawn:
return true;
default:
return false;
}
}
void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f& pos) const
{
if (mgr.GetCameraManager()->IsInCinematicCamera())
return;
if (x490_gun->GetGrappleArm().InGrappleCycle() &&
x490_gun->GetGrappleArm().GetAnimState() != CGrappleArm::EArmState::Ten)
x490_gun->GetGrappleArm().RenderGrappleBeam(mgr, pos);
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Scan &&
mgr.GetPlayerState()->GetVisorTransitionFactor() >= 1.f)
return;
if ((mgr.GetCameraManager()->IsInFirstPersonCamera() && x2f4_cameraState == EPlayerCameraState::Zero) ||
(x2f8_morphTransState == EPlayerMorphBallState::Morphing &&
x498_gunHolsterState == EGunHolsterState::Holstering))
{
CModelFlags flags(5, 0, 3, zeus::CColor(1.f, x494_mapAlpha));
x490_gun->Render(mgr, pos, flags);
}
}
void CPlayer::Render(const CStateManager& mgr) const
{
bool doRender = x2f4_cameraState != EPlayerCameraState::Four;
if (!doRender)
if (TCastToConstPtr<CCinematicCamera> cam = mgr.GetCameraManager()->GetCurrentCamera(mgr))
doRender = (x2f8_morphTransState == EPlayerMorphBallState::Morphed && cam->GetW1() & 0x40);
if (x2f4_cameraState != EPlayerCameraState::Zero && doRender)
{
bool doTransitionRender = false;
bool doBallRender = false;
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Unmorphed:
x64_modelData->Touch(mgr, 0);
CPhysicsActor::Render(mgr);
if (HasTransitionBeamModel())
{
x7f0_ballTransitionBeamModel->Touch(mgr, 0);
CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
x7f0_ballTransitionBeamModel->Render(mgr, x7f4_, x90_actorLights.get(), flags);
}
break;
case EPlayerMorphBallState::Morphing:
x768_morphball->TouchModel(mgr);
doTransitionRender = true;
doBallRender = true;
break;
case EPlayerMorphBallState::Unmorphing:
x490_gun->TouchModel(mgr);
doTransitionRender = true;
doBallRender = true;
break;
case EPlayerMorphBallState::Morphed:
x64_modelData->Touch(mgr, 0);
x768_morphball->Render(mgr, x90_actorLights.get());
break;
}
if (doTransitionRender)
{
CPhysicsActor::Render(mgr);
if (HasTransitionBeamModel())
{
CModelFlags flags(5, 0, 3, zeus::CColor(1.f, x588_alpha));
x7f0_ballTransitionBeamModel->Render(CModelData::EWhichModel::Normal,
x7f4_, x90_actorLights.get(), flags);
}
float morphFactor = x574_morphTime / x578_morphDuration;
float transitionAlpha;
if (morphFactor < 0.05f)
transitionAlpha = 0.f;
else if (morphFactor < 0.1f)
transitionAlpha = (morphFactor - 0.05f) / 0.05f;
else if (morphFactor < 0.8f)
transitionAlpha = 1.f;
else
transitionAlpha = 1.f - (morphFactor - 0.8f) / 0.2f;
auto mdsp1 = int(x730_transitionModels.size() + 1);
for (int i=0 ; i<x730_transitionModels.size() ; ++i)
{
int ni = i + 1;
float alpha = transitionAlpha * (1.f - (ni + 1) / float(mdsp1)) *
*x71c_transitionModelAlphas.GetEntry(ni);
if (alpha != 0.f)
{
CModelData& data = *x730_transitionModels[i];
CModelFlags flags(5, 0, 3, zeus::CColor(1.f, alpha));
data.Render(CModelData::GetRenderingModel(mgr), *x658_transitionModelXfs.GetEntry(ni),
x90_actorLights.get(), flags);
if (HasTransitionBeamModel())
{
CModelFlags flags(5, 0, 3, zeus::CColor(1.f, alpha));
x7f0_ballTransitionBeamModel->Render(CModelData::EWhichModel::Normal,
*x594_transisionBeamXfs.GetEntry(ni),
x90_actorLights.get(), flags);
}
}
}
if (doBallRender)
{
float morphFactor = x574_morphTime / x578_morphDuration;
float ballAlphaStart = 0.75f;
float ballAlphaMag = 4.f;
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphing)
{
ballAlphaStart = 0.875f;
morphFactor = 1.f - morphFactor;
ballAlphaMag = 8.f;
}
if (morphFactor > ballAlphaStart)
{
CModelFlags flags(5, u8(x768_morphball->GetMorphballModelShader()), 3,
zeus::CColor(1.f, ballAlphaMag * (morphFactor - ballAlphaStart)));
x768_morphball->GetMorphballModelData().Render(mgr, x768_morphball->GetBallToWorld(),
x90_actorLights.get(), flags);
}
if (x2f8_morphTransState == EPlayerMorphBallState::Morphing)
{
if (morphFactor > 0.5f)
{
float tmp = (morphFactor - 0.5f) / 0.5f;
float rotate = 1.f - tmp;
float scale = 0.75f * rotate + 1.f;
float ballAlpha;
if (tmp < 0.1f)
ballAlpha = 0.f;
else if (tmp < 0.2f)
ballAlpha = (tmp - 0.1f) / 0.1f;
else if (tmp < 0.9f)
ballAlpha = 1.f;
else
ballAlpha = 1.f - (morphFactor - 0.9f) / 0.1f;
float theta = zeus::degToRad(360.f * rotate);
ballAlpha *= 0.5f;
if (ballAlpha > 0.f)
{
CModelFlags flags(7, 0, 3, zeus::CColor(1.f, ballAlpha));
x768_morphball->GetMorphballModelData().Render(mgr, x768_morphball->GetBallToWorld() *
zeus::CTransform::RotateZ(theta) * zeus::CTransform::Scale(scale),
x90_actorLights.get(), flags);
}
}
x768_morphball->RenderMorphBallTransitionFlash(mgr);
}
}
}
}
}
void CPlayer::RenderReflectedPlayer(CStateManager& mgr)
{
zeus::CFrustum frustum;
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Unmorphed:
case EPlayerMorphBallState::Morphing:
case EPlayerMorphBallState::Unmorphing:
SetCalculateLighting(true);
if (x2f4_cameraState == EPlayerCameraState::Zero)
CActor::PreRender(mgr, frustum);
CPhysicsActor::Render(mgr);
if (HasTransitionBeamModel())
{
CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
x7f0_ballTransitionBeamModel->Render(mgr, x7f4_, nullptr, flags);
}
break;
case EPlayerMorphBallState::Morphed:
x768_morphball->Render(mgr, x90_actorLights.get());
break;
}
}
void CPlayer::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
SetCalculateLighting(false);
x768_morphball->PreRender(mgr, frustum);
}
else
{
SetCalculateLighting(true);
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphed)
{
x490_gun->PreRender(mgr, frustum,
mgr.GetCameraManager()->GetGlobalCameraTranslation(mgr));
}
}
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphed ||
mgr.GetCameraManager()->IsInCinematicCamera())
{
x768_morphball->DeleteBallShadow();
}
else
{
x768_morphball->CreateBallShadow();
x768_morphball->RenderToShadowTex(mgr);
}
for (auto& model : x730_transitionModels)
model->AnimationData()->PreRender();
if (x2f4_cameraState != EPlayerCameraState::Zero)
CActor::PreRender(mgr, frustum);
}
void CPlayer::CalculateRenderBounds()
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
float rad = x768_morphball->GetBallRadius();
x9c_renderBounds = zeus::CAABox(GetTranslation() - zeus::CVector3f(rad, rad, 0.f),
GetTranslation() + zeus::CVector3f(rad, rad, rad * 2.f));
}
else
{
CActor::CalculateRenderBounds();
}
}
void CPlayer::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
{
if (x2f4_cameraState != EPlayerCameraState::Zero &&
x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
if (x768_morphball->IsInFrustum(frustum))
CActor::AddToRenderer(frustum, mgr);
else
x768_morphball->TouchModel(mgr);
}
else
{
x490_gun->AddToRenderer(frustum, mgr);
CActor::AddToRenderer(frustum, mgr);
}
}
void CPlayer::ComputeFreeLook(const CFinalInput& input)
{
float lookLeft = ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookLeft, input);
float lookRight = ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookRight, input);
float lookUp = ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookUp, input);
float lookDown = ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookDown, input);
if (g_GameState->GameOptions().GetInvertYAxis())
{
lookUp = ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookDown, input);
lookDown = ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookUp, input);
}
if (!g_tweakPlayer->GetStayInFreeLookWhileFiring() &&
(ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ||
x304_orbitState != EPlayerOrbitState::Zero))
{
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
}
else
{
if (x3dc_inFreeLook)
{
x3e8_horizFreeLookAngleVel = (lookLeft - lookRight) * g_tweakPlayer->GetHorizontalFreeLookAngleVel();
x3f0_vertFreeLookAngleVel = (lookUp - lookDown) * g_tweakPlayer->GetVerticalFreeLookAngleVel();
}
if (!x3de_lookControlHeld || !x3dd_freeLookPitchAngleCalculated)
{
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
}
}
if (g_tweakPlayer->GetEnableFreeLook())
{
if ((g_tweakPlayer->GetTwoButtonsForFreeLook() &&
(!ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold1, input) ||
!ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold2, input))) ||
(!ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold1, input) &&
!ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold2, input)))
{
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
}
}
if (IsMorphBallTransitioning())
{
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
}
}
void CPlayer::UpdateFreeLookState(const CFinalInput& input, float dt, CStateManager& mgr)
{
if (x304_orbitState == EPlayerOrbitState::Four || IsMorphBallTransitioning() ||
x2f8_morphTransState != EPlayerMorphBallState::Unmorphed ||
(x3b8_grappleState != EGrappleState::None && x3b8_grappleState != EGrappleState::Firing))
{
x3dc_inFreeLook = false;
x3dd_freeLookPitchAngleCalculated = false;
x3de_lookControlHeld = false;
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
x9c4_25_showCrosshairs = false;
return;
}
if (g_tweakPlayer->GetEnableFreeLook())
{
if ((g_tweakPlayer->GetTwoButtonsForFreeLook() &&
(ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold1, input) &&
ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold2, input))) ||
(!g_tweakPlayer->GetTwoButtonsForFreeLook() &&
(ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold1, input) ||
ControlMapper::GetDigitalInput(ControlMapper::ECommands::LookHold2, input))))
{
if (!x3dd_freeLookPitchAngleCalculated)
{
zeus::CVector3f lookDir = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis[1];
zeus::CVector3f lookDirFlat = lookDir;
lookDirFlat.z = 0.f;
x3e4_freeLookYawAngle = 0.f;
if (lookDirFlat.canBeNormalized())
{
lookDirFlat.normalize();
x3ec_freeLookPitchAngle = std::acos(zeus::clamp(-1.f, lookDirFlat.dot(lookDir), 1.f));
if (lookDir.z < 0.f)
x3ec_freeLookPitchAngle = -x3ec_freeLookPitchAngle;
}
}
x3dc_inFreeLook = true;
x3dd_freeLookPitchAngleCalculated = true;
x3de_lookControlHeld =
(ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookLeft, input) >= 0.1f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookRight, input) >= 0.1f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookDown, input) >= 0.1f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookUp, input) >= 0.1f);
}
else
{
x3dc_inFreeLook = false;
x3dd_freeLookPitchAngleCalculated = false;
x3de_lookControlHeld = false;
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
}
}
else
{
x3de_lookControlHeld =
(ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookLeft, input) >= 0.1f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookRight, input) >= 0.1f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookDown, input) >= 0.1f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::LookUp, input) >= 0.1f);
x3dd_freeLookPitchAngleCalculated = false;
if (std::fabs(x3e4_freeLookYawAngle) < g_tweakPlayer->GetFreeLookCenteredThresholdAngle() &&
std::fabs(x3ec_freeLookPitchAngle) < g_tweakPlayer->GetFreeLookCenteredThresholdAngle())
{
if (x3e0_curFreeLookCenteredTime > g_tweakPlayer->GetFreeLookCenteredTime())
{
x3dc_inFreeLook = false;
x3e8_horizFreeLookAngleVel = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
}
else
{
x3e0_curFreeLookCenteredTime += dt;
}
}
else
{
x3dc_inFreeLook = true;
x3e0_curFreeLookCenteredTime = 0.f;
}
}
UpdateCrosshairsState(input);
}
void CPlayer::UpdateFreeLook(float dt)
{
if (GetFrozenState())
return;
float lookDeltaAngle = dt * g_tweakPlayer->GetFreeLookSpeed();
if (!x3de_lookControlHeld)
lookDeltaAngle = dt * g_tweakPlayer->GetFreeLookSnapSpeed();
float angleVelP = x3f0_vertFreeLookAngleVel - x3ec_freeLookPitchAngle;
float vertLookDamp = zeus::clamp(0.f, std::fabs(angleVelP / 1.0471976f), 1.f);
float dx = lookDeltaAngle * (2.f * vertLookDamp - std::sin((M_PIF / 2.f) * vertLookDamp));
if (0.f <= angleVelP)
x3ec_freeLookPitchAngle += dx;
else
x3ec_freeLookPitchAngle -= dx;
angleVelP = x3e8_horizFreeLookAngleVel - x3e4_freeLookYawAngle;
dx = lookDeltaAngle * zeus::clamp(0.f, std::fabs(angleVelP / g_tweakPlayer->GetHorizontalFreeLookAngleVel()), 1.f);
if (0.f <= angleVelP)
x3e4_freeLookYawAngle += dx;
else
x3e4_freeLookYawAngle -= dx;
if (g_tweakPlayer->GetFreeLookTurnsPlayer())
x3e4_freeLookYawAngle = 0.f;
}
float CPlayer::GetMaximumPlayerPositiveVerticalVelocity(CStateManager& mgr) const
{
return mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::SpaceJumpBoots) ? 14.f : 11.666666f;
}
void CPlayer::StartLandingControlFreeze()
{
x760_controlsFrozen = true;
x764_controlsFrozenTimeout = 0.75f;
}
void CPlayer::EndLandingControlFreeze()
{
x760_controlsFrozen = false;
x764_controlsFrozenTimeout = 0.f;
}
void CPlayer::ProcessFrozenInput(float dt, CStateManager& mgr)
{
x764_controlsFrozenTimeout -= dt;
if (x764_controlsFrozenTimeout <= 0.f)
{
EndLandingControlFreeze();
}
else
{
CFinalInput dummy;
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
x768_morphball->ComputeBallMovement(dummy, mgr, dt);
x768_morphball->UpdateBallDynamics(mgr, dt);
}
else
{
ComputeMovement(dummy, mgr, dt);
}
}
}
void CPlayer::ProcessInput(const CFinalInput& input, CStateManager& mgr)
{
if (input.ControllerIdx() != 0)
return;
if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
UpdateScanningState(input, mgr, input.DeltaTime());
if (mgr.GetGameState() != CStateManager::EGameState::Running)
return;
if (!mgr.GetPlayerState()->IsPlayerAlive())
return;
if (GetFrozenState())
UpdateFrozenState(input, mgr);
if (GetFrozenState())
{
if (x258_movementState == EPlayerMovementState::OnGround ||
x258_movementState == EPlayerMovementState::FallingMorphed)
return;
CFinalInput dummyInput;
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
x768_morphball->ComputeBallMovement(dummyInput, mgr, input.DeltaTime());
x768_morphball->UpdateBallDynamics(mgr, input.DeltaTime());
}
else
{
ComputeMovement(dummyInput, mgr, input.DeltaTime());
}
return;
}
if (x760_controlsFrozen)
{
ProcessFrozenInput(input.DeltaTime(), mgr);
return;
}
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphed && x4a0_failsafeTest->Passes())
{
const CCollidableAABox* prim = static_cast<const CCollidableAABox*>(GetCollisionPrimitive());
zeus::CAABox tmpAABB(prim->GetAABB().min - 0.2f, prim->GetAABB().max + 0.2f);
CCollidableAABox tmpBox(tmpAABB, prim->GetMaterial());
CPhysicsActor::Stop();
zeus::CAABox testBounds = prim->GetAABB().getTransformedAABox(x34_transform);
zeus::CAABox expandedBounds(testBounds.min - 3.f, testBounds.max + 3.f);
CAreaCollisionCache cache(expandedBounds);
CGameCollision::BuildAreaCollisionCache(mgr, cache);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildColliderList(nearList, *this, expandedBounds);
std::experimental::optional<zeus::CVector3f> nonIntVec =
CGameCollision::FindNonIntersectingVector(mgr, cache, *this, *prim, nearList);
if (nonIntVec)
{
x4a0_failsafeTest->Reset();
SetTranslation(GetTranslation() + *nonIntVec);
}
}
UpdateGrappleState(input, mgr);
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
float leftDiv = g_tweakBall->GetLeftStickDivisor();
float rightDiv = g_tweakBall->GetRightStickDivisor();
if (x26c_ != kInvalidUniqueId || IsUnderBetaMetroidAttack(mgr))
leftDiv = 2.f;
CFinalInput scaledInput = input.ScaleAnalogueSticks(leftDiv, rightDiv);
x768_morphball->ComputeBallMovement(scaledInput, mgr, input.DeltaTime());
