metaforce/Runtime/Weapon/CGunMotion.cpp

17 lines
228 B
C++

#include "CGunMotion.hpp"
namespace urde
{
CGunMotion::CGunMotion(CAssetId, const zeus::CVector3f& vec)
{
}
void CGunMotion::PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool attack)
{
}
}