metaforce/Runtime/MP1/World/CSpacePirate.cpp

1339 lines
46 KiB
C++

#include "CSpacePirate.hpp"
#include "Character/CCharLayoutInfo.hpp"
#include "Character/CPASAnimParmData.hpp"
#include "World/CScriptWaypoint.hpp"
#include "World/CPatternedInfo.hpp"
#include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp"
#include "World/CTeamAiMgr.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "CTimeProvider.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp"
namespace urde::MP1
{
CSpacePirate::CSpacePirateData::CSpacePirateData(urde::CInputStream& in, u32 propCount)
: x0_(in.readFloatBig()), x4_(in.readFloatBig()), x8_(in.readFloatBig()), xc_(in.readFloatBig())
, x10_(in.readFloatBig()), x14_hearNoiseRange(in.readFloatBig()), x18_flags(in.readUint32Big()), x1c_(in.readBool()), x20_mainProjectileInfo(in)
, x48_(CSfxManager::TranslateSFXID(in.readUint32Big())), x4c_(in), x68_(in.readFloatBig()), x6c_(in)
, x94_(in.readFloatBig()), x98_ragdollThudSfx(CSfxManager::TranslateSFXID(in.readUint32Big())), x9c_averageNextShotTime(in.readFloatBig())
, xa0_nextShotTimeVariation(in.readFloatBig()), xa4_(CSfxManager::TranslateSFXID(in.readUint32Big())), xa8_aimDelayTime(in.readFloatBig())
, xac_firstBurstCount(in.readUint32Big()), xb0_minCloakAlpha(in.readFloatBig()), xb4_maxCloakAlpha(in.readFloatBig()), xb8_(in.readFloatBig())
, xbc_(in.readFloatBig()), xc0_(CSfxManager::TranslateSFXID(in.readUint32Big()))
, xc2_(CSfxManager::TranslateSFXID(in.readUint32Big())), xc4_(propCount > 35 ? in.readFloatBig() : 0.2f)
, xc8_(propCount > 36 ? in.readFloatBig() : 8.f)
{}
static const std::string_view skParts[] =
{
"Collar"sv,
"Neck_1"sv,
"R_shoulder"sv,
"R_elbow"sv,
"R_wrist"sv,
"L_shoulder"sv,
"L_elbow"sv,
"L_wrist"sv,
"R_hip"sv,
"R_knee"sv,
"R_ankle"sv,
"L_hip"sv,
"L_knee"sv,
"L_ankle"sv
};
static const float skRadii[] =
{
0.45f,
0.52f,
0.35f,
0.1f,
0.15f,
0.35f,
0.1f,
0.15f,
0.15f,
0.15f,
0.15f,
0.15f,
0.15f,
0.15f
};
CPirateRagDoll::CPirateRagDoll(CStateManager& mgr, CSpacePirate* sp, u16 thudSfx, u32 flags)
: CRagDoll(-sp->GetGravityConstant(), -3.f, 8.f, flags), x6c_spacePirate(sp), x70_thudSfx(thudSfx)
{
xb0_24_initSfx = true;
x6c_spacePirate->RemoveMaterial(EMaterialTypes::Solid, EMaterialTypes::AIBlock,
EMaterialTypes::GroundCollider, mgr);
x6c_spacePirate->HealthInfo(mgr)->SetHP(-1.f);
SetNumParticles(14);
SetNumLengthConstraints(47);
SetNumJointConstraints(4);
zeus::CVector3f scale = x6c_spacePirate->GetModelData()->GetScale();
CAnimData* aData = x6c_spacePirate->ModelData()->AnimationData();
aData->BuildPose();
zeus::CVector3f center = x6c_spacePirate->GetBoundingBox().center();
for (int i = 0; i < 14; ++i)
{
CSegId id = aData->GetLocatorSegId(skParts[i]);
AddParticle(id, center, x6c_spacePirate->GetTransform() * (aData->GetPose().GetOffset(id) * scale),
skRadii[i] * scale.z);
}
SatisfyWorldConstraintsOnConstruction(mgr);
AddLengthConstraint(0, 1);
AddLengthConstraint(0, 2);
AddLengthConstraint(0, 8);
AddLengthConstraint(0, 11);
AddLengthConstraint(0, 5);
AddLengthConstraint(2, 3);
AddLengthConstraint(3, 4);
AddLengthConstraint(5, 6);
AddLengthConstraint(6, 7);
AddLengthConstraint(2, 5);
AddLengthConstraint(2, 8);
AddLengthConstraint(2, 11);
AddLengthConstraint(5, 8);
AddLengthConstraint(5, 11);
AddLengthConstraint(8, 11);
AddLengthConstraint(8, 9);
AddLengthConstraint(9, 10);
AddLengthConstraint(11, 12);
AddLengthConstraint(12, 13);
AddMinLengthConstraint(1, 8, x14_lengthConstraints[2].GetLength());
AddMinLengthConstraint(1, 11, x14_lengthConstraints[3].GetLength());
AddMinLengthConstraint(1, 2, x14_lengthConstraints[1].GetLength() * 0.9f);
AddMinLengthConstraint(1, 5, x14_lengthConstraints[4].GetLength() * 0.9f);
AddMinLengthConstraint(1, 4, x14_lengthConstraints[0].GetLength() * 2.5f);
AddMinLengthConstraint(1, 7, x14_lengthConstraints[0].GetLength() * 2.5f);
AddMinLengthConstraint(4, 2, x14_lengthConstraints[5].GetLength());
AddMinLengthConstraint(7, 5, x14_lengthConstraints[7].GetLength());
AddMinLengthConstraint(3, 5, x14_lengthConstraints[5].GetLength() * 0.5f + x14_lengthConstraints[9].GetLength());
AddMinLengthConstraint(6, 2, x14_lengthConstraints[7].GetLength() * 0.5f + x14_lengthConstraints[9].GetLength());
AddMinLengthConstraint(4, 5, x14_lengthConstraints[5].GetLength() * 0.5f + x14_lengthConstraints[9].GetLength());
AddMinLengthConstraint(7, 2, x14_lengthConstraints[7].GetLength() * 0.5f + x14_lengthConstraints[9].GetLength());
AddMinLengthConstraint(4, 7, x14_lengthConstraints[9].GetLength());
AddMinLengthConstraint(4, 8, x14_lengthConstraints[14].GetLength());
AddMinLengthConstraint(7, 11, x14_lengthConstraints[14].GetLength());