x768_morphball->UpdateBallDynamics(mgr, input.DeltaTime());
x4a0_failsafeTest->Reset();
}
else
{
if (x304_orbitState == EPlayerOrbitState::Five)
{
ApplyGrappleForces(input, mgr, input.DeltaTime());
}
else
{
CFinalInput scaledInput = input.ScaleAnalogueSticks(IsUnderBetaMetroidAttack(mgr) ? 3.f : 1.f, 1.f);
ComputeMovement(scaledInput, mgr, input.DeltaTime());
}
if (ShouldSampleFailsafe(mgr))
{
CFailsafeTest::EInputState inputState = CFailsafeTest::EInputState::Moving;
if (x258_movementState == EPlayerMovementState::StartingJump)
inputState = CFailsafeTest::EInputState::StartingJump;
else if (x258_movementState == EPlayerMovementState::Jump)
inputState = CFailsafeTest::EInputState::Jump;
x4a0_failsafeTest->AddSample(inputState, GetTranslation(), x138_velocity,
zeus::CVector2f(input.ALeftX(), input.ALeftY()));
}
}
ComputeFreeLook(input);
UpdateFreeLookState(input, input.DeltaTime(), mgr);
UpdateOrbitInput(input, mgr);
UpdateOrbitZone(mgr);
UpdateGunState(input, mgr);
UpdateVisorState(input, input.DeltaTime(), mgr);
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed ||
(x2f8_morphTransState == EPlayerMorphBallState::Unmorphed &&
x498_gunHolsterState == EGunHolsterState::Drawn))
{
x490_gun->ProcessInput(input, mgr);
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed &&
x26c_ != kInvalidUniqueId)
{
if (ControlMapper::GetPressInput(ControlMapper::ECommands::TurnLeft, input) ||
ControlMapper::GetPressInput(ControlMapper::ECommands::TurnRight, input) ||
ControlMapper::GetPressInput(ControlMapper::ECommands::Forward, input) ||
ControlMapper::GetPressInput(ControlMapper::ECommands::Backward, input) ||
ControlMapper::GetPressInput(ControlMapper::ECommands::JumpOrBoost, input))
{
xa28_ += input.DeltaTime() * 600.f * input.DeltaTime();
if (xa28_ > 1.f)
xa28_ = 1.f;
}
else
{
float tmp = 7.5f * input.DeltaTime();
xa28_ -= input.DeltaTime() * std::min(1.f, xa28_ * tmp + tmp);
if (xa28_ < 0.f)
xa28_ = 0.f;
}
}
}
UpdateCameraState(mgr);
UpdateMorphBallState(input, mgr);
UpdateCameraTimers(input.DeltaTime(), input);
UpdateFootstepSounds(input, mgr, input.DeltaTime());
x2a8_ += input.DeltaTime();
if (CheckSubmerged())
SetSoundEventPitchBend(0);
else
SetSoundEventPitchBend(8192);
CalculateLeaveMorphBallDirection(input);
}
bool CPlayer::ShouldSampleFailsafe(CStateManager& mgr) const
{
TCastToPtr<CCinematicCamera> cineCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
if (!mgr.GetPlayerState()->IsPlayerAlive())
return false;
return x2f4_cameraState != EPlayerCameraState::Four || !cineCam || !(cineCam->GetW1() & 0x80);
}
void CPlayer::CalculateLeaveMorphBallDirection(const CFinalInput& input)
{
if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
{
x518_leaveMorphDir = x50c_moveDir;
}
else
{
if (ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) > 0.3f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input) > 0.3f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input) > 0.3f ||
ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) > 0.3f)
{
if (x138_velocity.magnitude() > 0.5f)
x518_leaveMorphDir = x50c_moveDir;
}
}
}
void CPlayer::CalculatePlayerControlDirection(CStateManager& mgr)
{
if (x9c4_30_)
{
if (x9d8_.canBeNormalized())
{
x540_ = x9d8_.normalized();
x54c_ = x9d8_;
x54c_.z = 0.f;
if (x54c_.canBeNormalized())
x54c_.normalize();
else
x540_ = x54c_ = zeus::CVector3f::skForward;
}
else
{
x540_ = x54c_ = zeus::CVector3f::skForward;
}
}
else
{
zeus::CVector3f camToPlayer =
GetTranslation() - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
if (!camToPlayer.canBeNormalized())
{
x540_ = x54c_ = zeus::CVector3f::skForward;
}
else
{
zeus::CVector3f camToPlayerFlat(camToPlayer.x, camToPlayer.y, 0.f);
if (camToPlayerFlat.canBeNormalized())
{
if (camToPlayerFlat.magnitude() > g_tweakBall->GetBallCameraControlDistance())
{
x540_ = camToPlayer.normalized();
if (camToPlayerFlat.canBeNormalized())
{
camToPlayerFlat.normalize();
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Morphed:
x54c_ = camToPlayerFlat;
break;
default:
x540_ = GetTransform().basis[1];
x54c_ = x540_;
x54c_.z = 0.f;
if (x54c_.canBeNormalized())
x54c_.normalize();
}
}
else if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
{
x540_ = GetTransform().basis[1];
x54c_.z = 0.f;
if (x54c_.canBeNormalized())
x54c_.normalize();
}
}
else
{
if (x4fc_ < 0.25f)
{
x540_ = camToPlayer;
x54c_ = camToPlayerFlat;
}
else if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
{
x540_ = GetTransform().basis[1];
x54c_.z = 0.f;
if (x54c_.canBeNormalized())
x54c_.normalize();
}
}
}
}
}
}
void CPlayer::CalculatePlayerMovementDirection(float dt)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphing ||
x2f8_morphTransState == EPlayerMorphBallState::Unmorphing)
return;
zeus::CVector3f delta = GetTranslation() - x524_;
if (delta.canBeNormalized() && delta.magnitude() > 0.02f)
{
x53c_ += dt;
x4f8_ = std::fabs(delta.magnitude() / dt);
x500_ = delta.normalized();
zeus::CVector3f flatDelta(delta.x, delta.y, 0.f);
if (flatDelta.canBeNormalized())
{
x4fc_ = std::fabs(flatDelta.magnitude() / dt);
flatDelta.normalize();
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Morphed:
if (x4fc_ > 0.25f)
x50c_moveDir = flatDelta;
x530_ = x50c_moveDir;
x524_ = GetTranslation();
break;
default:
x500_ = GetTransform().basis[1];
x50c_moveDir = x500_;
x50c_moveDir.z = 0.f;
if (x50c_moveDir.canBeNormalized())
x50c_moveDir.normalize();
x530_ = x50c_moveDir;
x524_ = GetTranslation();
break;
}
}
else
{
if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
{
x500_ = GetTransform().basis[1];
x50c_moveDir = x500_;
x50c_moveDir.z = 0.f;
if (x50c_moveDir.canBeNormalized())
x50c_moveDir.normalize();
x530_ = x50c_moveDir;
x524_ = GetTranslation();
}
x4fc_ = 0.f;
}
}
else
{
x53c_ = 0.f;
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Morphed:
case EPlayerMorphBallState::Morphing:
case EPlayerMorphBallState::Unmorphing:
x500_ = x50c_moveDir;
break;
default:
x500_ = GetTransform().basis[1];
x50c_moveDir = x500_;
x50c_moveDir.z = 0.f;
if (x50c_moveDir.canBeNormalized())
x50c_moveDir.normalize();
x530_ = x50c_moveDir;
x524_ = GetTranslation();
break;
}
x4f8_ = 0.f;
x4fc_ = 0.f;
}
x50c_moveDir.z = 0.f;
if (x50c_moveDir.canBeNormalized())
x500_.normalize();
}
void CPlayer::Stop(CStateManager& stateMgr)
{
if (GetFrozenState())
{
x750_frozenTimeout = 0.f;
x754_iceBreakJumps = 0;
CPhysicsActor::Stop();
ClearForcesAndTorques();
RemoveMaterial(EMaterialTypes::Immovable, stateMgr);
if (!stateMgr.GetCameraManager()->IsInCinematicCamera() && xa0c_iceTextureId != kInvalidResId)
{
std::experimental::optional<TToken<CGenDescription>> gpsm;
gpsm.emplace(g_SimplePool->GetObj(SObjectTag(FOURCC('PART'), xa0c_iceTextureId)));
CHUDBillboardEffect* effect = new CHUDBillboardEffect(gpsm, {}, stateMgr.AllocateUniqueId(), true,
"FrostExplosion", CHUDBillboardEffect::GetNearClipDistance(stateMgr),
CHUDBillboardEffect::GetScaleForPOV(stateMgr), zeus::CColor::skWhite,
zeus::CVector3f::skOne, zeus::CVector3f::skZero);
stateMgr.AddObject(effect);
CSfxHandle hnd = CSfxManager::SfxStart(3129, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
x768_morphball->Stop();
SetVisorSteam(0.f, 0.42857146f, 0.071428575f, xa08_steamTextureId, false);
}
}
void CPlayer::Freeze(CStateManager& stateMgr, ResId steamTxtr, u16 sfx, ResId iceTxtr)
{
if (stateMgr.GetCameraManager()->IsInCinematicCamera() || GetFrozenState())
return;
bool showMsg;
if (x2f8_morphTransState == EPlayerMorphBallState::Unmorphed)
showMsg = g_GameState->SystemOptions().GetShowFrozenFpsMessage();
else
showMsg = g_GameState->SystemOptions().GetShowFrozenBallMessage();
if (showMsg)
{
const char16_t* msg =
g_MainStringTable->GetString(int(x2f8_morphTransState >= EPlayerMorphBallState::Morphed) + 19);
CHUDMemoParms parms(5.f, true, false, false);
MP1::CSamusHud::DisplayHudMemo(msg, parms);
}
x750_frozenTimeout = x758_frozenTimeoutBias + g_tweakPlayer->GetFrozenTimeout();
x754_iceBreakJumps = -x75c_additionalIceBreakJumps;
CPhysicsActor::Stop();
ClearForcesAndTorques();
if (x3b8_grappleState != EGrappleState::None)
BreakGrapple(EPlayerOrbitRequest::Ten, stateMgr);
else
SetOrbitRequest(EPlayerOrbitRequest::Ten, stateMgr);
AddMaterial(EMaterialTypes::Immovable, stateMgr);
xa08_steamTextureId = steamTxtr;
xa0c_iceTextureId = iceTxtr;
CSfxHandle hnd = CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
EndLandingControlFreeze();
}
bool CPlayer::GetFrozenState() const { return x750_frozenTimeout > 0.f; }
void CPlayer::UpdateFrozenState(const CFinalInput& input, CStateManager& mgr)
{
x750_frozenTimeout -= input.DeltaTime();
if (x750_frozenTimeout > 0.f)
SetVisorSteam(0.7f, 0.42857146f, 0.071428575f, xa08_steamTextureId, false);
else
Stop(mgr);
if (x258_movementState == EPlayerMovementState::OnGround ||
x258_movementState == EPlayerMovementState::FallingMorphed)
{
Stop(mgr);
ClearForcesAndTorques();
}
x7a0_visorSteam.Update(input.DeltaTime());
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Morphed:
x490_gun->ProcessInput(input, mgr);
break;
case EPlayerMorphBallState::Unmorphed:
case EPlayerMorphBallState::Morphing:
case EPlayerMorphBallState::Unmorphing:
if (ControlMapper::GetAnalogInput(ControlMapper::ECommands::JumpOrBoost, input))
{
if (x754_iceBreakJumps)
{
/* Subsequent Breaks */
CSfxHandle hnd = CSfxManager::SfxStart(3127, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
else
{
/* Initial Break */
CSfxHandle hnd = CSfxManager::SfxStart(3128, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
x754_iceBreakJumps += 1;
if (x754_iceBreakJumps > g_tweakPlayer->GetIceBreakJumpCount())
{
g_GameState->SystemOptions().IncrementFrozenFpsCount();
CHUDMemoParms info(0.f, true, true, true);
MP1::CSamusHud::DisplayHudMemo(u"", info);
Stop(mgr);
}
}
break;
}
}
void CPlayer::Think(float dt, CStateManager& mgr)
{
}
void CPlayer::PreThink(float dt, CStateManager& mgr)
{
x558_wasDamaged = false;
x55c_damageAmt = 0.f;
x560_prevDamageAmt = 0.f;
x564_damageLocation = zeus::CVector3f::skZero;
xa04_ = dt;
}
static const u16 skPlayerLandSfxSoft[] =
{
0xFFFF, 0x05E4, 0x05D2, 0x0621, 0x0658, 0xFFFF, 0x05E3, 0x0606,
0x05C0, 0x088E, 0x0694, 0x0638, 0x062B, 0xFFFF, 0x0621, 0x05D2,
0x05D2, 0x05C0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x05FB, 0x0625
};
static const u16 skPlayerLandSfxHard[] =
{
0xFFFF, 0x0651, 0x064B, 0x0647, 0x065A, 0xFFFF, 0x0648, 0x064E,
0x064F, 0x08D7, 0x0696, 0x0650, 0x064C, 0xFFFF, 0x0647, 0x064B,
0x064B, 0x064F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0652, 0x064D
};
void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::OnFloor:
if (x258_movementState != EPlayerMovementState::OnGround &&
x2f8_morphTransState != EPlayerMorphBallState::Morphed &&
x300_fallingTime > 0.3f)
{
if (x258_movementState != EPlayerMovementState::Falling)
{
float hardThres = 30.f * 2.f * -g_tweakPlayer->GetNormalGravAccel();
hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
float landVol = zeus::clamp(95.f, 1.6f * -x794_.z + 95.f, 127.f) / 127.f;
u16 landSfx;
if (-x794_.z < hardThres)
{
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, 24, 0xffff);
}
else
{
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, 24, 0xffff);
StartSamusVoiceSfx(1550, 1.f, 5);
x55c_damageAmt = 0.f;
x560_prevDamageAmt = 10.f;
x564_damageLocation = x34_transform.origin;
x558_wasDamaged = true;
mgr.GetCameraManager()->AddCameraShaker(
CCameraShakeData::BuildLandingCameraShakeData(0.3f, 1.25f), false);
StartLandingControlFreeze();
}
CSfxHandle handle =
CSfxManager::SfxStart(landSfx, landVol, 0.f, false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(handle);
float rumbleMag = -x794_.z / 110.f;
if (rumbleMag > 0.f)
{
if (std::fabs(rumbleMag) > 0.8f)
rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One);
}
x2a0_ = 0.f;
}
}
else if (x258_movementState != EPlayerMovementState::OnGround &&
x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
if (x138_velocity.z < -40.f && !x768_morphball->GetIsInHalfPipeMode() &&
x258_movementState == EPlayerMovementState::StartingJump &&
x300_fallingTime > 0.75f)
SetCoefficientOfRestitutionModifier(0.2f);
x768_morphball->StartLandingSfx();
if (x138_velocity.z < -5.f)
{
float rumbleMag = -x138_velocity.z / 110.f * 0.5f;
if (std::fabs(rumbleMag) > 0.8f)
rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One);
x2a0_ = 0.f;
}
if (x138_velocity.z < -30.f)
{
float rumbleMag = -x138_velocity.z / 110.f;
if (std::fabs(rumbleMag) > 0.8f)
rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One);
x2a0_ = 0.f;
}
}
x300_fallingTime = 0.f;
SetMoveState(EPlayerMovementState::OnGround, mgr);
break;
case EScriptObjectMessage::Falling:
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
if (x768_morphball->GetX187c() == 1)
break;
if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
SetMoveState(EPlayerMovementState::Falling, mgr);
else if (x258_movementState == EPlayerMovementState::OnGround)
SetMoveState(EPlayerMovementState::FallingMorphed, mgr);
break;
case EScriptObjectMessage::LandOnNotFloor:
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed &&
x768_morphball->GetX187c() == 1 &&
x258_movementState != EPlayerMovementState::StartingJump)
SetMoveState(EPlayerMovementState::StartingJump, mgr);
break;
case EScriptObjectMessage::OnIceSurface:
x2ac_surfaceRestraint = ESurfaceRestraints::Ice;
break;
case EScriptObjectMessage::OnMudSlowSurface:
x2ac_surfaceRestraint = ESurfaceRestraints::MudSlow;
break;
case EScriptObjectMessage::OnNormalSurface:
x2ac_surfaceRestraint = ESurfaceRestraints::Normal;
break;
case EScriptObjectMessage::InSnakeWeed:
x2ac_surfaceRestraint = ESurfaceRestraints::SnakeWeed;
break;
case EScriptObjectMessage::AddSplashInhabitant:
{
SetInFluid(true, sender);
UpdateSubmerged(mgr);
CRayCastResult result =
mgr.RayStaticIntersection(x34_transform.origin, zeus::CVector3f::skDown,
0.5f * GetEyeHeight(), SolidMaterialFilter);
if (result.IsInvalid())
{
SetVelocityWR(x138_velocity * 0.095f);
xfc_constantForce *= 0.095f;
}
break;
}
case EScriptObjectMessage::UpdateSplashInhabitant:
UpdateSubmerged(mgr);
if (CheckSubmerged() && !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
{
if (TCastToPtr<CScriptWater> water = mgr.ObjectById(xc4_fluidId))
{
switch (water->GetFluidPlane().GetFluidType())
{
case CFluidPlane::EFluidType::NormalWater:
x2b0_ = 0;
break;
case CFluidPlane::EFluidType::Lava:
case CFluidPlane::EFluidType::Five:
x2ac_surfaceRestraint = ESurfaceRestraints::Fluid2Or5;
break;
case CFluidPlane::EFluidType::PoisonWater:
x2b0_ = 0;
break;
case CFluidPlane::EFluidType::Three:
x2ac_surfaceRestraint = ESurfaceRestraints::Fluid3;
break;
default: break;
}
}
}
x9c5_25_splashUpdated = true;
break;
case EScriptObjectMessage::RemoveSplashInhabitant:
SetInFluid(false, kInvalidUniqueId);
UpdateSubmerged(mgr);
break;
case EScriptObjectMessage::ProjectileCollide:
x378_ = g_tweakPlayer->GetX1fc();
SetOrbitRequest(EPlayerOrbitRequest::Nine, mgr);
break;
case EScriptObjectMessage::AddPlatformRider:
x82e_ridingPlatform = sender;
break;
case EScriptObjectMessage::Damage:
if (TCastToPtr<CEnergyProjectile> energ = mgr.ObjectById(sender))
{
if ((energ->GetAttribField() & CWeapon::EProjectileAttrib::StaticInterference) !=
CWeapon::EProjectileAttrib::None)
{
mgr.GetPlayerState()->GetStaticInterference().
