metaforce/DataSpec/DNAMP1/CMDLMaterials.cpp

1396 lines
55 KiB
C++

#include "CMDLMaterials.hpp"
#include "../DNAMP2/CMDLMaterials.hpp"
#include "hecl/Blender/Connection.hpp"
using Stream = hecl::blender::PyOutStream;
namespace DataSpec::DNAMP1
{
using Material = MaterialSet::Material;
void MaterialSet::RegisterMaterialProps(Stream& out)
{
out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n"
"bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
"bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n"
"bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n"
"bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection Perspective')\n"
"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
"bpy.types.Material.retro_samus_reflection_indirect = bpy.props.BoolProperty(name='Retro: Samus Reflection Indirect Texture')\n"
"bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n"
"\n";
}
void Material::AddTexture(Stream& out, GX::TexGenSrc type, int mtxIdx, uint32_t texIdx)
{
char mtxLabel[64];
if (mtxIdx == -1)
strncpy(mtxLabel, "IDENTITY", 64);
else
snprintf(mtxLabel, 64, "MTX_%u", mtxIdx);
out.format("# Texture\n"
"tex_uv_node = new_nodetree.nodes.new('ShaderNodeGeometry')\n"
"tex_uv_node.label = '%s'\n"
"tex_node = new_nodetree.nodes.new('ShaderNodeTexture')\n"
"tex_node.label = 'Texture %u'\n"
"texture_nodes.append(tex_node)\n"
"gridder.place_node(tex_uv_node, 1)\n"
"gridder.place_node(tex_node, 1)\n"
"tex_uv_node.location[0] -= 120\n"
"tex_node.location[0] += 120\n"
"tex_node.location[1] += 176\n", mtxLabel, texIdx);
if (texIdx != 0xff)
out.format("tex_node.texture = tex_maps[%u]\n", texIdx);
if (type == GX::TG_POS)
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['View'], tex_node.inputs['Vector']))\n");
else if (type == GX::TG_NRM)
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Normal'], tex_node.inputs['Vector']))\n");
else if (type >= GX::TG_TEX0 && type <= GX::TG_TEX7)
{
uint8_t texIdx = type - GX::TG_TEX0;
out.format("tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n"
"tex_uv_node.uv_layer = 'UV_%u'\n", texIdx);
}
out << "\n";
}
void Material::AddTextureAnim(Stream& out,
UVAnimation::Mode type,
unsigned idx, const float* vals)
{
switch (type)
{
case UVAnimation::Mode::MvInvNoTranslation:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode0NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case UVAnimation::Mode::MvInv:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode1NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case UVAnimation::Mode::Scroll:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode2Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = (%f,%f,0)\n"
" node.inputs[2].default_value = (%f,%f,0)\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case UVAnimation::Mode::Rotation:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode3Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1]);
break;
case UVAnimation::Mode::HStrip:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode4Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case UVAnimation::Mode::VStrip:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode5Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case UVAnimation::Mode::Model:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode6NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx);
break;
case UVAnimation::Mode::CylinderEnvironment:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode7NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1]);
break;
case UVAnimation::Mode::Eight:
out.format("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_%u':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode8Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = %f\n"
" node.inputs[2].default_value = %f\n"
" node.inputs[3].default_value = %f\n"
" node.inputs[4].default_value = %f\n"
" node.inputs[5].default_value = %f\n"
" node.inputs[6].default_value = %f\n"
" node.inputs[7].default_value = %f\n"
" node.inputs[8].default_value = %f\n"
" node.inputs[9].default_value = %f\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n",
idx, vals[0], vals[1], vals[2], vals[3],
vals[4], vals[5], vals[6], vals[7], vals[8]);
break;
default: break;
}
}
void Material::AddKcolor(Stream& out, const GX::Color& col, unsigned idx)
{
out.format("# KColor\n"
"kc_node = new_nodetree.nodes.new('ShaderNodeRGB')\n"
"kc_node.label = 'KColor %u'\n"
"kc_node.outputs['Color'].default_value[0] = %f\n"
"kc_node.outputs['Color'].default_value[1] = %f\n"
"kc_node.outputs['Color'].default_value[2] = %f\n"
"kc_node.outputs['Color'].default_value[3] = %f\n"
"gridder.place_node(kc_node, 1)\n"
"\n"
"ka_node = new_nodetree.nodes.new('ShaderNodeValue')\n"