AddMinLengthConstraint(10, 8, x14_lengthConstraints[15].GetLength());
AddMinLengthConstraint(13, 11, x14_lengthConstraints[17].GetLength());
AddMinLengthConstraint(9, 2, x14_lengthConstraints[15].GetLength() * 0.707f + x14_lengthConstraints[10].GetLength());
AddMinLengthConstraint(12, 5, x14_lengthConstraints[17].GetLength() * 0.707f + x14_lengthConstraints[13].GetLength());
AddMinLengthConstraint(9, 11, x14_lengthConstraints[15].GetLength());
AddMinLengthConstraint(12, 8, x14_lengthConstraints[17].GetLength());
AddMinLengthConstraint(10, 0, x14_lengthConstraints[2].GetLength() + x14_lengthConstraints[15].GetLength());
AddMinLengthConstraint(13, 0, x14_lengthConstraints[3].GetLength() + x14_lengthConstraints[17].GetLength());
AddMinLengthConstraint(10, 13, x14_lengthConstraints[14].GetLength());
AddMinLengthConstraint(9, 12, x14_lengthConstraints[14].GetLength());
AddMinLengthConstraint(10, 12, x14_lengthConstraints[14].GetLength());
AddMinLengthConstraint(13, 9, x14_lengthConstraints[14].GetLength());
AddMaxLengthConstraint(10, 13, x14_lengthConstraints[14].GetLength() * 5.f);
AddJointConstraint(8, 2, 5, 8, 9, 10); // R_hip, R_shoulder, L_shoulder, R_hip, R_knee, R_ankle
AddJointConstraint(11, 2, 5, 11, 12, 13); // L_hip, R_shoulder, L_shoulder, L_hip, L_knee, L_ankle
AddJointConstraint(2, 11, 5, 2, 3, 4); // R_shoulder, L_hip, L_shoulder, R_shoulder, R_elbow, R_wrist
AddJointConstraint(5, 2, 8, 5, 6, 7); // L_shoulder, R_shoulder, R_hip, L_shoulder, L_elbow, R_wrist
for (const auto& conn : x6c_spacePirate->GetConnectionList())
{
if (conn.x0_state == EScriptObjectState::Modify && conn.x4_msg == EScriptObjectMessage::Follow)
{
TUniqueId wpId = mgr.GetIdForScript(conn.x8_objId);
if (TCastToConstPtr<CScriptWaypoint> wp = mgr.GetObjectById(wpId))
{
x90_waypoints.push_back(wpId);
x9c_wpParticleIdxs.push_back(wp->GetAnimation());
if (x90_waypoints.size() == 4)
break;
}
}
}
}
void CPirateRagDoll::PreRender(const zeus::CVector3f& v, CModelData& mData)
{
if (!x68_25_over || x68_27_continueSmallMovements)
{
CAnimData* aData = mData.AnimationData();
for (CSegId id : aData->GetCharLayoutInfo().GetSegIdList().GetList())
if (aData->GetCharLayoutInfo().GetRootNode()->GetBoneMap()[id].x10_children.size() > 1)
aData->PoseBuilder().GetTreeMap()[id].x4_rotation = zeus::CQuaternion::skNoRotation;
CSegId rootId = aData->GetLocatorSegId("Skeleton_Root"sv);
aData->PoseBuilder().GetTreeMap()[rootId].x14_offset =
(0.5f * (x4_particles[8].GetPosition() + x4_particles[11].GetPosition()) - v) / mData.GetScale();
zeus::CVector3f _7c = x4_particles[2].GetPosition() - x4_particles[5].GetPosition();
zeus::CVector3f _88 =
(x4_particles[0].GetPosition() -
(x4_particles[8].GetPosition() + x4_particles[11].GetPosition()) * 0.5f).normalized();
zeus::CVector3f _x94 = _88.cross(_7c).normalized();
zeus::CQuaternion _a4(zeus::CMatrix3f(_x94.cross(_88), _x94, _88).transposed());
aData->PoseBuilder().GetTreeMap()[rootId].x4_rotation = _a4;
if (x6c_spacePirate->x7b4_ == kInvalidUniqueId)
{
zeus::CVector3f _b0 = aData->GetCharLayoutInfo().GetFromParentUnrotated(x4_particles[1].GetBone());
aData->PoseBuilder().GetTreeMap()[x4_particles[1].GetBone()] = zeus::CQuaternion::shortestRotationArc(_b0,
_a4.inverse().transform(x4_particles[1].GetPosition() - x4_particles[0].GetPosition()));
}
BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 3, 4,
_a4 * BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 2, 3, _a4));
BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 6, 7,
_a4 * BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 5, 6, _a4));
BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 9, 10,
_a4 * BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 8, 9, _a4));
BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 12, 13,
_a4 * BoneAlign(aData->PoseBuilder(), aData->GetCharLayoutInfo(), 11, 12, _a4));
zeus::CQuaternion q;
q.rotateX(zeus::degToRad(-70.f));
aData->PoseBuilder().GetTreeMap()[x4_particles[10].GetBone()].x4_rotation = q;
aData->PoseBuilder().GetTreeMap()[x4_particles[13].GetBone()].x4_rotation = q;
aData->MarkPoseDirty();
}
}
void CPirateRagDoll::Update(CStateManager& mgr, float dt, float waterTop)
{
if (!x68_25_over || x68_27_continueSmallMovements)
{
if (x6c_spacePirate->x7b4_ != kInvalidUniqueId)
{
// Shoulder height delta
float f2 = x4_particles[2].GetPosition().z - x4_particles[5].GetPosition().z;
if (f2 * f2 > 0.0625f)
{
zeus::CVector3f vec(0.f, 0.f, ((f2 > 0.f) ? f2 - 0.25f : f2 + 0.25f) * 0.1f);
x4_particles[2].Position() -= vec;
x4_particles[5].Position() += vec;
}