AddSource(GetUniqueId(), 0.3f, energ->GetInterferenceDuration());
}
}
break;
case EScriptObjectMessage::Deleted:
mgr.GetPlayerState()->ResetVisor();
x730_transitionModels.clear();
break;
default: break;
}
x490_gun->AcceptScriptMessage(msg, sender, mgr);
x768_morphball->AcceptScriptMessage(msg, sender, mgr);
CActor::AcceptScriptMsg(msg, sender, mgr);
}
void CPlayer::SetVisorSteam(float f1, float f2, float f3, ResId txtr, bool affectsThermal)
{
x7a0_visorSteam.SetSteam(f1, f2, f3, txtr, affectsThermal);
}
static const u16 skLeftStepSounds[] =
{
0xFFFF, 0x05B9, 0x05D7, 0x0622, 0x0653,
0xFFFF, 0x05D5, 0x0611, 0x05D9, 0x0887,
0x0699, 0x063A, 0x0631, 0xFFFF, 0x0629,
0x05D7, 0x05D7, 0x05D9, 0xFFFF, 0xFFFF,
0xFFFF, 0xFFFF, 0x05F9, 0x0629
};
static const u16 skRightStepSounds[] =
{
0xFFFF, 0x05BA, 0x05D8, 0x0623, 0x0654,
0xFFFF, 0x05D6, 0x0612, 0x05DB, 0x0888,
0x069A, 0x063B, 0x0632, 0xFFFF, 0x062A,
0x05D8, 0x05D8, 0x05DB, 0xFFFF, 0xFFFF,
0xFFFF, 0xFFFF, 0x05FA, 0x062A
};
void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr, float dt)
{
if (x2f8_morphTransState != EPlayerMorphBallState::Unmorphed ||
x258_movementState != EPlayerMovementState::OnGround ||
x3dc_inFreeLook || x3dd_freeLookPitchAngleCalculated)
return;
float sfxVol = 1.f;
x78c_footstepSfxTimer += dt;
float turn = std::fabs(TurnInput(input));
float forward = std::fabs(ForwardInput(input, dt));
float sfxDelay = 0.f;
if (forward > 0.05f || x304_orbitState != EPlayerOrbitState::Zero)
{
float vel = std::min(1.f, x138_velocity.magnitude() / GetActualFirstPersonMaxVelocity(dt));
if (vel > 0.05f)
{
sfxDelay = -0.475f * vel + 0.85f;
if (x790_footstepSfxSel == EFootstepSfx::None)
x790_footstepSfxSel = EFootstepSfx::Left;
}
else
{
x78c_footstepSfxTimer = 0.f;
x790_footstepSfxSel = EFootstepSfx::None;
}
sfxVol = 0.3f * vel + 0.7f;
}
else if (turn > 0.05f)
{
if (x790_footstepSfxSel == EFootstepSfx::Left)
sfxDelay = -0.813f * turn + 1.f;
else
sfxDelay = -2.438f * turn + 3.f;
if (x790_footstepSfxSel == EFootstepSfx::None)
{
x790_footstepSfxSel = EFootstepSfx::Left;
sfxDelay = x78c_footstepSfxTimer;
}
sfxVol = 0.75f;
}
else
{
x78c_footstepSfxTimer = 0.f;
x790_footstepSfxSel = EFootstepSfx::None;
}
if (x790_footstepSfxSel != EFootstepSfx::None && x78c_footstepSfxTimer > sfxDelay)
{
static float EarHeight = GetEyeHeight() - 0.1f;
if (xe6_24_fluidCounter != 0 && x828_waterLevelOnPlayer > 0.f && x828_waterLevelOnPlayer < EarHeight)
{
if (x82c_inLava)
{
if (x790_footstepSfxSel == EFootstepSfx::Left)
{
CSfxHandle hnd = CSfxManager::SfxStart(2183, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
else
{
CSfxHandle hnd = CSfxManager::SfxStart(2184, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
}
else
{
if (x790_footstepSfxSel == EFootstepSfx::Left)
{
CSfxHandle hnd = CSfxManager::SfxStart(1484, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
else
{
CSfxHandle hnd = CSfxManager::SfxStart(1485, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
}
}
else
{
u16 sfx;
if (x790_footstepSfxSel == EFootstepSfx::Left)
sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, 24, -1);
else
sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, 24, -1);
CSfxHandle hnd = CSfxManager::SfxStart(sfx, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
x78c_footstepSfxTimer = 0.f;
if (x790_footstepSfxSel == EFootstepSfx::Left)
x790_footstepSfxSel = EFootstepSfx::Right;
else
x790_footstepSfxSel = EFootstepSfx::Left;
}
}
u16 CPlayer::GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16* table, u32 length, u16 defId)
{
u16 ret = defId;
zeus::CAABox aabb = GetBoundingBox();
aabb.accumulateBounds(x34_transform.origin + zeus::CVector3f::skDown);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, aabb, SolidMaterialFilter, nullptr);
TUniqueId collideId = kInvalidUniqueId;
CRayCastResult result = mgr.RayWorldIntersection(collideId, x34_transform.origin,
zeus::CVector3f::skDown,
1.5f, SolidMaterialFilter, nearList);
if (result.IsValid())
ret = SfxIdFromMaterial(result.GetMaterial(), table, length, defId);
return ret;
}
u16 CPlayer::SfxIdFromMaterial(const CMaterialList& mat, const u16* idList, u32 tableLen, u16 defId)
{
u16 id = defId;
for (u32 i = 0; i < tableLen; ++i)
{
if (mat.HasMaterial(EMaterialTypes(i)) && idList[i] != 0xFFFF)
id = idList[i];
}
return id;
}
void CPlayer::UpdateCrosshairsState(const CFinalInput& input)
{
x9c4_25_showCrosshairs = ControlMapper::GetDigitalInput(ControlMapper::ECommands::ShowCrosshairs, input);
}
void CPlayer::UpdateVisorTransition(float dt, CStateManager& mgr)
{
if (mgr.GetPlayerState()->GetIsVisorTransitioning())
mgr.GetPlayerState()->UpdateVisorTransition(dt);
}
static const std::pair<CPlayerState::EItemType, ControlMapper::ECommands> skVisorToItemMapping[] =
{
{CPlayerState::EItemType::CombatVisor, ControlMapper::ECommands::NoVisor},
{CPlayerState::EItemType::XRayVisor, ControlMapper::ECommands::XrayVisor},
{CPlayerState::EItemType::ScanVisor, ControlMapper::ECommands::InviroVisor},
{CPlayerState::EItemType::ThermalVisor, ControlMapper::ECommands::ThermoVisor}
};
void CPlayer::UpdateVisorState(const CFinalInput& input, float dt, CStateManager& mgr)
{
x7a0_visorSteam.Update(dt);
if (x7a0_visorSteam.AffectsThermal())
mgr.SetThermalColdScale2(mgr.GetThermalColdScale2() + x7a0_visorSteam.GetAlpha());
if (x304_orbitState == EPlayerOrbitState::Five ||
TCastToPtr<CScriptGrapplePoint>(mgr.ObjectById(x310_orbitTargetId)) ||
x2f8_morphTransState != EPlayerMorphBallState::Unmorphed ||
mgr.GetPlayerState()->GetIsVisorTransitioning() ||
x3a8_scanState != EPlayerScanState::NotScanning)
return;
if (mgr.GetPlayerState()->GetTransitioningVisor() == CPlayerState::EPlayerVisor::Scan &&
(ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ||
ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input)) &&
mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::CombatVisor))
{
mgr.GetPlayerState()->StartVisorTransition(CPlayerState::EPlayerVisor::Combat);
DrawGun(mgr);
}
for (int i=0 ; i<4 ; ++i)
{
if (mgr.GetPlayerState()->HasPowerUp(skVisorToItemMapping[i].first) &&
ControlMapper::GetPressInput(skVisorToItemMapping[i].second, input))
{
x9c4_24_visorChangeRequested = true;
CPlayerState::EPlayerVisor visor = CPlayerState::EPlayerVisor(i);
if (mgr.GetPlayerState()->GetTransitioningVisor() != visor)
{
mgr.GetPlayerState()->StartVisorTransition(visor);
if (visor == CPlayerState::EPlayerVisor::Scan)
HolsterGun(mgr);
else
DrawGun(mgr);
}
}
}
}
void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr)
{
switch (x498_gunHolsterState)
{
case EGunHolsterState::Drawn:
{
bool needsHolster = false;
if (g_tweakPlayer->GetGunButtonTogglesHolster())
{
if (ControlMapper::GetPressInput(ControlMapper::ECommands::ToggleHolster, input))
needsHolster = true;
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) &&
!ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input) &&
g_tweakPlayer->GetGunNotFiringHolstersGun())
{
x49c_gunHolsterRemTime -= input.DeltaTime();
if (x49c_gunHolsterRemTime <= 0.f)
needsHolster = true;
}
}
else
{
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) &&
!ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input) &&
x490_gun->IsFidgeting())
{
if (g_tweakPlayer->GetGunNotFiringHolstersGun())
x49c_gunHolsterRemTime -= input.DeltaTime();
}
else
{
x49c_gunHolsterRemTime = g_tweakPlayerGun->GetGunNotFiringTime();
}
}
if (needsHolster)
HolsterGun(mgr);
break;
}
case EGunHolsterState::Drawing:
{
if (x49c_gunHolsterRemTime > 0.f)
{
x49c_gunHolsterRemTime -= input.DeltaTime();
} else
{
x498_gunHolsterState = EGunHolsterState::Drawn;
x49c_gunHolsterRemTime = g_tweakPlayerGun->GetGunNotFiringTime();
}
break;
}
case EGunHolsterState::Holstered:
{
bool needsDraw = false;
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ||
ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input) ||
x3b8_grappleState == EGrappleState::None ||
(g_tweakPlayer->GetGunButtonTogglesHolster() &&
ControlMapper::GetPressInput(ControlMapper::ECommands::ToggleHolster, input)))
needsDraw = true;
if (x3b8_grappleState == EGrappleState::None &&
(mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan ||
mgr.GetPlayerState()->GetTransitioningVisor() == CPlayerState::EPlayerVisor::Scan ))
needsDraw = false;
if (needsDraw)
DrawGun(mgr);
break;
}
case EGunHolsterState::Holstering:
if (x49c_gunHolsterRemTime > 0.f)
x49c_gunHolsterRemTime -= input.DeltaTime();
else
x498_gunHolsterState = EGunHolsterState::Holstered;
break;
}
}
void CPlayer::ResetGun(CStateManager& mgr)
{
x498_gunHolsterState = EGunHolsterState::Holstered;
x49c_gunHolsterRemTime = 0.f;
x490_gun->CancelFiring(mgr);
ResetAimTargetPrediction(kInvalidUniqueId);
}
void CPlayer::UpdateArmAndGunTransforms(float dt, CStateManager& mgr)
{
zeus::CVector3f grappleOffset;
zeus::CVector3f gunOffset;
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
gunOffset = {0.f, 0.f, 0.6f};
}
else
{
gunOffset = g_tweakPlayerGun->GetGunPosition();
grappleOffset = x490_gun->GetGrappleArm().IsArmMoving() ?
