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metaforce/Runtime/CGameHintInfo.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

49 lines
1.6 KiB
C++

#include "Runtime/CGameHintInfo.hpp"
#include "Runtime/CMemoryCardSys.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/GameGlobalObjects.hpp"
namespace urde {
CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version) {
u32 hintCount = in.readUint32Big();
x0_hints.reserve(hintCount);
for (u32 i = 0; i < hintCount; ++i)
x0_hints.emplace_back(in, version);
}
CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
: x0_name(in.readString())
, x10_immediateTime(in.readFloatBig())
, x14_normalTime(in.readFloatBig())
, x18_stringId(in.readUint32Big())
, x1c_textTime(3.f * float(version <= 0 ? 1 : in.readUint32Big())) {
u32 locationCount = in.readUint32Big();
x20_locations.reserve(locationCount);
for (u32 i = 0; i < locationCount; ++i)
x20_locations.emplace_back(in, version);
}
CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
: x0_mlvlId(in.readUint32Big())
, x4_mreaId(in.readUint32Big())
, x8_areaId(in.readUint32Big())
, xc_stringId(in.readUint32Big()) {}
int CGameHintInfo::FindHintIndex(const char* str) {
const std::vector<CGameHint>& gameHints = g_MemoryCardSys->GetHints();
const auto& it = std::find_if(gameHints.begin(), gameHints.end(),
[&str](const CGameHint& gh) -> bool { return gh.GetName() == str; });
return (it != gameHints.end() ? it - gameHints.begin() : -1);
}
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*) {
in.readUint32Big();
s32 version = in.readInt32Big();
return TToken<CGameHintInfo>::GetIObjObjectFor(std::make_unique<CGameHintInfo>(in, version));
}
} // namespace urde