mirror of https://github.com/AxioDL/metaforce.git
161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
#include "CEyeball.hpp"
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#include "Weapon/CBeamInfo.hpp"
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#include "Weapon/CGameProjectile.hpp"
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#include "Weapon/CPlasmaProjectile.hpp"
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#include "World/CPlayer.hpp"
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#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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namespace urde::MP1
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{
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CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float f1, float f2,
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CAssetId aId1, const CDamageInfo& dInfo, CAssetId aId2, CAssetId aId3, CAssetId aId4, CAssetId aId5,
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u32 w1, u32 w2, u32 w3, u32 w4, u32 w5,
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bool b1, const CActorParameters& actParms)
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: CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::Medium), x568_(f1), x56c_(f2),
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x570_boneTracking(*GetModelData()->GetAnimationData(), "Eye"sv, zeus::degToRad(45.f),
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zeus::degToRad(180.f), true), x5b4_projectileInfo(aId1, dInfo), x5dc_(aId2), x5e0_(aId3),
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x5e4_(aId4),
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x5e8_(aId5), x5f4_(w1), x5f8_(w2), x5fc_(w3), x600_(w4), x604_(CSfxManager::TranslateSFXID(w5)), x60c_24_(false),
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x60c_25_(false), x60c_26_alert(false), x60c_27_(b1), x60c_28_(false)
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{
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x460_knockBackController.SetAutoResetImpulse(false);
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}
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void CEyeball::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CEyeball::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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switch (msg)
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{
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case EScriptObjectMessage::ProjectileCollide:
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case EScriptObjectMessage::InvulnDamage:
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{
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid))
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{
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
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if (GetDamageVulnerability()->GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) !=
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EVulnerability::Deflect)
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x400_24_hitByPlayerProjectile = true;
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}
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return;
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}
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case EScriptObjectMessage::Alert:
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x60c_26_alert = true;
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break;
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case EScriptObjectMessage::Registered:
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{
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RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
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x450_bodyController->Activate(mgr);
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x330_stateMachineState.SetDelay(0.f);
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CreateShadow(false);
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CreateBeam(mgr);
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break;
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}
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case EScriptObjectMessage::Deleted:
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{
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if (x5ec_projectileId != kInvalidUniqueId)
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{
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mgr.FreeScriptObject(x5ec_projectileId);
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if (x608_)
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{
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CSfxManager::RemoveEmitter(x608_);
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x608_.reset();
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}
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}
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x5ec_projectileId = kInvalidUniqueId;
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break;
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}
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default:
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break;
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}
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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}
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void CEyeball::CreateBeam(CStateManager& mgr)
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{
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if (x5ec_projectileId != kInvalidUniqueId)
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return;
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CBeamInfo beamInfo(3, x5dc_, x5e0_, x5e4_, x5e8_, 50, .5f, 1.f, 2.f, 20.f, 1.f, 1.f, 2.f,
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zeus::CColor(1.f, 1.f, 1.f, 0.f), zeus::CColor(0.f, 1.f, 0.5f, 0.f), 150.f);
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x5ec_projectileId = mgr.AllocateUniqueId();
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mgr.AddObject(new CPlasmaProjectile(x5b4_projectileInfo.Token(), "EyeBall_Beam"sv, EWeaponType::AI, beamInfo,
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zeus::CTransform::Identity(), EMaterialTypes::Immovable,
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x5b4_projectileInfo.GetDamage(), x5ec_projectileId, GetAreaIdAlways(),
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GetUniqueId(), 8, false, EProjectileAttrib::KeepInCinematic));
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}
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void CEyeball::InActive(CStateManager&, EStateMsg msg, float)
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{
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if (msg == EStateMsg::Activate)
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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}
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void CEyeball::Cover(CStateManager&, EStateMsg msg, float)
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{
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if (msg == EStateMsg::Activate)
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{
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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x60c_24_ = false;
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x330_stateMachineState.SetDelay(x568_);
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}
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}
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void CEyeball::Flinch(CStateManager& mgr, EStateMsg msg, float arg)
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{
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if (msg == EStateMsg::Activate)
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{
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x32c_animState = EAnimState::One;
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x330_stateMachineState.SetDelay(x568_);
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}
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else if (msg == EStateMsg::Update)
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TryCommand(mgr, pas::EAnimationState::KnockBack, CPatternedTryFunc(&CEyeball::TryFlinch), 0);
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else if (msg == EStateMsg::Deactivate)
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x32c_animState = EAnimState::Zero;
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}
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void CEyeball::TryFlinch(CStateManager&, int arg)
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{
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(GetTransform().basis[0], pas::ESeverity(arg)));
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}
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void CEyeball::Active(CStateManager& mgr, EStateMsg msg, float)
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{
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if (msg == EStateMsg::Activate)
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{
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x400_24_hitByPlayerProjectile = 0;
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
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x60c_24_ = false;
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}
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else if (msg == EStateMsg::Update)
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{
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if (x330_stateMachineState.GetDelay() > x56c_)
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x60c_24_ = true;
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sub802249c8();
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}
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else if (msg == EStateMsg::Deactivate)
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{
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x330_stateMachineState.SetDelay(x568_);
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if (CPlasmaProjectile* proj = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x5ec_projectileId)))
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proj->ResetBeam(mgr, true);
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x60c_24_ = false;
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CSfxManager::RemoveEmitter(x608_);
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x608_.reset();
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}
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}
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void CEyeball::sub802249c8()
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{
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}
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} |