zeus::CVector3f::skZero : g_tweakPlayerGun->GetGrapplingArmPosition();
gunOffset.z += GetEyeHeight();
grappleOffset.z += GetEyeHeight();
}
UpdateGunTransform(gunOffset + x76c_cameraBob->GetGunBobTransformation().origin, mgr);
UpdateGrappleArmTransform(grappleOffset, mgr, dt);
}
void CPlayer::ForceGunOrientation(const zeus::CTransform& xf, CStateManager& mgr)
{
ResetGun(mgr);
x530_ = xf.basis[1];
x490_gun->SetTransform(xf);
UpdateArmAndGunTransforms(0.01f, mgr);
}
void CPlayer::UpdateCameraState(CStateManager& mgr)
{
UpdateCinematicState(mgr);
}
void CPlayer::UpdateDebugCamera(CStateManager& mgr)
{
// Empty
}
void CPlayer::UpdateCameraTimers(float dt, const CFinalInput& input)
{
if (x3dc_inFreeLook || x3dd_freeLookPitchAngleCalculated)
{
x294_jumpCameraPitchTimer = 0.f;
x29c_spaceJumpCameraPitchTimer = 0.f;
return;
}
if (g_tweakPlayer->GetFiringCancelsCameraPitch())
{
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ||
ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input))
{
if (x288_startingJumpTimeout > 0.f)
{
x2a4_cancelCameraPitch = true;
return;
}
}
}
if (ControlMapper::GetPressInput(ControlMapper::ECommands::JumpOrBoost, input))
++x298_jumpPresses;
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input) &&
x294_jumpCameraPitchTimer > 0.f && !x2a4_cancelCameraPitch && x298_jumpPresses <= 2)
x294_jumpCameraPitchTimer += dt;
if (x29c_spaceJumpCameraPitchTimer > 0.f && !x2a4_cancelCameraPitch)
x29c_spaceJumpCameraPitchTimer += dt;
}
void CPlayer::UpdateMorphBallState(const CFinalInput&, CStateManager& mgr) {}
CFirstPersonCamera& CPlayer::GetFirstPersonCamera(CStateManager& mgr)
{
return *mgr.GetCameraManager()->GetFirstPersonCamera();
}
void CPlayer::UpdateGunTransform(const zeus::CVector3f& gunPos, CStateManager& mgr)
{
float eyeHeight = GetEyeHeight();
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
zeus::CTransform gunXf = camXf;
zeus::CVector3f viewGunPos;
if (x2f8_morphTransState == EPlayerMorphBallState::Morphing)
viewGunPos = camXf * (gunPos - zeus::CVector3f(0.f, 0.f, eyeHeight));
else
viewGunPos = camXf.rotate(gunPos - zeus::CVector3f(0.f, 0.f, eyeHeight)) + GetEyePosition();
zeus::CUnitVector3f rightDir(gunXf.basis[0]);
gunXf.origin = viewGunPos;
switch (x498_gunHolsterState)
{
case EGunHolsterState::Drawing:
{
float liftAngle = zeus::clamp(-1.f, x49c_gunHolsterRemTime / 0.45f, 1.f);
if (liftAngle > 0.01f)
{
gunXf = zeus::CQuaternion::fromAxisAngle(rightDir, -liftAngle *
g_tweakPlayerGun->GetFixedVerticalAim()).toTransform() *
camXf.getRotation();
gunXf.origin = viewGunPos;
}
break;
}
case EGunHolsterState::Holstered:
{
gunXf = zeus::CQuaternion::fromAxisAngle(rightDir, -g_tweakPlayerGun->GetFixedVerticalAim()).toTransform() *
camXf.getRotation();
gunXf.origin = viewGunPos;
break;
}
case EGunHolsterState::Holstering:
{
float liftAngle = 1.f -
zeus::clamp(-1.f, x49c_gunHolsterRemTime / g_tweakPlayerGun->GetGunHolsterTime(), 1.f);
if (x2f8_morphTransState == EPlayerMorphBallState::Morphing)
liftAngle = 1.f - zeus::clamp(-1.f, x49c_gunHolsterRemTime / 0.1f, 1.f);
if (liftAngle > 0.01f)
{
gunXf = zeus::CQuaternion::fromAxisAngle(rightDir, -liftAngle *
g_tweakPlayerGun->GetFixedVerticalAim()).toTransform() *
camXf.getRotation();
gunXf.origin = viewGunPos;
}
break;
}
default:
break;
}
x490_gun->SetTransform(gunXf);
UpdateAimTargetPrediction(gunXf, mgr);
UpdateAssistedAiming(gunXf, mgr);
}
void CPlayer::UpdateAssistedAiming(const zeus::CTransform& xf, const CStateManager& mgr)
{
zeus::CTransform assistXf = xf;
if (TCastToConstPtr<CActor> target = mgr.GetObjectById(x3f4_aimTarget))
{
zeus::CVector3f gunToTarget = x480_assistedTargetAim - xf.origin;
zeus::CVector3f gunToTargetFlat = gunToTarget;
gunToTargetFlat.z = 0.f;
float gunToTargetFlatMag = gunToTargetFlat.magnitude();
zeus::CVector3f gunDirFlat = xf.basis[1];
gunDirFlat.z = 0.f;
float gunDirFlatMag = gunDirFlat.magnitude();
if (gunToTargetFlat.canBeNormalized() && gunDirFlat.canBeNormalized())
{
gunToTargetFlat = gunToTargetFlat / gunToTargetFlatMag;
gunDirFlat = gunDirFlat / gunDirFlatMag;
float vAngleDelta = std::atan2(gunToTarget.z, gunToTargetFlatMag) -
std::atan2(xf.basis[1].z, gunDirFlatMag);
bool hasVAngleDelta = true;
if (!x9c6_27_aimingAtProjectile && std::fabs(vAngleDelta) > g_tweakPlayer->GetAimAssistVerticalAngle())
{
if (g_tweakPlayer->GetAssistedAimingIgnoreVertical())
{
vAngleDelta = 0.f;
hasVAngleDelta = false;
}
else if (vAngleDelta > 0.f)
{
vAngleDelta = g_tweakPlayer->GetAimAssistVerticalAngle();
}
else
{
vAngleDelta = -g_tweakPlayer->GetAimAssistVerticalAngle();
}
}
bool targetToLeft = gunDirFlat.cross(gunToTargetFlat).z > 0.f;
float hAngleDelta = std::acos(zeus::clamp(-1.f, gunDirFlat.dot(gunToTargetFlat), 1.f));
bool hasHAngleDelta = true;
if (!x9c6_27_aimingAtProjectile && std::fabs(hAngleDelta) > g_tweakPlayer->GetAimAssistHorizontalAngle())
{
hAngleDelta = g_tweakPlayer->GetAimAssistHorizontalAngle();
if (g_tweakPlayer->GetAssistedAimingIgnoreHorizontal())
{
hAngleDelta = 0.f;
hasHAngleDelta = false;
}
}
if (targetToLeft)
hAngleDelta = -hAngleDelta;
if (!hasVAngleDelta || !hasHAngleDelta)
{
vAngleDelta = 0.f;
hAngleDelta = 0.f;
}
gunToTarget.x = std::sin(hAngleDelta) * std::cos(vAngleDelta);
gunToTarget.y = std::cos(hAngleDelta) * std::cos(vAngleDelta);
gunToTarget.z = std::sin(vAngleDelta);
gunToTarget = xf.rotate(gunToTarget);
assistXf = zeus::lookAt(zeus::CVector3f::skZero, gunToTarget, zeus::CVector3f::skUp);
}
}
x490_gun->SetAssistAimTransform(assistXf);
}
void CPlayer::UpdateAimTargetPrediction(const zeus::CTransform& xf, const CStateManager& mgr)
{
if (x3f4_aimTarget != kInvalidUniqueId)
{
if (TCastToConstPtr<CActor> target = mgr.GetObjectById(x3f4_aimTarget))
{
x9c6_27_aimingAtProjectile = TCastToConstPtr<CGameProjectile>(target.GetPtr());
zeus::CVector3f instantTarget = target->GetAimPosition(mgr, 0.f);
zeus::CVector3f gunToTarget = instantTarget - xf.origin;
float timeToTarget = gunToTarget.magnitude() / x490_gun->GetBeamVelocity();
zeus::CVector3f predictTarget = target->GetAimPosition(mgr, timeToTarget);
zeus::CVector3f predictOffset = predictTarget - instantTarget;
x3f8_targetAimPosition = instantTarget;
if (predictOffset.magnitude() < 0.1f)
x404_aimTargetAverage.AddValue(zeus::CVector3f::skZero);
else
x404_aimTargetAverage.AddValue(predictOffset);
if (auto avg = x404_aimTargetAverage.GetAverage())
x480_assistedTargetAim = instantTarget + *avg;
else
x480_assistedTargetAim = predictTarget;
}
}
}
void CPlayer::ResetAimTargetPrediction(TUniqueId target)
{
if (target == kInvalidUniqueId || x3f4_aimTarget != target)
x404_aimTargetAverage.Clear();
x3f4_aimTarget = target;
}
void CPlayer::DrawGun(CStateManager& mgr)
{
if (x498_gunHolsterState != EGunHolsterState::Holstered || InGrappleJumpCooldown())
return;
x498_gunHolsterState = EGunHolsterState::Drawing;
x49c_gunHolsterRemTime = 0.45f;
x490_gun->ResetIdle(mgr);
}
void CPlayer::HolsterGun(CStateManager& mgr)
{
if (x498_gunHolsterState == EGunHolsterState::Holstered ||
x498_gunHolsterState == EGunHolsterState::Holstering)
return;
float time = x2f8_morphTransState == EPlayerMorphBallState::Morphing ? 0.1f :
g_tweakPlayerGun->GetGunHolsterTime();
if (x498_gunHolsterState == EGunHolsterState::Drawing)
x49c_gunHolsterRemTime = time * (1.f - x49c_gunHolsterRemTime / 0.45f);
else
x49c_gunHolsterRemTime = time;
x498_gunHolsterState = EGunHolsterState::Holstering;
x490_gun->CancelFiring(mgr);
ResetAimTargetPrediction(kInvalidUniqueId);
}
bool CPlayer::IsMorphBallTransitioning() const
{
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Morphing:
case EPlayerMorphBallState::Unmorphing:
return true;
default:
return false;
}
}
void CPlayer::UpdateGrappleArmTransform(const zeus::CVector3f& offset, CStateManager& mgr, float dt)
{
zeus::CTransform armXf = x34_transform;
zeus::CVector3f armPosition = x34_transform.rotate(offset) + x34_transform.origin;
armXf.origin = armPosition;
if (x2f8_morphTransState != EPlayerMorphBallState::Unmorphed)
{
x490_gun->GetGrappleArm().SetTransform(armXf);
}
else if (!x490_gun->GetGrappleArm().IsArmMoving())
{
zeus::CVector3f lookDir = x34_transform.basis[1];
zeus::CVector3f armToTarget = x490_gun->GetGrappleArm().GetTransform().basis[1];
if (lookDir.canBeNormalized())
{
lookDir.normalize();
if (x3b8_grappleState != EGrappleState::None)
{
if (TCastToPtr<CActor> target = mgr.ObjectById(x310_orbitTargetId))
{
armToTarget = target->GetTranslation() - armPosition;
zeus::CVector3f armToTargetFlat = armToTarget;
armToTargetFlat.z = 0.f;
if (armToTarget.canBeNormalized())
armToTarget.normalize();
if (armToTargetFlat.canBeNormalized() && x3b8_grappleState != EGrappleState::Firing)
{
zeus::CQuaternion adjRot =
zeus::CQuaternion::lookAt(armToTargetFlat.normalized(), lookDir, 2.f * M_PIF);
armToTarget = adjRot.transform(armToTarget);
if (x3bc_grappleSwingTimer >= 0.25f * g_tweakPlayer->GetGrappleSwingPeriod() &&
x3bc_grappleSwingTimer < 0.75f * g_tweakPlayer->GetGrappleSwingPeriod())
armToTarget = x490_gun->GetGrappleArm().GetTransform().basis[1];
}
}
}
armXf = zeus::lookAt(zeus::CVector3f::skZero, armToTarget, zeus::CVector3f::skUp);
armXf.origin = armPosition;
x490_gun->GetGrappleArm().SetTransform(armXf);
}
}
}
float CPlayer::GetGravity() const
{
if (!g_GameState->GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit) &&
CheckSubmerged())
return g_tweakPlayer->GetFluidGravAccel();
if (x37c_sidewaysDashing)
return -100.f;
return g_tweakPlayer->GetNormalGravAccel();
}
void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float dt)
{
if (TCastToPtr<CScriptGrapplePoint> point = mgr.ObjectById(x310_orbitTargetId))
{
switch (x3b8_grappleState)
{
case EGrappleState::Pull:
{
zeus::CVector3f playerToPoint = point->GetTranslation() - GetTranslation();
if (playerToPoint.canBeNormalized())
{
zeus::CVector3f playerToSwingLow = point->GetTranslation() +
zeus::CVector3f(0.f, 0.f, -g_tweakPlayer->GetGrappleSwingLength()) - GetTranslation();
if (playerToSwingLow.canBeNormalized())
{
float distToSwingLow = playerToSwingLow.magnitude();
playerToSwingLow.normalize();
float timeToLow =
zeus::clamp(-1.f, distToSwingLow / g_tweakPlayer->GetGrapplePullSpeedProportion(), 1.f);
float pullSpeed = timeToLow * (g_tweakPlayer->GetGrapplePullSpeedMax() -
g_tweakPlayer->GetGrapplePullSpeedMin()) + g_tweakPlayer->GetGrapplePullSpeedMin();
SetVelocityWR(playerToSwingLow * pullSpeed);
if (distToSwingLow < g_tweakPlayer->GetMaxGrappleLockedTurnAlignDistance())
{
x3b8_grappleState = EGrappleState::Swinging;
x3bc_grappleSwingTimer = 0.25f * g_tweakPlayer->GetGrappleSwingPeriod();
x3d8_grappleJumpTimeout = 0.f;
x9c6_28_aligningGrappleSwingTurn = point->GetGrappleParameters().GetLockSwingTurn();
}
else
{
CMotionState mState = PredictMotion(dt);
zeus::CVector3f lookDirFlat = x34_transform.basis[1];
lookDirFlat.z = 0.f;
zeus::CVector3f newPlayerToPointFlat =
point->GetTranslation() - (GetTranslation() + mState.x0_translation);
newPlayerToPointFlat.z = 0.f;
if (lookDirFlat.canBeNormalized())
lookDirFlat.normalize();
if (newPlayerToPointFlat.canBeNormalized())
newPlayerToPointFlat.normalize();
float lookToPointAngle =
std::acos(zeus::clamp(-1.f, lookDirFlat.dot(newPlayerToPointFlat), 1.f));
if (lookToPointAngle > 0.001f)
{
float deltaAngle = dt * g_tweakPlayer->GetGrappleLookCenterSpeed();
if (lookToPointAngle >= deltaAngle)
{
zeus::CVector3f leftDirFlat(lookDirFlat.y, -lookDirFlat.x, 0.f);
if (leftDirFlat.canBeNormalized())
leftDirFlat.normalize();
if (newPlayerToPointFlat.dot(leftDirFlat) >= 0.f)
deltaAngle = -deltaAngle;
RotateToOR(zeus::CQuaternion::fromAxisAngle(zeus::CVector3f::skUp, deltaAngle), dt);
}
else if (std::fabs(lookToPointAngle - M_PIF) > 0.001f)
{
RotateToOR(zeus::CQuaternion::shortestRotationArc(lookDirFlat,
newPlayerToPointFlat), dt);
}
}
else
{
SetAngularVelocityWR(zeus::CAxisAngle::sIdentity);
x174_torque = zeus::CAxisAngle::sIdentity;
}
}
}
else
{
x3b8_grappleState = EGrappleState::Swinging;
x3bc_grappleSwingTimer = 0.25f * g_tweakPlayer->GetGrappleSwingPeriod();
x3d8_grappleJumpTimeout = 0.f;
}
}
break;
}
case EGrappleState::Swinging:
{
float turnAngleSpeed = zeus::degToRad(g_tweakPlayer->GetMaxGrappleTurnSpeed());
if (g_tweakPlayer->InvertGrappleTurn())
turnAngleSpeed *= -1.f;
zeus::CVector3f pointToPlayer = GetTranslation() - point->GetTranslation();
float pointToPlayerZProj =
zeus::clamp(-1.f, std::fabs(pointToPlayer.z / pointToPlayer.magnitude()), 1.f);
bool enableTurn = false;
if (!point->GetGrappleParameters().GetLockSwingTurn())
{
if (ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input) > 0.05f)
{
enableTurn = true;
turnAngleSpeed *= -ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input);
}
if (ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) > 0.05f)
{
enableTurn = true;
turnAngleSpeed *= ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input);
}
}
else if (x9c6_28_aligningGrappleSwingTurn)
{
enableTurn = true;
}
x3bc_grappleSwingTimer += dt;
if (x3bc_grappleSwingTimer > g_tweakPlayer->GetGrappleSwingPeriod())
