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CAuxWeapon.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CAuxWeapon.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CBeamInfo.cpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CBeamInfo.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CBeamProjectile.cpp
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
CBeamProjectile.hpp
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
CBomb.cpp
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
CBomb.hpp
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
CEnergyProjectile.cpp
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Nearly finish CScriptWater
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2017-08-12 21:56:35 -10:00 |
CEnergyProjectile.hpp
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Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
CFidget.cpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CFidget.hpp
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
CFlameInfo.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CFlameInfo.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CFlameThrower.cpp
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Finish CActorContraption
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2017-05-20 00:41:49 -07:00 |
CFlameThrower.hpp
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Finish CActorContraption
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2017-05-20 00:41:49 -07:00 |
CGSComboFire.cpp
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Formatting, and more script object implementations
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2016-12-19 10:27:58 -08:00 |
CGSComboFire.hpp
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Formatting, and more script object implementations
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2016-12-19 10:27:58 -08:00 |
CGSFidget.cpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGSFidget.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGSFreeLook.cpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGSFreeLook.hpp
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
CGameProjectile.cpp
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Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
CGameProjectile.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CGrappleArm.cpp
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More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
CGrappleArm.hpp
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More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
CGunController.cpp
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Compile fixes, and initial asset name parser
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2017-07-02 03:18:38 -07:00 |
CGunController.hpp
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Bitfield initializer bug fixes
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2017-01-24 18:40:19 -10:00 |
CGunMotion.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CGunMotion.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CGunWeapon.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CGunWeapon.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CIceBeam.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CIceBeam.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CMakeLists.txt
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Initial CActorContraption imps
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2017-05-09 06:27:07 -07:00 |
CPhazonBeam.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPhazonBeam.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPlasmaBeam.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPlasmaBeam.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPlasmaProjectile.cpp
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TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
CPlasmaProjectile.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CPlayerGun.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPlayerGun.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPowerBeam.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPowerBeam.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CPowerBomb.cpp
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
CPowerBomb.hpp
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
CProjectileWeapon.cpp
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Finish CParticleElectric
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2017-06-10 16:57:35 -10:00 |
CProjectileWeapon.hpp
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Finish CParticleElectric
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2017-06-10 16:57:35 -10:00 |
CWaveBeam.cpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CWaveBeam.hpp
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
CWeapon.cpp
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
CWeapon.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CWeaponMgr.cpp
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
CWeaponMgr.hpp
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
CWeaponMode.cpp
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CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
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2017-01-26 18:58:21 -08:00 |
CWeaponMode.hpp
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CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
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2017-01-26 18:58:21 -08:00 |
WeaponCommon.hpp
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |