metaforce/Runtime/GuiSys/CHudVisorBeamMenu.hpp

74 lines
1.7 KiB
C++

#ifndef __URDE_CHUDVISORBEAMMENU_HPP__
#define __URDE_CHUDVISORBEAMMENU_HPP__
#include "RetroTypes.hpp"
#include <cfloat>
namespace urde
{
class CGuiFrame;
class CGuiWidget;
class CGuiTextPane;
class CGuiModel;
class CHudVisorBeamMenu
{
public:
enum class EHudVisorBeamMenu
{
Visor,
Beam
};
private:
struct SMenuItem
{
CGuiModel* x0_model_loz = nullptr;
CGuiModel* x4_model_icon = nullptr;
float x8_positioner = 0.f;
float xc_opacity = 0.f;
};
enum class EAnimPhase
{
None,
Steady,
SelectFlash,
Animate
};
CGuiFrame& x0_baseHud;
EHudVisorBeamMenu x4_type;
int x8_selectedItem = 0;
int xc_pendingSelection = 0;
float x10_interp = 1.f;
bool x14_24_visibleDebug : 1;
bool x14_25_visibleGame : 1;
bool x14_26_dirty : 1;
CGuiWidget* x18_basewidget_menu;
CGuiWidget* x1c_basewidget_menutitle;
CGuiTextPane* x20_textpane_menu;
CGuiModel* x24_model_ghost;
rstl::reserved_vector<SMenuItem, 4> x28_menuItems;
EAnimPhase x6c_animPhase = EAnimPhase::Steady;
float x70_ = FLT_EPSILON;
float x74_ = FLT_EPSILON;
float x78_textFader = 0.f;
float x7c_animDur;
bool x80_24_swapBeamControls : 1;
void UpdateMenuWidgetTransform(int, CGuiWidget& w, float);
public:
CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
const rstl::reserved_vector<bool, 4>& enables);
void Update(float dt, bool init);
void UpdateHudAlpha(float alpha);
void SetIsVisibleGame(bool v);
void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
void SetSelection(int, int, float);
};
}
#endif // __URDE_CHUDVISORBEAMMENU_HPP__