.. |
CCameraBlurFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CCameraBlurFilter.hpp
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
CCameraBlurFilterGLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CCameraBlurFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CCameraBlurFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CColoredQuadFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CColoredQuadFilter.hpp
|
Refactored widescreen filter to set renderer viewport as well
|
2016-09-02 13:37:02 -10:00 |
CColoredQuadFilterGLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CColoredQuadFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CColoredQuadFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CLineRendererShaders.cpp
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
CLineRendererShaders.hpp
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |
CLineRendererShadersGLSL.cpp
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |
CLineRendererShadersHLSL.cpp
|
Windows compile fixes, and warning squash
|
2016-07-23 23:05:12 -07:00 |
CLineRendererShadersMetal.cpp
|
Graphics bug fixes
|
2016-07-26 20:11:02 -10:00 |
CModelShaders.cpp
|
OpenGL enum change; Metal <10.11 fixes
|
2016-08-23 18:35:35 -10:00 |
CModelShaders.hpp
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
CModelShadersGLSL.cpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CModelShadersHLSL.cpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CModelShadersMetal.cpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CSpaceWarpFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CSpaceWarpFilter.hpp
|
HLSL extension shaders
|
2016-07-31 18:35:42 -10:00 |
CSpaceWarpFilterGLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CSpaceWarpFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CSpaceWarpFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CTextSupportShader.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CTextSupportShader.hpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CTextSupportShaderGLSL.cpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CTextSupportShaderHLSL.cpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CTextSupportShaderMetal.cpp
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
CTexturedQuadFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CTexturedQuadFilter.hpp
|
CSplashScreen integration
|
2016-09-13 19:54:09 -10:00 |
CTexturedQuadFilterGLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CTexturedQuadFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CTexturedQuadFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CThermalColdFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CThermalColdFilter.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CThermalColdFilterGLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CThermalColdFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CThermalColdFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CThermalHotFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CThermalHotFilter.hpp
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
CThermalHotFilterGLSL.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CThermalHotFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CThermalHotFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CXRayBlurFilter.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
CXRayBlurFilter.hpp
|
CCameraBlurFilter implementation
|
2016-08-20 08:18:44 -10:00 |
CXRayBlurFilterGLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CXRayBlurFilterHLSL.cpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
CXRayBlurFilterMetal.cpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
TMultiBlendShader.hpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
TMultiBlendShaderDecl.hpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |
TShader.hpp
|
Conform HLSL shaders
|
2017-01-28 21:27:48 -10:00 |
TShaderDecl.hpp
|
Tons of refactors and bug fixes
|
2017-01-28 17:58:16 -10:00 |