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This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include <zeus/CAABox.hpp>
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namespace urde {
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class CScriptAiJumpPoint : public CActor {
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private:
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float xe8_apex;
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zeus::CAABox xec_touchBounds;
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union {
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struct {
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bool x108_24 : 1;
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};
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u8 dummy = 0;
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};
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TUniqueId x10a_occupant = kInvalidUniqueId;
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TUniqueId x10c_currentWaypoint = kInvalidUniqueId;
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TUniqueId x10e_nextWaypoint = kInvalidUniqueId;
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float x110_timeRemaining = 0.f;
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public:
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CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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void Render(const CStateManager&) const override {}
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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bool GetInUse(TUniqueId uid) const;
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TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
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TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
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float GetJumpApex() const { return xe8_apex; }
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};
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} // namespace urde
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