// Collar-hips height delta
f2 = x4_particles[0].GetPosition().z -
(x4_particles[8].GetPosition().z + x4_particles[11].GetPosition().z) * 0.5f;
if (f2 * f2 > 0.0625f)
{
zeus::CVector3f vec(0.f, 0.f, ((f2 > 0.f) ? f2 - 0.25f : f2 + 0.25f) * 0.1f);
x4_particles[0].Position() -= vec;
x4_particles[8].Position() += vec;
x4_particles[11].Position() += vec;
}
}
// Collar-hips weighted center
zeus::CVector3f oldTorsoCenter =
x4_particles[8].GetPosition() * 0.25f +
x4_particles[11].GetPosition() * 0.25f + x4_particles[0].GetPosition() * 0.5f;
oldTorsoCenter.z =
std::min(x4_particles[0].GetPosition().z - x4_particles[0].GetRadius(),
std::min(x4_particles[8].GetPosition().z - x4_particles[8].GetRadius(),
x4_particles[11].GetPosition().z - x4_particles[11].GetRadius()));
if (oldTorsoCenter.z < 0.5f + waterTop)
x84_torsoImpulse = x84_torsoImpulse * 1000.f;
zeus::CVector3f accDelta = x84_torsoImpulse * 0.333f * (1.f / x6c_spacePirate->GetMass());
x4_particles[11].Velocity() += accDelta;
x4_particles[8].Velocity() += accDelta;
x4_particles[0].Velocity() += accDelta;
x84_torsoImpulse = zeus::CVector3f::skZero;
CRagDoll::Update(mgr, dt, waterTop);
auto particleIdxIt = x9c_wpParticleIdxs.begin();
for (TUniqueId id : x90_waypoints)
{
if (const CScriptWaypoint* wp = static_cast<const CScriptWaypoint*>(mgr.GetObjectById(id)))
if (wp->GetActive())
x4_particles[*particleIdxIt].Position() = wp->GetTranslation();
++particleIdxIt;
}
// Collar-hips weighted center
zeus::CVector3f newTorsoCenter =
x4_particles[8].GetPosition() * 0.25f +
x4_particles[11].GetPosition() * 0.25f + x4_particles[0].GetPosition() * 0.5f;
newTorsoCenter.z =
std::min(x4_particles[0].GetPosition().z - x4_particles[0].GetRadius(),
std::min(x4_particles[8].GetPosition().z - x4_particles[8].GetRadius(),
x4_particles[11].GetPosition().z - x4_particles[11].GetRadius()));
x6c_spacePirate->SetTransform({});
x6c_spacePirate->SetTranslation(newTorsoCenter);
x6c_spacePirate->SetVelocityWR((newTorsoCenter - oldTorsoCenter) * (1.f / dt));
x74_sfxTimer -= dt;
if (x54_impactVel > 2.5f && x74_sfxTimer < 0.f &&
(xb0_24_initSfx || (x6c_spacePirate->GetTranslation() - x78_lastSFXPos).magSquared() > 0.1f))
{
CSfxManager::AddEmitter(x70_thudSfx, x6c_spacePirate->GetTranslation(), zeus::CVector3f::skZero,
std::min(25.f * x54_impactVel, 127.f) / 127.f, true, false, 0x7f, kInvalidAreaId);
x74_sfxTimer = mgr.GetActiveRandom()->Float() * 0.222f + 0.222f;
xb0_24_initSfx = false;
x78_lastSFXPos = x6c_spacePirate->GetTranslation();
}
}
else
{
x6c_spacePirate->SetMomentumWR(zeus::CVector3f::skZero);
x6c_spacePirate->Stop();
}
}
void CPirateRagDoll::Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData)
{
const auto& aabb = x6c_spacePirate->GetBaseBoundingBox();
zeus::CVector3f newMax = aabb.max;
newMax.z = (aabb.max.z - aabb.min.z) * 0.5f + aabb.min.z;
x6c_spacePirate->SetBoundingBox({aabb.min, newMax});
CRagDoll::Prime(mgr, xf, mData);
}
const SBurst CSpacePirate::skBurstsQuick[] =
{
{20, {3, 4, 5, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {2, 3, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {6, 5, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {1, 2, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {7, 6, 5, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsStandard[] =
{
{15, {5, 3, 2, 1, -1, 0, 0, 0}, 0.100000, 0.050000},
{20, {1, 2, 3, 4, -1, 0, 0, 0}, 0.100000, 0.050000},
{20, {7, 6, 5, 4, -1, 0, 0, 0}, 0.100000, 0.050000},
{15, {3, 4, 5, 6, -1, 0, 0, 0}, 0.100000, 0.050000},
{15, {6, 5, 4, 3, -1, 0, 0, 0}, 0.100000, 0.050000},
{15, {2, 3, 4, 5, -1, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsFrenzied[] =
{
{40, {1, 2, 3, 4, 5, 6, -1, 0}, 0.100000, 0.050000},
{40, {7, 6, 5, 4, 3, 2, -1, 0}, 0.100000, 0.050000},
{10, {2, 3, 4, 5, 4, 3, -1, 0}, 0.100000, 0.050000},
{10, {6, 5, 4, 3, 4, 5, -1, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsJumping[] =
{
{20, {16, 4, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {5, 7, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {1, 10, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsInjured[] =
{
{15, {16, 1, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {3, 4, 6, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{25, {7, 5, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{25, {2, 6, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {7, 5, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsSeated[] =
{
{35, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{35, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsQuickOOV[] =
{
