mirror of https://github.com/AxioDL/metaforce.git
85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
#pragma once
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#include "World/CPatterned.hpp"
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#include "Character/CBoneTracking.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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namespace urde
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{
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class CDamageInfo;
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class CCollisionActorManager;
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namespace MP1
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{
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class CNewIntroBoss : public CPatterned
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{
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pas::ELocomotionType x568_locomotion = pas::ELocomotionType::Relaxed;
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u32 x56c_ = 0;
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float x570_;
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CBoneTracking x574_boneTracking;
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CProjectileInfo x5ac_projectileInfo;
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TUniqueId x5d4_stage1Projectile = kInvalidUniqueId;
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TUniqueId x5d6_stage2Projectile = kInvalidUniqueId;
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TUniqueId x5d8_stage3Projectile = kInvalidUniqueId;
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std::string x5dc_damageLocator; // ???
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std::unique_ptr<CCollisionActorManager> x5ec_collisionManager;
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CAssetId x5f0_;
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CAssetId x5f4_;
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CAssetId x5f8_;
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CAssetId x5fc_;
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TUniqueId x600_headActor = kInvalidUniqueId;
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TUniqueId x602_pelvisActor = kInvalidUniqueId;
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zeus::CVector3f x604_predictedPlayerPos;
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zeus::CVector3f x610_lookPos;
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zeus::CVector3f x61c_;
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float x628_ = 0.f;
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zeus::CVector3f x62c_targetPos;
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float x638_ = 0.2f;
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float x63c_attackTime = 8.f;
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float x640_initialHp = 0.f;
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zeus::CTransform x644_;
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s16 x674_rumbleVoice = -1;
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TUniqueId x676_curProjectile = kInvalidUniqueId;
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bool x678_ = false;
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pas::ELocomotionType GetLocoForHealth(const CStateManager&) const;
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pas::EGenerateType GetGenerateForHealth(const CStateManager&) const;
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float GetNextAttackTime(CStateManager&) const;
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zeus::CVector3f PlayerPos(const CStateManager&) const;
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void DeleteBeam(CStateManager&);
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void StopRumble(CStateManager&);
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public:
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DEFINE_PATTERNED(NewIntroBoss)
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CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& actParms, float, CAssetId, const CDamageInfo& dInfo,
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CAssetId, CAssetId, CAssetId, CAssetId);
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void Accept(IVisitor &visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager&);
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void Think(float dt, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void OnScanStateChanged(EScanState, CStateManager&);
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CProjectileInfo* GetProjectileInfo() { return &x5ac_projectileInfo; }
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zeus::CAABox GetSortingBounds(const CStateManager&) const
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{
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zeus::CAABox box = GetModelData()->GetBounds();
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return zeus::CAABox({-0.5f, -0.5f, box.min.z}, {0.5f, 0.5f, box.max.z}).getTransformedAABox(x34_transform);
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}
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
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void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType, float dt);
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void Generate(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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void Patrol(CStateManager&, EStateMsg, float);
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bool ShouldTurn(CStateManager&, float);
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bool ShouldAttack(CStateManager&, float);
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bool AIStage(CStateManager&, float);
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bool AnimOver(CStateManager&, float);
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bool InAttackPosition(CStateManager&, float);
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};
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}
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}
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