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#ifndef __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__
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#define __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__
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#include "../DNACommon.hpp"
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namespace Retro
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{
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struct ITweakPlayerControl : BigYAML
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{
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virtual atUint32 GetMapping(atUint32) const=0;
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};
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}
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#endif // __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__
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