metaforce/visigen/vulkan/shader.vert

24 lines
431 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location=0) in vec4 posIn;
layout(location=1) in vec4 colorIn;
layout(binding=0) uniform UniformBlock
{
mat4 projectionMatrix;
mat4 modelViewMatrix;
};
struct VertToFrag
{
vec4 color;
};
layout(location=0) out VertToFrag vtf;
void main()
{
vtf.color = colorIn;
gl_Position = projectionMatrix * modelViewMatrix * vec4(posIn.xyz, 1.0);
}