"ka_node.label = 'KAlpha %u'\n"
"ka_node.outputs['Value'].default_value = %f\n"
"gridder.place_node(ka_node, 1)\n"
"\n"
"kcolor_nodes.append((kc_node,ka_node))\n"
"\n",
idx,
(float)col.color[0] / (float)0xff, (float)col.color[1] / (float)0xff,
(float)col.color[2] / (float)0xff, (float)col.color[3] / (float)0xff,
idx,
(float)col.color[3] / (float)0xff);
}
void Material::AddDynamicColor(Stream& out, unsigned idx)
{
out.format("# Dynamic Color\n"
"node_name = 'DYNAMIC_C_%u'\n"
"if node_name not in new_nodetree.nodes:\n"
" dyn_c_node = new_nodetree.nodes.new('ShaderNodeRGB')\n"
" dyn_c_node.name = node_name\n"
" dyn_c_node.label = 'DYNAMIC_%u'\n"
" dyn_c_node.outputs['Color'].default_value = (1.0,1.0,1.0,1.0)\n"
" gridder.place_node(dyn_c_node, 1)\n"
"\n",
idx, idx);
}
void Material::AddDynamicAlpha(Stream& out, unsigned idx)
{
out.format("# Dynamic Alpha\n"
"node_name = 'DYNAMIC_A_%u'\n"
"if node_name not in new_nodetree.nodes:\n"
" dyn_a_node = new_nodetree.nodes.new('ShaderNodeValue')\n"
" dyn_a_node.name = node_name\n"
" dyn_a_node.label = 'DYNAMIC_%u'\n"
" dyn_a_node.outputs['Value'].default_value = 1.0\n"
" gridder.place_node(dyn_a_node, 1)\n"
"\n",
idx, idx);
}
enum class Combiner
{
Add,
Sub,
Mult
};
static void AddColorCombiner(Stream& out, Combiner type,
const char* a, const char* b, const char* v)
{
out << "combiner_node = new_nodetree.nodes.new('ShaderNodeMixRGB')\n"
"combiner_node.inputs[0].default_value = 1.0\n"
"gridder.place_node_right(combiner_node, 2, 0)\n";
if (type == Combiner::Add)
out << "combiner_node.blend_type = 'ADD'\n";
else if (type == Combiner::Sub)
out << "combiner_node.blend_type = 'SUBTRACT'\n";
else if (type == Combiner::Mult)
out << "combiner_node.blend_type = 'MULTIPLY'\n";
if (a)
{
if (!strcmp(a, "ZERO"))
out << "combiner_node.inputs['Color1'].default_value = (0.0, 0.0, 0.0, 0.0)\n";
else if (!strcmp(a, "HALF"))
out << "combiner_node.inputs['Color1'].default_value = (0.5, 0.5, 0.5, 0.5)\n";
else if (!strcmp(a, "ONE"))
out << "combiner_node.inputs['Color1'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
else if (!strcmp(a, "D0"))
{
Material::AddDynamicColor(out, 0);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_C_0'].outputs['Color'], combiner_node.inputs['Color1'])\n";
}
else if (!strcmp(a, "D1"))
{
Material::AddDynamicColor(out, 1);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_C_1'].outputs['Color'], combiner_node.inputs['Color1'])\n";
}
else if (!strcmp(a, "D2"))
{
Material::AddDynamicColor(out, 2);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_C_2'].outputs['Color'], combiner_node.inputs['Color1'])\n";
}
else if (!strlen(a))
{}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs['Color1'])\n", a);
}
if (b)
{
if (!strcmp(b, "ZERO"))
out << "combiner_node.inputs['Color2'].default_value = (0.0, 0.0, 0.0, 0.0)\n";
else if (!strcmp(b, "HALF"))
out << "combiner_node.inputs['Color2'].default_value = (0.5, 0.5, 0.5, 0.5)\n";
else if (!strcmp(b, "ONE"))
out << "combiner_node.inputs['Color2'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
else if (!strcmp(b, "D0"))
{
Material::AddDynamicColor(out, 0);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_C_0'].outputs['Color'], combiner_node.inputs['Color2'])\n";
}
else if (!strcmp(b, "D1"))
{
Material::AddDynamicColor(out, 1);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_C_1'].outputs['Color'], combiner_node.inputs['Color2'])\n";
}
else if (!strcmp(b, "D2"))
{
Material::AddDynamicColor(out, 2);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_C_2'].outputs['Color'], combiner_node.inputs['Color2'])\n";
}
else if (!strlen(b))
{}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs['Color2'])\n", b);
}
if (v)
out.format("new_nodetree.links.new(combiner_node.outputs['Color'], %s)\n", v);
out << "color_combiner_sockets.append(combiner_node.outputs['Color'])\n\n";
}
static void AddAlphaCombiner(Stream& out, Combiner type,
const char* a, const char* b, const char* v)
{
out << "combiner_node = new_nodetree.nodes.new('ShaderNodeMath')\n"
"gridder.place_node_right(combiner_node, 2, 1)\n";
if (type == Combiner::Add)
out << "combiner_node.operation = 'ADD'\n";
else if (type == Combiner::Sub)
out << "combiner_node.operation = 'SUBTRACT'\n";
else if (type == Combiner::Mult)
out << "combiner_node.operation = 'MULTIPLY'\n";
if (a)
{
if (!strcmp(a, "ZERO"))
out << "combiner_node.inputs[0].default_value = 0.0\n";
else if (!strcmp(a, "HALF"))
out << "combiner_node.inputs[0].default_value = 0.5\n";
else if (!strcmp(a, "ONE"))
out << "combiner_node.inputs[0].default_value = 1.0\n";
else if (!strcmp(a, "D0"))
{
Material::AddDynamicAlpha(out, 0);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_A_0'].outputs[0], combiner_node.inputs[0])\n";