{10, {16, 15, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {13, 12, 10, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {9, 11, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {14, 10, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{10, {9, 11, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsStandardOOV[] =
{
{26, {16, 8, 11, 14, -1, 0, 0, 0}, 0.100000, 0.050000},
{26, {16, 13, 11, 12, -1, 0, 0, 0}, 0.100000, 0.050000},
{16, {9, 11, 13, 10, -1, 0, 0, 0}, 0.100000, 0.050000},
{16, {14, 13, 12, 11, -1, 0, 0, 0}, 0.100000, 0.050000},
{8, {10, 11, 12, 13, -1, 0, 0, 0}, 0.100000, 0.050000},
{8, {6, 8, 11, 13, -1, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsFrenziedOOV[] =
{
{40, {1, 16, 14, 12, 10, 11, -1, 0}, 0.100000, 0.050000},
{40, {9, 11, 12, 13, 11, 7, -1, 0}, 0.100000, 0.050000},
{10, {8, 10, 11, 12, 13, 12, -1, 0}, 0.100000, 0.050000},
{10, {15, 13, 12, 10, 12, 9, -1, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsJumpingOOV[] =
{
{40, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsInjuredOOV[] =
{
{30, {9, 11, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{10, {13, 12, 10, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {9, 11, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {14, 10, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 15, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsSeatedOOV[] =
{
{35, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{35, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst* CSpacePirate::skBursts[] =
{
skBurstsQuick,
skBurstsStandard,
skBurstsFrenzied,
skBurstsJumping,
skBurstsInjured,
skBurstsSeated,
skBurstsQuickOOV,
skBurstsStandardOOV,
skBurstsFrenziedOOV,
skBurstsJumpingOOV,
skBurstsInjuredOOV,
skBurstsSeatedOOV,
nullptr
};
std::list<TUniqueId> CSpacePirate::mChargePlayerList;
CSpacePirate::CSpacePirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, const CPatternedInfo& pInfo,
CInputStream& in, u32 propCount)
: CPatterned(ECharacter::SpacePirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, aParams, EKnockBackVariant::Medium)
, x568_pirateData(in, propCount), x660_pathFindSearch(nullptr, 0x1, pInfo.GetPathfindingIndex(), 1.f, 1.f),
x750_initialHP(pInfo.GetHealthInfo().GetHP()),
x764_boneTracking(*x64_modelData->AnimationData(), "Head_1"sv, 1.22173f, 3.14159f, false),
x7c4_burstFire(skBursts, x568_pirateData.xac_firstBurstCount),
x8b8_minCloakAlpha(x568_pirateData.xb0_minCloakAlpha), x8bc_maxCloakAlpha(x568_pirateData.xb4_maxCloakAlpha),
x8c0_(x568_pirateData.xb8_), x8c4_aimDelayTimer(x568_pirateData.xa8_aimDelayTime)
{
x634_24_pendingAmbush = bool(x568_pirateData.x18_flags & 0x1);
x634_25_ceilingAmbush = bool(x568_pirateData.x18_flags & 0x2);
x634_26_ = bool(x568_pirateData.x18_flags & 0x4);
x634_27_melee = bool(x568_pirateData.x18_flags & 0x8);
x634_28_ = bool(x568_pirateData.x18_flags & 0x10);
x634_29_onlyAttackInRange = bool(x568_pirateData.x18_flags & 0x20);
x634_30_ = bool(x568_pirateData.x18_flags & 0x40);
x634_31_ = bool(x568_pirateData.x18_flags & 0x80);
x635_24_ = bool(x568_pirateData.x18_flags & 0x200);
x635_25_ = bool(x568_pirateData.x18_flags & 0x400);
x635_26_ = bool(x568_pirateData.x18_flags & 0x1000);
x635_27_shadowPirate = bool(x568_pirateData.x18_flags & 0x2000);
x635_28_ = bool(x568_pirateData.x18_flags & 0x4000);
x635_29_ = bool(x568_pirateData.x18_flags & 0x8000);
x635_30_ragdollKeepAlive = bool(x568_pirateData.x18_flags & 0x10000);
x635_31_ragdollNoAiCollision = bool(x568_pirateData.x18_flags & 0x20000);
x636_24_trooper = bool(x568_pirateData.x18_flags & 0x40000);
x758_headSeg = x64_modelData->GetAnimationData()->GetLocatorSegId("Head_1"sv);
x7b6_gunSeg = x64_modelData->GetAnimationData()->GetLocatorSegId("R_gun_LCTR"sv);
x7b7_elbowSeg = x64_modelData->GetAnimationData()->GetLocatorSegId("R_elbow"sv);
x7b8_wristSeg = x64_modelData->GetAnimationData()->GetLocatorSegId("R_wrist"sv);
x7b9_swooshSeg = x64_modelData->GetAnimationData()->GetLocatorSegId("Swoosh_LCTR"sv);
if (!x634_29_onlyAttackInRange)
{
x7a4_intoJumpDist = GetAnimationDistance(CPASAnimParmData(13,
CPASAnimParm::FromEnum(0), CPASAnimParm::FromEnum(0)));
x848_dodgeDist = GetAnimationDistance(CPASAnimParmData(3,
CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(1)));
x84c_breakDodgeDist = GetAnimationDistance(CPASAnimParmData(3,
CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(2)));
}
else
{
x450_bodyController->BodyStateInfo().SetLocoAnimChangeAtEndOfAnimOnly(true);
}
const auto& baseAABB = GetBaseBoundingBox();
x7a8_ = (baseAABB.max.z - baseAABB.min.z) * 0.6f;
if (x90_actorLights)
x90_actorLights->SetAmbienceGenerated(false);