x3bc_grappleSwingTimer -= g_tweakPlayer->GetGrappleSwingPeriod();
zeus::CVector3f swingAxis = x3c0_grappleSwingAxis;
if (x3bc_grappleSwingTimer < 0.5f * g_tweakPlayer->GetGrappleSwingPeriod())
swingAxis *= zeus::CVector3f::skNegOne;
float pullSpeed = std::fabs(zeus::clamp(-1.f,
std::cos(2.f * M_PIF * (x3bc_grappleSwingTimer / g_tweakPlayer->GetGrappleSwingPeriod()) +
(M_PIF / 2.f)), 1.f)) * g_tweakPlayer->GetGrapplePullSpeedMin();
zeus::CVector3f pullVec = pointToPlayer.normalized().cross(swingAxis) * pullSpeed;
pullVec += pointToPlayer * zeus::clamp(-1.f, (pointToPlayer.magnitude() -
g_tweakPlayer->GetGrappleSwingLength()) /
g_tweakPlayer->GetGrappleSwingLength(), 1.f) * -32.f * pointToPlayerZProj;
zeus::CVector3f backupVel = x138_velocity;
SetVelocityWR(pullVec);
zeus::CTransform backupXf = x34_transform;
CMotionState predMotion = PredictMotion(dt);
zeus::CVector3f newPos = x34_transform.origin + predMotion.x0_translation;
if (ValidateFPPosition(newPos, mgr))
{
if (enableTurn)
{
zeus::CQuaternion turnRot;
turnRot.rotateZ(turnAngleSpeed * dt);
if (point->GetGrappleParameters().GetLockSwingTurn() && x9c6_28_aligningGrappleSwingTurn)
{
zeus::CVector3f pointDir = point->GetTransform().basis[1].normalized();
zeus::CVector3f playerDir = x34_transform.basis[1].normalized();
float playerPointProj = zeus::clamp(-1.f, playerDir.dot(pointDir), 1.f);
if (std::fabs(playerPointProj) == 1.f)
x9c6_28_aligningGrappleSwingTurn = false;
if (playerPointProj < 0.f)
{
playerPointProj = -playerPointProj;
pointDir = -pointDir;
}
float turnAngleAdj = std::acos(playerPointProj) * dt;
turnRot = zeus::CQuaternion::lookAt(playerDir, pointDir, turnAngleAdj);
}
if (pointToPlayer.magSquared() > 0.04f)
{
zeus::CVector3f pointToPlayerFlat = pointToPlayer;
pointToPlayerFlat.z = 0.f;
zeus::CVector3f playerToGrapplePlane =
point->GetTranslation() + turnRot.transform(pointToPlayerFlat) - GetTranslation();
if (playerToGrapplePlane.canBeNormalized())
pullVec += playerToGrapplePlane / dt;
}
zeus::CVector3f swingAxisBackup = x3c0_grappleSwingAxis;
x3c0_grappleSwingAxis = turnRot.transform(x3c0_grappleSwingAxis);
x3c0_grappleSwingAxis.normalize();
zeus::CVector3f swingForward(-x3c0_grappleSwingAxis.y, x3c0_grappleSwingAxis.x, 0.f);
x34_transform =
zeus::CTransform(x3c0_grappleSwingAxis, swingForward, zeus::CVector3f::skUp, GetTranslation());
xe4_27_ = true;
xe4_28_ = true;
xe4_29_actorLightsDirty = true;
SetVelocityWR(pullVec);
if (!ValidateFPPosition(GetTranslation(), mgr))
{
x3c0_grappleSwingAxis = swingAxisBackup;
x34_transform = backupXf;
xe4_27_ = true;
xe4_28_ = true;
xe4_29_actorLightsDirty = true;
SetVelocityWR(backupVel);
}
}
}
else
{
BreakGrapple(EPlayerOrbitRequest::Six, mgr);
}
break;
}
case EGrappleState::JumpOff:
{
zeus::CVector3f gravForce = {0.f, 0.f, GetGravity() * xe8_mass};
ApplyForceOR(gravForce, zeus::CAxisAngle::sIdentity);
break;
}
default:
break;
}
}
zeus::CVector3f newAngVel = {0.f, 0.f, 0.9f * GetAngularVelocityOR().getVector().z};
SetAngularVelocityOR(newAngVel);
}
bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr)
{
CMaterialFilter solidFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
zeus::CAABox aabb(x2d8_fpBounds.min - 1.f + pos, x2d8_fpBounds.max + 1.f + pos);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildColliderList(nearList, *this, aabb);
CCollidableAABox colAABB({GetBaseBoundingBox().min + pos, GetBaseBoundingBox().max + pos}, {});
return !CGameCollision::DetectCollisionBoolean(mgr, colAABB, zeus::CTransform::Identity(), solidFilter, nearList);
}
void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
{
if (!mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) ||
x2f8_morphTransState == EPlayerMorphBallState::Morphed ||
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan ||
mgr.GetPlayerState()->GetTransitioningVisor() == CPlayerState::EPlayerVisor::Scan)
return;
if (x310_orbitTargetId == kInvalidUniqueId)
{
x3b8_grappleState = EGrappleState::None;
AddMaterial(EMaterialTypes::GroundCollider, mgr);
return;
}
TCastToPtr<CScriptGrapplePoint> point = mgr.ObjectById(x310_orbitTargetId);
if (point)
{
zeus::CVector3f eyePosition = GetEyePosition();
zeus::CVector3f playerToPoint = point->GetTranslation() - eyePosition;
zeus::CVector3f playerToPointFlat = playerToPoint;
playerToPointFlat.z = 0.f;
if (playerToPoint.canBeNormalized() && playerToPointFlat.canBeNormalized() &&
playerToPointFlat.magnitude() > 2.f)
{
switch (x304_orbitState)
{
case EPlayerOrbitState::Five:
switch (g_tweakPlayer->GetGrappleJumpMode())
{
case 0:
case 1:
if (ControlMapper::GetPressInput(ControlMapper::ECommands::FireOrBomb, input))
{
if (TCastToPtr<CScriptGrapplePoint> point2 = mgr.ObjectById(x33c_))
{
playerToPoint = point2->GetTranslation() - eyePosition;
playerToPoint.z = 0.f;
if (playerToPoint.canBeNormalized())
{
x490_gun->GetGrappleArm().GrappleBeamDisconnected();
x3c0_grappleSwingAxis.x = playerToPoint.y;
x3c0_grappleSwingAxis.y = -playerToPoint.x;
x3c0_grappleSwingAxis.normalize();
x3bc_grappleSwingTimer = 0.f;
SetOrbitTargetId(x33c_, mgr);
x3b8_grappleState = EGrappleState::Pull;
x33c_ = kInvalidUniqueId;
x490_gun->GetGrappleArm().GrappleBeamConnected();
}
}
else
{
if (!g_tweakPlayer->GetGrappleJumpMode() && x3d8_grappleJumpTimeout <= 0.f)
ApplyGrappleJump(mgr);
BreakGrapple(EPlayerOrbitRequest::Zero, mgr);
}
}
break;
default:
break;
}
break;
case EPlayerOrbitState::One:
if (playerToPoint.canBeNormalized())
{
CRayCastResult result =
mgr.RayStaticIntersection(eyePosition, playerToPoint.normalized(), playerToPoint.magnitude(),
LineOfSightFilter);
if (result.IsInvalid())
{
HolsterGun(mgr);
switch (x3b8_grappleState)
{
case EGrappleState::Firing:
case EGrappleState::Swinging:
switch (g_tweakPlayer->GetGrappleJumpMode())
{
case 0:
switch (x490_gun->GetGrappleArm().GetAnimState())
{
case CGrappleArm::EArmState::One:
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input))
x490_gun->GetGrappleArm().SetAnimState(CGrappleArm::EArmState::Two);
break;
case CGrappleArm::EArmState::Six:
BeginGrapple(playerToPoint, mgr);
break;
default:
break;
}
break;
case 1:
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input))
{
switch (x490_gun->GetGrappleArm().GetAnimState())
{
case CGrappleArm::EArmState::One:
x490_gun->GetGrappleArm().SetAnimState(CGrappleArm::EArmState::Two);
break;
case CGrappleArm::EArmState::Six:
BeginGrapple(playerToPoint, mgr);
break;
default:
break;
}
break;
}
break;
case 2:
switch (x490_gun->GetGrappleArm().GetAnimState())
{
case CGrappleArm::EArmState::One:
x490_gun->GetGrappleArm().SetAnimState(CGrappleArm::EArmState::Two);
break;
case CGrappleArm::EArmState::Six:
BeginGrapple(playerToPoint, mgr);
break;
default:
break;
}
break;
}
case EGrappleState::None:
x3b8_grappleState = EGrappleState::Firing;
x490_gun->GetGrappleArm().Activate(true);
break;
default:
break;
}
}
}
break;
default:
break;
}
}
}
if (x304_orbitState != EPlayerOrbitState::Five)
{
if (x304_orbitState >= EPlayerOrbitState::Five)
return;
if (x304_orbitState != EPlayerOrbitState::One)
return;
}
else
{
if (!point)
{
BreakGrapple(EPlayerOrbitRequest::Three, mgr);
return;
}
switch (g_tweakPlayer->GetGrappleJumpMode())
{
case 0:
if (x3b8_grappleState == EGrappleState::JumpOff)
{
x3d8_grappleJumpTimeout -= input.DeltaTime();
if (x3d8_grappleJumpTimeout <= 0.f)
{
BreakGrapple(EPlayerOrbitRequest::Zero, mgr);
SetMoveState(EPlayerMovementState::StartingJump, mgr);
ComputeMovement(input, mgr, input.DeltaTime());
PreventFallingCameraPitch();
}
}
break;
case 1:
switch (x3b8_grappleState)
{
case EGrappleState::Swinging:
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) &&
x3d8_grappleJumpTimeout <= 0.f)
{
x3d8_grappleJumpTimeout = g_tweakPlayer->GetGrappleReleaseTime();
x3b8_grappleState = EGrappleState::JumpOff;
ApplyGrappleJump(mgr);
}
break;
case EGrappleState::JumpOff:
x3d8_grappleJumpTimeout -= input.DeltaTime();
if (x3d8_grappleJumpTimeout <= 0.f)
{
SetMoveState(EPlayerMovementState::StartingJump, mgr);
ComputeMovement(input, mgr, input.DeltaTime());
BreakGrapple(EPlayerOrbitRequest::Zero, mgr);
PreventFallingCameraPitch();
}
break;
case EGrappleState::Firing:
case EGrappleState::Pull:
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input))
BreakGrapple(EPlayerOrbitRequest::Zero, mgr);
break;
default:
break;
}
break;
default:
break;
}
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f playerToPoint = point->GetTranslation() - eyePos;
if (playerToPoint.canBeNormalized())
{
CRayCastResult result =
mgr.RayStaticIntersection(eyePos, playerToPoint.normalized(), playerToPoint.magnitude(),
LineOfSightFilter);
if (result.IsValid())
{
BreakGrapple(EPlayerOrbitRequest::Twelve, mgr);
}
}
return;
}
if (x490_gun->GetGrappleArm().BeamActive() && g_tweakPlayer->GetGrappleJumpMode() == 1 &&
!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input))
BreakGrapple(EPlayerOrbitRequest::Zero, mgr);
}
void CPlayer::ApplyGrappleJump(CStateManager& mgr)
{
if (TCastToPtr<CScriptGrapplePoint> point = mgr.ObjectById(x310_orbitTargetId))
{
zeus::CVector3f tmp = x3c0_grappleSwingAxis;
if (x3bc_grappleSwingTimer < 0.5f * g_tweakPlayer->GetGrappleSwingPeriod())
tmp *= zeus::CVector3f::skNegOne;
zeus::CVector3f pointToPlayer = GetTranslation() - point->GetTranslation();
zeus::CVector3f cross = pointToPlayer.normalized().cross(tmp);
zeus::CVector3f pointToPlayerFlat(pointToPlayer.x, pointToPlayer.y, 0.f);
float dot = 1.f;
if (pointToPlayerFlat.canBeNormalized() && cross.canBeNormalized())
dot = zeus::clamp(-1.f, std::fabs(cross.normalized().dot(pointToPlayerFlat.normalized())), 1.f);
ApplyForceWR(g_tweakPlayer->GetGrappleJumpForce() * cross * 10000.f * dot, zeus::CAxisAngle::sIdentity);
}
}
void CPlayer::BeginGrapple(zeus::CVector3f& vec, CStateManager& mgr)
{
vec.z = 0.f;
if (vec.canBeNormalized())
{
x3c0_grappleSwingAxis.x = vec.y;
x3c0_grappleSwingAxis.y = -vec.x;
x3c0_grappleSwingAxis.normalize();
x3bc_grappleSwingTimer = 0.f;
SetOrbitState(EPlayerOrbitState::Five, mgr);
x3b8_grappleState = EGrappleState::Pull;
RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
}
}
void CPlayer::BreakGrapple(EPlayerOrbitRequest req, CStateManager& mgr)
{
x294_jumpCameraPitchTimer = 0.f;
x29c_spaceJumpCameraPitchTimer = 0.f;
if (g_tweakPlayer->GetGrappleJumpMode() == 2 && x3b8_grappleState == EGrappleState::Swinging)
{
ApplyGrappleJump(mgr);
PreventFallingCameraPitch();
}
SetOrbitRequest(req, mgr);
x3b8_grappleState = EGrappleState::None;
AddMaterial(EMaterialTypes::GroundCollider, mgr);
x490_gun->GetGrappleArm().SetAnimState(CGrappleArm::EArmState::Eight);
if (!InGrappleJumpCooldown() && x3b8_grappleState != EGrappleState::JumpOff)
DrawGun(mgr);
}
void CPlayer::SetOrbitRequest(EPlayerOrbitRequest req, CStateManager& mgr)
{
x30c_orbitRequest = req;
switch (req)
{
case EPlayerOrbitRequest::Eight:
case EPlayerOrbitRequest::Seven:
SetOrbitState(EPlayerOrbitState::Two, mgr);
x314_orbitPoint = g_tweakPlayer->GetX164(int(x308_orbitType)) *
x34_transform.basis[1] + x34_transform.origin;
break;
default:
SetOrbitState(EPlayerOrbitState::Zero, mgr);
break;
}
}
bool CPlayer::InGrappleJumpCooldown() const
{
if (x258_movementState == EPlayerMovementState::OnGround)
return false;
return x3d8_grappleJumpTimeout > 0.f || x294_jumpCameraPitchTimer == 0.f;
}
void CPlayer::PreventFallingCameraPitch()
{
x294_jumpCameraPitchTimer = 0.f;
x29c_spaceJumpCameraPitchTimer = 0.01f;
x2a4_cancelCameraPitch = true;
}
void CPlayer::OrbitCarcass(CStateManager& mgr)
{
if (x304_orbitState == EPlayerOrbitState::One)
{
x308_orbitType = EPlayerOrbitType::Two;
SetOrbitState(EPlayerOrbitState::Three, mgr);
}
}
void CPlayer::OrbitPoint(EPlayerOrbitType type, CStateManager& mgr)
{
x308_orbitType = type;
SetOrbitState(EPlayerOrbitState::Two, mgr);
SetOrbitPosition(g_tweakPlayer->GetX164(int(x308_orbitType)), mgr);
}
zeus::CVector3f CPlayer::GetHUDOrbitTargetPosition() const
{
return x314_orbitPoint + x76c_cameraBob->GetCameraBobTransformation().origin;
}
void CPlayer::SetOrbitState(EPlayerOrbitState state, CStateManager& mgr)
{
x304_orbitState = state;
CFirstPersonCamera* cam = mgr.GetCameraManager()->GetFirstPersonCamera();
switch (x304_orbitState)
{
case EPlayerOrbitState::One:
cam->SetX18C(false);
break;
case EPlayerOrbitState::Three:
{
cam->SetX18C(true);
zeus::CVector3f playerToPoint = x314_orbitPoint - GetTranslation();
if (playerToPoint.canBeNormalized())
x340_ = playerToPoint.magnitude();
else
x340_ = 0.f;
SetOrbitTargetId(kInvalidUniqueId, mgr);
x33c_ = kInvalidUniqueId;
break;
}
case EPlayerOrbitState::Zero:
x32c_orbitDistance = g_tweakPlayer->GetOrbitNormalDistance();
x32c_orbitDistance = 0.28f;
SetOrbitTargetId(kInvalidUniqueId, mgr);
x33c_ = kInvalidUniqueId;
break;
case EPlayerOrbitState::Two:
SetOrbitTargetId(kInvalidUniqueId, mgr);
x33c_ = kInvalidUniqueId;
break;
default:
break;
}
}
void CPlayer::SetOrbitTargetId(TUniqueId id, CStateManager& mgr)
{
if (id != kInvalidUniqueId)
{
x394_orbitingEnemy = (TCastToPtr<CPatterned>(mgr.ObjectById(id)) ||
