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metaforce/Runtime/World/CPlayerEnergyDrain.hpp
Lioncash e628cbf1be CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
GM8E v0 initializes this to zero when constructing the class. This also
makes the entire class have a consistent initial state.
2020-03-12 09:57:43 -04:00

24 lines
673 B
C++

#pragma once
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CEnergyDrainSource.hpp"
namespace urde {
class CStateManager;
class CPlayerEnergyDrain {
std::vector<CEnergyDrainSource> x0_sources;
float x10_energyDrainTime = 0.0f;
public:
CPlayerEnergyDrain(u32);
const std::vector<CEnergyDrainSource>& GetEnergyDrainSources() const { return x0_sources; }
void AddEnergyDrainSource(TUniqueId, float);
void RemoveEnergyDrainSource(TUniqueId id);
float GetEnergyDrainIntensity() const;
float GetEnergyDrainTime() const { return x10_energyDrainTime; }
void ProcessEnergyDrain(const CStateManager&, float);
};
} // namespace urde