x460_knockBackController.sub80233d40(3, 3.f, FLT_MAX);
x460_knockBackController.SetLocomotionDuringElectrocution(true);
if (x634_29_onlyAttackInRange)
x460_knockBackController.SetKnockBackVariant(EKnockBackVariant::Small);
else if (x636_24_trooper && GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Plasma), false))
x460_knockBackController.SetKnockBackVariant(EKnockBackVariant::Large);
if (!x450_bodyController->HasBodyState(pas::EAnimationState::AdditiveAim))
x634_27_melee = true;
if (x636_24_trooper)
{
if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Plasma), false))
x8cc_trooperColor = zeus::CColor(0.996f, 0.f, 0.157f, 1.f);
else if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Ice), false))
x8cc_trooperColor = zeus::CColor::skWhite;
else if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Power), false))
x8cc_trooperColor = zeus::CColor(0.992f, 0.937f, 0.337f, 1.f);
else if (GetDamageVulnerability()->WeaponHurts(CWeaponMode(EWeaponType::Wave), false))
x8cc_trooperColor = zeus::CColor(0.776f, 0.054f, 1.f, 1.f);
}
}
void CSpacePirate::Accept(IVisitor &visitor)
{
visitor.Visit(this);
}
void CSpacePirate::UpdateCloak(float dt, CStateManager& mgr)
{
if (x635_27_shadowPirate)
{
if (x400_25_alive)
{
if (x8a8_cloakDelayTimer > 0.f)
{
x8a8_cloakDelayTimer -= dt;
if (x8a8_cloakDelayTimer <= 0.f)
x3e8_alphaDelta = -0.4f;
}
}
else
{
x8b8_minCloakAlpha = 0.f;
x8bc_maxCloakAlpha = 1.f;
}
if (x8ac_electricParticleTimer > 0.f)
{
x8ac_electricParticleTimer -= dt;
if (x8ac_electricParticleTimer <= 0.f && !x450_bodyController->IsElectrocuting())
mgr.GetActorModelParticles()->StopElectric(*this);
}
if (x450_bodyController->IsFrozen())
x3e8_alphaDelta = 2.f;
if (x3e8_alphaDelta < 0.f && x42c_color.a < x8b8_minCloakAlpha)
{
x42c_color.a = x8b8_minCloakAlpha;
x3e8_alphaDelta = 0.f;
RemoveMaterial(EMaterialTypes::Target, mgr);
}
if (x3e8_alphaDelta > 0.f && x42c_color.a > x8bc_maxCloakAlpha)
{
x42c_color.a = x8bc_maxCloakAlpha;
AddMaterial(EMaterialTypes::Target, mgr);
}
x8b0_cloakStepTime -= dt;
if (x8b0_cloakStepTime < 0.f)
{
x8b0_cloakStepTime = (1.f - mgr.GetActiveRandom()->Float()) * 0.08f;
if (x3e8_alphaDelta < 0.f)
{
x8b4_shadowPirateAlpha = x42c_color.a;
if (x400_25_alive)
x8b4_shadowPirateAlpha -= (x42c_color.a - x8b8_minCloakAlpha) * x8b0_cloakStepTime;
}
else if (x3e8_alphaDelta > 0.f)
{
x8b4_shadowPirateAlpha = x42c_color.a + x8b0_cloakStepTime * (x8bc_maxCloakAlpha - x42c_color.a);
}
else
{
x8b4_shadowPirateAlpha = x42c_color.a;
}
}
}
}
bool CSpacePirate::ShouldFrenzy(CStateManager& mgr)
{
bool reset = false;
if (x638_24_pendingFrenzyChance)
{
x638_24_pendingFrenzyChance = false;
if (mgr.GetActiveRandom()->Next() % 100 < 25)
reset = true;
}
if (!mChargePlayerList.empty())
reset = true;
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed)
reset = true;
if (HealthInfo(mgr)->GetHP() < 0.3f * x750_initialHP &&
mgr.GetActiveRandom()->Next() % 100 < 60 && x854_lowHealthFrenzyTimer < 0.5f)
reset = true;
if (reset)
x63c_frenzyFrames = mgr.GetActiveRandom()->Range(2, 4);
x63c_frenzyFrames -= 1;
return x63c_frenzyFrames >= 0;
}
void CSpacePirate::ResetTeamAiRole(CStateManager& mgr)
{
CTeamAiMgr::ResetTeamAiRole(!x634_27_melee ? CTeamAiMgr::EAttackType::Projectile :
CTeamAiMgr::EAttackType::Melee,
mgr, x8c8_teamAiMgrId, GetUniqueId(), true);
}
bool CSpacePirate::CheckTargetable(CStateManager& mgr)
{
return GetModelAlphau8(mgr) > 127;
}
void CSpacePirate::FireProjectile(float dt, CStateManager& mgr)
{
zeus::CTransform gunXf = GetLctrTransform(x7b6_gunSeg);
if (!x400_25_alive)
{
LaunchProjectile(gunXf, mgr, 6, EProjectileAttrib::None, false, {}, 0xffff,
false, zeus::CVector3f::skOne);
}
}
void CSpacePirate::UpdateAttacks(float dt, CStateManager& mgr)
{
bool reset = true;
if ((!x400_25_alive || (x450_bodyController->GetBodyStateInfo().GetCurrentState()->CanShoot() &&
x637_29_ && !x634_27_melee && !x634_25_ceilingAmbush && !x639_26_ &&
!x450_bodyController->IsElectrocuting())) && x7c4_burstFire.GetBurstType() != -1)
{
if (x400_25_alive)
{
if (!x634_29_onlyAttackInRange || (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() <
x3c8_leashRadius * x3c8_leashRadius)
{
reset = false;
x7bc_ -= dt;
if (x7bc_ < 0.f)
{
const CTeamAiRole* role = CTeamAiMgr::GetTeamAiRole(mgr, x8c8_teamAiMgrId, GetUniqueId());
if (!role || role->GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Projectile)
{
if (x8c8_teamAiMgrId == kInvalidUniqueId ||
CTeamAiMgr::AddAttacker(CTeamAiMgr::EAttackType::Projectile, mgr,
x8c8_teamAiMgrId, GetUniqueId()))
{
if (ShouldFrenzy(mgr))
x7c4_burstFire.SetBurstType(2);
if (x635_26_)
x7c4_burstFire.SetBurstType(5);
