metaforce/Runtime/Character/CMetaAnimRandom.cpp

42 lines
1.0 KiB
C++

#include "CMetaAnimRandom.hpp"
#include "CMetaAnimFactory.hpp"
namespace urde
{
CMetaAnimRandom::RandomData CMetaAnimRandom::CreateRandomData(CInputStream& in)
{
CMetaAnimRandom::RandomData ret;
u32 randCount = in.readUint32Big();
ret.reserve(randCount);
for (u32 i=0 ; i<randCount ; ++i)
{
std::shared_ptr<IMetaAnim> metaAnim = CMetaAnimFactory::CreateMetaAnim(in);
ret.emplace_back(std::move(metaAnim), in.readUint32Big());
}
return ret;
}
CMetaAnimRandom::CMetaAnimRandom(CInputStream& in)
: x4_randomData(CreateRandomData(in)) {}
std::shared_ptr<CAnimTreeNode>
CMetaAnimRandom::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
}
void CMetaAnimRandom::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const
{
}
std::shared_ptr<CAnimTreeNode>
CMetaAnimRandom::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
}
}