mirror of https://github.com/AxioDL/metaforce.git
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#ifndef __URDE_IMAIN_HPP__
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#define __URDE_IMAIN_HPP__
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#include <boo/boo.hpp>
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#include <boo/graphicsdev/GL.hpp>
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <hecl/Runtime.hpp>
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#include <amuse/amuse.hpp>
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#include "RetroTypes.hpp"
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namespace urde
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{
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class CStopWatch;
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enum class EGameplayResult
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{
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None,
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Win,
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Lose,
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Playing
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};
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class IMain
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{
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public:
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enum class EFlowState
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{
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Zero,
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One,
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Two,
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Three,
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Four,
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Five,
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Six,
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};
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virtual void RegisterResourceTweaks() {}
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virtual void ResetGameState()=0;
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virtual void StreamNewGameState(CBitStreamReader&, u32 idx) {}
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virtual void CheckTweakManagerDebugOptions() {}
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IAudioVoiceEngine* voiceEngine,
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amuse::IBackendVoiceAllocator& backend)=0;
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virtual void Draw()=0;
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virtual bool Proc()=0;
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virtual void Shutdown()=0;
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virtual bool CheckReset()=0;
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virtual bool CheckTerminate()=0;
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virtual void DrawDebugMetrics(double, CStopWatch&) {}
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virtual void DoPreDrawMetrics(){}
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virtual void FillInAssetIDs()=0;
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virtual void LoadAudio()=0;
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virtual void ShutdownSubsystems()=0;
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virtual EGameplayResult GetGameplayResult() const=0;
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virtual void SetGameplayResult(EGameplayResult wl)=0;
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virtual EFlowState GetFlowState() const=0;
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};
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}
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#endif // __URDE_IMAIN_HPP__
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