if (!PlayerSpot(mgr, 0.f) && x7c4_burstFire.GetBurstType() < 6)
x7c4_burstFire.SetBurstType(x7c4_burstFire.GetBurstType() + 6);
x7c4_burstFire.Start(mgr);
x7bc_ = mgr.GetActiveRandom()->Float() * x308_attackTimeVariation + x304_averageAttackTime;
if ((GetGunEyePos() - mgr.GetPlayer().GetAimPosition(mgr, 0.f)).normalized().
dot(mgr.GetPlayer().GetTransform().basis[1]) < 0.9f)
{
for (CEntity* ent : mgr.GetListeningAiObjectList())
{
if (CSpacePirate* otherPirate = CPatterned::CastTo<CSpacePirate>(ent))
{
if (otherPirate != this && otherPirate->x637_25_ &&
otherPirate->GetAreaIdAlways() == GetAreaIdAlways())
x7bc_ += 0.2f;
}
}
}
}
}
}
}
}
x7c4_burstFire.Update(mgr, dt);
if (x7c4_burstFire.ShouldFire())
{
if (mgr.GetPlayer().IsSidewaysDashing() && mgr.GetActiveRandom()->Float() < 0.5f)
x7c4_burstFire.SetAvoidAccuracy(true);
FireProjectile(dt, mgr);
x7c4_burstFire.SetAvoidAccuracy(false);
float nextShotTime =
x568_pirateData.xa0_nextShotTimeVariation *
(mgr.GetActiveRandom()->Float() - 0.5f) + x568_pirateData.x9c_averageNextShotTime;
if (x7c4_burstFire.GetTimeToNextShot() > 0.f)
x7c4_burstFire.SetTimeToNextShot(nextShotTime);
}
else if (!x7c4_burstFire.IsBurstSet())
{
reset = true;
}
}
if (reset)
ResetTeamAiRole(mgr);
xe7_31_targetable = CheckTargetable(mgr);
}
zeus::CVector3f CSpacePirate::GetTargetPos(CStateManager& mgr)
{
if (x7c0_targetId != mgr.GetPlayer().GetUniqueId())
{
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(x7c0_targetId))
if (act->GetActive())
return act->GetTranslation();
x764_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
x7c0_targetId = mgr.GetPlayer().GetUniqueId();
}
return mgr.GetPlayer().GetTranslation();
}
void CSpacePirate::UpdateAimBodyState(float dt, CStateManager& mgr)
{
if (x400_25_alive && x637_25_ && !x637_29_ && !x450_bodyController->IsFrozen() &&
!x634_27_melee && !x85c_ragDoll && (!x635_26_ || x639_28_) && x31c_faceVec.z <= 0.f)
{
x8c4_aimDelayTimer = std::max(0.f, x8c4_aimDelayTimer - dt);
if (x8c4_aimDelayTimer == 0.f)
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd());
x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector(
x34_transform.transposeRotate(GetTargetPos(mgr) - GetTranslation()));
}
}
else if (x637_25_ && !x634_27_melee)
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle));
}
}
void CSpacePirate::SetCinematicCollision(CStateManager& mgr)
{
RemoveMaterial(EMaterialTypes::AIBlock, mgr);
CMaterialFilter filter = GetMaterialFilter();
filter.IncludeList().Remove(EMaterialTypes::AIBlock);
SetMaterialFilter(filter);
}
void CSpacePirate::SetNonCinematicCollision(CStateManager& mgr)
{
AddMaterial(EMaterialTypes::AIBlock, mgr);
CMaterialFilter filter = GetMaterialFilter();
filter.IncludeList().Add(EMaterialTypes::AIBlock);
SetMaterialFilter(filter);
}
void CSpacePirate::CheckForProjectiles(CStateManager& mgr)
{
if (x637_26_hearPlayerFire)
{
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
zeus::CAABox aabb(aimPos - 5.f, aimPos + 5.f);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
for (TUniqueId id : nearList)
{
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id))
{
zeus::CVector3f delta = GetBoundingBox().center() - proj->GetTranslation();
if (delta.isMagnitudeSafe())
{
if (x34_transform.basis[1].dot(delta) < 0.f)
{
delta.normalize();
zeus::CVector3f projDelta = proj->GetTranslation() - proj->GetPreviousPos();
if (projDelta.isMagnitudeSafe())
{
projDelta.normalize();
if (projDelta.dot(delta) > 0.939f)
x637_27_inProjectilePath = true;
}
}
}
else
{
x637_27_inProjectilePath = true;
}
if (x637_27_inProjectilePath)
break;
}
}
x637_26_hearPlayerFire = false;
}
}
void CSpacePirate::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (!x450_bodyController->GetActive())
x450_bodyController->Activate(mgr);
bool inCineCam = mgr.GetCameraManager()->IsInCinematicCamera();
if (inCineCam && !x637_31_prevInCineCam)
SetCinematicCollision(mgr);
else if (!inCineCam && x637_31_prevInCineCam && !x635_31_ragdollNoAiCollision)
SetNonCinematicCollision(mgr);
x637_31_prevInCineCam = inCineCam;
float steeringSpeed = x748_ == 0.f ? x644_ : 0.f;
x450_bodyController->GetCommandMgr().SetSteeringSpeedRange(steeringSpeed, steeringSpeed);
x744_ = std::max(x744_ - dt, 0.f);
if (x400_25_alive)
{
x850_timeSinceHitByPlayer += dt;
x854_lowHealthFrenzyTimer += dt;
if (x637_27_inProjectilePath)
{
x854_lowHealthFrenzyTimer = 0.f;
x637_27_inProjectilePath = false;
}
if (x400_24_hitByPlayerProjectile)
{
x850_timeSinceHitByPlayer = 0.f;
x400_24_hitByPlayerProjectile = false;
}
}
UpdateCloak(dt, mgr);
if (!x450_bodyController->IsFrozen())
{
if (x400_25_alive)
