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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-15 15:51:20 +00:00
2017-10-05 21:43:39 -10:00

32 lines
1.1 KiB
C++

#ifndef __DNACOMMON_ITWEAKGAME_HPP__
#define __DNACOMMON_ITWEAKGAME_HPP__
#include "ITweak.hpp"
namespace DataSpec
{
struct ITweakGame : ITweak
{
virtual const std::string& GetWorldPrefix() const = 0;
virtual bool GetSplashScreensDisabled() const = 0;
virtual float GetFirstPersonFOV() const = 0;
virtual float GetPressStartDelay() const = 0;
virtual float GetWavecapIntensityNormal() const = 0;
virtual float GetWavecapIntensityPoison() const = 0;
virtual float GetWavecapIntensityLava() const = 0;
virtual float GetRippleIntensityNormal() const = 0;
virtual float GetRippleIntensityPoison() const = 0;
virtual float GetRippleIntensityLava() const = 0;
virtual float GetFluidEnvBumpScale() const = 0;
virtual float GetWaterFogDistanceBase() const = 0;
virtual float GetWaterFogDistanceRange() const = 0;
virtual float GetGravityWaterFogDistanceBase() const = 0;
virtual float GetGravityWaterFogDistanceRange() const = 0;
virtual float GetHardModeDamageMultiplier() const = 0;
virtual float GetHardModeWeaponMultiplier() const = 0;
};
}
#endif