metaforce/Runtime/Character/CAdditiveAnimPlayback.hpp

61 lines
1.3 KiB
C++

#ifndef __URDE_CADDITIVEANIMPLAYBACK_HPP__
#define __URDE_CADDITIVEANIMPLAYBACK_HPP__
#include "RetroTypes.hpp"
namespace urde
{
class CAnimTreeNode;
class CAdditiveAnimationInfo;
class CSegIdList;
class CCharLayoutInfo;
class CSegStatementSet;
class CAdditiveAnimationInfo
{
float x0_a = 0.f;
float x4_b = 0.f;
public:
void read(CInputStream& in)
{
x0_a = in.readFloatBig();
x4_b = in.readFloatBig();
}
CAdditiveAnimationInfo() = default;
CAdditiveAnimationInfo(CInputStream& in) {read(in);}
};
class CAdditiveAnimPlayback
{
public:
enum class EAdditivePlaybackState
{
Zero,
One,
Two,
Three,
Four
};
private:
CAdditiveAnimationInfo x0_info;
std::weak_ptr<CAnimTreeNode> x8_anim;
float xc_weight;
float x10_ = 0.f;
bool x14_a;
float x18_ = 0.f;
EAdditivePlaybackState x1c_ = EAdditivePlaybackState::One;
bool x20_ = false;
public:
CAdditiveAnimPlayback(const std::weak_ptr<CAnimTreeNode>& anim, float weight, bool a,
const CAdditiveAnimationInfo& info, bool b);
void AddToSegStatementSet(const CSegIdList& list, const CCharLayoutInfo&, CSegStatementSet&) const;
void Update(float dt);
void FadeOut();
void SetWeight(float w);
};
}
#endif // __URDE_CADDITIVEANIMPLAYBACK_HPP__