{
x748_ = std::max(x748_ - dt, 0.f);
if (x637_28_)
x7ac_ += dt;
else
x7ac_ = 0.f;
x838_ = std::max(x838_ - dt, 0.f);
x8c0_ = std::max(x8c0_ - dt, 0.f);
CheckForProjectiles(mgr);
}
UpdateAttacks(dt, mgr);
UpdateAimBodyState(dt, mgr);
x860_ikChain.Update(dt);
}
if (x634_24_pendingAmbush)
{
x634_24_pendingAmbush = false;
if (x634_25_ceilingAmbush)
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Internal6);
else
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Ambushing"sv);
}
if (!x85c_ragDoll || !x85c_ragDoll->IsPrimed())
{
CPatterned::Think(dt, mgr);
if (!x450_bodyController->IsFrozen())
x764_boneTracking.Update(dt);
}
else
{
UpdateAlphaDelta(dt, mgr);
UpdateDamageColor(dt);
if (CSfxHandle hnd = GetSfxHandle())
CSfxManager::UpdateEmitter(hnd, GetTranslation(), zeus::CVector3f::skZero, 1.f);
}
if (x85c_ragDoll)
{
if (!x85c_ragDoll->IsPrimed())
{
x85c_ragDoll->Prime(mgr, GetTransform(), *x64_modelData);
zeus::CVector3f trans = GetTranslation();
SetTransform({});
SetTranslation(trans);
x450_bodyController->SetPlaybackRate(0.f);
}
else
{
float waterTop = -FLT_MAX;
if (xc4_fluidId != kInvalidUniqueId)
if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(xc4_fluidId))
if (water->GetActive())
waterTop = water->GetTriggerBoundsWR().max.z;
x85c_ragDoll->Update(mgr, dt * CalcDyingThinkRate(), waterTop);
x64_modelData->AdvanceParticles(x34_transform, dt, mgr);
}
if (x85c_ragDoll->IsOver() && !x85c_ragDoll->WillContinueSmallMovements() && !x400_27_fadeToDeath)
{
/* Ragdoll has finished animating */
x400_27_fadeToDeath = true;
AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
x3e8_alphaDelta = -0.333333f;
x638_30_ragdollOver = true;
SetMomentumWR(zeus::CVector3f::skZero);
CPhysicsActor::Stop();
}
}
if (x858_ragdollDelayTimer > 0.f)
{
x858_ragdollDelayTimer -= dt;
if (x858_ragdollDelayTimer <= 0.f)
{
if (!x85c_ragDoll)
{
x85c_ragDoll = std::make_unique<CPirateRagDoll>(
mgr, this, x568_pirateData.x98_ragdollThudSfx,
(x635_30_ragdollKeepAlive ? 3 : 0) |
(x635_31_ragdollNoAiCollision ? 4 : 0));
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
}
x858_ragdollDelayTimer = 0.f;
}
}
}
void CSpacePirate::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
}
void CSpacePirate::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
if (x85c_ragDoll && x85c_ragDoll->IsPrimed())
x85c_ragDoll->PreRender(GetTranslation(), *x64_modelData);
CPatterned::PreRender(mgr, frustum);
if (!x85c_ragDoll || !x85c_ragDoll->IsPrimed())
{
x764_boneTracking.PreRender(mgr, *x64_modelData->AnimationData(), x34_transform,
x64_modelData->GetScale(), *x450_bodyController);
x860_ikChain.PreRender(*x64_modelData->AnimationData(), x34_transform, x64_modelData->GetScale());
}
}
void CSpacePirate::Render(const CStateManager& mgr) const
{
float time = x400_25_alive ? CGraphics::GetSecondsMod900() : 0.f;
CTimeProvider prov(time);
g_Renderer->SetGXRegister1Color(x8cc_trooperColor);
CPatterned::Render(mgr);
}
void CSpacePirate::CalculateRenderBounds()
{
if (x85c_ragDoll && x85c_ragDoll->IsPrimed())
{
zeus::CVector3f margin = x64_modelData->GetScale() * 0.2f;
zeus::CAABox ragdollBounds = x85c_ragDoll->CalculateRenderBounds();
x9c_renderBounds = zeus::CAABox(ragdollBounds.min - margin, ragdollBounds.max + margin);
}
else
{
CActor::CalculateRenderBounds();
}
}
void CSpacePirate::Touch(CActor& other, CStateManager& mgr)
{
}
zeus::CAABox CSpacePirate::GetSortingBounds(const CStateManager& mgr) const
{
zeus::CAABox aabb = x64_modelData->GetBounds();
zeus::CVector3f radius = aabb.extents() * 0.5f;
zeus::CVector3f center = aabb.center();
return zeus::CAABox(center - radius, center + radius);
}
void CSpacePirate::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt)
{
}
void CSpacePirate::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state)
{
}
void CSpacePirate::KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude)
{
}
bool CSpacePirate::IsListening() const
{
return true;
}
bool CSpacePirate::Listen(const zeus::CVector3f& pos, EListenNoiseType type)
{
bool ret = false;
if (x400_25_alive)
{
zeus::CVector3f delta = pos - GetTranslation();
if (delta.magSquared() < x568_pirateData.x14_hearNoiseRange * x568_pirateData.x14_hearNoiseRange &&
(x3c0_detectionHeightRange == 0.f ||
delta.z * delta.z < x3c0_detectionHeightRange * x3c0_detectionHeightRange))
x636_25_hearNoise = true;
if (type == EListenNoiseType::PlayerFire)
x637_26_hearPlayerFire = true;
}
return ret;
}
zeus::CVector3f CSpacePirate::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role) const
{
return GetTranslation();
}
