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			24 lines
		
	
	
		
			501 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			501 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <map>
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| 
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| #include "Runtime/RetroTypes.hpp"
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| #include "Runtime/rstl.hpp"
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| #include "Runtime/Weapon/WeaponCommon.hpp"
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| 
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| namespace urde {
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| 
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| class CWeaponMgr {
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|   std::map<TUniqueId, rstl::reserved_vector<s32, 15>> x0_weapons;
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| 
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| public:
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|   void Add(TUniqueId, EWeaponType);
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|   void Remove(TUniqueId);
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|   void IncrCount(TUniqueId, EWeaponType);
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|   void DecrCount(TUniqueId, EWeaponType);
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|   s32 GetNumActive(TUniqueId, EWeaponType) const;
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|   s32 GetIndex(TUniqueId) const;
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| };
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| 
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| } // namespace urde
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