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	Given that we now target C++20, we can make use of bitfield initializers where applicable.
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <memory>
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| 
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| #include "Runtime/CRandom16.hpp"
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| #include "Runtime/RetroTypes.hpp"
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| #include "Runtime/Weapon/CGameProjectile.hpp"
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| 
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| #include <zeus/CTransform.hpp>
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| #include <zeus/CVector3f.hpp>
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| 
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| namespace urde {
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| 
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| class CWaveBuster : public CGameProjectile {
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|   zeus::CTransform x2e8_originalXf;
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|   zeus::CVector3f x318_;
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|   zeus::CVector3f x324_;
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|   zeus::CVector3f x330_;
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|   zeus::CVector3f x33c_;
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|   zeus::CVector3f x348_targetPoint;
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|   TCachedToken<CSwooshDescription> x354_busterSwoosh1;
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|   TCachedToken<CSwooshDescription> x360_busterSwoosh2;
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|   TCachedToken<CGenDescription> x36c_busterSparks;
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|   TCachedToken<CGenDescription> x378_busterLight;
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|   std::unique_ptr<CParticleSwoosh> x384_busterSwoosh1Gen;
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|   std::unique_ptr<CParticleSwoosh> x388_busterSwoosh2Gen;
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|   std::unique_ptr<CElementGen> x38c_busterSparksGen;
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|   std::unique_ptr<CElementGen> x390_busterLightGen;
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|   CRandom16 x394_rand{99};
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|   float x39c_ = 0.5f;
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|   float x3a0_ = 0.5f;
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|   float x3a4_ = 0.f;
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|   float x3a8_ = 0.f;
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|   float x3ac_ = 0.f;
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|   float x3b0_ = 0.f;
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|   float x3b4_ = 0.f;
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|   float x3b8_ = 0.f;
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|   float x3bc_ = 0.f;
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|   float x3c0_ = 0.f;
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|   float x3c4_ = 0.f;
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|   float x3c8_ = 0.f;
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|   u32 x3cc_ = 0;
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|   bool x3d0_24_firing : 1 = true;
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|   bool x3d0_25_ : 1 = true;
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|   bool x3d0_26_ : 1 = false;
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|   bool x3d0_27_ : 1 = false;
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|   bool x3d0_28_ : 1 = true;
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| 
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| public:
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|   CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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|               EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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|               TUniqueId homingTarget, EProjectileAttrib attrib);
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|   bool IsFiring() const { return x3d0_24_firing; }
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|   void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
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|   void ResetBeam(bool deactivate);
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|   void SetNewTarget(TUniqueId id);
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| 
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|   std::optional<zeus::CAABox> GetTouchBounds() const override;
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| };
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| 
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| } // namespace urde
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