}
else if (!strcmp(a, "D1"))
{
Material::AddDynamicAlpha(out, 1);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_A_1'].outputs[0], combiner_node.inputs[0])\n";
}
else if (!strcmp(a, "D2"))
{
Material::AddDynamicAlpha(out, 2);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_A_2'].outputs[0], combiner_node.inputs[0])\n";
}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs[0])\n", a);
}
if (b)
{
if (!strcmp(b, "ZERO"))
out << "combiner_node.inputs[1].default_value = 0.0\n";
else if (!strcmp(b, "HALF"))
out << "combiner_node.inputs[1].default_value = 0.5\n";
else if (!strcmp(b, "ONE"))
out << "combiner_node.inputs[1].default_value = 1.0\n";
else if (!strcmp(b, "D0"))
{
Material::AddDynamicAlpha(out, 0);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_A_0'].outputs[0], combiner_node.inputs[1])\n";
}
else if (!strcmp(b, "D1"))
{
Material::AddDynamicAlpha(out, 1);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_A_1'].outputs[0], combiner_node.inputs[1])\n";
}
else if (!strcmp(b, "D2"))
{
Material::AddDynamicAlpha(out, 2);
out << "new_nodetree.links.new(new_nodetree.nodes['DYNAMIC_A_2'].outputs[0], combiner_node.inputs[1])\n";
}
else
out.format("new_nodetree.links.new(%s, combiner_node.inputs[1])\n", b);
}
if (v)
out.format("new_nodetree.links.new(combiner_node.outputs[0], %s)\n", v);
out << "alpha_combiner_sockets.append(combiner_node.outputs[0])\n\n";
}
static void TranslateColorSocket(char* socketOut, GX::TevColorArg arg,
GX::TevKColorSel kcolor,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char c_regs[4][64], char a_regs[4][64]) {
if (arg == GX::CC_ZERO)
strcpy(socketOut, "ZERO");
else if (arg == GX::CC_HALF)
strcpy(socketOut, "HALF");
else if (arg == GX::CC_ONE)
strcpy(socketOut, "ONE");
else if (arg == GX::CC_TEXC)
{
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Color']", stageTex.tcgSlot);
}
else if (arg == GX::CC_TEXA) {
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Value']", stageTex.tcgSlot);
}
else if (arg == GX::CC_RASC)
strcpy(socketOut, "material_node.outputs['Color']");
else if (arg == GX::CC_RASA)
strcpy(socketOut, "material_node.outputs['Alpha']");
else if (arg == GX::CC_KONST)
{
int kreg = (kcolor - GX::TEV_KCSEL_K0) % 4;
if (kcolor < GX::TEV_KCSEL_K0)
strcpy(socketOut, "ONE");
else if (kreg == 0)
strcpy(socketOut, "kcolor_nodes[0][0].outputs[0]");
else if (kreg == 1)
strcpy(socketOut, "kcolor_nodes[1][0].outputs[0]");
else if (kreg == 2)
strcpy(socketOut, "kcolor_nodes[2][0].outputs[0]");
else if (kreg == 3)
strcpy(socketOut, "kcolor_nodes[3][0].outputs[0]");
else
strcpy(socketOut, "ONE");
}
else if (arg == GX::CC_CPREV)
strcpy(socketOut, c_regs[GX::TEVPREV]);
else if (arg == GX::CC_APREV)
strcpy(socketOut, a_regs[GX::TEVPREV]);
else if (arg == GX::CC_C0)
strcpy(socketOut, c_regs[GX::TEVREG0]);
else if (arg == GX::CC_A0)
strcpy(socketOut, a_regs[GX::TEVREG0]);
else if (arg == GX::CC_C1)
strcpy(socketOut, c_regs[GX::TEVREG1]);
else if (arg == GX::CC_A1)
strcpy(socketOut, a_regs[GX::TEVREG1]);
else if (arg == GX::CC_C2)
strcpy(socketOut, c_regs[GX::TEVREG2]);
else if (arg == GX::CC_A2)
strcpy(socketOut, a_regs[GX::TEVREG2]);
}
static void TranslateAlphaSocket(char* socketOut, GX::TevAlphaArg arg,
GX::TevKAlphaSel kalpha,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char a_regs[4][64]) {
if (arg == GX::CA_ZERO)
strcpy(socketOut, "ZERO");
else if (arg == GX::CA_TEXA)
{
if (stageTex.tcgSlot == 0xff)
strcpy(socketOut, "ONE");
else
sprintf(socketOut, "texture_nodes[%u].outputs['Value']", stageTex.tcgSlot);
}
else if (arg == GX::CA_RASA)
strcpy(socketOut, "material_node.outputs['Alpha']");
else if (arg == GX::CA_KONST) {
int kreg = kalpha - GX::TEV_KASEL_K0_A;
if (kreg == 0)
strcpy(socketOut, "kcolor_nodes[0][1].outputs[0]");
else if (kreg == 1)
strcpy(socketOut, "kcolor_nodes[1][1].outputs[0]");
else if (kreg == 2)
strcpy(socketOut, "kcolor_nodes[2][1].outputs[0]");
else if (kreg == 3)
strcpy(socketOut, "kcolor_nodes[3][1].outputs[0]");
else
strcpy(socketOut, "ONE");
}
else if (arg == GX::CA_APREV)
strcpy(socketOut, a_regs[GX::TEVPREV]);
else if (arg == GX::CA_A0)
strcpy(socketOut, a_regs[GX::TEVREG0]);
else if (arg == GX::CA_A1)
strcpy(socketOut, a_regs[GX::TEVREG1]);
else if (arg == GX::CA_A2)
strcpy(socketOut, a_regs[GX::TEVREG2]);
}
static void AddTEVStage(Stream& out, const MaterialSet::Material::TEVStage& stage,
const MaterialSet::Material::TEVStageTexInfo& stageTex,
char c_regs[4][64], char a_regs[4][64],
unsigned& c_combiner_idx, unsigned& a_combiner_idx)
{
char ca[64];
char cb[64];
char cc[64];
char cd[64];
TranslateColorSocket(ca, stage.colorInA(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cb, stage.colorInB(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cc, stage.colorInC(), stage.kColorIn(), stageTex, c_regs, a_regs);
