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metaforce/Runtime/Weapon/CFlameThrower.cpp

17 lines
701 B
C++

#include "Weapon/CFlameThrower.hpp"
namespace urde
{
const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1)
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aId, uid, kInvalidUniqueId, w1, false,
zeus::CVector3f(1.f), {}, -1, false)
{
}
void CFlameThrower::SetTransform(const zeus::CTransform& xf) { x2e8_ = xf; }
}