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			176 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "CAuiEnergyBarT01.hpp"
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| #include "CGuiSys.hpp"
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| #include "CSimplePool.hpp"
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| #include "CGuiWidgetDrawParms.hpp"
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| 
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| namespace urde
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| {
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| 
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| CAuiEnergyBarT01::CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId)
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| : CGuiWidget(parms), xb8_txtrId(txtrId)
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| {
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|     if (g_GuiSys->GetUsageMode() != CGuiSys::EUsageMode::Two)
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|         xbc_tex = sp->GetObj(SObjectTag{FOURCC('TXTR'), xb8_txtrId});
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| }
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| 
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| std::pair<zeus::CVector3f, zeus::CVector3f> CAuiEnergyBarT01::DownloadBarCoordFunc(float t)
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| {
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|     float x = 12.5 * t - 6.25;
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|     return {zeus::CVector3f{x, 0.f, -0.2f}, zeus::CVector3f{x, 0.f, 0.2f}};
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| }
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| 
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| void CAuiEnergyBarT01::Update(float dt)
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| {
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|     if (x100_shadowDrainDelayTimer > 0.f)
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|         x100_shadowDrainDelayTimer = std::max(x100_shadowDrainDelayTimer - dt, 0.f);
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| 
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|     if (xf8_filledEnergy < xf4_setEnergy)
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|     {
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|         if (xf1_wrapping)
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|         {
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|             xf8_filledEnergy -= dt * xe4_filledSpeed;
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|             if (xf8_filledEnergy < 0.f)
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|             {
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|                 xf8_filledEnergy = std::max(xf4_setEnergy, xf8_filledEnergy + xe0_maxEnergy);
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|                 xf1_wrapping = false;
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|                 xfc_shadowEnergy = xe0_maxEnergy;
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|             }
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|         }
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|         else
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|         {
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|             xf8_filledEnergy = std::min(xf4_setEnergy, xf8_filledEnergy + dt * xe4_filledSpeed);
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|         }
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|     }
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|     else if (xf8_filledEnergy > xf4_setEnergy)
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|     {
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|         if (xf1_wrapping)
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|         {
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|             xf8_filledEnergy += dt * xe4_filledSpeed;
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|             if (xf8_filledEnergy > xe0_maxEnergy)
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|             {
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|                 xf8_filledEnergy = std::min(xf4_setEnergy, xf8_filledEnergy - xe0_maxEnergy);
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|                 xf1_wrapping = false;
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|                 xfc_shadowEnergy = xf8_filledEnergy;
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|             }
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|         }
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|         else
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|         {
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|             xf8_filledEnergy = std::max(xf4_setEnergy, xf8_filledEnergy - dt * xe4_filledSpeed);
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|         }
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|     }
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| 
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|     if (xfc_shadowEnergy < xf8_filledEnergy)
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|         xfc_shadowEnergy = xf8_filledEnergy;
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|     else if (xfc_shadowEnergy > xf8_filledEnergy && x100_shadowDrainDelayTimer == 0.f)
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|         xfc_shadowEnergy = std::max(xf8_filledEnergy, xfc_shadowEnergy - dt * xe8_shadowSpeed);
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| 
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|     CGuiWidget::Update(dt);
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| }
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| 
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| void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) const
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| {
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|     if (!xbc_tex || !xbc_tex.IsLoaded() || !xd8_coordFunc)
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|         return;
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| 
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|     CGraphics::SetModelMatrix(x34_worldXF);
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|     const_cast<CEnergyBarShader&>(m_energyBarShader).updateModelMatrix();
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| 
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|     float filledT = xe0_maxEnergy > 0.f ? xf8_filledEnergy / xe0_maxEnergy : 0.f;
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|     float shadowT = xe0_maxEnergy > 0.f ? xfc_shadowEnergy / xe0_maxEnergy : 0.f;
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| 
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|     zeus::CColor filledColor = xd0_filledColor;
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|     filledColor.a *= drawParms.x0_alphaMod;
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|     filledColor *= xa8_color2;
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| 
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|     zeus::CColor shadowColor = xd4_shadowColor;
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|     shadowColor.a *= drawParms.x0_alphaMod;
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|     shadowColor *= xa8_color2;
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| 
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|     zeus::CColor emptyColor = xcc_emptyColor;
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|     emptyColor.a *= drawParms.x0_alphaMod;
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|     emptyColor *= xa8_color2;
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| 
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|     for (int i=0 ; i<3 ; ++i)
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|     {
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|         std::vector<CEnergyBarShader::Vertex>& verts = const_cast<CAuiEnergyBarT01&>(*this).m_verts[i];
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|         verts.clear();
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| 
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|         float start;
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|         float end;
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|         switch (i)
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|         {
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|         case 0:
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|         default:
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|             start = 0.f;
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|             end = filledT;
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|             break;
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|         case 1:
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|             start = filledT;
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|             end = shadowT;
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|             break;
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|         case 2:
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|             start = shadowT;
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|             end = 1.f;
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|             break;
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|         }
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| 
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|         if (start == end)
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|             continue;
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| 
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|         std::pair<zeus::CVector3f, zeus::CVector3f> coords = xd8_coordFunc(start);
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|         while (start < end)
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|         {
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|             verts.push_back({coords.first, zeus::CVector2f(start, 0.f)});
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|             verts.push_back({coords.second, zeus::CVector2f(start, 1.f)});
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|             start += xdc_tesselation;
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|             if (start >= end)
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|             {
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|                 coords = xd8_coordFunc(end);
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|                 verts.push_back({coords.first, zeus::CVector2f(end, 0.f)});
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|                 verts.push_back({coords.second, zeus::CVector2f(end, 1.f)});
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|             }
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|             else
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|             {
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|                 coords = xd8_coordFunc(start);
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|             }
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|         }
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|     }
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| 
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|     const_cast<CEnergyBarShader&>(m_energyBarShader).draw(filledColor, m_verts[0],
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|                                                           shadowColor, m_verts[1],
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|                                                           emptyColor, m_verts[2],
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|                                                           xbc_tex.GetObj());
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| }
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| 
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| void CAuiEnergyBarT01::SetCurrEnergy(float e, ESetMode mode)
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| {
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|     e = zeus::clamp(0.f, e, xe0_maxEnergy);
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|     if (e == xf4_setEnergy)
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|         return;
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|     if (xf0_alwaysResetDelayTimer || xf8_filledEnergy == xfc_shadowEnergy)
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|         x100_shadowDrainDelayTimer = xec_shadowDrainDelay;
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|     xf1_wrapping = mode == ESetMode::Wrapped;
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|     xf4_setEnergy = e;
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|     if (mode == ESetMode::Insta)
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|         xf8_filledEnergy = xf4_setEnergy;
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| }
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| 
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| void CAuiEnergyBarT01::SetMaxEnergy(float maxEnergy)
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| {
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|     xe0_maxEnergy = maxEnergy;
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|     xf4_setEnergy = std::min(xe0_maxEnergy, xf4_setEnergy);
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|     xf8_filledEnergy = std::min(xe0_maxEnergy, xf8_filledEnergy);
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|     xfc_shadowEnergy = std::min(xe0_maxEnergy, xfc_shadowEnergy);
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| }
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| 
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| std::shared_ptr<CGuiWidget> CAuiEnergyBarT01::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp)
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| {
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|     CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
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|     CAssetId tex = in.readUint32Big();
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|     std::shared_ptr<CGuiWidget> ret = std::make_shared<CAuiEnergyBarT01>(parms, sp, tex);
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|     ret->ParseBaseInfo(frame, in, parms);
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|     return ret;
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| }
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| 
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| }
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