TranslateColorSocket(cd, stage.colorInD(), stage.kColorIn(), stageTex, c_regs, a_regs);
char aa[64];
char ab[64];
char ac[64];
char ad[64];
TranslateAlphaSocket(aa, stage.alphaInA(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ab, stage.alphaInB(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ac, stage.alphaInC(), stage.kAlphaIn(), stageTex, a_regs);
TranslateAlphaSocket(ad, stage.alphaInD(), stage.kAlphaIn(), stageTex, a_regs);
/* Apply color optimizations */
unsigned c_tev_opts = 0;
if (stage.colorInA() == GX::CC_ZERO || stage.colorInC() == GX::CC_ONE)
c_tev_opts |= 1;
if (stage.colorInB() == GX::CC_ZERO || stage.colorInC() == GX::CC_ZERO)
c_tev_opts |= 2;
if (c_tev_opts & 1 || c_tev_opts & 2)
c_tev_opts |= 4;
if (stage.colorInD() == GX::CC_ZERO || (c_tev_opts & 7) == 7)
c_tev_opts |= 8;
/* Special A/D (additive) optimization */
if (stage.colorInA() != GX::CC_ZERO &&
stage.colorInB() == GX::CC_ZERO &&
stage.colorInC() == GX::CC_ZERO &&
stage.colorInD() != GX::CC_ZERO)
{
c_tev_opts |= 0x1f;
AddColorCombiner(out, Combiner::Add, cd, ca, nullptr);
++c_combiner_idx;
}
else if (stage.colorInA() != GX::CC_ZERO &&
stage.colorInB() == GX::CC_ZERO &&
stage.colorInC() == GX::CC_ZERO &&
stage.colorInD() == GX::CC_ZERO)
{
c_tev_opts |= 0xf;
}
else if (stage.colorInA() == GX::CC_ZERO &&
stage.colorInB() == GX::CC_ZERO &&
stage.colorInC() == GX::CC_ZERO &&
stage.colorInD() != GX::CC_ZERO)
{
c_tev_opts |= 0xf;
}
if (!(c_tev_opts & 1))
{
/* A nodes */
AddColorCombiner(out, Combiner::Sub, "ONE", ca, nullptr);
++c_combiner_idx;
if (strcmp(cc, "ONE"))
{
AddColorCombiner(out, Combiner::Mult, cc, "color_combiner_sockets[-1]", nullptr);
++c_combiner_idx;
}
}
const char* c_soc_log[2] = {"color_combiner_sockets[-1]", "color_combiner_sockets[-2]"};
if (!(c_tev_opts & 2))
{
/* B nodes */
if (!strcmp(cc, "ONE"))
{
if (strcmp(cb, "ZERO") && strcmp(cb, "HALF") && strcmp(cb, "ONE") &&
strcmp(cb, "D0") && strcmp(cb, "D1") && strcmp(cb, "D2"))
{
out.format("color_combiner_sockets.append(%s)\n", cb);
++c_combiner_idx;
}
else
{
c_soc_log[1] = c_soc_log[0];
c_soc_log[0] = cb;
}
}
else
{
AddColorCombiner(out, Combiner::Mult, cc, cb, nullptr);
++c_combiner_idx;
}
}
if (!(c_tev_opts & 4))
{
/* A+B node */
AddColorCombiner(out, Combiner::Add, c_soc_log[0], c_soc_log[1], nullptr);
++c_combiner_idx;
}
if (!(c_tev_opts & 8))
{
/* +D node */
AddColorCombiner(out, Combiner::Add, cd, c_soc_log[0], nullptr);
++c_combiner_idx;
}
/* Apply alpha optimizations */
unsigned a_tev_opts = 0;
if (stage.alphaInA() == GX::CA_ZERO)
a_tev_opts |= 1;
if (stage.alphaInB() == GX::CA_ZERO || stage.alphaInC() == GX::CA_ZERO)
a_tev_opts |= 2;
if (a_tev_opts & 1 || a_tev_opts & 2)
a_tev_opts |= 4;
if (stage.alphaInD() == GX::CA_ZERO || (a_tev_opts & 7) == 7)
a_tev_opts |= 8;
/* Special A/D (additive) optimization */
if (stage.alphaInA() != GX::CA_ZERO &&
stage.alphaInB() == GX::CA_ZERO &&
stage.alphaInC() == GX::CA_ZERO &&
stage.alphaInD() != GX::CA_ZERO)
{
a_tev_opts |= 0x1f;
AddAlphaCombiner(out, Combiner::Add, ad, aa, nullptr);
++a_combiner_idx;
}
else if (stage.alphaInA() != GX::CA_ZERO &&
stage.alphaInB() == GX::CA_ZERO &&
stage.alphaInC() == GX::CA_ZERO &&
stage.alphaInD() == GX::CA_ZERO)
{
a_tev_opts |= 0xf;
}
else if (stage.alphaInA() == GX::CA_ZERO &&
stage.alphaInB() == GX::CA_ZERO &&
stage.alphaInC() == GX::CA_ZERO &&
stage.alphaInD() != GX::CA_ZERO)
{
a_tev_opts |= 0xf;
}
if (!(a_tev_opts & 1))
{
/* A nodes */
AddAlphaCombiner(out, Combiner::Sub, "ONE", aa, nullptr);
++a_combiner_idx;
if (strcmp(ac, "ONE"))
{
AddAlphaCombiner(out, Combiner::Mult, ac, "alpha_combiner_sockets[-1]", nullptr);
++a_combiner_idx;
}
}
const char* a_soc_log[2] = {"alpha_combiner_sockets[-1]", "alpha_combiner_sockets[-2]"};
if (!(a_tev_opts & 2))
{
/* B nodes */
if (!strcmp(ac, "ONE"))
{
if (strcmp(ab, "ZERO") && strcmp(ab, "HALF") && strcmp(ab, "ONE") &&
strcmp(ab, "D0") && strcmp(ab, "D1") && strcmp(ab, "D2"))
{
out.format("alpha_combiner_sockets.append(%s)\n", ab);
++a_combiner_idx;
}
else
{
a_soc_log[1] = a_soc_log[0];
a_soc_log[0] = ab;
}
}
else
{
AddAlphaCombiner(out, Combiner::Mult, ac, ab, nullptr);
++a_combiner_idx;
}
}
if (!(a_tev_opts & 4))
{
/* A+B node */
AddAlphaCombiner(out, Combiner::Add, a_soc_log[0], a_soc_log[1], nullptr);
++a_combiner_idx;
}
if (!(a_tev_opts & 8))
{
/* +D node */
AddAlphaCombiner(out, Combiner::Add, ad, a_soc_log[0], nullptr);
++a_combiner_idx;
}
/* Update TEV regs */
if (c_tev_opts == 0xf)
{
if (stage.colorInD() != GX::CC_ZERO)
strncpy(c_regs[stage.colorOpOutReg()], cd, 64);
else if (stage.colorInA() != GX::CC_ZERO)
strncpy(c_regs[stage.colorOpOutReg()], ca, 64);
}
else
