metaforce/Runtime/MP1/World/CElitePirate.hpp

249 lines
12 KiB
C++

#pragma once
#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
#include "Runtime/MP1/World/CShockWave.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CAnimationParameters.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
namespace urde::MP1 {
class CElitePirateData {
private:
float x0_tauntInterval;
float x4_tauntVariance;
float x8_;
float xc_;
float x10_attackChance;
float x14_shotAtTime;
float x18_shotAtTimeVariance;
float x1c_projectileAttractionRadius;
CAssetId x20_energyAbsorbParticleDescId;
u16 x24_energyAbsorbSfxId;
CActorParameters x28_launcherActParams;
CAnimationParameters x90_launcherAnimParams;
CAssetId x9c_launcherParticleGenDescId;
u16 xa0_launcherSfxId;
CAssetId xa4_grenadeModelId;
CDamageInfo xa8_grenadeDamageInfo;
float xc4_launcherHp;
CAssetId xc8_grenadeElementGenDescId1;
CAssetId xcc_grenadeElementGenDescId2;
CAssetId xd0_grenadeElementGenDescId3;
CAssetId xd4_grenadeElementGenDescId4;
SGrenadeVelocityInfo xd8_grenadeVelocityInfo;
SGrenadeTrajectoryInfo xe0_grenadeTrajectoryInfo;
u32 xf0_grenadeNumBounces;
u16 xf4_grenadeBounceSfxId;
u16 xf6_grenadeExplodeSfxId;
CAssetId xf8_shockwaveParticleDescId;
CDamageInfo xfc_shockwaveDamageInfo;
CAssetId x118_shockwaveWeaponDescId;
u16 x11c_shockwaveElectrocuteSfxId;
bool x11e_canCallForBackup;
bool x11f_fastWhenAttractingEnergy;
public:
CElitePirateData(CInputStream&, u32 propCount);
[[nodiscard]] float GetTauntInterval() const { return x0_tauntInterval; }
[[nodiscard]] float GetTauntVariance() const { return x4_tauntVariance; }
[[nodiscard]] float GetAttackChance() const { return x10_attackChance; }
[[nodiscard]] float GetShotAtTime() const { return x14_shotAtTime; }
[[nodiscard]] float GetShotAtTimeVariance() const { return x18_shotAtTimeVariance; }
[[nodiscard]] float GetProjectileAttractionRadius() const { return x1c_projectileAttractionRadius; }
[[nodiscard]] CAssetId GetEnergyAbsorbParticleDescId() const { return x20_energyAbsorbParticleDescId; }
[[nodiscard]] u16 GetEnergyAbsorbSfxId() const { return x24_energyAbsorbSfxId; }
[[nodiscard]] const CActorParameters& GetLauncherActParams() const { return x28_launcherActParams; }
[[nodiscard]] const CAnimationParameters& GetLauncherAnimParams() const { return x90_launcherAnimParams; }
[[nodiscard]] float GetLauncherHP() const { return xc4_launcherHp; }
[[nodiscard]] const SGrenadeTrajectoryInfo& GetGrenadeTrajectoryInfo() const { return xe0_grenadeTrajectoryInfo; }
[[nodiscard]] CAssetId GetShockwaveParticleDescId() const { return xf8_shockwaveParticleDescId; }
[[nodiscard]] const CDamageInfo& GetShockwaveDamageInfo() const { return xfc_shockwaveDamageInfo; }
[[nodiscard]] CAssetId GetShockwaveWeaponDescId() const { return x118_shockwaveWeaponDescId; }
[[nodiscard]] u16 GetShockwaveElectrocuteSfxId() const { return x11c_shockwaveElectrocuteSfxId; }
[[nodiscard]] bool CanCallForBackup() const { return x11e_canCallForBackup; }
[[nodiscard]] bool IsFastWhenAttractingEnergy() const { return x11f_fastWhenAttractingEnergy; }
[[nodiscard]] SBouncyGrenadeData GetBouncyGrenadeData() const {
return {
xd8_grenadeVelocityInfo, xa8_grenadeDamageInfo, xc8_grenadeElementGenDescId1,
xcc_grenadeElementGenDescId2, xd0_grenadeElementGenDescId3, xd4_grenadeElementGenDescId4,
xf0_grenadeNumBounces, xf4_grenadeBounceSfxId, xf6_grenadeExplodeSfxId,
};
}
[[nodiscard]] SGrenadeLauncherData GetGrenadeLauncherData() const {
return {
GetBouncyGrenadeData(), xa4_grenadeModelId, x9c_launcherParticleGenDescId,
xa0_launcherSfxId, xe0_grenadeTrajectoryInfo,
};
}
};
class CElitePirate : public CPatterned {
protected:
enum class EState {
Invalid = -1,
Zero = 0,
One = 1,
Two = 2,
Over = 3,
};
private:
struct SPositionHistory {
private:
float x0_magSquared;
rstl::reserved_vector<zeus::CVector3f, 16> x4_values;
public:
explicit SPositionHistory(float mag) : x0_magSquared(mag * mag) {}
zeus::CVector3f GetValue(const zeus::CVector3f& pos, const zeus::CVector3f& face);
void AddValue(const zeus::CVector3f& pos);
void Clear() { x4_values.clear(); }
};
EState x568_state = EState::Invalid;
CDamageVulnerability x56c_vulnerability;
std::unique_ptr<CCollisionActorManager> x5d4_collisionActorMgr;
CElitePirateData x5d8_data;
CBoneTracking x6f8_boneTracking;
std::unique_ptr<CCollisionActorManager> x730_collisionActorMgrHead;
// s32 x734_;
CCollidableAABox x738_collisionAabb;
std::optional<TLockedToken<CGenDescription>> x760_energyAbsorbDesc;
TUniqueId x770_collisionHeadId = kInvalidUniqueId;
TUniqueId x772_launcherId = kInvalidUniqueId;
rstl::reserved_vector<TUniqueId, 7> x774_collisionRJointIds;
rstl::reserved_vector<TUniqueId, 7> x788_collisionLJointIds;
TUniqueId x79c_energyAttractorId = kInvalidUniqueId;
