metaforce/Runtime/CRelayTracker.cpp

95 lines
2.4 KiB
C++

#include "Runtime/CRelayTracker.hpp"
#include "Runtime/CSaveWorld.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CWorld.hpp"
#include <algorithm>
namespace urde {
CRelayTracker::CRelayTracker(CBitStreamReader& in, const CSaveWorld& saveworld) {
u32 relayCount = saveworld.GetRelayCount();
if (saveworld.GetRelayCount()) {
std::vector<bool> relayStates(saveworld.GetRelayCount());
for (u32 i = 0; i < relayCount; ++i)
relayStates[i] = in.ReadEncoded(1);
for (u32 i = 0; i < relayCount; ++i) {
if (!relayStates[i])
continue;
x0_relayStates.push_back(saveworld.GetRelayEditorId(i));
}
}
}
bool CRelayTracker::HasRelay(TEditorId id) const {
return std::find(x0_relayStates.cbegin(), x0_relayStates.cend(), id) != x0_relayStates.cend();
}
void CRelayTracker::AddRelay(TEditorId id) {
if (HasRelay(id)) {
return;
}
x0_relayStates.push_back(id);
}
void CRelayTracker::RemoveRelay(TEditorId id) {
if (!HasRelay(id)) {
return;
}
x0_relayStates.erase(std::remove(x0_relayStates.begin(), x0_relayStates.end(), id), x0_relayStates.end());
}
void CRelayTracker::SendMsgs(TAreaId areaId, CStateManager& stateMgr) {
const CWorld* world = stateMgr.GetWorld();
u32 relayCount = world->GetRelayCount();
bool hasActiveRelays = false;
for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
if (!HasRelay(relay.GetRelayId()))
continue;
stateMgr.SendScriptMsg(kInvalidUniqueId, relay.GetTargetId(), EScriptObjectMessage(relay.GetMessage()),
EScriptObjectState::Any);
if (relay.GetActive())
hasActiveRelays = true;
}
if (!hasActiveRelays)
return;
for (u32 i = 0; i < relayCount; ++i) {
const CWorld::CRelay& relay = world->GetRelay(i);
if (relay.GetTargetId().AreaNum() != areaId)
continue;
if (!HasRelay(relay.GetRelayId()) || !relay.GetActive())
continue;
RemoveRelay(relay.GetRelayId());
}
}
void CRelayTracker::PutTo(CBitStreamWriter& out, const CSaveWorld& saveworld) {
u32 relayCount = saveworld.GetRelayCount();
std::vector<bool> relays(relayCount);
for (const TEditorId& id : x0_relayStates) {
s32 idx = saveworld.GetRelayIndex(id);
if (idx >= 0)
relays[idx] = true;
}
for (u32 i = 0; i < relayCount; ++i)
out.WriteEncoded(u32(relays[i]), 1);
}
} // namespace urde