metaforce/Runtime/Input/CFinalInput.hpp

178 lines
7.6 KiB
C++

#pragma once
#include <array>
#include "Runtime/Input/CKeyboardMouseController.hpp"
#include "Runtime/Input/CControllerGamepadData.hpp"
#include "Runtime/RetroTypes.hpp"
namespace metaforce {
struct SAuroraControllerState {
u32 m_which = -1;
bool m_isGamecube = false;
bool m_hasRumble = false;
std::array<int16_t, size_t(aurora::ControllerAxis::MAX)> m_axes{};
std::bitset<size_t(aurora::ControllerButton::MAX)> m_btns{};
SAuroraControllerState() = default;
SAuroraControllerState(uint32_t which, bool isGamecube, bool hasRumble)
: m_which(which), m_isGamecube(isGamecube), m_hasRumble(hasRumble) {}
void clamp();
};
struct CFinalInput {
float x0_dt = 0.0f;
u32 x4_controllerIdx = -1;
float x8_anaLeftX = 0.0f;
float xc_anaLeftY = 0.0f;
float x10_anaRightX = 0.0f;
float x14_anaRightY = 0.0f;
float x18_anaLeftTrigger = 0.0f;
float x1c_anaRightTrigger = 0.0f;
bool x20_enableAnaLeftXP = false;
bool x21_enableAnaLeftYP = false;
bool x22_enableAnaRightXP = false;
bool x23_enableAnaRightYP = false;
float x24_anaLeftTriggerP;
float x28_anaRightTriggerP;
bool x2c_b24_A : 1 = false;
bool x2c_b25_B : 1 = false;
bool x2c_b26_X : 1 = false;
bool x2c_b27_Y : 1 = false;
bool x2c_b28_Z : 1 = false;
bool x2c_b29_L : 1 = false;
bool x2c_b30_R : 1 = false;
bool x2c_b31_DPUp : 1 = false;
bool x2d_b24_DPRight : 1 = false;
bool x2d_b25_DPDown : 1 = false;
bool x2d_b26_DPLeft : 1 = false;
bool x2d_b27_Start : 1 = false;
bool x2d_b28_PA : 1 = false;
bool x2d_b29_PB : 1 = false;
bool x2d_b30_PX : 1 = false;
bool x2d_b31_PY : 1 = false;
bool x2e_b24_PZ : 1 = false;
bool x2e_b25_PL : 1 = false;
bool x2e_b26_PR : 1 = false;
bool x2e_b27_PDPUp : 1 = false;
bool x2e_b28_PDPRight : 1 = false;
bool x2e_b29_PDPDown : 1 = false;
bool x2e_b30_PDPLeft : 1 = false;
bool x2e_b31_PStart : 1 = false;
std::optional<CKeyboardMouseControllerData> m_kbm;
std::array<bool, 256> m_PCharKeys{};
std::array<bool, size_t(aurora::SpecialKey::MAX)> m_PSpecialKeys{};
std::array<bool, 6> m_PMouseButtons{};
CFinalInput();
CFinalInput(int cIdx, float dt, const CControllerGamepadData& data, float leftDiv, float rightDiv);
CFinalInput(int cIdx, float dt, const CKeyboardMouseControllerData& data, const CFinalInput& prevInput);
//CFinalInput& operator|=(const CFinalInput& other);
bool operator==(const CFinalInput& other) const { return memcmp(this, &other, sizeof(CFinalInput)) == 0; }
bool operator!=(const CFinalInput& other) const { return !operator==(other); }
float DeltaTime() const { return x0_dt; }
u32 ControllerIdx() const { return x4_controllerIdx; }
bool PStart() const { return x2e_b31_PStart; }
bool PR() const { return x2e_b26_PR; }
bool PL() const { return x2e_b25_PL; }
bool PZ() const { return x2e_b24_PZ; }
bool PY() const { return x2d_b31_PY; }
bool PX() const { return x2d_b30_PX; }
bool PB() const { return x2d_b29_PB; }
bool PA() const { return x2d_b28_PA; }
bool PDPRight() const { return x2e_b28_PDPRight; }
bool PDPLeft() const { return x2e_b30_PDPLeft; }
bool PDPDown() const { return x2e_b29_PDPDown; }
bool PDPUp() const { return x2e_b27_PDPUp; }
bool PRTrigger() const { return x28_anaRightTriggerP > 0.5f; }
bool PLTrigger() const { return x24_anaLeftTriggerP > 0.5f; }
bool PRARight() const { return x10_anaRightX > 0.7f && x22_enableAnaRightXP; }
bool PRALeft() const { return x10_anaRightX < -0.7f && x22_enableAnaRightXP; }
bool PRADown() const { return x14_anaRightY < -0.7f && x23_enableAnaRightYP; }
bool PRAUp() const { return x14_anaRightY > 0.7f && x23_enableAnaRightYP; }
bool PLARight() const { return x8_anaLeftX > 0.7f && x20_enableAnaLeftXP; }
bool PLALeft() const { return x8_anaLeftX < -0.7f && x20_enableAnaLeftXP; }
bool PLADown() const { return xc_anaLeftY < -0.7f && x21_enableAnaLeftYP; }