TCastToPtr<CWallCrawlerSwarm>(mgr.ObjectById(id)) ||
CPatterned::CastTo<CThardusRockProjectile>(mgr.ObjectById(id)) ||
TCastToPtr<CScriptGunTurret>(mgr.ObjectById(id)));
}
x310_orbitTargetId = id;
if (x310_orbitTargetId == kInvalidUniqueId)
x374_orbitLockEstablished = false;
}
void CPlayer::UpdateOrbitPosition(float pos, CStateManager& mgr)
{
switch (x304_orbitState)
{
case EPlayerOrbitState::Two:
case EPlayerOrbitState::Three:
SetOrbitPosition(pos, mgr);
break;
case EPlayerOrbitState::One:
case EPlayerOrbitState::Four:
case EPlayerOrbitState::Five:
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
if (x310_orbitTargetId != kInvalidUniqueId)
x314_orbitPoint = act->GetOrbitPosition(mgr);
break;
default: break;
}
}
void CPlayer::UpdateOrbitZPosition()
{
if (x304_orbitState == EPlayerOrbitState::Two)
{
if (std::fabs(x320_orbitVector.z) < g_tweakPlayer->GetOrbitZRange())
x314_orbitPoint.z = x320_orbitVector.z + x34_transform.origin.z + GetEyeHeight();
}
}
void CPlayer::UpdateOrbitFixedPosition()
{
x314_orbitPoint = x34_transform.rotate(x320_orbitVector) + GetEyePosition();
}
void CPlayer::SetOrbitPosition(float pos, CStateManager& mgr)
{
zeus::CTransform camXf = GetFirstPersonCameraTransform(mgr);
if (x304_orbitState == EPlayerOrbitState::Two && x30c_orbitRequest == EPlayerOrbitRequest::Seven)
camXf = x34_transform;
zeus::CVector3f fwd = camXf.basis[1];
float dot = fwd.normalized().dot(fwd);
if (std::fabs(dot) > 1.f)
dot = (dot > 0.f) ? 1.f : -1.f;
x314_orbitPoint = camXf.rotate(zeus::CVector3f(0.f, pos / dot, 0.f)) + camXf.origin;
x320_orbitVector = zeus::CVector3f(0.f, pos, x314_orbitPoint.z - camXf.origin.z);
}
void CPlayer::UpdateAimTarget(CStateManager& mgr)
{
if (!ValidateAimTargetId(x3f4_aimTarget, mgr))
ResetAimTargetPrediction(kInvalidUniqueId);
if (!GetCombatMode())
{
ResetAimTargetPrediction(kInvalidUniqueId);
x48c_aimTargetTimer = 0.f;
return;
}
#if 0
if (!0 && 0)
{
ResetAimTargetPrediction(kInvalidUniqueId);
x48c_aimTargetTimer = 0.f;
if (x304_orbitState == EPlayerOrbitState::One ||
x304_orbitState == EPlayerOrbitState::Four)
if (!ValidateOrbitTargetId(x310_orbitTargetId, mgr))
ResetAimTargetPrediction(x310_orbitTargetId);
return;
}
#endif
bool needsReset = false;
TCastToPtr<CActor> act = mgr.ObjectById(x3f4_aimTarget);
CActor* actp = act.GetPtr();
if (act)
if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Target))
actp = nullptr;
if (g_tweakPlayer->GetAimWhenOrbitingPoint())
{
if (x304_orbitState == EPlayerOrbitState::One ||
x304_orbitState == EPlayerOrbitState::Four)
{
if (ValidateOrbitTargetId(x310_orbitTargetId, mgr) == EOrbitValidationResult::OK)
ResetAimTargetPrediction(x310_orbitTargetId);
else
needsReset = true;
}
else
{
needsReset = true;
}
}
else
{
if (x304_orbitState == EPlayerOrbitState::Zero)
needsReset = true;
}
if (needsReset)
{
if (actp && ValidateObjectForMode(x3f4_aimTarget, mgr))
ResetAimTargetPrediction(kInvalidUniqueId);
else
ResetAimTargetPrediction(FindAimTargetId(mgr));
}
}
void CPlayer::UpdateAimTargetTimer(float dt)
{
if (x3f4_aimTarget == kInvalidUniqueId)
return;
if (x48c_aimTargetTimer <= 0.f)
return;
x48c_aimTargetTimer -= dt;
}
bool CPlayer::ValidateAimTargetId(TUniqueId uid, CStateManager& mgr)
{
if (uid == kInvalidUniqueId)
{
x404_aimTargetAverage.Clear();
x48c_aimTargetTimer = 0.f;
return false;
}
TCastToPtr<CActor> act = mgr.ObjectById(uid);
if (!act || !act->GetMaterialList().HasMaterial(EMaterialTypes::Target) || !act->GetIsTargetable())
return false;
if (x304_orbitState == EPlayerOrbitState::One ||
x304_orbitState == EPlayerOrbitState::Four)
{
if (ValidateOrbitTargetId(x310_orbitTargetId, mgr) != EOrbitValidationResult::OK)
{
ResetAimTargetPrediction(kInvalidUniqueId);
x48c_aimTargetTimer = 0.f;
return false;
}
return true;
}
if (act->GetMaterialList().HasMaterial(EMaterialTypes::Target) && uid != kInvalidUniqueId &&
ValidateObjectForMode(uid, mgr))
{
float vpWHalf = g_Viewport.x8_width / 2;
float vpHHalf = g_Viewport.xc_height / 2;
zeus::CVector3f aimPos = act->GetAimPosition(mgr, 0.f);
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f eyeToAim = aimPos - eyePos;
zeus::CVector3f screenPos = mgr.GetCameraManager()->GetFirstPersonCamera()->ConvertToScreenSpace(aimPos);
zeus::CVector3f posInBox(vpWHalf + screenPos.x * vpWHalf,
vpHHalf + screenPos.y * vpHHalf,
screenPos.z);
if (WithinOrbitScreenBox(posInBox, x330_orbitZone, x334_orbitType) ||
(x330_orbitZone != EPlayerZoneInfo::Zero &&
WithinOrbitScreenBox(posInBox, EPlayerZoneInfo::Zero, x334_orbitType)))
{
float eyeToAimMag = eyeToAim.magnitude();
if (eyeToAimMag <= g_tweakPlayer->GetAimMaxDistance())
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
TUniqueId intersectId = kInvalidUniqueId;
eyeToAim.normalize();
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag,
OccluderFilter, act);
eyeToAim.normalize();
CRayCastResult result =
mgr.RayWorldIntersection(intersectId, eyePos, eyeToAim, eyeToAimMag,
LineOfSightFilter, nearList);
if (result.IsInvalid())
{
x48c_aimTargetTimer = g_tweakPlayer->GetAimTargetTimer();
return true;
}
}
}
if (x48c_aimTargetTimer > 0.f)
return true;
}
ResetAimTargetPrediction(kInvalidUniqueId);
x48c_aimTargetTimer = 0.f;
return false;
}
bool CPlayer::ValidateObjectForMode(TUniqueId uid, CStateManager& mgr) const
{
TCastToPtr<CActor> act = mgr.ObjectById(uid);
if (!act || uid == kInvalidUniqueId)
return false;
if (TCastToPtr<CScriptDoor>(mgr.ObjectById(uid)))
return true;
if (GetCombatMode())
{
if (CHealthInfo* hInfo = act->HealthInfo())
{
if (hInfo->GetHP() > 0.f)
return true;
}
else
{
if (act->GetMaterialList().HasMaterial(EMaterialTypes::Projectile) ||
act->GetMaterialList().HasMaterial(EMaterialTypes::Scannable))
return true;
if (TCastToPtr<CScriptGrapplePoint> point = mgr.ObjectById(uid))
{
zeus::CVector3f playerToPoint = point->GetTranslation() - GetTranslation();
if (playerToPoint.canBeNormalized() && playerToPoint.magnitude() < g_tweakPlayer->GetOrbitDistanceMax())
return true;
}
}
}
if (GetExplorationMode())
{
if (!act->HealthInfo())
{
if (TCastToPtr<CScriptGrapplePoint> point = mgr.ObjectById(uid))
{
zeus::CVector3f playerToPoint = point->GetTranslation() - GetTranslation();
if (playerToPoint.canBeNormalized() && playerToPoint.magnitude() < g_tweakPlayer->GetOrbitDistanceMax())
return true;
}
else
{
return true;
}
}
else
{
return true;
}
}
return false;
}
static zeus::CAABox BuildNearListBox(bool cropBottom, const zeus::CTransform& xf, float x, float z, float y)
{
zeus::CAABox aabb(-x, cropBottom ? 0.f : -y, -z, x, y, z);
return aabb.getTransformedAABox(xf);
}
TUniqueId CPlayer::FindAimTargetId(CStateManager& mgr)
{
float dist = g_tweakPlayer->GetAimMaxDistance();
if (x9c6_24_extendTargetDistance)
dist *= 5.f;
zeus::CAABox aabb =
BuildNearListBox(true, GetFirstPersonCameraTransform(mgr), g_tweakPlayer->GetAimBoxWidth(),
g_tweakPlayer->GetAimBoxHeight(), dist);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Target}), this);
return CheckEnemiesAgainstOrbitZone(nearList, EPlayerZoneInfo::Zero, EPlayerZoneType::Ellipse, mgr);
}
const zeus::CTransform& CPlayer::GetFirstPersonCameraTransform(const CStateManager& mgr) const
{
return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
}
TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const std::vector<TUniqueId>& list, EPlayerZoneInfo info,
EPlayerZoneType zone, CStateManager& mgr) const
{
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
float minEyeToAimMag = 10000.f;
float minPosInBoxMagSq = 10000.f;
TUniqueId bestId = kInvalidUniqueId;
float vpWHalf = g_Viewport.x8_width / 2;
float vpHHalf = g_Viewport.xc_height / 2;
float boxLeft = (g_tweakPlayer->GetOrbitZoneIdealX(int(info)) - vpWHalf) / vpWHalf;
float boxTop = (g_tweakPlayer->GetOrbitZoneIdealY(int(info)) - vpHHalf) / vpHHalf;
CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
for (TUniqueId id : list)
{
if (CActor* act = static_cast<CActor*>(mgr.ObjectById(id)))
{
if (act->GetUniqueId() != GetUniqueId() && ValidateObjectForMode(act->GetUniqueId(), mgr))
{
zeus::CVector3f aimPos = act->GetAimPosition(mgr, 0.f);
zeus::CVector3f screenPos = fpCam->ConvertToScreenSpace(aimPos);
zeus::CVector3f posInBox(vpWHalf + screenPos.x * vpWHalf,
vpHHalf + screenPos.y * vpHHalf,
screenPos.z);
if (WithinOrbitScreenBox(posInBox, info, zone))
{
zeus::CVector3f eyeToAim = aimPos - eyePos;
float eyeToAimMag = eyeToAim.magnitude();
if (eyeToAimMag <= g_tweakPlayer->GetAimMaxDistance())
{
if (minEyeToAimMag - eyeToAimMag > g_tweakPlayer->GetAimThresholdDistance())
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
TUniqueId intersectId = kInvalidUniqueId;
eyeToAim.normalize();
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag,
OccluderFilter, act);
eyeToAim.normalize();
CRayCastResult result =
mgr.RayWorldIntersection(intersectId, eyePos, eyeToAim, eyeToAimMag,
LineOfSightFilter, nearList);
if (result.IsInvalid())
{
bestId = act->GetUniqueId();
float posInBoxLeft = posInBox.x - boxLeft;
float posInBoxTop = posInBox.y - boxTop;
minEyeToAimMag = eyeToAimMag;
minPosInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
}
}
else if (std::fabs(eyeToAimMag - minEyeToAimMag) < g_tweakPlayer->GetAimThresholdDistance())
{
float posInBoxLeft = posInBox.x - boxLeft;
float posInBoxTop = posInBox.y - boxTop;
float posInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
if (posInBoxMagSq < minPosInBoxMagSq)
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
TUniqueId intersectId = kInvalidUniqueId;
eyeToAim.normalize();
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag,
OccluderFilter, act);
eyeToAim.normalize();
CRayCastResult result =
mgr.RayWorldIntersection(intersectId, eyePos, eyeToAim, eyeToAimMag,
LineOfSightFilter, nearList);
if (result.IsInvalid())
{
bestId = act->GetUniqueId();
minEyeToAimMag = eyeToAimMag;
minPosInBoxMagSq = posInBoxMagSq;
}
}
}
}
}
}
}
}
return bestId;
}
TUniqueId CPlayer::FindOrbitTargetId(CStateManager& mgr)
{
return FindBestOrbitableObject(x354_onScreenOrbitObjects, x330_orbitZone, mgr);
}
void CPlayer::UpdateOrbitableObjects(CStateManager& mgr)
{
x354_onScreenOrbitObjects.clear();
x344_nearbyOrbitObjects.clear();
x354_onScreenOrbitObjects.clear();
if (CheckOrbitDisableSourceList(mgr))
return;
float dist = GetOrbitMaxTargetDistance(mgr);
if (x9c6_24_extendTargetDistance)
dist *= 5.f;
zeus::CAABox nearAABB =
BuildNearListBox(true, GetFirstPersonCameraTransform(mgr),
g_tweakPlayer->GetOrbitNearX(), g_tweakPlayer->GetOrbitNearZ(), dist);
CMaterialFilter filter = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan ?
CMaterialFilter::MakeInclude({EMaterialTypes::Scannable}) : CMaterialFilter::MakeInclude({EMaterialTypes::Orbit});
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, nearAABB, filter, nullptr);
FindOrbitableObjects(nearList, x344_nearbyOrbitObjects, x330_orbitZone, EPlayerZoneType::Always, mgr, true);
FindOrbitableObjects(nearList, x354_onScreenOrbitObjects, x330_orbitZone, x334_orbitType, mgr, true);
FindOrbitableObjects(nearList, x364_offScreenOrbitObjects, x330_orbitZone, x334_orbitType, mgr, false);
}
TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids,
EPlayerZoneInfo info, CStateManager& mgr) const
{
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
float minEyeToOrbitMag = 10000.f;
float minPosInBoxMagSq = 10000.f;
TUniqueId bestId = kInvalidUniqueId;
float vpWidthHalf = g_Viewport.x8_width / 2;
float vpHeightHalf = g_Viewport.xc_height / 2;
float boxLeft = (g_tweakPlayer->GetOrbitZoneIdealX(int(info)) *
g_Viewport.x8_width / 640 - vpWidthHalf) / vpWidthHalf;
float boxTop = (g_tweakPlayer->GetOrbitZoneIdealY(int(info)) *
g_Viewport.xc_height / 448 - vpHeightHalf) / vpHeightHalf;
CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
for (TUniqueId id : ids)
{
if (TCastToPtr<CActor> act = mgr.ObjectById(id))
{
zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr);
zeus::CVector3f eyeToOrbit = orbitPos - eyePos;
float eyeToOrbitMag = eyeToOrbit.magnitude();
zeus::CVector3f orbitPosScreen = fpCam->ConvertToScreenSpace(orbitPos);
if (orbitPosScreen.z >= 0.f)
{
if (x310_orbitTargetId != id)
{
if (TCastToPtr<CScriptGrapplePoint> point = act.GetPtr())
{
if (x310_orbitTargetId != point->GetUniqueId())
{
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) &&
eyeToOrbitMag < minEyeToOrbitMag &&
eyeToOrbitMag < g_tweakPlayer->GetOrbitDistanceMax())
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
TUniqueId intersectId = kInvalidUniqueId;
eyeToOrbit.normalize();
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag,
OccluderFilter, act.GetPtr());
eyeToOrbit.normalize();
CRayCastResult result =
mgr.RayWorldIntersection(intersectId, eyePos, eyeToOrbit, eyeToOrbitMag,
LineOfSightFilter, nearList);
if (result.IsInvalid())
{
if (point->GetGrappleParameters().GetLockSwingTurn())
{
zeus::CVector3f pointToPlayer =
GetTranslation() - point->GetTranslation();
if (pointToPlayer.canBeNormalized())
{
pointToPlayer.z = 0.f;
if (std::fabs(point->GetTransform().basis[1].normalized().
