metaforce/Runtime/MP1/World/CFlickerBat.cpp

193 lines
5.4 KiB
C++

#include "CFlickerBat.hpp"
#include "CStateManager.hpp"
#include "Camera/CCameraManager.hpp"
#include "Camera/CGameCamera.hpp"
#include "Collision/CGameCollision.hpp"
#include "World/CPlayer.hpp"
#include "TCastTo.hpp"
namespace urde::MP1
{
CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
EColliderType colType, bool b1, const CActorParameters& actParms, bool b2)
: CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, colType,
EBodyType::Pitchable, actParms, EKnockBackVariant::Small)
, x580_24_(false)
, x580_25_heardShot(false)
, x580_26_(false)
, x580_27_(b2)
, x574_state(EFlickerBatState(b1))
{
SetupPlayerCollision(b1);
x3d8_xDamageThreshold = 0.f;
x402_27_noXrayModel = false;
}
void CFlickerBat::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CFlickerBat::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
CPatterned::AcceptScriptMsg(msg, uid, mgr);
if (msg == EScriptObjectMessage::Registered)
{
RemoveMaterial(EMaterialTypes::Solid, mgr);
/* TODO: Implement xf3c_ in CStateManager (skipping 801311B8 - 80131224) */
x450_bodyController->Activate(mgr);
x450_bodyController->BodyStateInfo().SetMaximumPitch(zeus::degToRad(60.f));
}
else if (msg == EScriptObjectMessage::Deleted)
{
/* sub80125D88(mgr.xf3c_, uid) */
}
}
void CFlickerBat::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
x402_29_drawParticles = mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay;
if (GetFlickerBatState() == EFlickerBatState::Two || GetFlickerBatState() == EFlickerBatState::Three)
{
x578_ -= dt;
if (x578_ <= 0.f)
{
if (GetFlickerBatState() == EFlickerBatState::Two)
SetFlickerBatState(EFlickerBatState::Zero, mgr);
else
SetFlickerBatState(EFlickerBatState::One, mgr);
}
}
CPatterned::Think(dt, mgr);
}
void CFlickerBat::Render(const CStateManager& mgr) const
{
CPatterned::Render(mgr);
}
void CFlickerBat::Touch(CActor& act, CStateManager& mgr)
{
CPatterned::Touch(act, mgr);
}
void CFlickerBat::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt)
{
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state)
{
SetFlickerBatState(EFlickerBatState::Zero, mgr);
CPatterned::Death(mgr, direction, state);
}
bool CFlickerBat::CanBeShot(CStateManager& mgr, int)
{
return (GetFlickerBatState() == EFlickerBatState::Zero || GetFlickerBatState() == EFlickerBatState::Two ||
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay);
}
void CFlickerBat::Patrol(CStateManager& mgr, EStateMsg state, float dt)
{
CPatterned::Patrol(mgr, state, dt);
}
void CFlickerBat::Attack(CStateManager&, EStateMsg, float)
{
}
void CFlickerBat::Shuffle(CStateManager&, EStateMsg, float)
{
}
void CFlickerBat::Taunt(CStateManager&, EStateMsg, float)
{
}
bool CFlickerBat::InPosition(CStateManager& mgr, float arg)
{
return GetTransform().frontVector().dot(mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()) > 0.f;
}
bool CFlickerBat::HearShot(CStateManager&, float)
{
if (x580_25_heardShot)
{
x580_25_heardShot = false;
return true;
}
return false;
}
void CFlickerBat::SetFlickerBatState(EFlickerBatState state, CStateManager& mgr)
{
if (state == x574_state)
return;
FlickerBatStateChanged(state, mgr);
x574_state = state;
}
void CFlickerBat::FlickerBatStateChanged(EFlickerBatState state, CStateManager& mgr)
{
if (state == EFlickerBatState::Zero)
{
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay)
CreateShadow(true);
AddMaterial(EMaterialTypes::Target, mgr);
}
else if (state == EFlickerBatState::One)
{
SetMuted(true);
RemoveMaterial(EMaterialTypes::Target, mgr);
}
else if (state == EFlickerBatState::Two)
{
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay)
{
CreateShadow(true);
SetMuted(false);
}
CheckStaticIntersection(mgr);
SetupPlayerCollision(true);
}
else if (state == EFlickerBatState::Three)
{
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay)
CreateShadow(true);
CheckStaticIntersection(mgr);
SetupPlayerCollision(false);
}
}
void CFlickerBat::CheckStaticIntersection(CStateManager& mgr)
{
if (!x580_27_)
{
x580_26_ = false;
return;
}
zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
zeus::CVector3f diff = GetBoundingBox().center() - camPos;
float mag = diff.magnitude();
diff *= zeus::CVector3f(1.f / mag);
x580_26_ = CGameCollision::RayStaticIntersectionBool(mgr, camPos, diff, mag,
CMaterialFilter::MakeExclude({EMaterialTypes::SeeThrough}));
}
}