snprintf(c_regs[stage.colorOpOutReg()], 64, "color_combiner_sockets[%u]", c_combiner_idx - 1);
if (a_tev_opts == 0xf)
{
if (stage.alphaInD() != GX::CA_ZERO)
strncpy(a_regs[stage.alphaOpOutReg()], ad, 64);
else if (stage.alphaInA() != GX::CA_ZERO)
strncpy(a_regs[stage.alphaOpOutReg()], aa, 64);
}
else
snprintf(a_regs[stage.alphaOpOutReg()], 64, "alpha_combiner_sockets[%u]", a_combiner_idx - 1);
/* Row Break in gridder */
out << "gridder.row_break(2)\n";
}
template <class MAT>
void _ConstructMaterial(Stream& out,
const MAT& material,
unsigned groupIdx,
unsigned matIdx)
{
unsigned i;
out.format("new_material = bpy.data.materials.new('MAT_%u_%u')\n"
"new_material.use_shadows = True\n"
"new_material.use_transparent_shadows = True\n"
"new_material.diffuse_color = (1.0,1.0,1.0)\n"
"new_material.diffuse_intensity = 1.0\n"
"new_material.specular_intensity = 0.0\n"
"new_material.use_nodes = True\n"
"new_nodetree = new_material.node_tree\n"
"material_node = new_nodetree.nodes['Material']\n"
"final_node = new_nodetree.nodes['Output']\n"
"\n"
"gridder = hecl.Nodegrid(new_nodetree)\n"
"gridder.place_node(final_node, 3)\n"
"gridder.place_node(material_node, 0)\n"
"material_node.material = new_material\n"
"\n"
"texture_nodes = []\n"
"kcolor_nodes = []\n"
"color_combiner_sockets = []\n"
"alpha_combiner_sockets = []\n"
"tex_links = []\n"
"tev_reg_sockets = [None]*4\n"
"\n", groupIdx, matIdx);
/* Material Flags */
out.format("new_material.retro_depth_sort = %s\n"
"new_material.retro_punchthrough_alpha = %s\n"
"new_material.retro_samus_reflection = %s\n"
"new_material.retro_depth_write = %s\n"
"new_material.retro_samus_reflection_persp = %s\n"
"new_material.retro_shadow_occluder = %s\n"
"new_material.retro_samus_reflection_indirect = %s\n"
"new_material.retro_lightmapped = %s\n"
"new_material.game_settings.invisible = %s\n",
material.flags.depthSorting() ? "True" : "False",
material.flags.punchthroughAlpha() ? "True" : "False",
material.flags.samusReflection() ? "True" : "False",
material.flags.depthWrite() ? "True" : "False",
material.flags.samusReflectionSurfaceEye() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False",
material.flags.samusReflectionIndirectTexture() ? "True" : "False",
material.flags.lightmap() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False");
/* Texture Indices */
out << "tex_maps = []\n";
for (atUint32 idx : material.textureIdxs)
out.format("tex_maps.append(texmap_list[%u])\n", idx);
/* KColor entries */
if (material.flags.konstValuesEnabled())
{
unsigned i=0;
for (const GX::Color& col : material.konstColors)
Material::AddKcolor(out, col, i++);
}
/* Blend factors */
using BlendFactor = Material::BlendFactor;
if (material.blendDstFac != BlendFactor::BL_ZERO)
{
if (material.blendDstFac == BlendFactor::BL_ONE)
out << "new_material.game_settings.alpha_blend = 'ADD'\n"
"new_material.use_transparency = True\n"
"new_material.transparency_method = 'RAYTRACE'\n"
"new_material.alpha = 1.0\n";
else
out << "new_material.game_settings.alpha_blend = 'ALPHA'\n"
"new_material.use_transparency = True\n"
"new_material.transparency_method = 'RAYTRACE'\n"
"new_material.alpha = 1.0\n";
}
/* Color channels (for combining dynamic lighting) */
for (const Material::ColorChannel& chan : material.colorChannels)
{
if (!chan.lighting())
out << "new_material.use_shadeless = True\n";
}
/* Add texture maps/tcgs */
unsigned addedTcgs = 0;
for (i=0 ; i<material.tevStageCount ; ++i)
{
if (material.tevStageTexInfo[i].tcgSlot != 0xff &&
!(addedTcgs >> material.tevStageTexInfo[i].tcgSlot & 1))
{
const Material::TexCoordGen& tcg = material.tcgs[material.tevStageTexInfo[i].tcgSlot];
GX::TexMtx mtx = tcg.mtx();
int mtxIdx = -1;
if (mtx >= GX::TEXMTX0 && mtx <= GX::TEXMTX9)
mtxIdx = (mtx - GX::TEXMTX0) / 3;
Material::AddTexture(out, tcg.source(), mtxIdx, material.tevStageTexInfo[i].texSlot);
addedTcgs |= 1 << material.tevStageTexInfo[i].tcgSlot;
}
}
/* Indirect texture node */
if (material.flags.samusReflectionIndirectTexture())
{
Material::AddTexture(out, GX::TexGenSrc::TG_POS, -1, material.indTexSlot[0]);
out << "# Indirect Texture\n"
"ind_out = new_nodetree.nodes.new('ShaderNodeOutput')\n"
"gridder.place_node(ind_out, 3)\n"
"ind_out.name = 'IndirectOutput'\n"
"ind_out.label = 'Indirect'\n"
"new_nodetree.links.new(tex_node.outputs['Color'], ind_out.inputs['Color'])\n";
}
/* TEV-emulation combiner-node index context */
unsigned c_combiner_idx = 0;
unsigned a_combiner_idx = 0;
/* Initialze TEV register sockets */
char c_regs[4][64] = {"ONE", "D0", "D1", "D2"};
char a_regs[4][64] = {"ONE", "D0", "D1", "D2"};
/* Has Lightmap? */
if (material.flags.lightmap())
{
if (material.tevStageTexInfo[0].texSlot != 0xff)
out << "new_material.hecl_lightmap = tex_maps[0].name\n"