dot(pointToPlayer.normalized())) <= M_SQRT1_2F)
continue;
}
}
bestId = act->GetUniqueId();
float posInBoxLeft = orbitPosScreen.x - boxLeft;
float posInBoxTop = orbitPosScreen.y - boxTop;
minEyeToOrbitMag = eyeToOrbitMag;
minPosInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
}
}
continue;
}
}
if (minEyeToOrbitMag - eyeToOrbitMag > g_tweakPlayer->GetOrbitDistanceThreshold() &&
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan)
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
TUniqueId bestId = kInvalidUniqueId;
eyeToOrbit.normalize();
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag,
OccluderFilter, act.GetPtr());
for (auto it = nearList.begin() ; it != nearList.end() ;)
{
if (CEntity* obj = mgr.ObjectById(*it))
{
if (obj->GetAreaIdAlways() != kInvalidAreaId)
{
if (mgr.GetNextAreaId() != obj->GetAreaIdAlways())
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(obj->GetAreaIdAlways());
CGameArea::EOcclusionState state =
area->IsPostConstructed() ? area->GetOcclusionState() :
CGameArea::EOcclusionState::Occluded;
if (state == CGameArea::EOcclusionState::Occluded)
{
it = nearList.erase(it);
continue;
}
}
}
else
{
it = nearList.erase(it);
continue;
}
}
++it;
}
eyeToOrbit.normalize();
CRayCastResult result =
mgr.RayWorldIntersection(bestId, eyePos, eyeToOrbit, eyeToOrbitMag,
LineOfSightFilter, nearList);
if (result.IsInvalid())
{
bestId = act->GetUniqueId();
float posInBoxLeft = orbitPosScreen.x - boxLeft;
float posInBoxTop = orbitPosScreen.y - boxTop;
minEyeToOrbitMag = eyeToOrbitMag;
minPosInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
}
}
if (std::fabs(eyeToOrbitMag - minEyeToOrbitMag) <
g_tweakPlayer->GetOrbitDistanceThreshold() ||
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan)
{
float posInBoxLeft = orbitPosScreen.x - boxLeft;
float posInBoxTop = orbitPosScreen.y - boxTop;
float posInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
if (posInBoxMagSq < minPosInBoxMagSq)
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
TUniqueId bestId = kInvalidUniqueId;
eyeToOrbit.normalize();
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag,
OccluderFilter, act.GetPtr());
for (auto it = nearList.begin() ; it != nearList.end() ;)
{
if (CEntity* obj = mgr.ObjectById(*it))
{
if (obj->GetAreaIdAlways() != kInvalidAreaId)
{
if (mgr.GetNextAreaId() != obj->GetAreaIdAlways())
{
const CGameArea* area =
mgr.GetWorld()->GetAreaAlways(obj->GetAreaIdAlways());
CGameArea::EOcclusionState state =
area->IsPostConstructed() ? area->GetOcclusionState() :
CGameArea::EOcclusionState::Occluded;
if (state == CGameArea::EOcclusionState::Occluded)
{
it = nearList.erase(it);
continue;
}
}
}
else
{
it = nearList.erase(it);
continue;
}
}
++it;
}
eyeToOrbit.normalize();
CRayCastResult result =
mgr.RayWorldIntersection(bestId, eyePos, eyeToOrbit, eyeToOrbitMag,
LineOfSightFilter, nearList);
if (result.IsInvalid())
{
bestId = act->GetUniqueId();
minPosInBoxMagSq = posInBoxMagSq;
minEyeToOrbitMag = eyeToOrbitMag;
}
}
}
}
}
}
}
return bestId;
}
void CPlayer::FindOrbitableObjects(const rstl::reserved_vector<TUniqueId, 1024>& nearObjects,
std::vector<TUniqueId>& listOut, EPlayerZoneInfo zone,
EPlayerZoneType type, CStateManager& mgr, bool onScreenTest) const
{
CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
zeus::CVector3f eyePos = GetEyePosition();
for (TUniqueId id : nearObjects)
{
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(id))
{
if (GetUniqueId() == act->GetUniqueId())
continue;
if (ValidateOrbitTargetId(act->GetUniqueId(), mgr) != EOrbitValidationResult::OK)
continue;
zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr);
zeus::CVector3f screenPos = fpCam->ConvertToScreenSpace(orbitPos);
screenPos.x = g_Viewport.x8_width * screenPos.x / 2.f + g_Viewport.x8_width / 2.f;
screenPos.y = g_Viewport.xc_height * screenPos.y / 2.f + g_Viewport.xc_height / 2.f;
bool pass = false;
if (onScreenTest)
{
if (WithinOrbitScreenBox(screenPos, zone, type))
pass = true;
}
else
{
if (!WithinOrbitScreenBox(screenPos, zone, type))
pass = true;
}
if (pass && (!act->GetDoTargetDistanceTest() ||
(orbitPos - eyePos).magnitude() <= GetOrbitMaxTargetDistance(mgr)))
listOut.push_back(id);
}
}
}
bool CPlayer::WithinOrbitScreenBox(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone,
EPlayerZoneType type) const
{
if (screenCoords.z >= 1.f)
return false;
switch (type)
{
case EPlayerZoneType::Box:
return std::fabs(screenCoords.x - g_tweakPlayer->GetOrbitScreenBoxCenterX(int(zone))) <
g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(int(zone)) &&
std::fabs(screenCoords.y - g_tweakPlayer->GetOrbitScreenBoxCenterY(int(zone))) <
g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(int(zone)) &&
screenCoords.z < 1.f;
break;
case EPlayerZoneType::Ellipse:
return WithinOrbitScreenEllipse(screenCoords, zone);
default:
return true;
}
return false;
}
bool CPlayer::WithinOrbitScreenEllipse(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone) const
{
if (screenCoords.z >= 1.f)
return false;
float heYSq = g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(int(zone));
heYSq *= heYSq;
float heXSq = g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(int(zone));
heXSq *= heXSq;
float tmpY = std::fabs(screenCoords.y - g_tweakPlayer->GetOrbitScreenBoxCenterY(int(zone)));
float tmpX = std::fabs(screenCoords.x - g_tweakPlayer->GetOrbitScreenBoxCenterX(int(zone)));
return tmpX * tmpX <= (1.f - tmpY * tmpY / heYSq) * heXSq;
}
bool CPlayer::CheckOrbitDisableSourceList(CStateManager& mgr)
{
for (auto it = x9e4_orbitDisableList.begin() ; it != x9e4_orbitDisableList.end() ;)
{
if (!mgr.GetObjectById(*it))
{
it = x9e4_orbitDisableList.erase(it);
continue;
}
++it;
}
return x9e4_orbitDisableList.size() != 0;
}
void CPlayer::RemoveOrbitDisableSource(TUniqueId uid)
{
for (auto it = x9e4_orbitDisableList.begin() ; it != x9e4_orbitDisableList.end() ;)
{
if (*it == uid)
{
it = x9e4_orbitDisableList.erase(it);
return;
}
++it;
}
}
void CPlayer::AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId)
{
if (x9e4_orbitDisableList.size() >= 5)
return;
for (TUniqueId uid : x9e4_orbitDisableList)
if (uid == addId)
return;
x9e4_orbitDisableList.push_back(addId);
ResetAimTargetPrediction(kInvalidUniqueId);
if (!TCastToConstPtr<CScriptGrapplePoint>(mgr.GetObjectById(x310_orbitTargetId)))
SetOrbitTargetId(kInvalidUniqueId, mgr);
}
void CPlayer::UpdateOrbitPreventionTimer(float) {}
void CPlayer::UpdateOrbitModeTimer(float) {}
void CPlayer::UpdateOrbitZone(CStateManager& mgr) {}
void CPlayer::UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr) {}
void CPlayer::ActivateOrbitSource(CStateManager& mgr)
{
switch (x390_orbitSource)
{
default:
OrbitCarcass(mgr);
break;
case 1:
SetOrbitRequest(EPlayerOrbitRequest::Six, mgr);
break;
case 2:
if (x394_orbitingEnemy)
OrbitPoint(EPlayerOrbitType::One, mgr);
else
OrbitCarcass(mgr);
break;
}
}
void CPlayer::UpdateOrbitSelection(const CFinalInput& input, CStateManager& mgr) {}
void CPlayer::UpdateOrbitOrientation(CStateManager& mgr) {}
void CPlayer::UpdateOrbitTarget(CStateManager& mgr) {}
float CPlayer::GetOrbitMaxLockDistance(CStateManager& mgr) const { return 0.f; }
float CPlayer::GetOrbitMaxTargetDistance(CStateManager& mgr) const { return 0.f; }
CPlayer::EOrbitValidationResult CPlayer::ValidateOrbitTargetId(TUniqueId uid, CStateManager& mgr) const
{
if (uid == kInvalidUniqueId)
return EOrbitValidationResult::InvalidTarget;
TCastToConstPtr<CActor> act = mgr.GetObjectById(x310_orbitTargetId);
if (!act || !act->GetIsTargetable() || !act->GetActive())
return EOrbitValidationResult::InvalidTarget;
if (x740_ != 0.f)
return EOrbitValidationResult::PlayerNotReadyToTarget;
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f eyeToOrbit = act->GetOrbitPosition(mgr) - eyePos;
zeus::CVector3f eyeToOrbitFlat = eyeToOrbit;
eyeToOrbitFlat.z = 0.f;
if (eyeToOrbitFlat.canBeNormalized() && eyeToOrbitFlat.magnitude() > 1.f)
{
float angleFromHorizon =
std::asin(zeus::clamp(-1.f, std::fabs(eyeToOrbit.z) / eyeToOrbit.magnitude(), 1.f));
if ((eyeToOrbit.z >= 0.f && angleFromHorizon >= g_tweakPlayer->GetMaxUpwardOrbitLookAngle()) ||
(eyeToOrbit.z < 0.f && angleFromHorizon >= g_tweakPlayer->GetMaxDownwardOrbitLookAngle()))
return EOrbitValidationResult::ExtremeHorizonAngle;
}
else
{
return EOrbitValidationResult::ExtremeHorizonAngle;
}
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetCurrentVisor();
u8 flags = act->GetTargetableVisorFlags();
if (visor == CPlayerState::EPlayerVisor::Combat && (flags & 1) == 0)
return EOrbitValidationResult::PlayerNotReadyToTarget;
if (visor == CPlayerState::EPlayerVisor::Scan && (flags & 2) == 0)
return EOrbitValidationResult::PlayerNotReadyToTarget;
if (visor == CPlayerState::EPlayerVisor::Thermal && (flags & 4) == 0)
return EOrbitValidationResult::PlayerNotReadyToTarget;
if (visor == CPlayerState::EPlayerVisor::XRay && (flags & 8) == 0)
return EOrbitValidationResult::PlayerNotReadyToTarget;
if (visor == CPlayerState::EPlayerVisor::Scan && act->GetAreaIdAlways() != GetAreaIdAlways())
return EOrbitValidationResult::TargetingThroughDoor;
return EOrbitValidationResult::OK;
}
CPlayer::EOrbitValidationResult CPlayer::ValidateCurrentOrbitTargetId(CStateManager& mgr)
{
TCastToConstPtr<CActor> act = mgr.GetObjectById(x310_orbitTargetId);
if (!act || !act->GetIsTargetable() || !act->GetActive())
return EOrbitValidationResult::InvalidTarget;
if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Orbit))
{
if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Scannable))
return EOrbitValidationResult::NonTargetableTarget;
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan)
return EOrbitValidationResult::NonTargetableTarget;
}
EOrbitValidationResult type = ValidateOrbitTargetId(x310_orbitTargetId, mgr);
if (type != EOrbitValidationResult::OK)
return type;
if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan &&
act->GetAreaIdAlways() != GetAreaIdAlways())
return EOrbitValidationResult::TargetingThroughDoor;
TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(x310_orbitTargetId);
if ((mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan &&
g_tweakPlayer->GetOrbitWhileScanning()) || point || act->GetAreaIdAlways() != GetAreaIdAlways())
{
zeus::CVector3f eyePos = GetEyePosition();
TUniqueId bestId = kInvalidUniqueId;
zeus::CVector3f eyeToOrbit = act->GetOrbitPosition(mgr) - eyePos;
if (eyeToOrbit.canBeNormalized())
{
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, eyePos, eyeToOrbit.normalized(), eyeToOrbit.magnitude(), OccluderFilter,
act.GetPtr());
for (auto it = nearList.begin() ; it != nearList.end() ;)
{
if (const CEntity* ent = mgr.GetObjectById(*it))
{
if (ent->GetAreaIdAlways() != mgr.GetNextAreaId())
{
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(ent->GetAreaIdAlways());
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area->IsPostConstructed())
occState = area->GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Occluded)
{
it = nearList.erase(it);
continue;
}
}
}
++it;
}
CRayCastResult result =
mgr.RayWorldIntersection(bestId, eyePos, eyeToOrbit.normalized(), eyeToOrbit.magnitude(),
LineOfSightFilter, nearList);
if (result.IsValid())
if (TCastToPtr<CScriptDoor>(mgr.ObjectById(bestId)) || point)
return EOrbitValidationResult::TargetingThroughDoor;
}
zeus::CVector3f eyeToOrbitFlat = eyeToOrbit;
eyeToOrbitFlat.z = 0.f;
if (eyeToOrbitFlat.canBeNormalized())
{
float lookToOrbitAngle =
std::acos(zeus::clamp(-1.f, eyeToOrbitFlat.normalized().dot(GetTransform().basis[1]), 1.f));
if (x374_orbitLockEstablished)
{
if (lookToOrbitAngle >= g_tweakPlayer->GetOrbitHorizAngle())
return EOrbitValidationResult::BrokenLookAngle;
}
else
{
if (lookToOrbitAngle <= M_PIF / 180.f)
x374_orbitLockEstablished = true;
}
}
else
{
return EOrbitValidationResult::BrokenLookAngle;
}
}
return EOrbitValidationResult::OK;
}
bool CPlayer::ValidateOrbitTargetIdAndPointer(TUniqueId uid, CStateManager& mgr) const
{
if (uid == kInvalidUniqueId)
return false;
return TCastToConstPtr<CActor>(mgr.GetObjectById(uid));
}
zeus::CVector3f CPlayer::GetBallPosition() const
{
return GetTranslation() + zeus::CVector3f(0.f, 0.f, g_tweakPlayer->GetPlayerBallHalfExtent());
}
zeus::CVector3f CPlayer::GetEyePosition() const
{
return GetTranslation() + zeus::CVector3f(0.f, 0.f, GetEyeHeight());
}
float CPlayer::GetEyeHeight() const
{
return x9c8_eyeZBias + (x2d8_fpBounds.max.z - g_tweakPlayer->GetEyeOffset());
}
float CPlayer::GetUnbiasedEyeHeight() const
{
return x2d8_fpBounds.max.z - g_tweakPlayer->GetEyeOffset();
}
float CPlayer::GetStepUpHeight() const
{
if (x258_movementState == EPlayerMovementState::Jump ||
x258_movementState == EPlayerMovementState::StartingJump)
return 0.3f;
return CPhysicsActor::GetStepUpHeight();
}
float CPlayer::GetStepDownHeight() const
{
if (x258_movementState == EPlayerMovementState::Jump)
return -1.f;
if (x258_movementState == EPlayerMovementState::StartingJump)
return 0.1f;
return CPhysicsActor::GetStepDownHeight();
}
void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool) {}
void CPlayer::BombJump(const zeus::CVector3f& pos, CStateManager& mgr) {}
zeus::CTransform CPlayer::CreateTransformFromMovementDirection() const
{
zeus::CVector3f moveDir = x50c_moveDir;
if (moveDir.canBeNormalized())
moveDir.normalize();
else
moveDir = zeus::CVector3f::skForward;
return {zeus::CVector3f(moveDir.y, -moveDir.x, 0.f), moveDir, zeus::CVector3f::skUp, GetTranslation()};
}
const CCollisionPrimitive* CPlayer::GetCollisionPrimitive() const
{
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Morphed:
return GetCollidableSphere();
default:
return CPhysicsActor::GetCollisionPrimitive();
}
}
const CCollidableSphere* CPlayer::GetCollidableSphere() const
{
return x768_morphball->GetCollidableSphere();
}
zeus::CTransform CPlayer::GetPrimitiveTransform() const
{
return CPhysicsActor::GetPrimitiveTransform();
}
void CPlayer::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr)
{
if (x2f8_morphTransState != EPlayerMorphBallState::Unmorphed)
x768_morphball->CollidedWith(id, list, mgr);
}
float CPlayer::GetActualBallMaxVelocity(float dt) const
{
