mirror of https://github.com/AxioDL/metaforce.git
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
#include "Runtime/CRelayTracker.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include <algorithm>
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namespace urde {
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CRelayTracker::CRelayTracker(CBitStreamReader& in, const CSaveWorld& saveworld) {
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u32 relayCount = saveworld.GetRelayCount();
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if (saveworld.GetRelayCount()) {
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std::vector<bool> relayStates(saveworld.GetRelayCount());
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for (u32 i = 0; i < relayCount; ++i)
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relayStates[i] = in.ReadEncoded(1);
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for (u32 i = 0; i < relayCount; ++i) {
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if (!relayStates[i])
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continue;
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x0_relayStates.push_back(saveworld.GetRelayEditorId(i));
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}
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}
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}
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bool CRelayTracker::HasRelay(TEditorId id) const {
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return std::find(x0_relayStates.cbegin(), x0_relayStates.cend(), id) != x0_relayStates.cend();
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}
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void CRelayTracker::AddRelay(TEditorId id) {
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if (HasRelay(id)) {
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return;
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}
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x0_relayStates.push_back(id);
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}
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void CRelayTracker::RemoveRelay(TEditorId id) {
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if (!HasRelay(id)) {
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return;
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}
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x0_relayStates.erase(std::remove(x0_relayStates.begin(), x0_relayStates.end(), id), x0_relayStates.end());
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}
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void CRelayTracker::SendMsgs(TAreaId areaId, CStateManager& stateMgr) {
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const CWorld* world = stateMgr.GetWorld();
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u32 relayCount = world->GetRelayCount();
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bool hasActiveRelays = false;
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for (u32 i = 0; i < relayCount; ++i) {
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const CWorld::CRelay& relay = world->GetRelay(i);
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if (relay.GetTargetId().AreaNum() != areaId)
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continue;
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if (!HasRelay(relay.GetRelayId()))
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continue;
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stateMgr.SendScriptMsg(kInvalidUniqueId, relay.GetTargetId(), EScriptObjectMessage(relay.GetMessage()),
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EScriptObjectState::Any);
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if (relay.GetActive())
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hasActiveRelays = true;
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}
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if (!hasActiveRelays)
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return;
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for (u32 i = 0; i < relayCount; ++i) {
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const CWorld::CRelay& relay = world->GetRelay(i);
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if (relay.GetTargetId().AreaNum() != areaId)
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continue;
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if (!HasRelay(relay.GetRelayId()) || !relay.GetActive())
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continue;
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RemoveRelay(relay.GetRelayId());
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}
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}
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void CRelayTracker::PutTo(CBitStreamWriter& out, const CSaveWorld& saveworld) {
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u32 relayCount = saveworld.GetRelayCount();
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std::vector<bool> relays(relayCount);
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for (const TEditorId& id : x0_relayStates) {
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s32 idx = saveworld.GetRelayIndex(id);
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if (idx >= 0)
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relays[idx] = true;
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}
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for (u32 i = 0; i < relayCount; ++i)
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out.WriteEncoded(u32(relays[i]), 1);
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}
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} // namespace urde
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