"tex_maps[0].image.use_fake_user = True\n";
}
/* Add TEV stages */
for (i=0 ; i<material.tevStageCount ; ++i)
{
const Material::TEVStage& stage = material.tevStages[i];
const Material::TEVStageTexInfo& stage_tex = material.tevStageTexInfo[i];
AddTEVStage(out, stage, stage_tex, c_regs, a_regs, c_combiner_idx, a_combiner_idx);
}
/* Connect final prev register */
if (!strcmp(c_regs[GX::TEVPREV], "ONE"))
out << "final_node.inputs['Color'].default_value = (1.0,1.0,1.0,1.0)\n";
else
out.format("new_nodetree.links.new(%s, final_node.inputs['Color'])\n", c_regs[GX::TEVPREV]);
if (!strcmp(a_regs[GX::TEVPREV], "ONE"))
out << "final_node.inputs['Alpha'].default_value = 1.0\n";
else
out.format("new_nodetree.links.new(%s, final_node.inputs['Alpha'])\n", a_regs[GX::TEVPREV]);
/* Texmtx Animation Section */
i=0;
for (const Material::UVAnimation& anim : material.uvAnims)
Material::AddTextureAnim(out, anim.mode, i++, anim.vals);
}
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx)
{_ConstructMaterial(out, material, groupIdx, matIdx);}
MaterialSet::Material::Material(const hecl::Backend::GX& gx,
const std::unordered_map<std::string, int32_t>& iprops,
const std::vector<hecl::ProjectPath>& texPathsIn,
std::vector<hecl::ProjectPath>& texPathsOut,
int colorCount,
bool lightmapUVs,
bool matrixSkinning)
{
XXH32_state_t xxHash;
XXH32_reset(&xxHash, 0);
if (gx.m_kcolorCount)
{
flags.setKonstValuesEnabled(true);
konstCount.push_back(gx.m_kcolorCount);
}
auto search = iprops.find("retro_depth_sort");
if (search != iprops.end())
flags.setDepthSorting(search->second != 0);
search = iprops.find("retro_punchthrough_alpha");
if (search != iprops.end())
flags.setPunchthroughAlpha(search->second != 0);
search = iprops.find("retro_samus_reflection");
if (search != iprops.end())
flags.setSamusReflection(search->second != 0);
search = iprops.find("retro_depth_write");
if (search != iprops.end())
flags.setDepthWrite(search->second != 0);
search = iprops.find("retro_samus_reflection_persp");
if (search != iprops.end())
flags.setSamusReflectionSurfaceEye(search->second != 0);
search = iprops.find("retro_shadow_occluder");
if (search != iprops.end())
flags.setShadowOccluderMesh(search->second != 0);
search = iprops.find("retro_samus_reflection_indirect");
if (search != iprops.end())
flags.setSamusReflectionIndirectTexture(search->second != 0);
search = iprops.find("retro_lightmapped");
if (search != iprops.end())
flags.setLightmap(search->second != 0);
flags.setLightmapUVArray(lightmapUVs);
atUint16 texFlags = 0;
atUint16 tcgFlags = 0;
tevStageTexInfo.reserve(gx.m_tevCount);
textureIdxs.reserve(gx.m_tevCount);
for (unsigned i=0 ; i<gx.m_tevCount ; ++i)
{
const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i];
tevStageTexInfo.emplace_back();
TEVStageTexInfo& texInfo = tevStageTexInfo.back();
if (stage.m_texGenIdx != -1)
{
texInfo.tcgSlot = stage.m_texGenIdx;
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[stage.m_texGenIdx];
if (tcg.m_src >= hecl::Backend::GX::TG_TEX0 && tcg.m_src <= hecl::Backend::GX::TG_TEX6)
tcgFlags |= 1 << (tcg.m_src - hecl::Backend::GX::TG_TEX0);
}
if (stage.m_texMapIdx != -1)
{
texInfo.texSlot = textureIdxs.size();
const hecl::ProjectPath& texPath = texPathsIn.at(stage.m_texMapIdx);
texFlags |= 1 << i;
++textureCount;
bool found = false;
for (size_t t=0 ; t<texPathsOut.size() ; ++t)
{
if (texPath == texPathsOut[t])
{
found = true;
textureIdxs.push_back(t);
break;
}
}
if (!found)
{
textureIdxs.push_back(texPathsOut.size());
texPathsOut.push_back(texPath);
}
}
}
flags.setTextureSlots(texFlags);
XXH32_update(&xxHash, &flags.flags, sizeof(flags.flags));
vaFlags.setPosition(GX::INDEX16);
vaFlags.setNormal(GX::INDEX16);
if (0 < colorCount)
vaFlags.setColor0(GX::INDEX16);
if (1 < colorCount)
vaFlags.setColor1(GX::INDEX16);
if (tcgFlags & (1 << 0))
vaFlags.setTex0(GX::INDEX16);
if (tcgFlags & (1 << 1))
vaFlags.setTex1(GX::INDEX16);
if (tcgFlags & (1 << 2))
vaFlags.setTex2(GX::INDEX16);
if (tcgFlags & (1 << 3))
vaFlags.setTex3(GX::INDEX16);
if (tcgFlags & (1 << 4))
vaFlags.setTex4(GX::INDEX16);
if (tcgFlags & (1 << 5))
vaFlags.setTex5(GX::INDEX16);
if (tcgFlags & (1 << 6))
vaFlags.setTex6(GX::INDEX16);
if (matrixSkinning)
{
vaFlags.setPnMatIdx(GX::DIRECT);
if (tcgFlags & (1 << 0))
vaFlags.setTex0MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 1))
vaFlags.setTex1MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 2))
vaFlags.setTex2MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 3))
vaFlags.setTex3MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 4))
vaFlags.setTex4MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 5))
vaFlags.setTex5MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 6))