bool PLAUp() const { return xc_anaLeftY > 0.7f && x21_enableAnaLeftYP; }
bool DStart() const { return x2d_b27_Start; }
bool DR() const { return x2c_b30_R; }
bool DL() const { return x2c_b29_L; }
bool DZ() const { return x2c_b28_Z; }
bool DY() const { return x2c_b27_Y; }
bool DX() const { return x2c_b26_X; }
bool DB() const { return x2c_b25_B; }
bool DA() const { return x2c_b24_A; }
bool DDPRight() const { return x2d_b24_DPRight; }
bool DDPLeft() const { return x2d_b26_DPLeft; }
bool DDPDown() const { return x2d_b25_DPDown; }
bool DDPUp() const { return x2c_b31_DPUp; }
bool DRTrigger() const { return x1c_anaRightTrigger > 0.05f; }
bool DLTrigger() const { return x18_anaLeftTrigger > 0.05f; }
bool DRARight() const { return x10_anaRightX > 0.7f; }
bool DRALeft() const { return x10_anaRightX < -0.7f; }
bool DRADown() const { return x14_anaRightY < -0.7f; }
bool DRAUp() const { return x14_anaRightY > 0.7f; }
bool DLARight() const { return x8_anaLeftX > 0.7f; }
bool DLALeft() const { return x8_anaLeftX < -0.7f; }
bool DLADown() const { return xc_anaLeftY < -0.7f; }
bool DLAUp() const { return xc_anaLeftY > 0.7f; }
float AStart() const { return x2d_b27_Start ? 1.f : 0.f; }
float AR() const { return x2c_b30_R ? 1.f : 0.f; }
float AL() const { return x2c_b29_L ? 1.f : 0.f; }
float AZ() const { return x2c_b28_Z ? 1.f : 0.f; }
float AY() const { return x2c_b27_Y ? 1.f : 0.f; }
float AX() const { return x2c_b26_X ? 1.f : 0.f; }
float AB() const { return x2c_b25_B ? 1.f : 0.f; }
float AA() const { return x2c_b24_A ? 1.f : 0.f; }
float ADPRight() const { return x2d_b24_DPRight ? 1.f : 0.f; }
float ADPLeft() const { return x2d_b26_DPLeft ? 1.f : 0.f; }
float ADPDown() const { return x2d_b25_DPDown ? 1.f : 0.f; }
float ADPUp() const { return x2c_b31_DPUp ? 1.f : 0.f; }
float ARTrigger() const { return x1c_anaRightTrigger; }
float ALTrigger() const { return x18_anaLeftTrigger; }
float ARARight() const { return x10_anaRightX > 0.f ? x10_anaRightX : 0.f; }
float ARALeft() const { return x10_anaRightX < 0.f ? -x10_anaRightX : 0.f; }
float ARADown() const { return x14_anaRightY < 0.f ? -x14_anaRightY : 0.f; }
float ARAUp() const { return x14_anaRightY > 0.f ? x14_anaRightY : 0.f; }
float ALARight() const { return x8_anaLeftX > 0.f ? x8_anaLeftX : 0.f; }
float ALALeft() const { return x8_anaLeftX < 0.f ? -x8_anaLeftX : 0.f; }
float ALADown() const { return xc_anaLeftY < 0.f ? -xc_anaLeftY : 0.f; }
float ALAUp() const { return xc_anaLeftY > 0.f ? xc_anaLeftY : 0.f; }
float ALeftX() const { return x8_anaLeftX; }
float ALeftY() const { return xc_anaLeftY; }
float ARightX() const { return x10_anaRightX; }
float ARightY() const { return x14_anaRightY; }
float ALeftTrigger() const { return x18_anaLeftTrigger; }
float ARightTrigger() const { return x1c_anaRightTrigger; }
CFinalInput ScaleAnalogueSticks(float leftDiv, float rightDiv) const;
void InitializeAnalog(float leftDiv, float rightDiv);
bool PKey(char k) const { return m_kbm && m_PCharKeys[size_t(k)]; }
bool PSpecialKey(aurora::SpecialKey k) const { return m_kbm && m_PSpecialKeys[size_t(k)]; }
bool PMouseButton(EMouseButton k) const { return m_kbm && m_PMouseButtons[size_t(k)]; }
bool DKey(char k) const { return m_kbm && m_kbm->m_charKeys[size_t(k)]; }
bool DSpecialKey(aurora::SpecialKey k) const { return m_kbm && m_kbm->m_specialKeys[size_t(k)]; }
bool DMouseButton(EMouseButton k) const { return m_kbm && m_kbm->m_mouseButtons[size_t(k)]; }
float AKey(char k) const { return DKey(k) ? 1.f : 0.f; }
float ASpecialKey(aurora::SpecialKey k) const { return DSpecialKey(k) ? 1.f : 0.f; }
float AMouseButton(EMouseButton k) const { return DMouseButton(k) ? 1.f : 0.f; }
const std::optional<CKeyboardMouseControllerData>& GetKBM() const { return m_kbm; }
};
} // namespace metaforce