metaforce/Runtime/Character/CParticlePOINode.hpp

24 lines
495 B
C++

#pragma once
#include "CPOINode.hpp"
#include "CParticleData.hpp"
namespace urde
{
class IAnimSourceInfo;
class CParticlePOINode : public CPOINode
{
CParticleData x38_data;
public:
CParticlePOINode();
CParticlePOINode(CInputStream& in);
const CParticleData& GetParticleData() const { return x38_data; }
static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node,
const CCharAnimTime& startTime);
};
}