ESurfaceRestraints surf = x2b0_ == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Four;
float friction = g_tweakBall->GetBallTranslationFriction(int(surf));
float maxSpeed = g_tweakBall->GetBallTranslationMaxSpeed(int(surf));
float acceleration = g_tweakBall->GetMaxBallTranslationAcceleration(int(surf));
return -(friction * xe8_mass * maxSpeed / (acceleration * dt) - maxSpeed - friction);
}
float CPlayer::GetActualFirstPersonMaxVelocity(float dt) const
{
ESurfaceRestraints surf = x2b0_ == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Four;
float friction = g_tweakPlayer->GetPlayerTranslationFriction(int(surf));
float maxSpeed = g_tweakPlayer->GetPlayerTranslationMaxSpeed(int(surf));
float acceleration = g_tweakPlayer->GetMaxTranslationalAcceleration(int(surf));
return -(friction * xe8_mass * maxSpeed / (acceleration * dt) - maxSpeed - friction);
}
void CPlayer::SetMoveState(EPlayerMovementState, CStateManager& mgr) {}
float CPlayer::JumpInput(const CFinalInput& input, CStateManager& mgr) { return 0.f; }
float CPlayer::TurnInput(const CFinalInput& input) const { return 0.f; }
float CPlayer::StrafeInput(const CFinalInput& input) const { return 0.f; }
float CPlayer::ForwardInput(const CFinalInput& input, float) const { return 0.f; }
void CPlayer::ComputeMovement(const CFinalInput& input, CStateManager& mgr, float) {}
float CPlayer::GetWeight() const { return 0.f; }
zeus::CVector3f CPlayer::GetDampedClampedVelocityWR() const { return {}; }
const CScriptWater* CPlayer::GetVisorRunoffEffect(const CStateManager& mgr) const
{
if (xc4_fluidId == kInvalidUniqueId)
return nullptr;
return TCastToConstPtr<CScriptWater>(mgr.GetObjectById(xc4_fluidId)).GetPtr();
}
void CPlayer::SetMorphBallState(EPlayerMorphBallState state, CStateManager& mgr)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed &&
state != EPlayerMorphBallState::Morphed)
x9c5_26_ = x9c4_31_dampUnderwaterMotion;
x2f8_morphTransState = state;
xf9_standardCollider = state == EPlayerMorphBallState::Morphed;
switch (x2f8_morphTransState)
{
case EPlayerMorphBallState::Unmorphed:
if (x9c5_26_ && mgr.GetCameraManager()->GetFluidCounter() == 0)
{
if (auto water = GetVisorRunoffEffect(mgr))
{
if (const auto& effect = water->GetVisorRunoffEffect())
{
CHUDBillboardEffect* sheets = new CHUDBillboardEffect(*effect, {}, mgr.AllocateUniqueId(),
true, "WaterSheets", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::CColor::skWhite,
zeus::CVector3f::skOne, zeus::CVector3f::skZero);
mgr.AddObject(sheets);
}
CSfxHandle hnd = CSfxManager::SfxStart(water->GetVisorRunoffSfx(), 1.f, 0.f,
false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
}
}
break;
case EPlayerMorphBallState::Morphed:
case EPlayerMorphBallState::Morphing:
x768_morphball->LoadMorphBallModel(mgr);
break;
default:
break;
}
}
bool CPlayer::CanLeaveMorphBallState(CStateManager& mgr, zeus::CVector3f& pos) const
{
if (x768_morphball->IsProjectile() || !x590_ ||
(IsUnderBetaMetroidAttack(mgr) && x2f8_morphTransState == EPlayerMorphBallState::Morphed))
return false;
if (!x9c4_28_canLeaveMorphBall)
return false;
CMaterialFilter filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
zeus::CAABox aabb(x2d8_fpBounds.min - zeus::CVector3f(1.f) + GetTranslation(),
x2d8_fpBounds.max + zeus::CVector3f(1.f) + GetTranslation());
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildColliderList(nearList, *this, aabb);
const zeus::CAABox& baseAABB = GetBaseBoundingBox();
pos = zeus::CVector3f::skZero;
for (int i=0 ; i<8 ; ++i)
{
zeus::CAABox aabb(baseAABB.min + pos + GetTranslation(),
baseAABB.max + pos + GetTranslation());
CCollidableAABox cAABB(aabb, CMaterialList());
if (!CGameCollision::DetectCollisionBoolean(mgr, cAABB, zeus::CTransform::Identity(), filter, nearList))
return true;
pos.z += 0.1f;
}
return false;
}
void CPlayer::SetHudDisable(float f1, float f2, float f3)
{
x740_ = f1;
x744_ = f2;
x748_ = f3;
if (x744_ != 0.f)
return;
if (x740_ == 0.f)
x74c_visorStaticAlpha = 1.f;
else
x74c_visorStaticAlpha = 0.f;
}
void CPlayer::SetIntoBallReadyAnimation(CStateManager& mgr)
{
CAnimPlaybackParms parms(2, -1, 1.f, true);
x64_modelData->AnimationData()->SetAnimation(parms, false);
x64_modelData->AnimationData()->EnableLooping(false);
x64_modelData->AdvanceAnimation(0.f, mgr, kInvalidAreaId, true);
x64_modelData->AnimationData()->EnableAnimation(false);
}
void CPlayer::LeaveMorphBallState(CStateManager& mgr)
{
x730_transitionModels.clear();
AddMaterial(EMaterialTypes::GroundCollider, mgr);
x150_momentum = zeus::CVector3f::skZero;
SetMorphBallState(EPlayerMorphBallState::Unmorphed, mgr);
SetHudDisable(FLT_EPSILON, 0.f, 2.f);
SetHudDisable(FLT_EPSILON, 0.f, 2.f);
SetIntoBallReadyAnimation(mgr);
CPhysicsActor::Stop();
x3e4_freeLookYawAngle = 0.f;
x3e8_horizFreeLookAngleVel = 0.f;
x3ec_freeLookPitchAngle = 0.f;
x3f0_vertFreeLookAngleVel = 0.f;
x768_morphball->LeaveMorphBallState(mgr);
mgr.GetCameraManager()->LeaveBallCamera(mgr, mgr.GetCameraManager()->GetFirstPersonCamera()->GetUniqueId());
mgr.GetCameraManager()->GetBallCamera()->SetState(CBallCamera::EBallCameraState::Zero, mgr);
SetCameraState(EPlayerCameraState::Zero, mgr);
mgr.GetCameraManager()->GetFirstPersonCamera()->SetX1C6_24(true);
mgr.GetCameraManager()->GetFirstPersonCamera()->Think(0.f, mgr);
ForceGunOrientation(x34_transform, mgr);
DrawGun(mgr);
}
bool CPlayer::CanEnterMorphBallState(CStateManager& mgr, float f1) const
{
if (x3b8_grappleState != EGrappleState::None ||
(IsUnderBetaMetroidAttack(mgr) && x2f8_morphTransState == EPlayerMorphBallState::Unmorphed))
return false;
return x9c4_27_canEnterMorphBall;
}
void CPlayer::EnterMorphBallState(CStateManager& mgr)
{
SetMorphBallState(EPlayerMorphBallState::Morphed, mgr);
RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
x730_transitionModels.clear();
SetAngularVelocityOR(zeus::CAxisAngle(
zeus::CVector3f(x138_velocity.magnitude() / g_tweakPlayer->GetPlayerBallHalfExtent(), 0.f, 0.f)));
x768_morphball->EnterMorphBallState(mgr);
x768_morphball->TakeDamage(-1.f);
x768_morphball->SetDamageTimer(0.f);
mgr.GetPlayerState()->StartVisorTransition(CPlayerState::EPlayerVisor::Combat);
}
void CPlayer::ActivateMorphBallCamera(CStateManager& mgr)
{
SetCameraState(EPlayerCameraState::One, mgr);
mgr.GetCameraManager()->GetBallCamera()->SetState(CBallCamera::EBallCameraState::Zero, mgr);
}
void CPlayer::UpdateCinematicState(CStateManager& mgr)
{
if (mgr.GetCameraManager()->IsInCinematicCamera())
{
if (x2f4_cameraState != EPlayerCameraState::Four)
{
x2fc_cinematicMorphTransState = x2f8_morphTransState;
if (x2fc_cinematicMorphTransState == EPlayerMorphBallState::Unmorphing)
x2fc_cinematicMorphTransState = EPlayerMorphBallState::Unmorphed;
if (x2fc_cinematicMorphTransState == EPlayerMorphBallState::Morphing)
x2fc_cinematicMorphTransState = EPlayerMorphBallState::Morphed;
SetCameraState(EPlayerCameraState::Four, mgr);
}
}
else
{
if (x2f4_cameraState == EPlayerCameraState::Four)
{
if (x2fc_cinematicMorphTransState == x2f8_morphTransState)
{
switch (x2fc_cinematicMorphTransState)
{
case EPlayerMorphBallState::Morphed:
SetCameraState(EPlayerCameraState::One, mgr);
break;
case EPlayerMorphBallState::Unmorphed:
SetCameraState(EPlayerCameraState::Zero, mgr);
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan)
{
ForceGunOrientation(x34_transform, mgr);
DrawGun(mgr);
}
default:
break;
}
}
else
{
CPhysicsActor::Stop();
SetOrbitRequest(EPlayerOrbitRequest::One, mgr);
switch (x2fc_cinematicMorphTransState)
{
case EPlayerMorphBallState::Unmorphed:
{
zeus::CVector3f vec;
if (CanLeaveMorphBallState(mgr, vec))
{
SetTranslation(GetTranslation() + vec);
LeaveMorphBallState(mgr);
SetCameraState(EPlayerCameraState::Zero, mgr);
ForceGunOrientation(x34_transform, mgr);
DrawGun(mgr);
}
break;
}
case EPlayerMorphBallState::Morphed:
EnterMorphBallState(mgr);
ActivateMorphBallCamera(mgr);
mgr.GetCameraManager()->SetupBallCamera(mgr);
mgr.GetCameraManager()->GetBallCamera()->Reset(
CreateTransformFromMovementDirection(), mgr);
default:
break;
}
}
}
}
}
void CPlayer::SetCameraState(EPlayerCameraState camState, CStateManager& stateMgr)
{
if (x2f4_cameraState == camState)
return;
x2f4_cameraState = camState;
CCameraManager* camMgr = stateMgr.GetCameraManager();
switch (camState)
{
case EPlayerCameraState::Zero:
camMgr->SetCurrentCameraId(camMgr->GetFirstPersonCamera()->GetUniqueId(), stateMgr);
x768_morphball->SetBallLightActive(stateMgr, false);
break;
case EPlayerCameraState::One:
case EPlayerCameraState::Three:
camMgr->SetCurrentCameraId(camMgr->GetBallCamera()->GetUniqueId(), stateMgr);
x768_morphball->SetBallLightActive(stateMgr, true);
break;
case EPlayerCameraState::Two:
break;
case EPlayerCameraState::Four:
{
bool ballLight = false;
if (TCastToPtr<CCinematicCamera> cineCam = camMgr->GetCurrentCamera(stateMgr))
ballLight = x2f8_morphTransState == EPlayerMorphBallState::Morphed && cineCam->GetW1() & 0x40;
x768_morphball->SetBallLightActive(stateMgr, ballLight);
break;
}
}
}
bool CPlayer::IsEnergyLow(const CStateManager& mgr) const
{
float lowThreshold = mgr.GetPlayerState()->GetItemCapacity(CPlayerState::EItemType::EnergyTanks) < 4 ? 30.f : 100.f;
return HealthInfo(mgr)->GetHP() < lowThreshold;
}
bool CPlayer::ObjectInScanningRange(TUniqueId id, const CStateManager& mgr) const
{
const CEntity* ent = mgr.GetObjectById(id);
if (TCastToConstPtr<CActor> act = ent)
{
zeus::CVector3f delta = act->GetTranslation() - GetTranslation();
if (delta.canBeNormalized())
return delta.magnitude() < g_tweakPlayer->GetScanningRange();
}
return false;
}
void CPlayer::SetPlayerHitWallDuringMove()
{
x9c5_29_hitWall = true;
x2d0_ = 1;
}
void CPlayer::Touch(CActor& actor, CStateManager& mgr)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
x768_morphball->Touch(actor, mgr);
}
void CPlayer::CVisorSteam::SetSteam(float a, float b, float c, ResId txtr, bool affectsThermal)
{
if (x1c_txtr == kInvalidResId || a > x10_)
{
x10_ = a;
x14_ = b;
x18_ = c;
x1c_txtr = txtr;
}
x28_affectsThermal = affectsThermal;
}
ResId CPlayer::CVisorSteam::GetTextureId() const { return xc_tex; }
void CPlayer::CVisorSteam::Update(float dt)
{
if (x1c_txtr == kInvalidResId)
x0_ = 0.f;
else
{
x0_ = x10_;
x4_ = x14_;
x8_ = x18_;
xc_tex = x1c_txtr;
}
x1c_txtr = kInvalidResId;
if ((x20_alpha - x0_) < 0.000009999f || std::fabs(x20_alpha) > 0.000009999f)
return;
if (x20_alpha > x0_)
{
if (x24_ <= 0.f)
{
x20_alpha -= (dt / x8_);
x20_alpha = std::min(x20_alpha, x0_);
}
else
{
x24_ = x0_ - dt;
x24_ = zeus::max(0.f, x24_);
}
return;
}
CToken tmpTex = g_SimplePool->GetObj({SBIG('TXTR'), xc_tex});
if (!tmpTex)
return;
x20_alpha += (x20_alpha + (dt / x4_));
if (x20_alpha > x0_)
x20_alpha = x0_;
x24_ = 0.1f;
}
void CPlayer::CFailsafeTest::Reset()
{
x0_stateSamples.clear();
x54_posSamples.clear();
x148_velSamples.clear();
x23c_inputSamples.clear();
}
void CPlayer::CFailsafeTest::AddSample(EInputState state, const zeus::CVector3f& pos,
const zeus::CVector3f& vel, const zeus::CVector2f& input)
{
if (x0_stateSamples.size() >= 20)
x0_stateSamples.resize(19);
x0_stateSamples.insert(x0_stateSamples.begin(), state);
if (x54_posSamples.size() >= 20)
x54_posSamples.resize(19);
x54_posSamples.insert(x54_posSamples.begin(), pos);
if (x148_velSamples.size() >= 20)
x148_velSamples.resize(19);
x148_velSamples.insert(x148_velSamples.begin(), vel);
if (x23c_inputSamples.size() >= 20)
x23c_inputSamples.resize(19);
x23c_inputSamples.insert(x23c_inputSamples.begin(), input);
}
bool CPlayer::CFailsafeTest::Passes() const
{
if (x0_stateSamples.size() != 20)
return false;
float posMag = 0.f;
zeus::CAABox velAABB(x148_velSamples[0], x148_velSamples[0]);
zeus::CAABox posAABB(x54_posSamples[0], x54_posSamples[0]);
zeus::CVector3f inputVec(x23c_inputSamples[0].x, x23c_inputSamples[0].y, 0.f);
zeus::CAABox inputAABB(inputVec, inputVec);
float maxVelMag = x148_velSamples[0].magnitude();
float minVelMag = maxVelMag;
u32 notEqualStates = 0;
for (int i=1 ; i<20 ; ++i)
{
float mag = (x54_posSamples[i-1] - x54_posSamples[i]).magSquared();
if (mag > FLT_EPSILON)
posMag += std::sqrt(mag);
posAABB.accumulateBounds(x54_posSamples[i]);
velAABB.accumulateBounds(x148_velSamples[i]);
float velMag = x148_velSamples[i].magnitude();
minVelMag = std::min(minVelMag, velMag);
maxVelMag = std::max(maxVelMag, velMag);
zeus::CVector3f inputVec2(x23c_inputSamples[i].x, x23c_inputSamples[i].y, 0.f);
inputAABB.accumulateBounds(inputVec2);
if (x0_stateSamples[i] != x0_stateSamples[i-1])
notEqualStates += 1;
}
bool test1 = true;
if (posMag >= 1.f / 30.f && posMag >= minVelMag / 30.f)
test1 = false;
if (notEqualStates == 0 && x0_stateSamples[0] == EInputState::StartingJump)
{
float inputMag = (inputAABB.max - inputAABB.min).magnitude();
zeus::CAABox inputFrom0AABB(inputAABB);
inputFrom0AABB.accumulateBounds(zeus::CVector3f::skZero);
bool test2 = true;
if ((inputFrom0AABB.max - inputFrom0AABB.min).magnitude() >= 0.01f &&
inputMag <= 1.5f)
test2 = false;
return test1 && test2;
}
return false;
}
void CPlayer::SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState, CStateManager&) {}
void CPlayer::DecrementPhazon()
{
if (xa10_phazonCounter == 0)
return;
xa10_phazonCounter--;
}
void CPlayer::IncrementPhazon()
{
if (xa10_phazonCounter != 0)
xa10_phazonCounter++;
else
xa14_phazonCameraShakeTimer = 0.f;
}
bool CPlayer::CheckSubmerged() const
{
if (xe6_24_fluidCounter == 0)
return false;
return x828_waterLevelOnPlayer >= (x2f8_morphTransState == EPlayerMorphBallState::Morphed ?
2.f * g_tweakPlayer->GetPlayerBallHalfExtent() : 0.5f * GetEyeHeight());
}
void CPlayer::UpdateSubmerged(CStateManager& mgr)
{
x82c_inLava = false;
x828_waterLevelOnPlayer = 0.f;
if (xe6_24_fluidCounter != 0)
{
if (TCastToPtr<CScriptWater> water = mgr.ObjectById(xc4_fluidId))
{
x828_waterLevelOnPlayer =
-(zeus::CVector3f::skUp.dot(x34_transform.origin) - water->GetTriggerBoundsWR().max.z);
CFluidPlane::EFluidType fluidType = water->GetFluidPlane().GetFluidType();
x82c_inLava = (fluidType == CFluidPlane::EFluidType::Lava || fluidType == CFluidPlane::EFluidType::Five);
CheckSubmerged();
}
}
}
void CPlayer::ApplySubmergedPitchBend(CSfxHandle& sfx)
{
if (CheckSubmerged())
CSfxManager::PitchBend(sfx, -1.f);
}
}