mirror of https://github.com/AxioDL/metaforce.git
176 lines
5.9 KiB
C++
176 lines
5.9 KiB
C++
#pragma once
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#include "Runtime/Character/CBoneTracking.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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namespace urde {
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class CCollisionActorManager;
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class CGenDescription;
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namespace MP1 {
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class CElitePirateData {
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float x0_;
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float x4_;
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float x8_;
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float xc_;
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float x10_;
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float x14_;
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float x18_;
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float x1c_;
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CAssetId x20_;
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s16 x24_;
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CActorParameters x28_;
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CAnimationParameters x90_;
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CAssetId x9c_;
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s16 xa0_;
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CAssetId xa4_;
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CDamageInfo xa8_;
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float xc4_;
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CAssetId xc8_;
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CAssetId xcc_;
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CAssetId xd0_;
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CAssetId xd4_;
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float xd8_;
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float xdc_;
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float xe0_;
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float xe4_;
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float xe8_;
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float xec_;
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u32 xf0_;
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u32 xf4_;
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CAssetId xf8_;
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CDamageInfo xfc_;
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CAssetId x118_;
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s16 x11c_;
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bool x11e_;
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bool x11f_;
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public:
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CElitePirateData(CInputStream&, u32 propCount);
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CAssetId GetX20() const { return x20_; }
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CAssetId GetXF8() const { return xf8_; }
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const CDamageInfo& GetXFC() const { return xfc_; }
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CAssetId GetX118() const { return x118_; }
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s16 GetX11C() const { return x11c_; }
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};
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class CElitePirate : public CPatterned {
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struct SUnknownStruct {
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float x0_;
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s32 x4_ = 0;
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SUnknownStruct(float f) : x0_(f * f) {}
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};
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struct SUnknownStruct2 {
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u32 x0_ = 8;
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CAssetId x4_particleDesc;
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CDamageInfo x8_damageInfo;
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float x24_ = 0.f;
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float x28_ = 0.5f;
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float x2c_ = 16.5217f;
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float x30_ = 0.f;
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CAssetId x34_weaponDesc;
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s16 x38_sfx;
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SUnknownStruct2(CAssetId part, const CDamageInfo& dInfo, CAssetId weapon, s16 sfx)
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: x4_particleDesc(part), x8_damageInfo(dInfo), x34_weaponDesc(weapon), x38_sfx(sfx) {}
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};
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s32 x568_ = -1;
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CDamageVulnerability x56c_;
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std::unique_ptr<CCollisionActorManager> x5d4_;
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CElitePirateData x5d8_;
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CBoneTracking x6f8_;
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std::unique_ptr<CCollisionActorManager> x730_;
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s32 x734_;
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CCollidableAABox x738_;
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std::optional<TLockedToken<CGenDescription>> x760_;
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TUniqueId x770_ = kInvalidUniqueId;
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TUniqueId x772_ = kInvalidUniqueId;
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s32 x774_ = 0;
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s32 x788_ = 0;
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TUniqueId x79c_ = kInvalidUniqueId;
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float x7a0_;
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float x7a4_ = 1.f;
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float x7a8_ = 0.f;
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float x7ac_ = 0.f;
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float x7b0_ = 1.f;
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float x7b4_ = 0.f;
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float x7b8_ = 0.f;
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float x7bc_ = 0.f;
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float x7c0_ = 0.f;
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float x7c4_ = 0.f;
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s32 x7c8_ = -1;
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s32 x7cc_ = 0;
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CPathFindSearch x7d0_;
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zeus::CVector3f x8b4_;
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SUnknownStruct x8c0_ = SUnknownStruct(5.f);
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bool x988_24_ : 1;
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bool x988_25_ : 1;
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bool x988_26_ : 1;
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bool x988_27_ : 1;
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bool x988_28_ : 1;
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bool x988_29_ : 1;
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bool x988_30_ : 1;
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bool x988_31_ : 1;
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bool x989_24_ : 1;
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void sub80229248() {}
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public:
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DEFINE_PATTERNED(ElitePirate)
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CElitePirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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const CElitePirateData& data);
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const CDamageInfo& dInfo) const override;
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude) override;
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void TakeDamage(const zeus::CVector3f&, float arg) override;
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void Patrol(CStateManager&, EStateMsg msg, float dt) override;
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void PathFind(CStateManager&, EStateMsg msg, float dt) override;
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void TargetPatrol(CStateManager&, EStateMsg msg, float dt) override;
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void Halt(CStateManager&, EStateMsg msg, float dt) override;
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void Run(CStateManager&, EStateMsg msg, float dt) override;
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void Generate(CStateManager&, EStateMsg msg, float dt) override;
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void Attack(CStateManager&, EStateMsg msg, float dt) override;
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void Taunt(CStateManager&, EStateMsg msg, float dt) override;
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void ProjectileAttack(CStateManager&, EStateMsg msg, float dt) override;
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void SpecialAttack(CStateManager&, EStateMsg msg, float dt) override;
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void CallForBackup(CStateManager&, EStateMsg msg, float dt) override;
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bool TooClose(CStateManager&, float arg) override;
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bool InDetectionRange(CStateManager&, float arg) override;
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bool SpotPlayer(CStateManager&, float arg) override;
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bool AnimOver(CStateManager&, float arg) override;
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bool ShouldAttack(CStateManager&, float arg) override;
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bool InPosition(CStateManager&, float arg) override;
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bool ShouldTurn(CStateManager&, float arg) override;
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bool AggressionCheck(CStateManager&, float arg) override;
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bool ShouldTaunt(CStateManager&, float arg) override;
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bool ShouldFire(CStateManager&, float arg) override;
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bool ShotAt(CStateManager&, float arg) override;
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bool ShouldSpecialAttack(CStateManager&, float arg) override;
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bool ShouldCallForBackup(CStateManager&, float arg) override;
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CPathFindSearch* GetSearchPath() override;
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virtual bool V179() { return true; }
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virtual bool V180() { return true; }
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virtual void V181(CStateManager& mgr);
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virtual void v182(CStateManager& mgr, bool b);
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virtual SUnknownStruct2 V182() const {return {x5d8_.GetXF8(), x5d8_.GetXFC(), x5d8_.GetX118(), x5d8_.GetX11C()}; }
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};
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} // namespace MP1
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} // namespace urde
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