metaforce/Runtime/World/CScriptGunTurret.hpp

87 lines
1.9 KiB
C++

#ifndef __URDE_CSCRIPTGUNTURRET_HPP__
#define __URDE_CSCRIPTGUNTURRET_HPP__
#include "CPhysicsActor.hpp"
#include "CDamageInfo.hpp"
namespace urde
{
class CScriptGunTurretData
{
float x0_;
float x4_;
float x8_;
float xc_;
float x10_;
float x14_;
float x18_ = 30.f;
float x1c_;
float x20_;
float x24_;
float x28_;
float x2c_;
float x30_;
float x34_;
float x38_;
bool x3c_;
u32 x40_;
CDamageInfo x44_;
u32 x60_;
u32 x64_;
u32 x68_;
u32 x6c_;
u32 x70_;
u32 x74_;
u32 x78_;
u16 x7c_;
u16 x7e_;
u16 x80_;
u16 x82_;
u16 x84_;
u16 x86_;
u32 x88_;
float x8c_;
u32 x90_;
u32 x94_;
u32 x98_;
float x9c_;
bool xa0_;
static constexpr s32 skMinProperties = 43;
public:
CScriptGunTurretData(CInputStream&, s32);
const CAssetId& GetPanningEffectRes() const;
const CAssetId& GetChargingEffectRes() const;
const CAssetId& GetFrozenEffectRes() const;
const CAssetId& GetTargettingLightRes() const;
const CAssetId& GetDeactivateLightRes() const;
const CAssetId& GetIdleLightRes() const;
const CDamageInfo& GetProjectileDamage() const;
const CAssetId& GetProjectileRes() const;
u16 GetUnFreezeSoundId() const;
void GetIntoDeactivateDelay() const;
static s32 GetMinProperties() { return skMinProperties; }
};
class CScriptGunTurret : public CPhysicsActor
{
public:
enum class ETurretComponent
{
Turret,
Gun
};
private:
public:
CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
void Accept(IVisitor&);
};
}
#endif // __URDE_CSCRIPTGUNTURRET_HPP__