vaFlags.setTex6MatIdx(GX::DIRECT);
}
XXH32_update(&xxHash, &vaFlags.vaFlags, sizeof(vaFlags.vaFlags));
XXH32_update(&xxHash, &gx.m_kcolorCount, sizeof(gx.m_kcolorCount));
for (unsigned i=0 ; i<gx.m_kcolorCount ; ++i)
{
konstColors.emplace_back(gx.m_kcolors[i]);
XXH32_update(&xxHash, &gx.m_kcolors[i].num, sizeof(gx.m_kcolors[i].num));
}
blendDstFac = BlendFactor(gx.m_blendDst);
XXH32_update(&xxHash, &gx.m_blendDst, sizeof(gx.m_blendDst));
blendSrcFac = BlendFactor(gx.m_blendSrc);
XXH32_update(&xxHash, &gx.m_blendSrc, sizeof(gx.m_blendSrc));
if (flags.samusReflectionIndirectTexture())
{
indTexSlot.push_back(textureIdxs.size());
XXH32_update(&xxHash, &indTexSlot.back(), sizeof(indTexSlot.back()));
}
colorChannelCount = 1;
XXH32_update(&xxHash, &colorChannelCount, sizeof(colorChannelCount));
colorChannels.emplace_back();
ColorChannel& ch = colorChannels.back();
for (unsigned i=0 ; i<gx.m_tevCount ; ++i)
{
const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i];
for (int c=0 ; c<4 ; ++c)
if (stage.m_color[c] == hecl::Backend::GX::CC_RASC ||
stage.m_color[c] == hecl::Backend::GX::CC_RASA ||
stage.m_alpha[c] == hecl::Backend::GX::CA_RASA)
{
ch.setLighting(true);
uint8_t one = 1;
XXH32_update(&xxHash, &one, sizeof(one));
break;
}
if (ch.lighting())
break;
}
ch.setDiffuseFn(GX::DF_CLAMP);
ch.setAttenuationFn(GX::AF_SPOT);
tevStageCount = gx.m_tevCount;
XXH32_update(&xxHash, &tevStageCount, sizeof(tevStageCount));
tevStages.reserve(gx.m_tevCount);
for (unsigned i=0 ; i<gx.m_tevCount ; ++i)
{
const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i];
tevStages.emplace_back();
TEVStage& target = tevStages.back();
target.setColorInA(stage.m_color[0]);
target.setColorInB(stage.m_color[1]);
target.setColorInC(stage.m_color[2]);
target.setColorInD(stage.m_color[3]);
target.setAlphaInA(stage.m_alpha[0]);
target.setAlphaInB(stage.m_alpha[1]);
target.setAlphaInC(stage.m_alpha[2]);
target.setAlphaInD(stage.m_alpha[3]);
target.setColorOp(stage.m_cop);
target.setColorOpBias(GX::TB_ZERO);
target.setColorOpScale(GX::CS_SCALE_1);
target.setColorOpClamp(true);
target.setColorOpOutReg(stage.m_cRegOut);
target.setAlphaOp(stage.m_aop);
target.setAlphaOpBias(GX::TB_ZERO);
target.setAlphaOpScale(GX::CS_SCALE_1);
target.setAlphaOpClamp(true);
target.setAlphaOpOutReg(stage.m_aRegOut);
target.setKColorIn(stage.m_kColor);
target.setKAlphaIn(stage.m_kAlpha);
target.setRASIn(GX::GX_COLOR_NULL);
for (int c=0 ; c<4 ; ++c)
if (stage.m_color[c] == hecl::Backend::GX::CC_RASC ||
stage.m_color[c] == hecl::Backend::GX::CC_RASA ||
stage.m_alpha[c] == hecl::Backend::GX::CA_RASA)
{
target.setRASIn(GX::GX_COLOR0A0);
break;
}
XXH32_update(&xxHash, &target.ciFlags, sizeof(target.ciFlags));
XXH32_update(&xxHash, &target.aiFlags, sizeof(target.aiFlags));
XXH32_update(&xxHash, &target.ccFlags, sizeof(target.ccFlags));
XXH32_update(&xxHash, &target.acFlags, sizeof(target.acFlags));
XXH32_update(&xxHash, &target.kaInput, sizeof(target.kaInput));
XXH32_update(&xxHash, &target.kcInput, sizeof(target.kcInput));
XXH32_update(&xxHash, &target.rascInput, sizeof(target.rascInput));
}
tcgCount = gx.m_tcgCount;
XXH32_update(&xxHash, &tcgCount, sizeof(tcgCount));
for (unsigned i=0 ; i<gx.m_tcgCount ; ++i)
{
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[i];
tcgs.emplace_back();
TexCoordGen& target = tcgs.back();
target.setType(GX::TG_MTX3x4);
target.setSource(tcg.m_src);
target.setMtx(tcg.m_mtx);
target.setNormalize(tcg.m_norm);
target.setPostMtx(tcg.m_pmtx);
XXH32_update(&xxHash, &target.flags, sizeof(target.flags));
}
uvAnimsSize = 4;
uvAnimsCount = 0;
for (; uvAnimsCount<8 ;)
{
bool found = false;
for (unsigned t=0 ; t<gx.m_tcgCount ; ++t)
{
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[t];
if (tcg.m_mtx == GX::IDENTITY)
continue;
if ((tcg.m_mtx - GX::TEXMTX0) / 3 == uvAnimsCount)
{
found = true;
++uvAnimsCount;
uvAnims.emplace_back(tcg.m_gameFunction, tcg.m_gameArgs);
XXH32_update(&xxHash, tcg.m_gameFunction.data(), sizeof(tcg.m_gameFunction.size()));
for (const atVec4f& arg : tcg.m_gameArgs)
XXH32_update(&xxHash, &arg, sizeof(arg));
size_t tmpUvAnimsSize = uvAnimsSize;
uvAnims.back().binarySize(tmpUvAnimsSize);
uvAnimsSize = tmpUvAnimsSize;
break;
}
}
if (!found)
break;
}
XXH32_update(&xxHash, &uvAnimsSize, sizeof(uvAnimsSize));
XXH32_update(&xxHash, &uvAnimsCount, sizeof(uvAnimsCount));
uniqueIdx = XXH32_digest(&xxHash);
}
HMDLMaterialSet::Material::Material(hecl::Frontend::Frontend& FE,
const std::string& diagName,
const hecl::blender::Material& mat,
const std::unordered_map<std::string, int32_t>& iprops,
const std::vector<hecl::ProjectPath>& texPaths)
{
auto search = iprops.find("retro_depth_sort");
if (search != iprops.end())
flags.setDepthSorting(search->second != 0);
