mirror of https://github.com/AxioDL/metaforce.git
187 lines
7.0 KiB
C++
187 lines
7.0 KiB
C++
#ifndef _DNACOMMON_CMDL_HPP_
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#define _DNACOMMON_CMDL_HPP_
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#include <athena/FileWriter.hpp>
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#include <hecl/Frontend.hpp>
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#include <hecl/Backend/GX.hpp>
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#include "PAK.hpp"
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#include "hecl/Blender/BlenderConnection.hpp"
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#include "GX.hpp"
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#include "TXTR.hpp"
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#include "zeus/CAABox.hpp"
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namespace DataSpec
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{
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namespace DNACMDL
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{
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using Mesh = hecl::BlenderConnection::DataStream::Mesh;
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struct Header : BigDNA
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{
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DECL_DNA
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Value<atUint32> magic;
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Value<atUint32> version;
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struct Flags : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags = 0;
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bool shortNormals() const {return (flags & 0x2) != 0;}
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void setShortNormals(bool val) {flags &= ~0x2; flags |= val << 1;}
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bool shortUVs() const {return (flags & 0x4) != 0;}
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void setShortUVs(bool val) {flags &= ~0x4; flags |= val << 2;}
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} flags;
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Value<atVec3f> aabbMin;
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Value<atVec3f> aabbMax;
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Value<atUint32> secCount;
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Value<atUint32> matSetCount;
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Vector<atUint32, DNA_COUNT(secCount)> secSizes;
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Align<32> align;
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};
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struct SurfaceHeader_1 : BigDNA
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{
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DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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Value<atUint16> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Value<atVec3f> aabb[2];
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Align<32> align;
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static constexpr bool UseMatrixSkinning() {return false;}
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static constexpr atInt16 skinMatrixBankIdx() {return -1;}
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};
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struct SurfaceHeader_2 : BigDNA
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{
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DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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Value<atUint16> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Value<atInt16> skinMtxBankIdx;
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Value<atUint16> surfaceGroup;
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Value<atVec3f> aabb[2];
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Align<32> align;
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static constexpr bool UseMatrixSkinning() {return false;}
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atInt16 skinMatrixBankIdx() const {return skinMtxBankIdx;}
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};
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struct SurfaceHeader_3 : BigDNA
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{
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DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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Value<atUint16> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Value<atInt16> skinMtxBankIdx;
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Value<atUint16> surfaceGroup;
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Value<atVec3f> aabb[2];
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Value<atUint8> unk3;
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Align<32> align;
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static constexpr bool UseMatrixSkinning() {return true;}
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atInt16 skinMatrixBankIdx() const {return skinMtxBankIdx;}
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};
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struct VertexAttributes
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{
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GX::AttrType pos = GX::NONE;
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GX::AttrType norm = GX::NONE;
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GX::AttrType color0 = GX::NONE;
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GX::AttrType color1 = GX::NONE;
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unsigned uvCount = 0;
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GX::AttrType uvs[7] = {GX::NONE};
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GX::AttrType pnMtxIdx = GX::NONE;
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unsigned texMtxIdxCount = 0;
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GX::AttrType texMtxIdx[7] = {GX::NONE};
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bool shortUVs;
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};
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template <class MaterialSet>
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void GetVertexAttributes(const MaterialSet& matSet,
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std::vector<VertexAttributes>& attributesOut);
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template <class PAKRouter, class MaterialSet>
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void ReadMaterialSetToBlender_1_2(hecl::BlenderConnection::PyOutStream& os,
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const MaterialSet& matSet,
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const PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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unsigned setIdx);
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template <class PAKRouter, class MaterialSet>
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void ReadMaterialSetToBlender_3(hecl::BlenderConnection::PyOutStream& os,
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const MaterialSet& matSet,
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const PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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unsigned setIdx);
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void InitGeomBlenderContext(hecl::BlenderConnection::PyOutStream& os,
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const hecl::ProjectPath& masterShaderPath,
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bool solidShading);
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void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
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unsigned matSetCount, int meshIdx);
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template <class PAKRouter, class MaterialSet, class RigPair, class SurfaceHeader>
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atUint32 ReadGeomSectionsToBlender(hecl::BlenderConnection::PyOutStream& os,
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athena::io::IStreamReader& reader,
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PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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const RigPair& rp,
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bool shortNormals,
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bool shortUVs,
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std::vector<VertexAttributes>& vertAttribs,
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int meshIdx,
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atUint32 secCount,
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atUint32 matSetCount,
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const atUint32* secSizes,
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atUint32 surfaceCount=0);
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template <class PAKRouter, class MaterialSet, class RigPair, class SurfaceHeader, atUint32 Version>
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bool ReadCMDLToBlender(hecl::BlenderConnection& conn,
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athena::io::IStreamReader& reader,
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PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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const SpecBase& dataspec,
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const RigPair& rp);
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template <class PAKRouter, class MaterialSet>
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void NameCMDL(athena::io::IStreamReader& reader,
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PAKRouter& pakRouter,
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typename PAKRouter::EntryType& entry,
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const SpecBase& dataspec);
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template <class MaterialSet, class SurfaceHeader, atUint32 Version>
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bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath, const Mesh& mesh);
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template <class MaterialSet, class SurfaceHeader, atUint32 Version>
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bool WriteHMDLCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath,
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const Mesh& mesh, hecl::PoolSkinIndex& poolSkinIndex);
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template <class MaterialSet, class SurfaceHeader, class MeshHeader>
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bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::ProjectPath& inPath,
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const std::vector<Mesh>& meshes, zeus::CAABox& fullAABB, std::vector<zeus::CAABox>& meshAABBs);
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template <class MaterialSet, class SurfaceHeader, class MeshHeader>
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bool WriteHMDLMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::ProjectPath& inPath,
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const std::vector<Mesh>& meshes, zeus::CAABox& fullAABB, std::vector<zeus::CAABox>& meshAABBs);
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}
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}
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#endif // _DNACOMMON_CMDL_HPP_
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