mirror of https://github.com/AxioDL/metaforce.git
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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namespace urde {
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namespace MP1 {
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struct SShockWaveData {
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u32 x0_ = 8;
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CAssetId x4_particleDesc;
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CDamageInfo x8_damageInfo;
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float x24_ = 0.f;
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float x28_ = 0.5f;
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float x2c_ = 16.5217f;
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float x30_ = 0.f;
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CAssetId x34_weaponDesc;
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s16 x38_sfx;
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SShockWaveData(CAssetId part, const CDamageInfo& dInfo, CAssetId weapon, s16 sfx)
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: x4_particleDesc(part), x8_damageInfo(dInfo), x34_weaponDesc(weapon), x38_sfx(sfx) {}
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};
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class CShockWave : public CActor {
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public:
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TUniqueId xe8_id1;
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CDamageInfo xec_damageInfo;
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TToken<CGenDescription> x108_elementGenDesc;
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std::unique_ptr<CElementGen> x110_elementGen;
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SShockWaveData x114_data;
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float x150_;
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float x154_;
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float x158_ = 0.f;
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float x15c_;
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float x160_;
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float x164_ = 0.f;
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float x168_ = 0.f;
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char x16c_flags1;
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char x16d_flags2;
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// x368 => very large reserved_vector of ?
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std::optional<TToken<CElectricDescription>> x974_electricDesc;
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TUniqueId x980_id2 = kInvalidUniqueId;
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CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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TUniqueId parent, const SShockWaveData& data, float f1, float f2);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Render(const CStateManager& mgr) const override;
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void Think(float dt, CStateManager& mgr) override;
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void Touch(CActor& actor, CStateManager& mgr) override;
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};
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} // namespace MP1
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} // namespace urde
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