float x7a0_initialSpeed;
float x7a4_steeringSpeed = 1.f;
float x7a8_pathShaggedTime = 0.f;
float x7ac_energyAbsorbCooldown = 0.f;
float x7b0_ = 1.f;
float x7b4_hp = 0.f;
float x7b8_attackTimer = 0.f;
float x7bc_tauntTimer = 0.f;
float x7c0_shotAtTimer = 0.f;
float x7c4_absorbUpdateTimer = 0.f;
s32 x7c8_currAnimId = -1;
u32 x7cc_activeMaterialSet = 0;
CPathFindSearch x7d0_pathFindSearch;
zeus::CVector3f x8b4_targetDestPos;
SPositionHistory x8c0_positionHistory{5.0f};
bool x988_24_damageOn : 1 = false;
bool x988_25_attackingRightClaw : 1 = false;
bool x988_26_attackingLeftClaw : 1 = false;
bool x988_27_shotAt : 1 = false;
bool x988_28_alert : 1 = false;
bool x988_29_shockWaveAnim : 1 = false;
bool x988_30_calledForBackup : 1 = false;
bool x988_31_running : 1 = false;
bool x989_24_onPath : 1 = false;
public:
DEFINE_PATTERNED(ElitePirate)
CElitePirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
CElitePirateData data);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const CDamageInfo& dInfo) const override;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
const CCollisionPrimitive* GetCollisionPrimitive() const override;
void KnockBack(const zeus::CVector3f&, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) override;
void TakeDamage(const zeus::CVector3f&, float arg) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void Halt(CStateManager& mgr, EStateMsg msg, float dt) override;
void Run(CStateManager& mgr, EStateMsg msg, float dt) override;
void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Cover(CStateManager& mgr, EStateMsg msg, float dt) override;
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void CallForBackup(CStateManager& mgr, EStateMsg msg, float dt) override;
bool TooClose(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool AnimOver(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool ShouldTaunt(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool ShouldCallForBackup(CStateManager& mgr, float arg) override;
CPathFindSearch* GetSearchPath() override;
virtual bool HasWeakPointHead() const { return true; }
virtual bool IsElitePirate() const { return true; }
virtual void SetupHealthInfo(CStateManager& mgr);
virtual void SetLaunchersActive(CStateManager& mgr, bool val);
virtual SShockWaveData GetShockWaveData() const {
return {x5d8_data.GetShockwaveParticleDescId(), x5d8_data.GetShockwaveDamageInfo(), 16.5217f,
x5d8_data.GetShockwaveWeaponDescId(), x5d8_data.GetShockwaveElectrocuteSfxId()};
}
protected:
void SetShotAt(bool val, CStateManager& mgr);
void CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid);
zeus::CVector3f GetLockOnPosition(const CActor* actor) const;
bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
bool ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUniqueId uid) const;
void SetupLauncherHealthInfo(CStateManager& mgr, TUniqueId uid);
void SetLauncherActive(CStateManager& mgr, bool val, TUniqueId uid);
void SetupPathFindSearch();
void UpdateActorTransform(CStateManager& mgr, TUniqueId& uid, std::string_view name);
const CElitePirateData& GetData() const { return x5d8_data; }
EState GetState() const { return x568_state; }
void SetState(EState state) { x568_state = state; }
TUniqueId GetLauncherId() const { return x772_launcherId; }
void SetAlert(bool val) { x988_28_alert = val; }
const CCollisionActorManager& GetCollisionActorManager() const { return *x5d4_collisionActorMgr; }
private:
bool IsArmClawCollider(TUniqueId uid, const rstl::reserved_vector<TUniqueId, 7>& vec) const;
void AddSphereCollisionList(const SSphereJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const;
void AddCollisionList(const SJointInfo* joints, size_t count,
std::vector<CJointCollisionDescription>& outJoints) const;
void SetupCollisionManager(CStateManager& mgr);
void SetupCollisionActorInfo(CStateManager& mgr);
bool IsArmClawCollider(std::string_view name, std::string_view locator, const SJointInfo* info,
size_t infoCount) const;
void ApplyDamageToHead(CStateManager& mgr, TUniqueId uid);
void CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf);
bool CanKnockBack(const CDamageInfo& info) const;
void UpdateDestPos(CStateManager& mgr);
void CheckAttackChance(CStateManager& mgr);
void AttractProjectiles(CStateManager& mgr);
void UpdateAbsorbBodyState(CStateManager& mgr, float dt);
bool IsAttractingEnergy() const;
void UpdateTimers(float dt);
void UpdatePositionHistory();
void UpdateHealthInfo(CStateManager& mgr);
void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
const zeus::CVector3f& vec) const;
bool IsClosestEnergyAttractor(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
const zeus::CVector3f& projectilePos) const;
};
} // namespace urde::MP1