void CSpacePirate::Patrol(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Dead(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::PathFind(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::TargetCover(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Halt(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Run(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Generate(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Deactivate(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Attack(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::JumpBack(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::DoubleSnap(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Shuffle(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::TurnAround(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Skid(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::CoverAttack(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Crouch(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::GetUp(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Taunt(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Flee(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Lurk(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Jump(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Dodge(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Cover(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Approach(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::WallHang(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::WallDetach(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Enraged(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::Bounce(CStateManager& mgr, EStateMsg msg, float dt)
{
}
void CSpacePirate::PathFindEx(CStateManager& mgr, EStateMsg msg, float dt)
{
}
bool CSpacePirate::Leash(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::OffLine(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::Attacked(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::InRange(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::SpotPlayer(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::PatternOver(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::PatternShagged(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::AnimOver(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldAttack(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldJumpBack(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::Stuck(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::Landed(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::HearShot(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::HearPlayer(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::CoverCheck(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::CoverFind(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::CoverBlown(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::CoverNearlyBlown(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::CoveringFire(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::LineOfSight(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::AggressionCheck(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldDodge(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldRetreat(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldCrouch(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldMove(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShotAt(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::HasTargetingPoint(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldWallHang(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::StartAttack(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::BreakAttack(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldStrafe(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::ShouldSpecialAttack(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::LostInterest(CStateManager& mgr, float arg)
{
return false;
}
bool CSpacePirate::BounceFind(CStateManager& mgr, float arg)
{
return false;
}
CPathFindSearch* CSpacePirate::GetSearchPath()
{
return &x660_pathFindSearch;
}
u8 CSpacePirate::GetModelAlphau8(const CStateManager& mgr) const
{
if ((mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay &&
mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::Thermal) ||
!x400_25_alive)
{
if (!x635_27_shadowPirate)
return u8(x42c_color.a * 255.f);
else
return u8(x8b4_shadowPirateAlpha * 255.f);
}
return 255;
}
float CSpacePirate::GetGravityConstant() const
{
return 50.f;
}
CProjectileInfo* CSpacePirate::GetProjectileInfo()
{
return &x568_pirateData.x20_mainProjectileInfo;
}
}