search = iprops.find("retro_punchthrough_alpha");
if (search != iprops.end())
flags.setPunchthroughAlpha(search->second != 0);
search = iprops.find("retro_samus_reflection");
if (search != iprops.end())
flags.setSamusReflection(search->second != 0);
search = iprops.find("retro_depth_write");
if (search != iprops.end())
flags.setDepthWrite(search->second != 0);
search = iprops.find("retro_samus_reflection_persp");
if (search != iprops.end())
flags.setSamusReflectionSurfaceEye(search->second != 0);
search = iprops.find("retro_shadow_occluder");
if (search != iprops.end())
flags.setShadowOccluderMesh(search->second != 0);
search = iprops.find("retro_samus_reflection_indirect");
if (search != iprops.end())
flags.setSamusReflectionIndirectTexture(search->second != 0);
search = iprops.find("retro_lightmapped");
if (search != iprops.end())
flags.setLightmap(search->second != 0);
for (const hecl::ProjectPath& path : mat.texs)
{
size_t idx = 0;
for (const hecl::ProjectPath& tPath : texPaths)
{
if (path == tPath)
{
textureIdxs.push_back(idx);
++textureCount;
break;
}
++idx;
}
}
if (flags.samusReflectionIndirectTexture())
indTexSlot.push_back(textureIdxs.size());
heclSource = mat.source;
heclIr = FE.compileSource(mat.source, diagName);
uvAnimsSize = 4;
uvAnimsCount = 0;
for (const hecl::Frontend::IR::Instruction& inst : heclIr.m_instructions)
{
if (inst.m_op != hecl::Frontend::IR::OpType::Call)
continue;
if (inst.m_call.m_name.compare("Texture"))
continue;
const hecl::Frontend::IR::Instruction& sourceInst = inst.getChildInst(heclIr, 1);
if (sourceInst.m_op != hecl::Frontend::IR::OpType::Call)
continue;
if (sourceInst.m_call.m_name.compare(0, 11, "RetroUVMode"))
continue;
std::vector<atVec4f> gameArgs;
gameArgs.reserve(sourceInst.getChildCount() - 1);
for (int i=1 ; i<sourceInst.getChildCount() ; ++i)
{
const hecl::Frontend::IR::Instruction& ci = sourceInst.getChildInst(heclIr, i);
gameArgs.push_back(ci.getImmVec());
}
++uvAnimsCount;
uvAnims.emplace_back(sourceInst.m_call.m_name, gameArgs);
size_t tmpUvAnimsSize = uvAnimsSize;
uvAnims.back().binarySize(tmpUvAnimsSize);
uvAnimsSize = tmpUvAnimsSize;
}
}
MaterialSet::Material::UVAnimation::UVAnimation(const std::string& gameFunction,
const std::vector<atVec4f>& gameArgs)
{
if (!gameFunction.compare("RetroUVMode0NodeN"))
mode = Mode::MvInvNoTranslation;
else if (!gameFunction.compare("RetroUVMode1NodeN"))
mode = Mode::MvInv;
else if (!gameFunction.compare("RetroUVMode2Node"))
{
mode = Mode::Scroll;
if (gameArgs.size() < 2)
Log.report(logvisor::Fatal, "Mode2 UV anim requires 2 vector arguments");
vals[0] = gameArgs[0].vec[0];
vals[1] = gameArgs[0].vec[1];
vals[2] = gameArgs[1].vec[0];
vals[3] = gameArgs[1].vec[1];
}
else if (!gameFunction.compare("RetroUVMode3Node"))
{
mode = Mode::Rotation;
if (gameArgs.size() < 2)
Log.report(logvisor::Fatal, "Mode3 UV anim requires 2 arguments");
vals[0] = gameArgs[0].vec[0];
vals[1] = gameArgs[1].vec[0];
}
else if (!gameFunction.compare("RetroUVMode4Node"))
{
mode = Mode::HStrip;
if (gameArgs.size() < 4)
Log.report(logvisor::Fatal, "Mode4 UV anim requires 4 arguments");
vals[0] = gameArgs[0].vec[0];
vals[1] = gameArgs[1].vec[0];
vals[2] = gameArgs[2].vec[0];
vals[3] = gameArgs[3].vec[0];
}
else if (!gameFunction.compare("RetroUVMode5Node"))
{
mode = Mode::VStrip;
if (gameArgs.size() < 4)
Log.report(logvisor::Fatal, "Mode5 UV anim requires 4 arguments");
vals[0] = gameArgs[0].vec[0];
vals[1] = gameArgs[1].vec[0];
vals[2] = gameArgs[2].vec[0];
vals[3] = gameArgs[3].vec[0];
}
else if (!gameFunction.compare("RetroUVMode6NodeN"))
mode = Mode::Model;
else if (!gameFunction.compare("RetroUVMode7NodeN"))
{
mode = Mode::CylinderEnvironment;
if (gameArgs.size() < 2)
Log.report(logvisor::Fatal, "Mode7 UV anim requires 2 arguments");
vals[0] = gameArgs[0].vec[0];
vals[1] = gameArgs[1].vec[0];
}
else
Log.report(logvisor::Fatal, "unsupported UV anim '%s'", gameFunction.c_str());
}
template <class Op>
void MaterialSet::Material::UVAnimation::Enumerate(typename Op::StreamT& s)
{
Do<Op>({}, mode, s);
switch (mode)
{
case Mode::MvInvNoTranslation:
case Mode::MvInv:
case Mode::Model:
break;
case Mode::Scroll:
case Mode::HStrip:
case Mode::VStrip:
for (int i=0 ; i<4 ; ++i)
Do<Op>({}, vals[i], s);
break;
case Mode::Rotation:
case Mode::CylinderEnvironment:
for (int i=0 ; i<2 ; ++i)
Do<Op>({}, vals[i], s);
break;
case Mode::Eight:
for (int i=0 ; i<9 ; ++i)
Do<Op>({}, vals[i], s);
break;
}
}
AT_SPECIALIZE_DNA(MaterialSet::Material::UVAnimation)
}
namespace DataSpec::DNAMP2
{
void MaterialSet::ConstructMaterial(Stream& out,
const MaterialSet::Material& material,
unsigned groupIdx,
unsigned matIdx)
{DataSpec::DNAMP1::_ConstructMaterial(out, material, groupIdx, matIdx);}
}